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This is a ranking page for the hero Marth - Masked Gladiator from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ferox Marth.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Beside Kin Featured Heroes | |||
|---|---|---|---|
Ferox Fir[9.9/10] |
Ferox Marth[9.5/10] |
Ferox Chulainn[8.5/10] |
Ferox Chrom[9.5/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Disguise Lance inflicts Sabotage and Panic on assist use and grants bonus stats, true damage, true damage reduction, and a brave effect. ・Future Gaze grants Future Witness, Dodge, Foe Penalty Doubler, and Special cooldown count -1 upon use and grants Marth another action. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Spd/Def-7, 【Sabotage】, and 【Panic】 on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if Future Witness is active on unit or unit's Spd > foe's Spd, unit attacks twice during combat. |
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Range: 1 Unit and target ally swap spaces. Grants 【Future Witness】, 【Dodge】, and 【Foe Penalty Doubler】 to allies within 2 spaces of both unit and target after movement for 1 turn (including unit and target), grants Special cooldown-1 to unit and those allies, and grants another action to unit (once per turn). |
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Cooldown Count = 3 Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
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If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. |
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If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
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★★★★☆ |
| Spd (10) |
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★★★★★ |
| Def (10) |
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★★★☆☆ |
| Res (9) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ferox Marth are +Spd and -Res. Ferox Marth's base 49 Spd, raised to 53 with a superboon, is among the highest in the game. This allows her to outspeed her foes and generate follow-up attacks while also preventing follow-up attacks against other speedy foes.
Res is Ferox Marth's least important stat and can be safely taken as a bane as it won't impact any of her matchups.
We recommend +Spd when merging Ferox Marth up to +10 to ensure she retains her Spd edge against the metagame.
| HOT | |
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| Updated on 09/05/2025 | |
Ferox Marth's base kit is good enough for a mixed phase build. We opted for Def/Res Pledge to complete the visible stat buffs as well as provide Special acceleration to combat Guard effects.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 204 | ||
| HP |
40 |
Rank: 541/1322 |
| Atk |
46 |
Rank: 107/1322 |
| Spd |
49 |
Rank: 1/1322 |
| Def |
38 |
Rank: 161/1322 |
| Res |
31 |
Rank: 391/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 67 | 54 | 42 | 35 | 243 | Lv.40 +10 | 45 | 51 | 54 | 42 | 35 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 50 | 53 | 42 | 35 | 227 |
| +Atk Lv.40 +10 | 44 | 53 | 53 | 42 | 35 | 227 |
| +Spd Lv.40 +10 | 44 | 50 | 57 | 42 | 35 | 228 |
| +Def Lv.40 +10 | 44 | 50 | 53 | 45 | 35 | 227 |
| +Res Lv.40 +10 | 44 | 50 | 53 | 42 | 38 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 62 | 49 | 38 | 31 | 220 |
| 5★ Lv.40 | 40 | 46 | 49 | 38 | 31 | 204 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 27 | 10 | 10 | 9 | 74 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
40 | 46 | 49 | 38 | 31 | 204 |
| 43 | 48 | 46 | 38 | 28 | 203 | |
| 41 | 45 | 48 | 35 | 30 | 199 | |
| 40 | 45 | 48 | 35 | 31 | 199 | |
| 41 | 47 | 47 | 36 | 28 | 199 | |
| 40 | 34 | 47 | 47 | 31 | 199 | |
| 41 | 47 | 48 | 38 | 24 | 198 | |
| 40 | 44 | 46 | 41 | 27 | 198 | |
| 41 | 42 | 46 | 30 | 34 | 193 | |
| 40 | 44 | 46 | 47 | 16 | 193 | |
| 42 | 46 | 44 | 34 | 27 | 193 | |
| 40 | 42 | 47 | 30 | 34 | 193 | |
| 37 | 41 | 45 | 45 | 25 | 193 | |
| 37 | 41 | 46 | 46 | 23 | 193 | |
| 39 | 38 | 44 | 34 | 32 | 187 | |
| 41 | 40 | 42 | 31 | 28 | 182 | |
| 41 | 40 | 38 | 35 | 28 | 182 | |
| 40 | 42 | 40 | 38 | 17 | 177 | |
| 40 | 41 | 41 | 37 | 18 | 177 | |
| 42 | 37 | 39 | 31 | 27 | 176 | |
| 44 | 38 | 38 | 35 | 21 | 176 | |
| 41 | 39 | 42 | 31 | 23 | 176 | |
| 41 | 40 | 36 | 40 | 19 | 176 | |
| 40 | 41 | 40 | 28 | 27 | 176 | |
| 46 | 38 | 35 | 32 | 21 | 172 | |
| 40 | 37 | 40 | 30 | 25 | 172 | |
| 38 | 35 | 40 | 28 | 31 | 172 | |
| 39 | 30 | 31 | 30 | 34 | 164 | |
| 43 | 32 | 32 | 29 | 22 | 158 | |
| 35 | 32 | 34 | 28 | 29 | 158 | |
| 46 | 36 | 32 | 24 | 19 | 157 | |
| 41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
Ferox Marth is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Ferox Marth's Disguise Lance has multiple effects that impact her combat as well as inflict penaties on her foes.
| Condition(s) | Effect |
|---|---|
| Always | Accelerates Special trigger (cooldown count-1) |
| Ferox Marth or her ally uses a Rally or movement Assist targeting the other unit | Inflicts Spd/Def-7, 【Sabotage】, and 【Panic】on the closest foes to both Marth and the ally, and to foes within 2 spaces of those foes |
| Ferox Marth's HP ≥ 25% at start of combat | Grants Ferox Marth up to Atk/Spd/Def/Res+14 (based on number of allies within 3 rows or 3 columns) |
| Ferox Marth's HP ≥ 25% at start of combat | Grants Ferox Marth up to +25 bonus true damage |
| Ferox Marth's HP ≥ 25% at start of combat | Grants Ferox Marth up to +15 bonus true damage reduction |
| Ferox Marth's HP ≥ 25% at start of combat | Grants Ferox Marth up to +15 bonus true damage reduction against Specials |
| Ferox Marth has【Future Witness】 OR Ferox Marth outspeeds her foe |
Ferox Marth attacks twice |
The bonus true damage and true damage reduction effects are based on number of non-stat Bonus effects active on Ferox Marth and her foe.
Disguise Lance is a great weapon that can be useful for both combat and support, making Ferox Marth a flexible unit to use in your formation.
Ferox Marth's Future Gaze assist is an improved Swap that also grants 【Future Witness】, 【Dodge】, and 【Foe Penalty Doubler】 to allies within 2 spaces of both Marth and the target ally after movement, grants Special cooldown-1 to Marth and those allies, and grants another action to Marth.
Similar to other Lucina alts, having access to a fantastic mobility assist like Future Gaze providing valuable effects that help allies and hinder enemies makes her a great unit to use in all game modes.
List of Status Effects: Bonuses and Penalties
Ferox Marth is yet another speedy Lance Infantry unit, making it difficult to fit her into team compositions.
While Future Gaze makes her stand out compared to other options, her role can still be fulfilled by similar units.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Marth - Masked Gladiator only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Marth - Masked Gladiator if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Spd/Def-7, 【Sabotage】, and 【Panic】 on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if Future Witness is active on unit or unit's Spd > foe's Spd, unit attacks twice during combat. |
5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Swap places with an adjacent ally. | 5★ | |
| 1 | Unit and target ally swap spaces. Grants 【Future Witness】, 【Dodge】, and 【Foe Penalty Doubler】 to allies within 2 spaces of both unit and target after movement for 1 turn (including unit and target), grants Special cooldown-1 to unit and those allies, and grants another action to unit (once per turn). | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
| If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. |
5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active). |
5★ |

| Value of Skills | ★★★★☆ |
|---|
Ferox Marth has Gust, Perfect Atk/Spd, and Atk/Spd Favor as inheritable options.
All of these skills are quite good and worth using for your favorite units.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ferox Marth is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Alexis Tipton |
|---|---|
| Illustrator | hanada |
| Appears In |
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| Heroes from Special Heroes - Beside Kin | |||
|---|---|---|---|
Ferox Fir[9.9/10] |
Ferox Marth[9.5/10] |
Ferox Chulainn[8.5/10] |
Ferox Chrom[9.5/10] |
▶︎Return to the Blue Heroes Page
| Close-Range | Ranged |
|---|---|
Lance |
Blue Tome |
Blue Breath |
Blue Dagger |
Blue Beast |
Blue Bow |
Ferox Marth Builds and Best IVs



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