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Digimon Story Time Stranger

List of No Element Skills

Add to Watchlist

Digimon Skills with No Element consist of buffing, debuffing, status, and recovery moves in Digimon Story Time Stranger. Learn about the No Element Special and Attachment skills, their SP cost, target type, and effects here!

List of Skills with No Element

Skill Type SP Effect
Acceleration Boost Acceleration Boost Attachment 25 100% chance to apply Charge Physical.
Target: 1 ally
Acid Bubbles (Debuff) Acid Bubbles (Debuff) Special 5 100% chance of 10% reduction to DEF for 3 turn(s).
Target: 1 enemy
Adhesive Bubble Blow (Pabumon) Adhesive Bubble Blow (Pabumon) Special 5 100% chance of 10% reduction to SPD for 3 turn(s).
Target: 1 enemy
Adhesive Bubble Blow (Tanemon) Adhesive Bubble Blow (Tanemon) Special 10 100% chance of 15% reduction to SPD for 3 turn(s).
Target: 1 enemy
Attack Bind Attack Bind Attachment 15 100% chance of 20% reduction to ATK for 3 turn(s).
Target: 1 enemy
Attack Break Attack Break Attachment 20 100% chance of 10% reduction to ATK for 3 turn(s).
Target: All enemies
Attack Charge Attack Charge Attachment 15 100% chance of 30% boost to ATK for 3 turn(s).
Target: 1 ally
Attack Field Attack Field Attachment 30 100% chance of 10% boost to ATK for 3 turn(s).
Target: All allies
Attack Reflect Attack Reflect Attachment 25 100% chance to apply Reflect Physical.
Target: User
Attract Echo Attract Echo Special 60 Applies Taunting. 100% chance of 30% boost to EVA for 1 turn.
Target: User
Aura Aura Attachment 65 Slightly recovers HP
Target: All allies
Banana Slip Banana Slip Special 55 100% chance of 30% reduction to SPD for 3 turns. 60% chance to apply Immobilized next turn.
Target: 1 enemy
Bee Cyclone Bee Cyclone Special 70 100% chance of 20% reduction to physical/magic damage taken for 2 turns. 100% chance of Steel resistance boost for 2 turns.
Target: All allies
Big Bang Voice Big Bang Voice Special 50 100% chance of 10% reduction to SPI for 3 turns. 60% chance to apply Paralysis. 20% chance to apply Immobilization.
Target: All enemies
Blinding Ray Blinding Ray Special 15 100% chance of 20% reduction to ACU for 3 turn(s).
Target: 1 enemy
Brain Rupture Brain Rupture Special 110 Steals all stat changes.
Target: 1 enemy
Breath of the Gods Breath of the Gods Special 55 100% chance to nullify physical/magic damage.
Target: User
Character Reversal Character Reversal Attachment 15 100% chance to apply Reverse.
Target: 1 enemy or ally
Circlet Defense Circlet Defense Special 155 Upon receiving a physical attack, counters with an Electricity magic attack at power 90.
Target: User
Crimson Curse Crimson Curse Special 30 100% chance of 10% reduction to DEF for 3 turns. 50% chance to apply Paralysis.
Target: All enemies
Critical Bind Critical Bind Attachment 15 100% chance of 20% reduction to CRT Rate for 3 turn(s).
Target: 1 enemy
Critical Break Critical Break Attachment 20 100% chance of 10% reduction to CRT Rate for 3 turn(s).
Target: All enemies
Critical Charge Critical Charge Attachment 15 100% chance of 30% boost to CRT Rate for 3 turn(s).
Target: 1 ally
Critical Field Critical Field Attachment 20 100% chance of 10% boost to CRT Rate for 3 turn(s).
Target: All allies
Curse Barrier Curse Barrier Attachment 25 100% chance to apply Status Abnormality Immunity.
Target: 1 ally
Darkness-Zone Darkness-Zone Special 505 Deals 20% HP damage. Always hits.
Target: All enemies
Death Charm Death Charm Special 200 Deals 15%% HP damage. 50% chance to apply Injury.
Target: 1 enemy
Death Lure Death Lure Special 55 100% chance of 30% reduction to SPI for 3 turns. 80% chance to apply Chaos.
Target: 1 enemy
Dispel Dispel Attachment 25 Removes stat debuffs.
Target: 1 ally
Dragon Dragon's Roar Special 330 Activates Counter Physical. Upon receiving a physical attack, counters with a Null magic attack at power 115. Negates unfavorable compatibility. Increased damage to targets with Mythical Trait.
Target: User
Elec Guard Elec Guard Special 70 100% chance of 20% reduction to physical/magic damage taken for 2 turns. 100% chance of Electricity resistance boost for 2 turns.
Target: All allies
Goldurian Rush Goldurian Rush Special 250 Deals 2% HP damage x 3 hits. 100% chance of 15% reduction to SPI for 3 turns.
Target: All enemies
Good Night Moon Good Night Moon Special 55 100% chance of 30% reduction to SPD for 3 turns. 80% chance to apply Deep Slumber.
Target: 1 enemy
Graceful Lance Graceful Lance Special 305 Activates Counter Physical. Upon receiving a physical attack, counters against all enemies with a Dark physical attack at power 105. Increased damage to targets with Unknown Trait.
Target: User
Grau Larm Grau Larm Special 30 100% chance of 10% reduction to SPI for 3 turn (s). 50% chance to apply Crystallization.
Target: All enemies
Guard Bind Guard Bind Attachment 15 100% chance of 20% reduction to DEF for 3 turn(s).
Target: 1 enemy
Guard Break Guard Break Attachment 20 100% chance of 10% reduction to DEF for 3 turn(s).
Target: All enemies
Guard Charge Guard Charge Attachment 15 100% chance of 30% boost to DEF for 3 turn(s).
Target: 1 ally
Guard Field Guard Field Attachment 20 100% chance of 10% boost to DEF for 3 turn(s).
Target: All allies
Hate Charge Hate Charge Attachment 15 100% chance to apply Taunting.
Target: User
Heal Heal Attachment 25 Moderately recovers HP.
Target: 1 ally
Hearts Attack Hearts Attack Special 175 Recovers HP based on user's SPI.
Target: All allies
Hyper Smell Hyper Smell Special 30 100% chance of 10% reduction to SPI for 3 turns. 50% chance to apply Paralysis.
Target: All enemies
Idle Bubble Idle Bubble Attachment 10 60% chance to apply Sleep.
Target: 1 enemy
Love Serenade Love Serenade Special 50 100% chance of 30% reduction to ATK for 3 turn(s).
Target: All enemies
LOVE YOU LOVE YOU Special 260 Recovers HP based on user's SPI. Removes stat debuffs.
Target: All allies
Magic Bind Magic Bind Attachment 15 100% chance of 20% reduction to INT for 3 turn(s).
Target: 1 enemy
Magic Break Magic Break Attachment 20 100% chance of 10% reduction to INT for 3 turn(s).
Target: All enemies
Magic Charge Magic Charge Attachment 15 100% chance of 30% boost to INT for 3 turn(s).
Target: 1 ally
Magic Field Magic Field Attachment 20 100% chance of 10% boost to INT for 3 turn(s).
Target: All allies
Magic Reflect Magic Reflect Attachment 25 100% chance to apply Reflect Magic.
Target: User
Mature Poop Mature Poop Special 200 Deals 15% HP damage.
Target: 1 enemy
Maul Attack Maul Attack Special 100 Activates Counter Physical. Upon receiving a physical attack, counters with a Null physical attack at power 85.
Target: User
Meditator Meditator Attachment 25 Removes status abnormalities.
Target: 1 ally
Mental Break Mental Break Attachment 20 100% chance of 10% reduction to SPI for 3 turn(s).
Target: All enemies
Mental Charge Mental Charge Attachment 15 100% chance of 30% boost to SPI for 3 turns.
Target: 1 ally
Mental Field Mental Field Attachment 20 100% chance of 10% boosts to SPI for 3 turn(s).
Target: All allies
Monkey Wrench Monkey Wrench Special 70 100% chance of 50% reduction to ATK/INT for 1 turn. Applies Taunting to user.
Target: All enemies
Normalize Normalize Attachment 25 Removes Injury and Disease.
Target: 1 ally
Panic Wisp Panic Wisp Attachment 10 60% chance to apply Confusion.
Target: 1 enemy
Peace Fantasia Peace Fantasia Special 170 Deals fixed damage at power 10 x 3 hits. 100% chance of 30% reduction to ATK/INT for 3 turns. Removes stat buffs.
Target: 1 enemy
Platinum Burp Platinum Burp Special 55 100% chance of 30% reduction to ATK/DEF for 3 turn(s).
Target: 1 enemy
Platinum Excrement Platinum Excrement Special 140 Deals 2% HP damage x 3 hits. 100% chance of 10% reduction to INT/SPI for 3 turns.
Target: All enemies
Poop Poop Special 190 Deals 1% HP damage x 5 hits. 100% chance of 10% reduction to SPI fo 3 turns. 60% chance to apply Poison.
Target: 1 enemy
Poop Bazooka Poop Bazooka Special 310 Deals 5% HP damage. 100% chance of 10% reduction to ATK for 3 turns. 70% chance to apply Confusion.
Target: 1 enemy
Poop Dunk Poop Dunk Special 190 Deals 5% HP damage. 100% chance of 15% reduction to DEF/SPI for 3 turns.
Target: 1 enemy
Poop Toss Poop Toss Special 190 Deals 5% HP damage. 100% chance of 25% reduction to SPI for 3 turn(s).
Target: 1 enemy
Pretty Attack Pretty Attack Special 135 Recovers HP based on user's SPI. Removes stat debuffs.
Target: 1 ally
Punish Judge Punish Judge Special 55 100% chance of reduction to Electricity resistance/30% reduction to DEF for 3 turn(s).
Target: 1 enemy
Purge Shine Purge Shine Special 70 Applies Status Abnormality Immunity. Removes status abnormalities.
Target: All allies
Rare Metal Poop Rare Metal Poop Special 70 Deals 1% HP damage x 5 hits. 100% chance of 20% reduction to SPI for 3 turns. 30% chance to apply confusion.
Target: 1 enemy
Reset Body Reset Body Attachment 25 Removes stat buffs.
Target: 1 enemy
Restore Restore Attachment 25 Removes status abnormalities, Injury, & Disease.
Target: 1 ally
Revive Revive Attachment 90 Revives from KO and moderately recovers HP.
Target: 1 ally
Ripping Net Ripping Net Attachment 10 60% chance to apply Paralysis.
Target: 1 enemy
Rust Breath Rust Breath Special 70 100% chance of 30% reduction to DEF for 3 turn(s).
Target: All enemies
Safety Guard Safety Guard Attachment 25 100% chance to apply Guts.
Target: 1 ally
Serpent Cure Serpent Cure Special 200 Recovers HP based on user's SPI. 100% chance of 20% boost to INT for 3 turn(s).
Target: 1 ally
Serpent Ruin Serpent Ruin Special 55 100% chance of 30% reduction to DEF/SPI for 3 turn(s).
Target: 1 enemy
Sludge Sludge Special 25 100% chance of 10% reduction to DEF/SPI for 3 turns. 50% chance to apply Poison.
Target: 1 enemy
Snake Bandage Snake Bandage Special 40 100% chance of 20% reduction to SPD & applying Paralysis for 3 turns.
Target: 1 enemy
Soul Chopper Soul Chopper Special 310 Deals 15% HP damage. 100% chane to apply Injury.
Target: 1 enemy
Speed Bind Speed Bind Attachment 15 100% chance of 20% reduction to SPD for 3 turns.
Target: 1 enemy
Speed Break Speed Break Attachment 20 100% chance of 10% reduction to SPI for 3 turn(s).
Target: All enemies
Speed Charge Speed Charge Attachment 15 100% chance of 30% boost to SPD for 3 turn(s).
Target: 1 ally
Speed Field Speed Field Attachment 20 100% chance of 10% boost to SPD for 3 turn(s).
Target: All allies
Spell Boost Spell Boost Attachment 25 100% chance to apply Charge Magic.
Target: 1 ally
Spirit Bind Spirit Bind Attachment 15 100% chance of 20% reduction to SPI for 3 turn(s).
Target: 1 enemy
Spurting Ink Spurting Ink Special 25 80% chance of 30% reduction to ACU for 3 turns. 50% chance to apply Poison.
Target: 1 enemy
Status Barrier Status Barrier Attachment 25 100% chance to apply Stat Debuff Immunity.
Target: 1 ally
Symphony No. 1 Symphony No. 1 Special 50 100% chance of 10% reduction to DEF for 3 turns. 50% chance to apply Confusion.
Target: All enemies
Symphony No. 2 Symphony No. 2 Special 50 100% chance of 30% reduction to SPI & 10% reduction to ACU for 3 turns.
Target: All enemies
Table Flip Table Flip Special 145 Inverts all stat changes of the target.
Target: All enemies
Texture Blow Texture Blow Attachment 15 60% chance to apply Crystallization.
Target: 1 enemy
Trinity Arm Trinity Arm Special 260 Performs phys. attack of random power/element/effect:- Pwr. 110 Steel; Incr. dmg. to Mineral Trait; Nullifies unfav. compat. - Pwr. 100 Null; Incr. dmg. to Weapon Trait; 20% CRT Rate. - Pwr. 105 Electricity; Incr. dmg. to Amphibian Trait.
Target: 1 enemy
Venom Trap Venom Trap Attachment 10 60% chance to apply Poison.
Target: 1 enemy
Weltgeist Weltgeist Special 240 Activates Counter Physical. Upon receiving a physical attack, counters with a Fire physical attack at power 105. Increased damage to targets with Humanoid Trait.
Target: User
X-Aura X-Aura Attachment 105 Moderately recovers HP.
Target: All allies
X-Heal X-Heal Attachment 50 Greatly recovers HP.
Target: 1 ally
X-Revive X-Revive Attachment 165 Revives from KO and greatly recovers HP.
Target: 1 ally

Types of No Element Skills

Buff and Debuff Moves

Use Buffs and Debuffs

You can apply stat boosts to your Digimon with buffs or reduce the stats of opposing Digimon with debuffs. This can be useful against tough Digimon that can withstand regular attacks.

Status Moves

Status moves can apply a variety of effects on the target Digimon, which can debilitate opposing Digimon or provide extra boosts to your Digimon.

All Status Changes and Status Abnormalities

Moves That Ignore Stats

There are some moves that can deal a fixed amount of damage and ignore the target's stats. This is useful against Digimon that have accumulated stat boosts during a battle.

Recovery Moves

Healing

Recovery moves can be used to replenish the health of your Digimon during battle, apart from using regular items.

How to Heal HP and SP

Digimon Story Time Stranger Related Guides

Digimon Story Time Stranger - Digimon Skills Partial Banner.png

List of All Digimon Skills

Skills by Type

Special Skills Attachment Skills

Skills by Element

Fire Fire Water Water Plant Plant Ice Ice
Electricity Electricity Earth Earth Steel Steel Wind Wind
Light Light Dark Dark Null Null No Element No Elem

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