
You can make any Digimon powerful by increasing its level, bond, Talent, and Stats to the highest cap you are able to in Digimon Story: Time Stranger. Keep reading to see all the ways to power-up your Digimon and know what factors makes a Digimon strong
| How to Make Your Digimon Stronge |
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By increasing a Digimon's Level, you can obtain more stats to deal and tank more damage. Additionally, if you recently Digivolved a Digimon with a high Bond %, it will also gain more Cumulative Stats (the Blue Stats) via Level-up!

A digimon's level is capped by its Talent Stat. You can increase this by participating in battles, Digivolving, Load Enhancements, and Training at the DigiFarm.
How to Increase Level Cap and Talent Level

You can increase your stats with Augment Chips, Levelling-up, or via Load Enhancements. The more you can get your stats up, the more Digivolution branches you can unlock for certain Digimon on top of stats.
| Blue Stat Gained = [(Current Stat - Base Stat) x 5%] + (Loaded Digimon Blue Stat x 50%) |
You can also gain Cumulative Stats from Load Enhancements by loading in Digimon who already have Levels and Cumulative Stats.
By feeding Digimon with increased Stats, you can increase the Cumulative stats of the Digimon you fed it to based on what the sacrificed Digimon had.
How Do Load Enhancements Work?

The DigiFarm is mandatory if you want to max out your Digimon's Stats and Bond. Bond determines how much of your stats carry over when Digivolving and the Stats you gained by training at the Farm won't mean much if they don't carry over after Digivolution.

Just like any other monster collecting game, evolving your monsters into higher ranked forms will see a notable increase in their stats. Do note that different stages are locked behind your Agent Rank.

While raising your monsters, you'll notice you will lack stats to further Digivolve into certain branches. To remedy this, you need to Dedigivolve and head to other branches for more Cumulative Stats.
Digivolution Guide and All Evolution Lines
| Level | Move Level Cut Off |
|---|---|
| Rookie | 10 |
| Champion | 25 |
| Ultimate, Armor, Human Spirit, and Beast Spirit | 40 |
| Mega, Mega+, Hybrid Spirit, Transcendent Spirit, and Gold Armor | 45 |
Listed above are the Level cutoffs for when each Digimon Stage stops learning new Attachment Skills. You can obtain different Attachment Skills from every Digimon at certain levels.
By branching out to other Digivolutions, this will also give you a wider variety in Support Skills and Elemental Coverage.

Attachment Skills can be equipped and unequipped by any Digimon at any time. If your Physical Attacking Digimon learns a Magic Skill, feel free to not learn it and put in on your Magic Attacking Digimon instead.
| Personality | Intended Role |
|---|---|
| Valor | Physical Attacker |
| Philantrophy | Healer |
| Wisdom | Magic Attacker |
| Amicability | Support |
Personality influences the Digimon's Stats as they level up, as well as what Skill they have. Make sure to talk to your Digimon to influence their personality to suit your role in your team.
Best Personality Type and Skills

Knowing what Signature Skills your Digimon have and their Base Stats can give your a general idea on what role they should fulfill.
If their current personality is a poor match, or you want them to have a different Personality Skill, use Training Items in the DigiFarm to change it.

Outside of bonus EXP and Cross Arts, Agent Skills also buff certain Digimon depending on their Personality. Make sure to unlock these nodes as you complete Missions for a free boost in your Digimon's stats.

With the DigiFarm and Load Enhancements, any Digimon can easily max out their stats. Do note that lower Level Digimon have terrible Signature attacks compared to their Mega counterparts.

With the removal of Abilities, Digimon like UlforceVeedramon and PlatinumNumemon have fallen out of favor. These have been replaced with Personality Skills which are more balanced and obtainable by any Digimon.

Some Digimon, namely Mega Levels, now have updated Signature Attacks that have additional effects like decreasing DEF, SPI, and Elemental Resistance. Do try to slot in Support Digimon like these since they're preferred over Digimon that just do damage.

Piercing effects from some moves have been removed from Time Stranger. These were moves that ignored the opponent's defensive stats, regardless of any buffs.

Digimon Story: Time Stranger Wiki Top
| Wiki Contents | |
|---|---|
Digimon |
Main Missions |
Side Missions |
Bosses |
Tips and Tricks |
Interactive Map |
Digivolution Items |
Costumes |
Digimon Skills |
Outer Dungeons
|
Characters |
Agent Skills |
News and Game Info |
|
How to Make a Strong Digimon



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