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This is a ranking page for the hero Scarlet - Rebellious Streak from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Scarlet.
List of Contents
| New Heroes - Entwined Ash, Attuned & Rearmed Heroes Featured Heroes | |||
|---|---|---|---|
Attuned Ryoma[9.5/10] |
Rearmed Hinoka[9.0/10] |
Scarlet[8.5/10] |
Entwined Ash[9.5/10] |

| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Good Atk/Spd/Def for a demote unit. ・Doubler Axe+ grants Atk/Def+6 to Scarlet and nearby allies at the start of each turn and has built-in Bonus Doubler. |
|
Might: 14 Range: 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
|
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
|
At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
|
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Def stats (unit's Def minus doe's Def) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
|
★★★☆☆ |
| Atk (9) |
|
★★★★★ |
| Spd (11) |
|
★★★★☆ |
| Def (12) |
|
★★★★☆ |
| Res (6) |
|
★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Scarlet are +Spd and -Res. While Scarlet's Spd at base 46 (base 49 with a boon) isn't enough to generate follow-up attacks against the fastest enemies, it is enough to prevent them from generating follow-up attacks against Scarlet, assuming equal investment. This allows Scarlet to increase her bulk by reducing the amount of attacks she takes.
Scarlet's Res is her least important stat and can be safely taken as a bane as it won't impact any of her matchups.
We recommend +Spd when merging Scarlet up to +10 for similar reasons above.
| HOT | |
|---|---|
| Updated on 09/16/2025 | |
This build uses premium skills to maximize Scarlet's high Spd and Def, turning her into a unit difficult to kill with physical damage. She still deals relevant damage against non-tank units, allowing her to fulfill both offensive and defensive roles.
|
|
|
| Updated on 09/16/2025 | |
This budget build keeps Scarlet somewhat useful by boosting Spd and Def while also providing mobility for her team.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 200 | ||
| HP |
40 |
Rank: 545/1322 |
| Atk |
48 |
Rank: 22/1322 |
| Spd |
46 |
Rank: 124/1322 |
| Def |
45 |
Rank: 57/1322 |
| Res |
21 |
Rank: 1061/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 66 | 50 | 49 | 25 | 235 | Lv.40 +10 | 45 | 52 | 50 | 49 | 25 | 221 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 52 | 50 | 49 | 25 | 223 |
| +Atk Lv.40 +10 | 44 | 56 | 50 | 49 | 25 | 224 |
| +Spd Lv.40 +10 | 44 | 52 | 53 | 49 | 25 | 223 |
| +Def Lv.40 +10 | 44 | 52 | 50 | 52 | 25 | 223 |
| +Res Lv.40 +10 | 44 | 52 | 50 | 49 | 28 | 223 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 62 | 46 | 45 | 21 | 214 |
| 5★ Lv.40 | 40 | 48 | 46 | 45 | 21 | 200 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 23 | 11 | 12 | 6 | 70 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
40 | 48 | 46 | 45 | 21 | 200 |
| 42 | 47 | 30 | 49 | 32 | 200 | |
| 41 | 49 | 18 | 46 | 40 | 194 | |
| 41 | 42 | 18 | 37 | 34 | 172 | |
| 40 | 36 | 37 | 35 | 19 | 167 | |
| 45 | 38 | 25 | 34 | 19 | 161 | |
| 45 | 37 | 25 | 36 | 18 | 161 | |
| 42 | 29 | 29 | 32 | 26 | 158 | |
| 37 | 30 | 32 | 28 | 31 | 158 | |
| 43 | 34 | 26 | 35 | 19 | 157 | |
| 46 | 29 | 23 | 37 | 22 | 157 | |
| 46 | 38 | 25 | 32 | 16 | 157 |
Note: Stats bonuses from skills are not taken into account.
Scarlet is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Scarlet's Doubler Axe+ grants her and her nearby allies Atk/Def+6 at the start of each turn, providing visible bonuses for her team.
In combat, Doubler Axe+ grants Scarlet Atk/Spd/Def/Res bonuses during combat equal to 4 + the highest bonus on each stat between Scarlet and her nearby allies. This modified Bonus Doubler effect takes the highest bonuses instead of simply taking Scarlet's own bonuses, making it a little bit more reliable.
While this inheritable weapon isn't as powerful as exclusive or even Arcane weapons, it packs enough power to deal relevant damage to most non-tank units.
Scarlet suffers from not having any unique skills to call her own, making her unable to stand out amongst other units.
Bulky Axe Flying units are quite abundant in the game, and lacking an exclusive weapon makes Scarlet replaceable by better units.
As a flying unit, Scarlet takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
| Should You Unlock Potential for this Hero? |
|
|---|
We recommend that you use Unlock Potential to bring Scarlet - Rebellious Streak from 4 Stars to 5 Stars. Scarlet - Rebellious Streak is very useful as a physically bulky axe flier, so you may find using Unlock Potential on Scarlet - Rebellious Streak helpful if your team lacks a party member with this role.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 3★ | |
| 8 | 1 | No Effect | 3★ | |
| 10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 3★ | |
| 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
3★ | |
| At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
3★ | |
| At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
4★ | |
| If unit initiates combat and unit's HP = 100% at start of combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 30% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 30% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 3.) | 3★ | |
| If unit initiates combat and unit's HP ≥ 50% at start of combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 50% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 50% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 5.) | 4★ | |
| If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Def stats (unit's Def minus doe's Def) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) | 5★ |

| Value of Skills | ★★☆☆☆ |
|---|
Scarlet has Doubler Axe+, Spd/Def Catch 3, and Flow Flight 3 as inheritance options.
Unless you need Flow Flight fodder, we recommend merging Scarlet copies instead.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Scarlet is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Marcella Lentz-Pope |
|---|---|
| Illustrator | Yuko |
| Appears In |
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| Heroes from New Heroes - Entwined Ash, Attuned & Rearmed Heroes | |||
|---|---|---|---|
Attuned Ryoma[9.5/10] |
Rearmed Hinoka[9.0/10] |
Scarlet[8.5/10] |
Entwined Ash[9.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Scarlet Builds and Best IVs



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