Digimon Skills with No Element consist of buffing, debuffing, status, and recovery moves in Digimon Story Time Stranger. Learn about the No Element Special and Attachment skills, their SP cost, target type, and effects here!
| Skill | Type | SP | Effect |
|---|---|---|---|
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Attachment | 25 | 100% chance to apply Charge Physical. Target: 1 ally |
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Special | 5 | 100% chance of 10% reduction to DEF for 3 turn(s). Target: 1 enemy |
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Special | 5 | 100% chance of 10% reduction to SPD for 3 turn(s). Target: 1 enemy |
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Special | 10 | 100% chance of 15% reduction to SPD for 3 turn(s). Target: 1 enemy |
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Attachment | 15 | 100% chance of 20% reduction to ATK for 3 turn(s). Target: 1 enemy |
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Attachment | 20 | 100% chance of 10% reduction to ATK for 3 turn(s). Target: All enemies |
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Attachment | 15 | 100% chance of 30% boost to ATK for 3 turn(s). Target: 1 ally |
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Attachment | 30 | 100% chance of 10% boost to ATK for 3 turn(s). Target: All allies |
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Attachment | 25 | 100% chance to apply Reflect Physical. Target: User |
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Special | 60 | Applies Taunting. 100% chance of 30% boost to EVA for 1 turn. Target: User |
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Attachment | 65 | Slightly recovers HP Target: All allies |
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Special | 55 | 100% chance of 30% reduction to SPD for 3 turns. 60% chance to apply Immobilized next turn. Target: 1 enemy |
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Special | 70 | 100% chance of 20% reduction to physical/magic damage taken for 2 turns. 100% chance of Steel resistance boost for 2 turns. Target: All allies |
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Special | 50 | 100% chance of 10% reduction to SPI for 3 turns. 60% chance to apply Paralysis. 20% chance to apply Immobilization. Target: All enemies |
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Special | 15 | 100% chance of 20% reduction to ACU for 3 turn(s). Target: 1 enemy |
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Special | 110 | Steals all stat changes. Target: 1 enemy |
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Special | 55 | 100% chance to nullify physical/magic damage. Target: User |
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Attachment | 15 | 100% chance to apply Reverse. Target: 1 enemy or ally |
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Special | 155 | Upon receiving a physical attack, counters with an Electricity magic attack at power 90. Target: User |
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Special | 30 | 100% chance of 10% reduction to DEF for 3 turns. 50% chance to apply Paralysis. Target: All enemies |
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Attachment | 15 | 100% chance of 20% reduction to CRT Rate for 3 turn(s). Target: 1 enemy |
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Attachment | 20 | 100% chance of 10% reduction to CRT Rate for 3 turn(s). Target: All enemies |
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Attachment | 15 | 100% chance of 30% boost to CRT Rate for 3 turn(s). Target: 1 ally |
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Attachment | 20 | 100% chance of 10% boost to CRT Rate for 3 turn(s). Target: All allies |
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Attachment | 25 | 100% chance to apply Status Abnormality Immunity. Target: 1 ally |
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Special | 505 | Deals 20% HP damage. Always hits. Target: All enemies |
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Special | 200 | Deals 15%% HP damage. 50% chance to apply Injury. Target: 1 enemy |
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Special | 55 | 100% chance of 30% reduction to SPI for 3 turns. 80% chance to apply Chaos. Target: 1 enemy |
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Attachment | 25 | Removes stat debuffs. Target: 1 ally |
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Special | 330 | Activates Counter Physical. Upon receiving a physical attack, counters with a Null magic attack at power 115. Negates unfavorable compatibility. Increased damage to targets with Mythical Trait. Target: User |
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Special | 70 | 100% chance of 20% reduction to physical/magic damage taken for 2 turns. 100% chance of Electricity resistance boost for 2 turns. Target: All allies |
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Special | 250 | Deals 2% HP damage x 3 hits. 100% chance of 15% reduction to SPI for 3 turns. Target: All enemies |
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Special | 55 | 100% chance of 30% reduction to SPD for 3 turns. 80% chance to apply Deep Slumber. Target: 1 enemy |
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Special | 305 | Activates Counter Physical. Upon receiving a physical attack, counters against all enemies with a Dark physical attack at power 105. Increased damage to targets with Unknown Trait. Target: User |
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Special | 30 | 100% chance of 10% reduction to SPI for 3 turn (s). 50% chance to apply Crystallization. Target: All enemies |
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Attachment | 15 | 100% chance of 20% reduction to DEF for 3 turn(s). Target: 1 enemy |
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Attachment | 20 | 100% chance of 10% reduction to DEF for 3 turn(s). Target: All enemies |
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Attachment | 15 | 100% chance of 30% boost to DEF for 3 turn(s). Target: 1 ally |
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Attachment | 20 | 100% chance of 10% boost to DEF for 3 turn(s). Target: All allies |
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Attachment | 15 | 100% chance to apply Taunting. Target: User |
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Attachment | 25 | Moderately recovers HP. Target: 1 ally |
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Special | 175 | Recovers HP based on user's SPI. Target: All allies |
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Special | 30 | 100% chance of 10% reduction to SPI for 3 turns. 50% chance to apply Paralysis. Target: All enemies |
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Attachment | 10 | 60% chance to apply Sleep. Target: 1 enemy |
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Special | 50 | 100% chance of 30% reduction to ATK for 3 turn(s). Target: All enemies |
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Special | 260 | Recovers HP based on user's SPI. Removes stat debuffs. Target: All allies |
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Attachment | 15 | 100% chance of 20% reduction to INT for 3 turn(s). Target: 1 enemy |
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Attachment | 20 | 100% chance of 10% reduction to INT for 3 turn(s). Target: All enemies |
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Attachment | 15 | 100% chance of 30% boost to INT for 3 turn(s). Target: 1 ally |
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Attachment | 20 | 100% chance of 10% boost to INT for 3 turn(s). Target: All allies |
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Attachment | 25 | 100% chance to apply Reflect Magic. Target: User |
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Special | 200 | Deals 15% HP damage. Target: 1 enemy |
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Special | 100 | Activates Counter Physical. Upon receiving a physical attack, counters with a Null physical attack at power 85. Target: User |
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Attachment | 25 | Removes status abnormalities. Target: 1 ally |
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Attachment | 20 | 100% chance of 10% reduction to SPI for 3 turn(s). Target: All enemies |
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Attachment | 15 | 100% chance of 30% boost to SPI for 3 turns. Target: 1 ally |
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Attachment | 20 | 100% chance of 10% boosts to SPI for 3 turn(s). Target: All allies |
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Special | 70 | 100% chance of 50% reduction to ATK/INT for 1 turn. Applies Taunting to user. Target: All enemies |
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Attachment | 25 | Removes Injury and Disease. Target: 1 ally |
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Attachment | 10 | 60% chance to apply Confusion. Target: 1 enemy |
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Special | 170 | Deals fixed damage at power 10 x 3 hits. 100% chance of 30% reduction to ATK/INT for 3 turns. Removes stat buffs. Target: 1 enemy |
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Special | 55 | 100% chance of 30% reduction to ATK/DEF for 3 turn(s). Target: 1 enemy |
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Special | 140 | Deals 2% HP damage x 3 hits. 100% chance of 10% reduction to INT/SPI for 3 turns. Target: All enemies |
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Special | 190 | Deals 1% HP damage x 5 hits. 100% chance of 10% reduction to SPI fo 3 turns. 60% chance to apply Poison. Target: 1 enemy |
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Special | 310 | Deals 5% HP damage. 100% chance of 10% reduction to ATK for 3 turns. 70% chance to apply Confusion. Target: 1 enemy |
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Special | 190 | Deals 5% HP damage. 100% chance of 15% reduction to DEF/SPI for 3 turns. Target: 1 enemy |
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Special | 190 | Deals 5% HP damage. 100% chance of 25% reduction to SPI for 3 turn(s). Target: 1 enemy |
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Special | 135 | Recovers HP based on user's SPI. Removes stat debuffs. Target: 1 ally |
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Special | 55 | 100% chance of reduction to Electricity resistance/30% reduction to DEF for 3 turn(s). Target: 1 enemy |
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Special | 70 | Applies Status Abnormality Immunity. Removes status abnormalities. Target: All allies |
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Special | 70 | Deals 1% HP damage x 5 hits. 100% chance of 20% reduction to SPI for 3 turns. 30% chance to apply confusion. Target: 1 enemy |
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Attachment | 25 | Removes stat buffs. Target: 1 enemy |
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Attachment | 25 | Removes status abnormalities, Injury, & Disease. Target: 1 ally |
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Attachment | 90 | Revives from KO and moderately recovers HP. Target: 1 ally |
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Attachment | 10 | 60% chance to apply Paralysis. Target: 1 enemy |
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Special | 70 | 100% chance of 30% reduction to DEF for 3 turn(s). Target: All enemies |
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Attachment | 25 | 100% chance to apply Guts. Target: 1 ally |
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Special | 200 | Recovers HP based on user's SPI. 100% chance of 20% boost to INT for 3 turn(s). Target: 1 ally |
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Special | 55 | 100% chance of 30% reduction to DEF/SPI for 3 turn(s). Target: 1 enemy |
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Special | 25 | 100% chance of 10% reduction to DEF/SPI for 3 turns. 50% chance to apply Poison. Target: 1 enemy |
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Special | 40 | 100% chance of 20% reduction to SPD & applying Paralysis for 3 turns. Target: 1 enemy |
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Special | 310 | Deals 15% HP damage. 100% chane to apply Injury. Target: 1 enemy |
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Attachment | 15 | 100% chance of 20% reduction to SPD for 3 turns. Target: 1 enemy |
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Attachment | 20 | 100% chance of 10% reduction to SPI for 3 turn(s). Target: All enemies |
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Attachment | 15 | 100% chance of 30% boost to SPD for 3 turn(s). Target: 1 ally |
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Attachment | 20 | 100% chance of 10% boost to SPD for 3 turn(s). Target: All allies |
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Attachment | 25 | 100% chance to apply Charge Magic. Target: 1 ally |
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Attachment | 15 | 100% chance of 20% reduction to SPI for 3 turn(s). Target: 1 enemy |
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Special | 25 | 80% chance of 30% reduction to ACU for 3 turns. 50% chance to apply Poison. Target: 1 enemy |
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Attachment | 25 | 100% chance to apply Stat Debuff Immunity. Target: 1 ally |
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Special | 50 | 100% chance of 10% reduction to DEF for 3 turns. 50% chance to apply Confusion. Target: All enemies |
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Special | 50 | 100% chance of 30% reduction to SPI & 10% reduction to ACU for 3 turns. Target: All enemies |
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Special | 145 | Inverts all stat changes of the target. Target: All enemies |
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Attachment | 15 | 60% chance to apply Crystallization. Target: 1 enemy |
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Special | 260 | Performs phys. attack of random power/element/effect:- Pwr. 110 Steel; Incr. dmg. to Mineral Trait; Nullifies unfav. compat. - Pwr. 100 Null; Incr. dmg. to Weapon Trait; 20% CRT Rate. - Pwr. 105 Electricity; Incr. dmg. to Amphibian Trait. Target: 1 enemy |
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Attachment | 10 | 60% chance to apply Poison. Target: 1 enemy |
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Special | 240 | Activates Counter Physical. Upon receiving a physical attack, counters with a Fire physical attack at power 105. Increased damage to targets with Humanoid Trait. Target: User |
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Attachment | 105 | Moderately recovers HP. Target: All allies |
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Attachment | 50 | Greatly recovers HP. Target: 1 ally |
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Attachment | 165 | Revives from KO and greatly recovers HP. Target: 1 ally |

You can apply stat boosts to your Digimon with buffs or reduce the stats of opposing Digimon with debuffs. This can be useful against tough Digimon that can withstand regular attacks.
Status moves can apply a variety of effects on the target Digimon, which can debilitate opposing Digimon or provide extra boosts to your Digimon.
All Status Changes and Status Abnormalities
There are some moves that can deal a fixed amount of damage and ignore the target's stats. This is useful against Digimon that have accumulated stat boosts during a battle.

Recovery moves can be used to replenish the health of your Digimon during battle, apart from using regular items.

| Special Skills | Attachment Skills |
List of No Element Skills

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