What can you do as a free member?

Member benefits illustration

Create your free account today and unlock all our premium features and tools to enhance your gaming experience.

Member benefits illustration

Create your free account today and save articles to your watchlist and get notified when they're updated with new information.

Member benefits illustration

Create your free account today and save your favorite games for quick access later, synced across all your devices.

Member benefits illustration

By creating a Game8 account and logging in, you'll receive instant notifications when someone replies to your posts.

Comment rating feature illustration

By creating a Game8 account and logging in, you can make use of convenient features in the comments section, such as rating and sorting comments.

Premium archive feature illustration

By creating a Game8 account and logging in, you can access Premium articles that are exclusively available to members.

Site Interface

Guest
Free Member
Article Watchlist
Game Bookmarks
Cross-device Sync
Light/Dark Theme Toggle
User Profiles
Direct Feedback
Comment Rating

Game Tools

Guest
Free Member
Interactive Map Access
Interactive Map Pins
Interactive Map Comments
Interactive Map Pins Cross-Device
Check List
Event Choice Checker
Deck Builder Cross-Device
Message Board Notification
Message Board Cross-Device
Build Planner
Stat Calculator
Diagnostic Tool
Weapon/Armor Wishlist

Want more information?Learn more

Fire Emblem Heroes (FEH)

Aided Lute Builds and Best IVs

Add to Watchlist

★ Latest Banners - Mortals' New Year
☆ New Units - New Year Heimdallr, New Year Váli, New Year Sedgar, New Year Baldr
☆ Free Units - N/A

FEH Aided Lute Banner

This is a ranking page for the hero Lute - Limitless Curiosity from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Aided Lute.

Heroes With the Same Name
Lute - Limitless Curiosity Icon Aided Lute

New Heroes - New Heroes: Rearmed L'Arachel & Aided Lute Featured Heroes
Aided Lute IconAided Lute
[9.5/10]
Franz IconFranz
[8.5/10]
Morva IconMorva
[9.0/10]
Rearmed LRearmed L'Arachel
[9.0/10]
Notice Attention! This page is still under construction and will be completed shortly.
Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Aided Lute Rating and Basic Information

FEH Aided Lute Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Lute - Limitless Curiosity: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? TBD

Aided Lute Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
Unit can move through foes' spaces.
If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space:
- There is an ally.
- There is a Divine Vein effect applied.
- It is defensive terrain.
- It counts as difficult terrain, excluding impassable terrain.
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Sabotage】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions.
Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).

Cooldown Count = 5
When Special triggers, boosts damage dealt by 200%.
At start of turn, grants Special cooldown count-1 to unit.
Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Grants Atk/Spd/Def/Res+9.
Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials).
At start of player phase or enemy phase, grants Atk/Res+6, 【Creation Pulse】, and 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn.
Grants bonus to Atk = X × 80% (X = A + B; A = highest total bonuses among unit and allies within 3 spaces of unit; B = highest total penalties among foe and foes within 3 spaces of that foe), neutralizes unit's penalties to Atk/Res, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Inflicts Atk/Res-4 on foe, inflicts additional penalty on foe's Atk/Res = number of【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Atk/Res, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit.

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions.
Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat.

Aided Lute Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (15) HP Superboon ★☆☆☆☆
Atk (10) Attack Boon ★★★★★
Spd (12) Spd Bane ★★★★☆
Def (3) Def Bane ★☆☆☆☆
Res (14) No Res IV ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Def

The best IVs for Aided Lute are +Res and -Def. Despite both Atk and Res being her key stats and Atk being a superboon, we recommend +Res as a boon due to Lute's ease of using Res-check skills (like her base kit's Preempt:Ploy) on her C slot.

If damage output is a priority, +Atk is the better option.

Regardless of her boon, -Def is the ideal bane as it won't impact any of Lute's matchups whether her Def is invested into or not.

Aided Lute Best Builds

武器スキルのアイコン
補助スキルのアイコン
奥義スキルのアイコン
[紋章スキルAのアイコン
[紋章スキルBのアイコン
紋章スキルCのアイコン
聖印のアイコン

Note: We are currently working to find out the best skills for this Hero to inherit.

Aided Lute Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 34 34
Rank: 1304/1332
Atk
Atk 49 49
Rank: 5/1332
Spd
Spd 45 45
Rank: 214/1332
Def
Def 16 16
Rank: 1260/1332
Res
Res 49 49
Rank: 3/1332

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 39 76 59 29 63 266
Lv.40 +10 39 53 50 20 54 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
42 53 49 20 53 217
+Atk
Lv.40 +10
38 57 49 20 53 217
+Spd
Lv.40 +10
38 53 52 20 53 216
+Def
Lv.40 +10
38 53 49 23 53 216
+Res
Lv.40 +10
38 53 49 20 56 216

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 34 72 54 25 58 243
5★ Lv.40 34 49 45 16 49 193

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 15 24 12 3 14 68

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Aided Lute Icon Aided Lute
34 49 45 16 49 193
42 47 21 31 47 188
40 48 16 36 48 188
41 44 18 44 41 188
42 46 17 35 43 183
38 46 33 20 45 182
43 40 31 20 37 171
41 40 25 24 40 170
38 37 17 35 38 165
45 38 20 24 38 165
43 38 26 22 36 165
42 38 27 23 32 162
38 41 20 29 34 162
39 41 24 17 40 161
38 35 27 16 35 151
37 32 27 16 35 147
33 37 26 17 34 147
35 37 25 19 31 147

Note: Stats bonuses from skills are not taken into account.

Aided Lute Roles, Strengths, and Weaknesses

Aided Lute Roles

Lute - Limitless Curiosity Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Aided Lute is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Aided Lute Strengths

Notice Attention! This page is still under construction and will be completed shortly.
Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Aided Lute Weaknesses

Low Physical Bulk

Aided Lute's physical bulk is abysmal with only base 34 HP and 16 Def. An attack from any halfway-decent physical attacker will easily bring Lute down.

Keep her away from enemies that deal physical damage to ensure her survival!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Lute - Limitless Curiosity Only Appears as a 5 Star Hero!

Lute - Limitless Curiosity only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lute - Limitless Curiosity if a 4 Star version is released!

Unlock Potential Tier List

Aided Lute - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1).
Unit can move through foes' spaces.
If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space:
- There is an ally.
- There is a Divine Vein effect applied.
- It is defensive terrain.
- It counts as difficult terrain, excluding impassable terrain.
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Sabotage】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions.
Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 4) Boosts damage dealt by 150%. 5★
(Cooldown Count = 5) When Special triggers, boosts damage dealt by 200%.
At start of turn, grants Special cooldown count-1 to unit.
Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★

Passives

Skill Name Effect Learned At
Grants Atk/Spd/Def/Res+9.
Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials).
At start of player phase or enemy phase, grants Atk/Res+6, 【Creation Pulse】, and 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn.
Grants bonus to Atk = X × 80% (X = A + B; A = highest total bonuses among unit and allies within 3 spaces of unit; B = highest total penalties among foe and foes within 3 spaces of that foe), neutralizes unit's penalties to Atk/Res, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★
Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Atk/Res-4 on foe, inflicts additional penalty on foe's Atk/Res = number of【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Atk/Res, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. 5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions.
Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat.
5★

Aided Lute as a Source Hero

Aided Lute Avatar

Value of Skills ★★★★★

Aided Lute has Comet, A/R Lull Finish, and Preempt:Ploy as inheritable options.

We recommend acquiring all of these skills at once whenever using Aided Lute as inheritance fodder by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Aided Lute?

Top tier hero. Must summon. 3
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Aided Lute / Illustrations / Voice Actor / Quotes

How to Get Aided Lute

Obtain Through Regular Summon

Aided Lute is a limited time Aided Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Event Name Focus
New Heroes: Rearmed L
New Heroes: Rearmed L'Arachel & Aided Lute
New Heroes Summon
Lute - Limitless Curiosity Icon Aided Lute

Starts:01/05/2026
Ends:01/29/2026

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Brina Palencia
Illustrator Noma Takafumi
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Rearmed L'Arachel & Aided Lute

New Heroes: Rearmed L

Heroes from New Heroes - New Heroes: Rearmed L'Arachel & Aided Lute
Aided Lute IconAided Lute
[9.5/10]
Franz IconFranz
[8.5/10]
Morva IconMorva
[9.0/10]
Rearmed LRearmed L'Arachel
[9.0/10]

See All Red Heroes

Back to Red Heroes Banner

▶︎Return to the Red Heroes Page

All Types of Red Weapons

Close-Range Ranged
SwordSword Red TomeRed Tome
Red BreathRed Breath Red DaggerRed Dagger
Red BeastRed Beast Red BowRed Bow
    Please participate in our site
    improvement survey
    01/2026
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved

    Guide Index