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Fire Emblem Heroes (FEH)

Tea Felix Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

FEH Tea Felix Banner

This is a ranking page for the hero Felix - Savant's Service from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Tea Felix.

Heroes With the Same Name
Felix - Savant Tea Felix

Special Heroes - Lovely Teatime Featured Heroes
Tea Céline IconTea Céline
[8.5/10]
Tea Felix IconTea Felix
[9.5/10]
Tea Ingrid IconTea Ingrid
[9.5/10]
Tea Veronica IconTea Veronica
[9.0/10]

Tea Felix Rating and Basic Information

FEH Tea Felix Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Felix - Savant's Service: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Teatime Lance accelerates Special trigger by 2, inflicts Spd/Def-7, 【Sabotage】, and 【Discord】 on multiple foes at start of turn and after actions, grants Felix bonus stats, true damage, true DR, and post-combat healing.
・True Lone Wolf has built-in Phantom Spd, refreshes Felix's action up to two times per turn, inflicts stat penalties on foe, grants Felix bonus true damage and true DR.

Tea Felix Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1).
At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and 【Discord】 on closest foes and foes within 2 spaces of those foes through their next actions.
At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and restores 7 HP to unit after combat.

Cooldown Count = 3
Boosts Special damage by 50% of unit's Spd when Special triggers.
If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).

If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.

If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.
If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts 【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately; does not trigger when affected by effects of Foresight Snare or traps in Aether Raids).
At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and reduces damage by an additional 20% of unit's Spd when foe's attack triggers foe's Special (including when taking damage from a Special triggered before combat), and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills when unit's Special triggers (excluding area-of-effect Specials).

At start of turn, unit can move 1 extra space (that turn only; does not stack).
Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat.

Tea Felix Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (12) No Attack IV ★★★★★
Spd (9) Spd Boon ★★★★★
Def (12) No Def IV ★★★☆☆
Res (5) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Tea Felix are +Spd and -Res. Tea Felix has base 48 Spd which is raised to base 52 after a superboon, allowing him to keep up with all the fast metagame units, preventing their follow-up attacks and generating his own follow-up attacks on slower foes.

With only base 24 Res, Tea Felix's Res is a clear dump stat and can be safely taken as a bane as it won't impact any of his matchups.

+Spd for a +10 merge

We recommend a +Spd IV when merging Tea Felix up to +10 to ensure he keeps up with the fastest metagame units.

Tea Felix Best Builds

Offensive Tea Felix

HOT
Special Skill IconGust
Attuned Skill Icon: -
Updated on 08/07/2025

How to Use, Explanation

This build runs similarly to Brave Felix, using Emblem Celica Ring and True Lone Wolf to quickly dismantle his foes.

Source Heroes for All Skills

Tea Felix Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
198
HP
HP 41 41
Rank: 372/1317
Atk
Atk 47 47
Rank: 51/1317
Spd
Spd 48 48
Rank: 2/1317
Def
Def 38 38
Rank: 159/1317
Res
Res 24 24
Rank: 849/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 68 52 43 28 237
Lv.40 +10 46 52 52 43 28 221

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 51 52 42 28 221
+Atk
Lv.40 +10
45 54 52 42 28 221
+Spd
Lv.40 +10
45 51 56 42 28 222
+Def
Lv.40 +10
45 51 52 45 28 221
+Res
Lv.40 +10
45 51 52 42 32 222

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 63 48 38 24 214
5★ Lv.40 41 47 48 38 24 198

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 28 9 12 5 73

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 46 49 38 31 204
43 48 46 38 28 203
41 45 48 35 30 199
40 45 48 35 31 199
41 47 47 36 28 199
40 34 47 47 31 199
Tea Felix Icon Tea Felix
41 47 48 38 24 198
40 44 46 41 27 198
41 42 46 30 34 193
40 44 46 47 16 193
42 46 44 34 27 193
40 42 47 30 34 193
37 41 45 45 25 193
37 41 46 46 23 193
39 38 44 34 32 187
41 40 42 31 28 182
41 40 38 35 28 182
40 42 40 38 17 177
40 41 41 37 18 177
42 37 39 31 27 176
44 38 38 35 21 176
41 39 42 31 23 176
41 40 36 40 19 176
40 41 40 28 27 176
46 38 35 32 21 172
40 37 40 30 25 172
38 35 40 28 31 172
39 30 31 30 34 164
43 32 32 29 22 158
35 32 34 28 29 158
46 36 32 24 19 157
41 34 36 27 19 157

Note: Stats bonuses from skills are not taken into account.

Tea Felix Roles, Strengths, and Weaknesses

Tea Felix Roles

Felix - Savant's Service Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Tea Felix is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Tea Felix Strengths

Teatime Lance accelerates Special trigger by 2 and inflicts Sabotage and Discord

Tea Felix Attack

Tea Felix's exclusive weapon Teatime Lance accelerates his Special trigger by -2 compared to the normal -1, allowing him to use Specials more often than most other heroes.

At start of turn and after each of Felix's actions, Teatime Lance inflicts Spd/Def-7, 【Sabotage】, and 【Discord】 on closest foes and foes within 2 spaces of those foes.

These effects are great against cleansing effects, as they are applied mid-turn and are not cleansed by start of turn or start of phase cleansing effects which are common in today's metagame.

In combat, if foe's HP ≥ 75% or if number of allies adjacent to Felix is ≤ 1, Teatime Lance grants Felix up to Atk/Spd/Def/Res+14 (based on number of foes within 3 rows or 3 columns) and grants Tea Felix up to +25 bonus true damage and +15 bonus true damage reduction (based on Bonuses on him and Penalties on his foe), and grants him 7 HP post-combat healing.

Teatime Lance is a complete weapon, granting accelerated Specials, bonus stats, true damage, true damage reduction, and inflicting debuffs onto Felix's foes.

True Lone Wolf grants multiple extra actions

Tea Felix's exclusive B skill True Lone Wolf has a built-in Phantom Spd effect and grants him extra actions if he hasn't used or been the target of an Assist skill during the current turn. However, it also inflicts 【Isolation】on himself and his Pair Up cohort.

The extra actions are granted:

  • A) If Tea Felix initiates combat
  • B) If Tea Felix takes his action without entering combat

A and B can trigger independently, granting Tea Felix up to three actions in one turn.

In combat, if Tea Felix's HP ≥ 25% or if Tea Felix has ≤ 1 adjacent to him, True Lone Wolf:

  • inflicts Atk/Spd/Def/Res-5 onto Brave Felix's foe
  • grants Tea Felix bonus true damage equal to 20% of his Spd (including area-of-effect Specials)
  • grants Tea Felix true damage reduction equal to 20% of his Spd (including area-of-effect Specials)
  • if foe's Special triggers, grants Tea Felix additional true damage reduction equal to 20% of his Spd (including area-of-effect Specials)
  • neutralizes Felix's foe's non-Special percentage-based damage reduction effects

True Lone Wolf is similar to Brave Felix's Lone Wolf, making him just as powerful as the unit that once ran the metagame.

Tea Felix Weaknesses

Low Res

Tea Felix only has base 24 Res, leaving him vulnerable to magic damage from heavy nukers. He will be completely reliant on his true damage reduction effects to survive these attacks.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Felix - Savant's Service Only Appears as a 5 Star Hero!

Felix - Savant's Service only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Felix - Savant's Service if a 4 Star version is released!

Unlock Potential Tier List

Tea Felix - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1).
At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and 【Discord】 on closest foes and foes within 2 spaces of those foes through their next actions.
At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and restores 7 HP to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage dealt by 50%. 5★
(Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers.
If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.
5★
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.
If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts 【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately; does not trigger when affected by effects of Foresight Snare or traps in Aether Raids).
At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and reduces damage by an additional 20% of unit's Spd when foe's attack triggers foe's Special (including when taking damage from a Special triggered before combat), and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills when unit's Special triggers (excluding area-of-effect Specials).
5★
At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of turn, unit can move 1 extra space (that turn only; does not stack).
Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat.
5★

Tea Felix as a Source Hero

Tea Felix Avatar

Value of Skills ★★★★★

Tea Felix has Gust, Perfect Atk/Spd, and Tempest Burst as inheritable options.

It is possible to acquire all three of these skills with one copy of Tea Felix by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Tea Felix?

Top tier hero. Must summon. 5
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 2
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Tea Felix / Illustrations / Voice Actor / Quotes

How to Get Tea Felix

Obtained through a Special Summoning Event!

Tea Felix is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Lucien Dodge
Illustrator Nanafuji
Appears In

Illustration

FEH: Related Guides

Special Heroes: Lovely Teatime

Lovely Teatime Banner

Heroes from Special Heroes - Lovely Teatime
Tea Céline IconTea Céline
[8.5/10]
Tea Felix IconTea Felix
[9.5/10]
Tea Ingrid IconTea Ingrid
[9.5/10]
Tea Veronica IconTea Veronica
[9.0/10]

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Comment

2 Anonymous Anonymous 3 months

Might need to consider him for 9.9 He performs very well vs alot of common opponents, specifically in Aether Raids. He can playerphase Anniversary Marth with ease, even when Marth gets Vantage. He also takes down Brave Byleth and Mythic Baldr easily. He can enemyphase Legendary Black Knight too, and it doesn't take much support for him to take him down on playerphase either. I think he's a better unit than all the Emblems currently in that tier

1 Clustifle Clustifle 4 months

> "...with A and B counted separately, does not trigger when affected by the effects of Foresight Snare or traps in AR" So... the CYL Felix is the REAL Lone Wolf. True Lone Wolf literally sounded like a side downgrade compared to OG Lone Wolf.

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