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This is a ranking page for the hero Grima - Tyrant of Despair from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Grima (F).
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List of Contents
| New Heroes - New Heroes: Attuned Tharja & Rearmed Noire Featured Heroes | |||
|---|---|---|---|
Rearmed Noire[9.5/10] |
Grima (M)[9.0/10] |
Attuned Tharja[9.5/10] |
Grima (F)[9.0/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Despairing Breath grants 【Rally Spectrum】 and "foe cannot make a follow-up attack" to Grima and nearby allies, inflicts stat penalties on foe, grants Grima bonus true damage, true DR, a Guard effect, and post-combat healing. |
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Might: 16 Range: 1 Grants Res+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants 【Rally Spectrum】 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def/Res = number of foes within 3 rows or 3 columns centered on unit x 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. |
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Cooldown Count = 3 Boosts damage by 40% of unit's Res when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
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If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
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If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes foe's bonuses during combat. |
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If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 1, grants Atk/Res+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (22) |
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★★★★★ |
| Atk (13) |
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★★★★★ |
| Spd (5) |
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★☆☆☆☆ |
| Def (12) |
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★★★★☆ |
| Res (9) |
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★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Grima (F) are +Res and -Spd. Grima's Res is a superboon and boosts her Res from base 48 to base 52, and is also the basis for Despairing Breath's true damage and true damage reduction effects.
Res is Grima's most important stat by far and is the best boon to take, while Spd is a clear dump stat and is an easy bane to take.
We recommend +Res when merging Grima (F) up to +10 for similar reasons above.
| HOT | |
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| Updated on 06/06/2025 | |
This is a premium Far Save build for Grima. We opted for Slick over Wily Fighter due to neutralizing penalties being more important than neutralizing bonuses. Emblem Eirika Ring hinders 【Rally Spectrum】, so we opt for Emblem Ike Ring instead.
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| Updated on 06/06/2025 | |
Grima's base kit also functions right out of the box as a Near Save tank. Just equip a defensive Sacred Seal and she's good to go.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 207 | ||
| HP |
48 |
Rank: 37/1322 |
| Atk |
48 |
Rank: 13/1322 |
| Spd |
18 |
Rank: 1153/1322 |
| Def |
45 |
Rank: 48/1322 |
| Res |
48 |
Rank: 8/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 53 | 69 | 22 | 50 | 55 | 249 | Lv.40 +10 | 53 | 53 | 22 | 50 | 52 | 230 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 55 | 52 | 22 | 49 | 52 | 230 |
| +Atk Lv.40 +10 | 52 | 55 | 22 | 49 | 52 | 230 |
| +Spd Lv.40 +10 | 52 | 52 | 25 | 49 | 52 | 230 |
| +Def Lv.40 +10 | 52 | 52 | 22 | 52 | 52 | 230 |
| +Res Lv.40 +10 | 52 | 52 | 22 | 49 | 56 | 231 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 48 | 64 | 18 | 45 | 51 | 226 |
| 5★ Lv.40 | 48 | 48 | 18 | 45 | 48 | 207 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 22 | 29 | 5 | 12 | 12 | 80 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
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48 | 48 | 18 | 45 | 48 | 207 |
| 46 | 48 | 17 | 46 | 50 | 207 | |
| 50 | 47 | 16 | 48 | 45 | 206 | |
| 42 | 40 | 46 | 37 | 40 | 205 | |
| 39 | 42 | 47 | 32 | 38 | 198 | |
| 40 | 41 | 46 | 30 | 41 | 198 | |
| 43 | 41 | 44 | 35 | 33 | 196 | |
| 37 | 41 | 27 | 45 | 45 | 195 | |
| 42 | 42 | 26 | 40 | 45 | 195 | |
| 46 | 43 | 21 | 43 | 37 | 190 | |
| 46 | 43 | 18 | 40 | 43 | 190 | |
| 40 | 44 | 16 | 42 | 46 | 188 | |
| 40 | 44 | 18 | 38 | 43 | 183 | |
| 38 | 42 | 31 | 35 | 37 | 183 | |
| 41 | 38 | 40 | 34 | 29 | 182 | |
| 40 | 43 | 26 | 41 | 30 | 180 | |
| 45 | 36 | 34 | 37 | 28 | 180 | |
| 40 | 38 | 25 | 40 | 35 | 178 | |
| 39 | 38 | 43 | 28 | 26 | 174 | |
| 48 | 40 | 21 | 34 | 31 | 174 | |
| 43 | 35 | 37 | 31 | 27 | 173 | |
| 41 | 37 | 17 | 40 | 37 | 172 | |
| 40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Grima (F) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Grima (F)'s exclusive weapon Despairing Breath grants 【Rally Spectrum】 and foe cannot make a follow-up attack
to herself and nearby allies at the start of each phase.
【Rally Spectrum】 is a powerful status and relieves the lack of accelerated Special trigger on Despairing Breath by providing a superior Special jumping effect, allowing Grima to still trigger her Specials easily.
In combat, Despairing Breath inflicts up to Atk/Spd/Def/Res-14 onto Grima's foe, grants Grima bonus true damage and true damage reduction equal to 20% of her Res, inflicts a Guard effect onto her foe, and grants Grima 7 HP post-combat healing.
Despairing Breath has all of the standard effects of modern weapons - stat swings, bonue true damage, and bonus true damage reduction, and fills up the power budget with the powerful 【Rally Spectrum】.
Grima (F) is yet another Res-based bulky armored dragon, and Intelligent Systems has released a handful of similar units recently. Grima (F) faces stiff competition from the likes of Valentine's Rhea and Fallen Alear (F) who perform similar roles while having different effects that may fit better in certain team compositions.
Both Valentine's Rhea and Fallen Alear (F) also have other exclusive effects on top of their weapons, while Grima (F) only has her weapon to provide unique effects.
Grima (F) takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Grima (F) takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Grima - Tyrant of Despair only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Grima - Tyrant of Despair if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Grants Res+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants 【Rally Spectrum】 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def/Res = number of foes within 3 rows or 3 columns centered on unit x 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
| (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
| (Cooldown Count = 3) Boosts damage by 40% of unit's Res when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
| If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
| If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
| If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
| If unit's HP ≥ 75% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 5★ | |
| If unit's HP ≥ 50% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 5★ | |
| If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 5★ | |
| If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes foe's bonuses during combat. | 5★ | |
| If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit. If Savior triggers, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If Savior triggers, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If Savior triggers, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 1, grants Atk/Res+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Grima (F) has Armored Glacier, Def/Res Scowl 4, Wily Fighter 4, and A/R Briar N Save as inheritable options.
We recommend inheriting prerequisite skills first before using Grima (F) as fodder in order to acquire the most skills possible.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Grima (F) is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Lauren Landa |
|---|---|
| Illustrator | Rokuwata Tomoe |
| Appears In |
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| Heroes from Emblem Heroes - Emblem Corrin & Mythic Lyn | |||
|---|---|---|---|
Legendary Black Knight[9.9/10] |
Machyua[9.0/10] |
Emblem Corrin (F)[9.5/10] |
Mythic Lumera[9.0/10] |
Hræsvelgr[9.5/10] |
Athos[9.5/10] |
Ancient Tiki (Young)[9.0/10] |
Attuned Tharja[9.5/10] |
Mythic Lyn[9.9/10] |
Mythic Loki[9.5/10] |
Ancient Naga[9.0/10] |
Grima (F)[9.0/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Grima (F) Builds and Best IVs



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