☆ 100% Walkthrough Guide
★ Best Vocations Tier List | Best Party
☆ Find all Mini Medals and Tablet Fragments!
☆ Farm Guides: EXP | Gold | Vocation Prof.
★ List of Missables and Cut Content
★ Post-Game Guide

The best vocations for each character in Dragon Quest 7 Reimagined (DQ7). Learn the best beginner, intermediate, and advanced jobs that suits each character in the game!
| All Vocation Guides | |||||
|---|---|---|---|---|---|
| All 26 Vocations | Best Starting Vocations | Best Vocations Tier List | |||
| Best Vocations Per Character | Moonlighting Guide | ||||
List of Contents
| Character | Vocation | Explanation |
|---|---|---|
Hero
|
Warrior
or Mage
|
・Warrior fits the Hero’s naturally balanced stats, giving him reliable damage and survivability early on. ・Mage is also viable thanks to the Hero’s decent MP pool and all-around base stats, allowing him to flex into magic without becoming too fragile. |
Maribel
|
Mage
or Priest
|
・Mage plays directly into Maribel’s high base MP and magic mending, letting her deal strong spell damage early. ・Maribel as a Priest gives the party early healing and buffs while at the same time maximizing her naturally high MP pool and Magical Mending prowess. |
Ruff
|
Martial Artist
|
・Martial Artist complements Ruff’s naturally high Attack and Agility, allowing him to act early and hit hard. ・Excellent for single-target damage and early access to multihit physical skills. |
Aishe
|
Dancer
|
・Dancer takes advantage of Aishe’s high base Charm, making buffs and debuffs more reliable. ・Works well as an early support while contributing utility without needing heavy offense. |
Sir Mervyn
|
Warrior
|
・Warrior pairs well with Mervyn’s naturally high HP and Defence. ・Sets him up early as a durable frontline unit who can safely draw enemy attention. |
These beginner vocations are chosen to align with each character’s natural base stats and intended combat role. Picking vocations that match their strengths makes the early game smoother and helps establish clear party roles from the start.
They also leave room for moonlighting, letting characters dip into secondary vocations later to pick up useful skills without immediately committing to a full role change.
List of All Beginner Vocations
| Character | Vocation | Explanation |
|---|---|---|
Hero
|
Gladiator
or Armamentalist
|
・Gladiator emphasizes the Hero’s strong physical foundation for high damage output. ・Armamentalist is a solid alternative if you want the Hero to lean more into elemental magic while remaining flexible. |
Maribel
|
Sage
|
・Sage fully utilizes Maribel’s naturally high MP and magic stats. ・Gives her access to both offensive spells and healing, making her a powerful all-purpose caster. |
Ruff
|
Gladiator
|
・Ruff excels as a Gladiator, turning his high Attack into devastating physical damage. ・His naturally high Agility ensures he acts early in combat. |
Aishe
|
Luminary
|
・Luminary reinforces Aishe’s role as a primary support. ・Allows her to provide buffs, utility, and moderate damage when needed. |
Sir Mervyn
|
Paladin
|
・Paladin builds on Mervyn’s naturally high Defence and survivability. ・Makes him a reliable tank capable of protecting the party in tougher fights. |
Intermediate vocations allow each character to double down on what they already do best, whether that’s physical damage, magic, or support. These choices help solidify party roles while preparing characters for advanced vocations later on.
Mixing in secondary vocations via moonlighting gives better coverage, flexibility, and smoother transitions into advanced classes.
List of All Intermediate Vocations
| Character | Vocation | Explanation |
|---|---|---|
Hero
|
Hero
or Champion
|
・The Hero vocation fully capitalizes on the Hero’s balanced base stats. ・Exclusive abilities make him a flexible and reliable core party member in late-game battles. ・Champion is a strong alternative, especially since the Hero can equip Hero-only gear that enhances physical durability and frontline presence. |
Maribel
|
Druid
|
・Maribel’s high MP and magical might make Druid extremely effective. ・Powerful spells and summons let her dominate both offense and support roles. |
Ruff
|
Hero
|
・Ruff’s already high offense and speed allow him to fully exploit the Hero vocation. ・Acts quickly and adapts well to different combat situations. |
Aishe
|
Druid
|
・Aishe’s strong magic stats make her a powerful Druid. ・She will excel in prolonged battles through summons and multi-target spells. |
Sir Mervyn
|
Champion
|
・Champion turns Mervyn into a durable frontline powerhouse that can hold his own against almost all battles. ・Can also moonlight with a healing based vocation such as Priest to carry the team supportively. |
Advanced vocations bring out each character’s full potential by maximizing their natural strengths, especially when paired with smart moonlighting choices made earlier.
By this point, characters can freely combine powerful abilities from multiple vocations by moonlighting while settling into their strongest late-game roles.

Dragon Quest 7 Reimagined Wiki Front
| Location Guides | |
|---|---|
All Mini Medal Locations |
All Sparkly Spot Locations |
| Best Guides | |
Best Vocations Tier List |
Best Starting Vocations |
Best Weapons and Equipment |
Best Monster Hearts |
Best Vocations For Each Character |
Best Party Builds and Team Composition |
| Farming Guides | |
EXP Farming Guide |
Money Farming Guide |
Vocational Proficiency Farming Guide |
Seed Farming Guide |
| Recommended Guides | |
Trophy Guide and Achievements List |
List of Missables |
All Cut Content |
Lucky Panel Guide |
List of All DLCs |
List of All Keys |
Post Game Guide
|
Allblades Arena Guide
|
Is There New Game Plus?
|
- |
Best Vocations For Each Character



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You actually can't use the abilities from the base vocations if you switch out of them