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Fire Emblem Heroes (FEH)

Ferox Marth Builds and Best IVs

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FEH Ferox Marth Banner

This is a ranking page for the hero Marth - Masked Gladiator from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ferox Marth.

Heroes With the Same Name
Marth - Masked Gladiator Icon Ferox Marth

Special Heroes - Beside Kin Featured Heroes
Ferox Fir IconFerox Fir
[9.9/10]
Ferox Marth IconFerox Marth
[9.5/10]
Ferox Chulainn IconFerox Chulainn
[8.5/10]
Ferox Chrom IconFerox Chrom
[9.5/10]
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Ferox Marth Rating and Basic Information

FEH Ferox Marth Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Marth - Masked Gladiator: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Disguise Lance inflicts Sabotage and Panic on assist use and grants bonus stats, true damage, true damage reduction, and a brave effect.
・Future Gaze grants Future Witness, Dodge, Foe Penalty Doubler, and Special cooldown count -1 upon use and grants Marth another action.

Ferox Marth Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
If a Rally or movement Assist skill is used by unit or targets unit, inflicts Spd/Def-7, 【Sabotage】, and 【Panic】 on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if Future Witness is active on unit or unit's Spd > foe's Spd, unit attacks twice during combat.

Range: 1
Unit and target ally swap spaces. Grants 【Future Witness】, 【Dodge】, and 【Foe Penalty Doubler】 to allies within 2 spaces of both unit and target after movement for 1 turn (including unit and target), grants Special cooldown-1 to unit and those allies, and grants another action to unit (once per turn).

Cooldown Count = 3
Boosts Special damage by 50% of unit's Spd when Special triggers.
If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).

If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.

If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn.
Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials).
Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active).

Ferox Marth Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★☆
Spd (10) Spd Boon ★★★★★
Def (10) No Def IV ★★★☆☆
Res (9) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Ferox Marth are +Spd and -Res. Ferox Marth's base 49 Spd, raised to 53 with a superboon, is among the highest in the game. This allows her to outspeed her foes and generate follow-up attacks while also preventing follow-up attacks against other speedy foes.

Res is Ferox Marth's least important stat and can be safely taken as a bane as it won't impact any of her matchups.

+Spd for a +10 merge

We recommend +Spd when merging Ferox Marth up to +10 to ensure she retains her Spd edge against the metagame.

Ferox Marth Best Builds

Mixed Phase Ferox Marth

HOT
Special Skill IconGust
Attuned Skill Icon: -
Updated on 09/05/2025

How to Use, Explanation

Ferox Marth's base kit is good enough for a mixed phase build. We opted for Def/Res Pledge to complete the visible stat buffs as well as provide Special acceleration to combat Guard effects.

Source Heroes for All Skills

Ferox Marth Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
204
HP
HP 40 40
Rank: 541/1322
Atk
Atk 46 46
Rank: 107/1322
Spd
Spd 49 49
Rank: 1/1322
Def
Def 38 38
Rank: 161/1322
Res
Res 31 31
Rank: 391/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 67 54 42 35 243
Lv.40 +10 45 51 54 42 35 227

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 53 42 35 227
+Atk
Lv.40 +10
44 53 53 42 35 227
+Spd
Lv.40 +10
44 50 57 42 35 228
+Def
Lv.40 +10
44 50 53 45 35 227
+Res
Lv.40 +10
44 50 53 42 38 227

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 62 49 38 31 220
5★ Lv.40 40 46 49 38 31 204

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 10 10 9 74

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Ferox Marth Icon Ferox Marth
40 46 49 38 31 204
43 48 46 38 28 203
41 45 48 35 30 199
40 45 48 35 31 199
41 47 47 36 28 199
40 34 47 47 31 199
41 47 48 38 24 198
40 44 46 41 27 198
41 42 46 30 34 193
40 44 46 47 16 193
42 46 44 34 27 193
40 42 47 30 34 193
37 41 45 45 25 193
37 41 46 46 23 193
39 38 44 34 32 187
41 40 42 31 28 182
41 40 38 35 28 182
40 42 40 38 17 177
40 41 41 37 18 177
42 37 39 31 27 176
44 38 38 35 21 176
41 39 42 31 23 176
41 40 36 40 19 176
40 41 40 28 27 176
46 38 35 32 21 172
40 37 40 30 25 172
38 35 40 28 31 172
39 30 31 30 34 164
43 32 32 29 22 158
35 32 34 28 29 158
46 36 32 24 19 157
41 34 36 27 19 157

Note: Stats bonuses from skills are not taken into account.

Ferox Marth Roles, Strengths, and Weaknesses

Ferox Marth Roles

Marth - Masked Gladiator Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ferox Marth is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Ferox Marth Strengths

Disguise Lance provides both support and in-combat effects

Ferox Marth's Disguise Lance has multiple effects that impact her combat as well as inflict penaties on her foes.

Condition(s) Effect
Always Accelerates Special trigger (cooldown count-1)
Ferox Marth or her ally uses a Rally or movement Assist targeting the other unit Inflicts Spd/Def-7, 【Sabotage】, and 【Panic】on the closest foes to both Marth and the ally, and to foes within 2 spaces of those foes
Ferox Marth's HP ≥ 25% at start of combat Grants Ferox Marth up to Atk/Spd/Def/Res+14 (based on number of allies within 3 rows or 3 columns)
Ferox Marth's HP ≥ 25% at start of combat Grants Ferox Marth up to +25 bonus true damage
Ferox Marth's HP ≥ 25% at start of combat Grants Ferox Marth up to +15 bonus true damage reduction
Ferox Marth's HP ≥ 25% at start of combat Grants Ferox Marth up to +15 bonus true damage reduction against Specials
Ferox Marth has【Future Witness】
OR
Ferox Marth outspeeds her foe
Ferox Marth attacks twice

The bonus true damage and true damage reduction effects are based on number of non-stat Bonus effects active on Ferox Marth and her foe.

Disguise Lance is a great weapon that can be useful for both combat and support, making Ferox Marth a flexible unit to use in your formation.

Future Gaze grants Future Witness, Dodge, and Foe Penalty Doubler

Ferox Marth's Future Gaze assist is an improved Swap that also grants 【Future Witness】, 【Dodge】, and 【Foe Penalty Doubler】 to allies within 2 spaces of both Marth and the target ally after movement, grants Special cooldown-1 to Marth and those allies, and grants another action to Marth.

Similar to other Lucina alts, having access to a fantastic mobility assist like Future Gaze providing valuable effects that help allies and hinder enemies makes her a great unit to use in all game modes.

List of Status Effects: Bonuses and Penalties

Ferox Marth Weaknesses

Saturation

Ferox Marth is yet another speedy Lance Infantry unit, making it difficult to fit her into team compositions.

While Future Gaze makes her stand out compared to other options, her role can still be fulfilled by similar units.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Marth - Masked Gladiator Only Appears as a 5 Star Hero!

Marth - Masked Gladiator only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Marth - Masked Gladiator if a 4 Star version is released!

Unlock Potential Tier List

Ferox Marth - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
If a Rally or movement Assist skill is used by unit or targets unit, inflicts Spd/Def-7, 【Sabotage】, and 【Panic】 on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if Future Witness is active on unit or unit's Spd > foe's Spd, unit attacks twice during combat.
5★

Assists

Skill Name Range Effect Learned At
1 Swap places with an adjacent ally. 5★
1 Unit and target ally swap spaces. Grants 【Future Witness】, 【Dodge】, and 【Foe Penalty Doubler】 to allies within 2 spaces of both unit and target after movement for 1 turn (including unit and target), grants Special cooldown-1 to unit and those allies, and grants another action to unit (once per turn). 5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage dealt by 50%. 5★
(Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers.
If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.
5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn.
Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials).
Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active).
5★

Ferox Marth as a Source Hero

Ferox Marth Avatar

Value of Skills ★★★★☆

Ferox Marth has Gust, Perfect Atk/Spd, and Atk/Spd Favor as inheritable options.

All of these skills are quite good and worth using for your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

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How to Get Ferox Marth / Illustrations / Voice Actor / Quotes

How to Get Ferox Marth

Obtained through a Special Summoning Event!

Ferox Marth is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Alexis Tipton
Illustrator hanada
Appears In

Illustration

FEH: Related Guides

Special Heroes: Beside Kin

Beside Kin Banner

Heroes from Special Heroes - Beside Kin
Ferox Fir IconFerox Fir
[9.9/10]
Ferox Marth IconFerox Marth
[9.5/10]
Ferox Chulainn IconFerox Chulainn
[8.5/10]
Ferox Chrom IconFerox Chrom
[9.5/10]

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