☆ 100% Walkthrough Guide
★ Best Vocations | Best Party | Best Characters
☆ Find all Mini Medals and Tablet Fragments!
★ Farm Guides: EXP | Gold | Vocation Prof.
☆ List of Missables and Cut Content
★ Post-Game Guide

The Master of Destruction is an Arena boss encountered in Dragon Quest 7 Reimagined (DQ7). See how to beat Malroth, recommended equipment for the fight, and the boss' information here.
List of Contents
Thunder Skills are the most effective against Malroth, which makes equipping Erdrick's Sword extremely effective if you have it.
Stack buffs on Hero and use him as your main attacker to take down Malroth within 50 Turns.
How to Get Erdrick's Sword and Stats
Aside from stacking buffs on Hero, you can also use skills like Divine Intervention to lower Malroth's skill resistance.
This allows the party to deal more damage, allowing you to defeat the boss faster.
How to Learn Divine Intervention and Effects

Equip Swagman Heart on Hero for passive HP recovery, which is extremely valuable once Malroth inflicts Poison on the entire party.
Make sure to also have a designated healer that can heal the entire party to ensure that the whole party survives for maximum damage per turn.
| Skill / Ability | Effect |
|---|---|
| Normal Attack |
Malroth attacks, dealing damage. |
| Aurora of Annihilation |
Malroth casts Aurora of Annihilation, reducing the party's HP to 1. |
| Slash |
Malroth slashes at a target, dealing damage twice and inflicting poison. |
| Venomous Vapor |
Malroth breathes poison onto the party, dealing damage and inflicting poison. |
| Snake Eyes |
Malroth casts Snake Eyes, paralyzing the target. |
| Moreheal |
Malroth casts Moreheal, recovering 1500 HP. |
| Character | Level | Vocation |
|---|---|---|
Hero
|
70 | Primary:
Champion Divide: Creates a pair of doppelgangers of the user, ensuring that the next attacking ability hits with three times the manpower! Martial Artist Critical Stance: Adopt a supremely powerful pose which ensures a critical hit. |
Ruff
|
70 | Primary:
Champion Divide: Creates a pair of doppelgangers of the user, ensuring that the next attacking ability hits with three times the manpower! Pirate Deck the Swabs: Boosts attack power and defence with every attack that is unleashed and also restores HP to boot. |
Maribel
|
70 | Primary:
Druid That Special Summon: Summons a powerful spirit at the start of each turn for the next four turns. Shepherd Wooly Bullies: Summons a flock of sheep that will merrily join in with the user's attacks. |
Aishe
|
70 | Primary:
Troubadour Encore: A potent performance that temporarily reduces all allies' MP costs to 0. Dancer Tender Twostep: Allows a portion of the user's positive status effects to be passed on to a neighbouring ally. |
| Reward | Requirement |
|---|---|
| Victory | |
| ~ 70 Turns | |
| ~ 60 Turns | |
| ~ 50 Turns |
Arena Guide: All Battles and Rewards
How to Beat The Master of Destruction



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