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Fire Emblem Heroes (FEH)

Grima (F) Builds and Best IVs

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FEH Grima (F) Banner

This is a ranking page for the hero Grima - Tyrant of Despair from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Grima (F).

Heroes With the Same Name
Grima - Tyrant of Despair Icon Grima (F)

New Heroes - New Heroes: Attuned Tharja & Rearmed Noire Featured Heroes
Rearmed Noire IconRearmed Noire
[9.5/10]
Grima (M) IconGrima (M)
[9.0/10]
Attuned Tharja IconAttuned Tharja
[9.5/10]
Grima (F) IconGrima (F)
[9.0/10]

Grima (F) Rating and Basic Information

FEH Grima (F) Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Grima - Tyrant of Despair: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Despairing Breath grants 【Rally Spectrum】 and "foe cannot make a follow-up attack" to Grima and nearby allies, inflicts stat penalties on foe, grants Grima bonus true damage, true DR, a Guard effect, and post-combat healing.

Grima (F) Skills at 5★


Might: 16  Range: 1
Grants Res+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of player phase or enemy phase, if unit's HP ≥ 25%, grants 【Rally Spectrum】 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn.
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def/Res = number of foes within 3 rows or 3 columns centered on unit x 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.

Cooldown Count = 3
Boosts damage by 40% of unit's Res when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes foe's bonuses during combat.

If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Atk/Res+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).

Grima (F) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (22) Normal HP ★★★★★
Atk (13) No Attack IV ★★★★★
Spd (5) Spd Bane ★☆☆☆☆
Def (12) Def Bane ★★★★☆
Res (9) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Spd

The best IVs for Grima (F) are +Res and -Spd. Grima's Res is a superboon and boosts her Res from base 48 to base 52, and is also the basis for Despairing Breath's true damage and true damage reduction effects.

Res is Grima's most important stat by far and is the best boon to take, while Spd is a clear dump stat and is an easy bane to take.

+Res for a +10 merge

We recommend +Res when merging Grima (F) up to +10 for similar reasons above.

Grima (F) Best Builds

Premium Savior Grima (F)

HOT
Assist Skill IconSwap
Updated on 06/06/2025

How to Use, Explanation

This is a premium Far Save build for Grima. We opted for Slick over Wily Fighter due to neutralizing penalties being more important than neutralizing bonuses. Emblem Eirika Ring hinders 【Rally Spectrum】, so we opt for Emblem Ike Ring instead.

General Use / Budget Grima (F)

Assist Skill IconSwap
Emblem Icon: -
Attuned Skill Icon: -
Updated on 06/06/2025

How to Use, Explanation

Grima's base kit also functions right out of the box as a Near Save tank. Just equip a defensive Sacred Seal and she's good to go.

Source Heroes for All Skills

Grima (F) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
207
HP
HP 48 48
Rank: 37/1322
Atk
Atk 48 48
Rank: 13/1322
Spd
Spd 18 18
Rank: 1153/1322
Def
Def 45 45
Rank: 48/1322
Res
Res 48 48
Rank: 8/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 53 69 22 50 55 249
Lv.40 +10 53 53 22 50 52 230

HP Atk Spd Def Res Total
+HP
Lv.40 +10
55 52 22 49 52 230
+Atk
Lv.40 +10
52 55 22 49 52 230
+Spd
Lv.40 +10
52 52 25 49 52 230
+Def
Lv.40 +10
52 52 22 52 52 230
+Res
Lv.40 +10
52 52 22 49 56 231

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 48 64 18 45 51 226
5★ Lv.40 48 48 18 45 48 207

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 22 29 5 12 12 80

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Grima (F) Icon Grima (F)
48 48 18 45 48 207
46 48 17 46 50 207
50 47 16 48 45 206
42 40 46 37 40 205
39 42 47 32 38 198
40 41 46 30 41 198
43 41 44 35 33 196
37 41 27 45 45 195
42 42 26 40 45 195
46 43 21 43 37 190
46 43 18 40 43 190
40 44 16 42 46 188
40 44 18 38 43 183
38 42 31 35 37 183
41 38 40 34 29 182
40 43 26 41 30 180
45 36 34 37 28 180
40 38 25 40 35 178
39 38 43 28 26 174
48 40 21 34 31 174
43 35 37 31 27 173
41 37 17 40 37 172
40 32 35 30 25 162

Note: Stats bonuses from skills are not taken into account.

Grima (F) Roles, Strengths, and Weaknesses

Grima (F) Roles

Grima - Tyrant of Despair Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Grima (F) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Grima (F) Strengths

Despairing Breath grants Rally Spectrum to Grima and allies

Grima (F) Attack

Grima (F)'s exclusive weapon Despairing Breath grants 【Rally Spectrum】 and foe cannot make a follow-up attack to herself and nearby allies at the start of each phase.

【Rally Spectrum】 is a powerful status and relieves the lack of accelerated Special trigger on Despairing Breath by providing a superior Special jumping effect, allowing Grima to still trigger her Specials easily.

In combat, Despairing Breath inflicts up to Atk/Spd/Def/Res-14 onto Grima's foe, grants Grima bonus true damage and true damage reduction equal to 20% of her Res, inflicts a Guard effect onto her foe, and grants Grima 7 HP post-combat healing.

Despairing Breath has all of the standard effects of modern weapons - stat swings, bonue true damage, and bonus true damage reduction, and fills up the power budget with the powerful 【Rally Spectrum】.

Grima (F) Weaknesses

Saturation

Grima (F) is yet another Res-based bulky armored dragon, and Intelligent Systems has released a handful of similar units recently. Grima (F) faces stiff competition from the likes of Valentine's Rhea and Fallen Alear (F) who perform similar roles while having different effects that may fit better in certain team compositions.

Both Valentine's Rhea and Fallen Alear (F) also have other exclusive effects on top of their weapons, while Grima (F) only has her weapon to provide unique effects.

Weak to Armor Effective Weapons

Grima (F) takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Weak to Dragon Effective Weapons

Grima (F) takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Grima - Tyrant of Despair Only Appears as a 5 Star Hero!

Grima - Tyrant of Despair only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Grima - Tyrant of Despair if a 4 Star version is released!

Unlock Potential Tier List

Grima (F) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Grants Res+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of player phase or enemy phase, if unit's HP ≥ 25%, grants 【Rally Spectrum】 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn.
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def/Res = number of foes within 3 rows or 3 columns centered on unit x 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage by 40% of unit's Res when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If unit's HP ≥ 75% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. 5★
If unit's HP ≥ 50% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. 5★
If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. 5★
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes foe's bonuses during combat. 5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If Savior triggers, grants Atk/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Atk/Res+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
5★

Grima (F) as a Source Hero

Grima (F) Avatar

Value of Skills ★★★★★

Grima (F) has Armored Glacier, Def/Res Scowl 4, Wily Fighter 4, and A/R Briar N Save as inheritable options.

We recommend inheriting prerequisite skills first before using Grima (F) as fodder in order to acquire the most skills possible.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Grima (F)?

Top tier hero. Must summon. 3
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 5
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Grima (F) / Illustrations / Voice Actor / Quotes

How to Get Grima (F)

Obtain Through Regular Summon

Grima (F) is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Lauren Landa
Illustrator Rokuwata Tomoe
Appears In

Illustration

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