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☆ How Do Load Enhancements Work?
★ Digifarm Guide | How to Raise Stats

The Load Enhancements feature will be one of your main methods to level your party up in Digimon Story: Time Stranger! Keep reading to learn more about Load Enhancements and how to efficiently gain more EXP and stats.
List of Contents

The Load Enhancement feature is used to feed weaker Material Digimon in your Reserve to power-up a specific Digimon. This will give you bonus stats, Talent, EXP, and their Attachment Skills.

Be careful with foddering Digimon when using Load Enhancement. Press R3 or the P Key on your Keyboard at the Details Screen so you don't accidentally feed a Party Member onto your Digimon.
Note that Digimon converted into materials cannot be restored!

Unlike Cyber Sleuth and Hacker's Memory, Time Stranger prefers you to plan out what you want your Digimon to Evolve into.
This is because of the Bond Stat which limits how much every stat can carry over when Digivolving. However, by Loading Digimon, you can bypass that and add stats onto a Digimon via loading.

By feeding Digimon with increased Cumulative Stats (the Blue Stats beside your Main Stats), you can increase the stats of the Digimon you fed it to based on what the sacrificed Digimon had.
| Blue Stat Gained = [(Current Stat - Base Stats at Lv 1) x 5%] + (Loaded Digimon Blue Stat x 50%) |
For example, if you have a level 10 Veemon currently with 245 regular stats (white stats) and 10 blue stats in Defense. The base defense for a level 1 Veemon is 165 so you take the difference and get 5% of it plus 50% of the 10 blue stats in Defense.
| Blue Stat Gained = [(245 - 165) x 5%] + (10 x 50%) Blue Stat Gained = [80 x 5%] + (5) Blue Stat Gained = 4 + 5 = 9 |
If you load this level 10 Veemon onto another Digimon, you can expect to gain 9 blue stats in Defense on top of the current blue stats the enhanced Digimon has. This applies to each stat respectively. Bonus stats obtained from Agent Skills are not used in the calculation so you need the true base stats for the Digimon.
You may also notice that, in the end, the resulting Digimon gained only 9 blue stats instead of the original 10 blue stats in Defense that the level 10 Veemon had. This shows that it is not ideal to use a Digimon with blue stats as fodder in load enhancement since you effectively reduce the blue stats gained in half each time you pass it on.
Digivolving any Digimon with blue stats will carry over the Blue Cumulative Stats into the digivolved form.

By loading weaker Digimon into another, you can increase their stats and Level without the need to fight. This can be used to get Talent Points and EXP without the need to grind, but not Bond.

A new feature in Time Stranger, you can Load Digimon to other Digimon to pass on their Attatchment Skills onto your Main Digimon.
Note that any Attatchment Skills equipped by the Fodder will be equipped to the Loaded Digimon, and all unequipped Attachment Skills will also be transferred.

Digimon with higher Scan Rates will automatically have an increased Talent Stat. This is good to fodder to get more Talent onto a Digimon without Digivolving or De-Digivolving.

| Generation | Experience Gained |
|---|---|
| In-Training I | 10 |
| In-Training II | 100 |
| Rookie | 1,000 |
| Champion | 10,000 |
You get more EXP and Talent if you Load Digimon that have higher Level and Ranks. Try to level and evolve fodder Digimon for a more efficient grind

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its more a case of basically the stats you gain are the blue stats the digimon you are loading has, the best way to increase idle digimons is by giving them food they like in the digi farm to raise bond, then evolve or de-volve. you dont need much bond 1% is enough, tho I recomend: bond 2%-> evo -> lvlup -> evo -> load.
How Do Load Enhancements Work?



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Thank you for the question! In the original example, it meant a Veemon with 381 in regular stats. However, we improved the section to better clarify how the blue stats are calculated with a new example