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Fire Emblem Heroes (FEH)

Rearmed L'Arachel Builds and Best IVs

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FEH Rearmed L

This is a ranking page for the hero L'Arachel - Justice-Armed from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rearmed L'Arachel.

Heroes With the Same Name
L Rearmed L'Arachel

New Heroes - New Heroes: Rearmed L'Arachel & Aided Lute Featured Heroes
Aided Lute IconAided Lute
[9.5/10]
Franz IconFranz
[8.5/10]
Morva IconMorva
[9.0/10]
Rearmed LRearmed L'Arachel
[9.0/10]
Notice Attention! This page is still under construction and will be completed shortly.
Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Rearmed L'Arachel Rating and Basic Information

FEH Rearmed L

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

L'Arachel - Justice-Armed: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? TBD

Rearmed L'Arachel Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).
At start of player phase or enemy phase, grants 【Imbue】 to unit and allies within 3 spaces of unit for 1 turn.
After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, neutralizes stat penalties and two 【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects).
Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Range: 2
This skill is treated as a Rally Assist skill.
Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domans). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.)

Cooldown Count = 2
If an Assist skill is used, unit's Special cooldown does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat.

At start of turn, grants 【Cancel Affinity】 to unit and allies within 2 spaces of unit.
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Triangle Adept】, 【Sabotage】, and status preventing counterattacks on closest foes and any foes within 2 spaces of those foes through their next actions.
Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat.

Enables 【Canto (2)】.
If a Rally or movement Assist skill is used by unit, grants 【Preempt Pulse】 and 【Atk Liberate】 to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn.
Allies on the map with 【Preempt Pulse】 active deal +7 damage during combat (excluding area-of-effect Specials).
Inflicts Spd/Res-4 on foe, and unit deals +X × 5 damage during combat (max 15; X = number of allies on the map with 【Preempt Pulse】 active, excluding unit; excluding area-of-effect Specials).

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5).

Rearmed L'Arachel Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (10) Attack Boon ★★★★★
Spd (11) No Spd IV ★★★★★
Def (3) No Def IV ★☆☆☆☆
Res (8) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Rearmed L'Arachel are +Spd and -Def. Despite Atk being a superboon, Spd is still the ideal boon as L'Arachel sits in the highly contested base 48 Spd tier. She will need every point of investment in order to keep up with all the fast metagame units.

Rearmed L'Arachel's Def is a clear dump stat at only base 18 and no amount of investment will protect her from high physical damage. It is the safest bane to take.

Rearmed L'Arachel Best Builds

武器スキルのアイコン
補助スキルのアイコン
奥義スキルのアイコン
[紋章スキルAのアイコン
[紋章スキルBのアイコン
紋章スキルCのアイコン
聖印のアイコン

Note: We are currently working to find out the best skills for this Hero to inherit.

Rearmed L'Arachel Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
185
HP
HP 40 40
Rank: 568/1332
Atk
Atk 49 49
Rank: 5/1332
Spd
Spd 48 48
Rank: 17/1332
Def
Def 18 18
Rank: 1178/1332
Res
Res 30 30
Rank: 466/1332

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 68 53 22 34 222
Lv.40 +10 45 54 53 22 34 208

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 53 52 22 34 208
+Atk
Lv.40 +10
44 57 52 22 34 209
+Spd
Lv.40 +10
44 53 55 22 34 208
+Def
Lv.40 +10
44 53 52 25 34 208
+Res
Lv.40 +10
44 53 52 22 37 208

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 63 48 18 30 199
5★ Lv.40 40 49 48 18 30 185

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 24 11 3 8 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Rearmed L Rearmed L'Arachel
40 49 48 18 30 185
40 45 48 17 30 180
38 46 26 18 46 174
37 43 46 16 27 169
37 33 37 16 35 158
36 37 38 16 30 157
39 32 26 19 35 151
34 35 33 16 27 145
30 32 32 19 32 145
33 36 30 27 18 144
41 30 24 35 14 144
36 32 36 21 19 144
35 36 24 14 34 143

Note: Stats bonuses from skills are not taken into account.

Rearmed L'Arachel Roles, Strengths, and Weaknesses

Rearmed L'Arachel Roles

L'Arachel - Justice-Armed Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter Recovery ImageRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Rearmed L'Arachel is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Rearmed L'Arachel Strengths

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Rearmed L'Arachel Weaknesses

Weak to Cavalry Effective Weapons

Rearmed L'Arachel takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

L'Arachel - Justice-Armed Only Appears as a 5 Star Hero!

L'Arachel - Justice-Armed only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for L'Arachel - Justice-Armed if a 4 Star version is released!

Unlock Potential Tier List

Rearmed L'Arachel - List of Skills

Weapons

Skill Name Might Range Effect Learned At
10 2 Restricted to units that use a Staff. 5★
14 2 Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).
At start of player phase or enemy phase, grants 【Imbue】 to unit and allies within 3 spaces of unit for 1 turn.
After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, neutralizes stat penalties and two 【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects).
Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★

Assists

Skill Name Range Effect Learned At
1 Restores 5 HP. 5★
1 Restores 10 HP. 5★
2 This skill is treated as a Rally Assist skill.
Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP).
5★
2 This skill is treated as a Rally Assist skill.
Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domans). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.)
5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. 5★
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. 5★
(Cooldown Count = 2) If an Assist skill is used, unit's Special cooldown does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. 5★

Passives

Skill Name Effect Learned At
At start of turn, grants 【Cancel Affinity】 to unit and allies within 2 spaces of unit.
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Triangle Adept】, 【Sabotage】, and status preventing counterattacks on closest foes and any foes within 2 spaces of those foes through their next actions.
Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat.
5★
When healing allies with a staff, unit also recovers 50% of the HP restored. 5★
When healing allies with a staff, unit also recovers 75% of the HP restored. 5★
When healing allies with a staff, unit also recovers the same amount. 5★
Enables 【Canto (2)】.
If a Rally or movement Assist skill is used by unit, grants 【Preempt Pulse】 and 【Atk Liberate】 to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn.
Allies on the map with 【Preempt Pulse】 active deal +7 damage during combat (excluding area-of-effect Specials).
Inflicts Spd/Res-4 on foe, and unit deals +X × 5 damage during combat (max 15; X = number of allies on the map with 【Preempt Pulse】 active, excluding unit; excluding area-of-effect Specials).
5★
At start of turn, grants Atk+2 to adjacent allies for 1 turn. 5★
At start of turn, grants Atk+3 to adjacent allies for 1 turn. 5★
At start of turn, grants Atk+4 to adjacent allies for 1 turn. 5★
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5).
5★

Rearmed L'Arachel as a Source Hero

Rearmed L

Value of Skills ★★★★★

Rearmed L'Arachel has Arcane Latona, Ice Lock+, Holy Panic, Preempt Amplify, and A/S Hone Assault as inheritable options.

We highly recommend inheriting Arcane Latona, Ice Lock+, and Preempt Amplify when using Rearmed L'Arachel as source material to improve one of your Staff units.

As a Rearmed Hero, Rearmed L'Arachel won't disappear from your barracks upon using her as inheritance fodder once.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Rearmed L'Arachel?

Top tier hero. Must summon. 2
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 2
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Rearmed L'Arachel / Illustrations / Voice Actor / Quotes

How to Get Rearmed L'Arachel

Obtain Through Regular Summon

Rearmed L'Arachel is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Event Name Focus
New Heroes: Rearmed L
New Heroes: Rearmed L'Arachel & Aided Lute
New Heroes Summon
L Rearmed L'Arachel

Starts:01/05/2026
Ends:01/29/2026

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Carrie Keranen
Illustrator sabamizore
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Rearmed L'Arachel & Aided Lute

New Heroes: Rearmed L

Heroes from New Heroes - New Heroes: Rearmed L'Arachel & Aided Lute
Aided Lute IconAided Lute
[9.5/10]
Franz IconFranz
[8.5/10]
Morva IconMorva
[9.0/10]
Rearmed LRearmed L'Arachel
[9.0/10]

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