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This is a ranking page for the hero Nerþuz - Divine Abundance from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Halloween Nerþuz.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Altered Future Featured Heroes | |||
|---|---|---|---|
Halloween Nerþuz[9.5/10] |
Halloween Peony[9.5/10] |
Halloween Skrimir[9.0/10] |
Halloween Freyja[9.5/10] |
| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Glee of the Land grants Atk/Spd+5, Preempt Pulse, and a Potent Follow-Up effect to allies within 3Rx3C, grants Nerþuz bonus stats, true damage, true DR, Preempt Pulse, a Potent Follow-Up effect, and post-combat healing. ・Moonlit Slumber eases transformation, inflicts Spd and Def Shackle onto multiple foes, grants 50% DR shred to Nerþuz and allies, inflicts stat penalties onto foe and grants Nerþuz Null Follow-Up, true damage, true DR, and damage reflection during combat. |
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Might: 14 Range: 1 Grants Spd+3. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 during combat, and also, if ally has a Special, grants Special cooldown count-1 before ally's first attack during combat, and also, if ally has a Special and decreasing the Spd difference necessary to make a follow-up attack by 25 would allow ally to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】during combat. If unit is transformed or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and also, if unit has a Special, unit deals damage = max Special cooldown count value × 5 (excluding area-of-effect Specials), reduces damage from foe's attacks by unit's max Special cooldown count value × 3 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat. (If ally or unit cannot perform follow-up and attack twice, X = max Special cooldown count value × 40; otherwise, X = max Special cooldown count value × 20; max 100). If unit is transformed or unit's HP ≥ 25% at start of combat, restores HP by max Special cooldown count value × 3 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. |
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Cooldown Count = 5 If unit initiates combat, when unit's Special triggers, grants another action to unit after combat (once per turn). If unit initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
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If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
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Enables 【Canto (Rem. +1; Min 2)】. If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn and inflicts 【Spd Shackle】 and 【Def Shackle】 on closest foes and any foe within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Def-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack during combat (by any source, including other skills; resets at end of combat). |
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At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = 2 + number of allies on the map with the "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" status effect active (excluding unit; max 5) and deals damage = number of spaces from start position to end position of whoever initiated combat × 2 during combat (max 8; excluding area-of-effect Specials). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (17) |
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★★★☆☆ |
| Atk (10) |
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★★★★★ |
| Spd (9) |
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★★★★★ |
| Def (12) |
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★★★★☆ |
| Res (5) |
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★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Halloween Nerþuz are +Spd and -Res. Her base 48 Spd is raised to 52 with a superboon and allows her to keep up with all the fast metagame units.
Her base 18 Res is lackluster and lowering it further will not impact any of her matchups. It is a safe bane to take.
We recommend a +Spd IV when merging Halloween Nerþuz to +10 for similar reasons above.
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| Updated on 10/09/2025 | |
Halloween Nerþuz's base kit is already good enough to run as is. Just equip an Atk/Spd Sacred Seal and she's good to go.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 195 | ||
| HP |
40 |
Rank: 548/1322 |
| Atk |
47 |
Rank: 61/1322 |
| Spd |
48 |
Rank: 8/1322 |
| Def |
42 |
Rank: 104/1322 |
| Res |
18 |
Rank: 1201/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 66 | 52 | 47 | 22 | 232 | Lv.40 +10 | 45 | 52 | 52 | 47 | 22 | 218 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 51 | 52 | 46 | 22 | 218 |
| +Atk Lv.40 +10 | 44 | 54 | 52 | 46 | 22 | 218 |
| +Spd Lv.40 +10 | 44 | 51 | 56 | 46 | 22 | 219 |
| +Def Lv.40 +10 | 44 | 51 | 52 | 50 | 22 | 219 |
| +Res Lv.40 +10 | 44 | 51 | 52 | 46 | 25 | 218 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 61 | 48 | 42 | 18 | 209 |
| 5★ Lv.40 | 40 | 47 | 48 | 42 | 18 | 195 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 17 | 24 | 9 | 12 | 5 | 67 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 41 | 46 | 48 | 36 | 24 | 195 | |
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40 | 47 | 48 | 42 | 18 | 195 |
| 40 | 46 | 49 | 36 | 24 | 195 | |
| 45 | 49 | 17 | 49 | 30 | 190 | |
| 40 | 46 | 48 | 35 | 21 | 190 | |
| 46 | 48 | 20 | 48 | 28 | 190 | |
| 40 | 44 | 47 | 35 | 24 | 190 | |
| 40 | 47 | 45 | 36 | 21 | 189 | |
| 45 | 47 | 16 | 47 | 30 | 185 | |
| 40 | 46 | 47 | 33 | 19 | 185 | |
| 40 | 45 | 47 | 32 | 21 | 185 | |
| 40 | 44 | 46 | 34 | 21 | 185 | |
| 40 | 42 | 47 | 30 | 20 | 179 | |
| 41 | 46 | 16 | 41 | 35 | 179 | |
| 40 | 44 | 46 | 33 | 16 | 179 | |
| 40 | 43 | 40 | 35 | 21 | 179 | |
| 40 | 41 | 44 | 32 | 21 | 178 | |
| 40 | 37 | 42 | 27 | 28 | 174 | |
| 41 | 38 | 16 | 38 | 35 | 168 | |
| 41 | 35 | 39 | 25 | 28 | 168 | |
| 40 | 38 | 44 | 24 | 22 | 168 | |
| 40 | 39 | 43 | 25 | 20 | 167 | |
| 41 | 35 | 41 | 27 | 18 | 162 | |
| 35 | 31 | 39 | 16 | 40 | 161 | |
| 41 | 29 | 34 | 30 | 23 | 157 | |
| 40 | 35 | 33 | 32 | 17 | 157 | |
| 40 | 30 | 37 | 33 | 17 | 157 | |
| 41 | 33 | 38 | 26 | 19 | 157 | |
| 35 | 29 | 38 | 19 | 35 | 156 | |
| 38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Halloween Nerþuz is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Halloween Nerþuz's exclusive weapon Glee of the Land grants Atk/Spd+5 to all allies within 3 rows and 3 columns centered on her.
If those allies have a Special skill equipped, Glee of the Land grants them a Preempt Pulse effect, and also a 【Potent Follow X%】 effect if they can meet the modified Spd conditions.
In combat, Glee of the Land grants Nerþuz up to Atk/Spd/Def/Res+14, bonus true damage, true damage reduction, and post-combat healing based on her maximum Special cooldown count, a Preempt Pulse effect, and also a 【Potent Follow X%】 effect if she can meet the modified Spd conditions.
Glee of the Land is a great weapon that provides offense, sustain, and support, perfectly tailored to Halloween Nerþuz's role as an offensive attacker.
Halloween Nerþuz's exclusive B skill Moonlit Slumber has built-in 【Canto (Rem. +1; Min 2)】and easier transformation conditions, making her more mobile and easier to use in battle.
Moonlit Slumber also grants 50% damage reduction piercing
to Nerþuz and her nearby allies and inflicts 【Spd Shackle】 and 【Def Shackle】 on closest foes and any foe within 2 spaces of those foes at the start of each turn, providing valuable support for the team.
In combat, Moonlit Slumber inflicts Atk/Spd/Def-5 onto Nerþuz's foe and grants her a Null Follow-Up effect, bonus true damage and true damage reduction equal to 20% of her Spd, and a damage reflection effect equal to the amount of damage reduced from her foe's first attack.
Moonlit Slumber adds on additional true damage and true damage reduction on top of Glee of the Land's similar effects, while also providing bonuses and inflicting penalties onto her foes, making it a versatile skill that helps in every situation.
Halloween Nerþuz takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Halloween Nerþuz takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Nerþuz - Divine Abundance only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nerþuz - Divine Abundance if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
| 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
| 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
| 14 | 1 | Grants Spd+3. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 during combat, and also, if ally has a Special, grants Special cooldown count-1 before ally's first attack during combat, and also, if ally has a Special and decreasing the Spd difference necessary to make a follow-up attack by 25 would allow ally to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】during combat. If unit is transformed or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and also, if unit has a Special, unit deals damage = max Special cooldown count value × 5 (excluding area-of-effect Specials), reduces damage from foe's attacks by unit's max Special cooldown count value × 3 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat. (If ally or unit cannot perform follow-up and attack twice, X = max Special cooldown count value × 40; otherwise, X = max Special cooldown count value × 20; max 100). If unit is transformed or unit's HP ≥ 25% at start of combat, restores HP by max Special cooldown count value × 3 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ | |
| (Cooldown Count = 5) If unit initiates combat, when unit's Special triggers, grants another action to unit after combat (once per turn). If unit initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
| Enables 【Canto (Rem. +1; Min 2)】. If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn and inflicts 【Spd Shackle】 and 【Def Shackle】 on closest foes and any foe within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Def-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack during combat (by any source, including other skills; resets at end of combat). |
5★ | |
| At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = 2 + number of allies on the map with the "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" status effect active (excluding unit; max 5) and deals damage = number of spaces from start position to end position of whoever initiated combat × 2 during combat (max 8; excluding area-of-effect Specials). |
5★ |

| Value of Skills | ★★★★☆ |
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Halloween Nerþuz has Galeforce Mist, Atk/Spd Excel, and A/S Bellow as inheritable options.
It is possible to acquire multiple skills with one copy of Halloween Nerþuz by inheriting the prerequisite skills first.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Halloween Nerþuz is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Cristina Vee |
|---|---|
| Illustrator | Mai Okuma |
| Appears In |
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| Heroes from Special Heroes - Altered Future | |||
|---|---|---|---|
Halloween Nerþuz[9.5/10] |
Halloween Peony[9.5/10] |
Halloween Skrimir[9.0/10] |
Halloween Freyja[9.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Halloween Nerþuz Builds and Best IVs



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