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This is a ranking page for the hero L'Arachel - Justice-Armed from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rearmed L'Arachel.
| Heroes With the Same Name | |
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List of Contents
| New Heroes - New Heroes: Rearmed L'Arachel & Aided Lute Featured Heroes | |||
|---|---|---|---|
Aided Lute[9.5/10] |
Franz[8.5/10] |
Morva[9.0/10] |
Rearmed L'Arachel[9.0/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | TBD |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of player phase or enemy phase, grants 【Imbue】 to unit and allies within 3 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, neutralizes stat penalties and two 【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
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Range: 2 This skill is treated as a Rally Assist skill. Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domans). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) |
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Cooldown Count = 2 If an Assist skill is used, unit's Special cooldown does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. |
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At start of turn, grants 【Cancel Affinity】 to unit and allies within 2 spaces of unit. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Triangle Adept】, 【Sabotage】, and status preventing counterattacks on closest foes and any foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat. |
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Enables 【Canto (2)】. If a Rally or movement Assist skill is used by unit, grants 【Preempt Pulse】 and 【Atk Liberate】 to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn. Allies on the map with 【Preempt Pulse】 active deal +7 damage during combat (excluding area-of-effect Specials). Inflicts Spd/Res-4 on foe, and unit deals +X × 5 damage during combat (max 15; X = number of allies on the map with 【Preempt Pulse】 active, excluding unit; excluding area-of-effect Specials). |
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At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (10) |
|
★★★★★ |
| Spd (11) |
|
★★★★★ |
| Def (3) |
|
★☆☆☆☆ |
| Res (8) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Rearmed L'Arachel are +Spd and -Def. Despite Atk being a superboon, Spd is still the ideal boon as L'Arachel sits in the highly contested base 48 Spd tier. She will need every point of investment in order to keep up with all the fast metagame units.
Rearmed L'Arachel's Def is a clear dump stat at only base 18 and no amount of investment will protect her from high physical damage. It is the safest bane to take.
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Note: We are currently working to find out the best skills for this Hero to inherit.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 185 | ||
| HP |
40 |
Rank: 568/1332 |
| Atk |
49 |
Rank: 5/1332 |
| Spd |
48 |
Rank: 17/1332 |
| Def |
18 |
Rank: 1178/1332 |
| Res |
30 |
Rank: 466/1332 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 68 | 53 | 22 | 34 | 222 | Lv.40 +10 | 45 | 54 | 53 | 22 | 34 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 53 | 52 | 22 | 34 | 208 |
| +Atk Lv.40 +10 | 44 | 57 | 52 | 22 | 34 | 209 |
| +Spd Lv.40 +10 | 44 | 53 | 55 | 22 | 34 | 208 |
| +Def Lv.40 +10 | 44 | 53 | 52 | 25 | 34 | 208 |
| +Res Lv.40 +10 | 44 | 53 | 52 | 22 | 37 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 63 | 48 | 18 | 30 | 199 |
| 5★ Lv.40 | 40 | 49 | 48 | 18 | 30 | 185 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 24 | 11 | 3 | 8 | 64 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
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40 | 49 | 48 | 18 | 30 | 185 |
| 40 | 45 | 48 | 17 | 30 | 180 | |
| 38 | 46 | 26 | 18 | 46 | 174 | |
| 37 | 43 | 46 | 16 | 27 | 169 | |
| 37 | 33 | 37 | 16 | 35 | 158 | |
| 36 | 37 | 38 | 16 | 30 | 157 | |
| 39 | 32 | 26 | 19 | 35 | 151 | |
| 34 | 35 | 33 | 16 | 27 | 145 | |
| 30 | 32 | 32 | 19 | 32 | 145 | |
| 33 | 36 | 30 | 27 | 18 | 144 | |
| 41 | 30 | 24 | 35 | 14 | 144 | |
| 36 | 32 | 36 | 21 | 19 | 144 | |
| 35 | 36 | 24 | 14 | 34 | 143 |
Note: Stats bonuses from skills are not taken into account.
Rearmed L'Arachel is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Rearmed L'Arachel takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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L'Arachel - Justice-Armed only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for L'Arachel - Justice-Armed if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 10 | 2 | Restricted to units that use a Staff. | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of player phase or enemy phase, grants 【Imbue】 to unit and allies within 3 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, neutralizes stat penalties and two 【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Restores 5 HP. | 5★ | |
| 1 | Restores 10 HP. | 5★ | |
| 2 | This skill is treated as a Rally Assist skill. Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP). |
5★ | |
| 2 | This skill is treated as a Rally Assist skill. Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domans). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. | 5★ | |
| (Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 5★ | |
| (Cooldown Count = 2) If an Assist skill is used, unit's Special cooldown does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of turn, grants 【Cancel Affinity】 to unit and allies within 2 spaces of unit. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Triangle Adept】, 【Sabotage】, and status preventing counterattacks on closest foes and any foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat. |
5★ | |
| When healing allies with a staff, unit also recovers 50% of the HP restored. | 5★ | |
| When healing allies with a staff, unit also recovers 75% of the HP restored. | 5★ | |
| When healing allies with a staff, unit also recovers the same amount. | 5★ | |
| Enables 【Canto (2)】. If a Rally or movement Assist skill is used by unit, grants 【Preempt Pulse】 and 【Atk Liberate】 to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn. Allies on the map with 【Preempt Pulse】 active deal +7 damage during combat (excluding area-of-effect Specials). Inflicts Spd/Res-4 on foe, and unit deals +X × 5 damage during combat (max 15; X = number of allies on the map with 【Preempt Pulse】 active, excluding unit; excluding area-of-effect Specials). |
5★ | |
| At start of turn, grants Atk+2 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Atk+4 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Rearmed L'Arachel has Arcane Latona, Ice Lock+, Holy Panic, Preempt Amplify, and A/S Hone Assault as inheritable options.
We highly recommend inheriting Arcane Latona, Ice Lock+, and Preempt Amplify when using Rearmed L'Arachel as source material to improve one of your Staff units.
As a Rearmed Hero, Rearmed L'Arachel won't disappear from your barracks upon using her as inheritance fodder once.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Rearmed L'Arachel is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() New Heroes: Rearmed L'Arachel & Aided Lute New Heroes Summon |
Starts:01/05/2026 Ends:01/29/2026 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Carrie Keranen |
|---|---|
| Illustrator | sabamizore |
| Appears In |
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| Heroes from New Heroes - New Heroes: Rearmed L'Arachel & Aided Lute | |||
|---|---|---|---|
Aided Lute[9.5/10] |
Franz[8.5/10] |
Morva[9.0/10] |
Rearmed L'Arachel[9.0/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Rearmed L'Arachel Builds and Best IVs



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