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This is a ranking page for the hero Lute - Limitless Curiosity from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Aided Lute.
| Heroes With the Same Name | |
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List of Contents
| New Heroes - New Heroes: Rearmed L'Arachel & Aided Lute Featured Heroes | |||
|---|---|---|---|
Aided Lute[9.5/10] |
Franz[8.5/10] |
Morva[9.0/10] |
Rearmed L'Arachel[9.0/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | TBD |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Unit can move through foes' spaces. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Sabotage】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). |
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Cooldown Count = 5 When Special triggers, boosts damage dealt by 200%. At start of turn, grants Special cooldown count-1 to unit. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
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Grants Atk/Spd/Def/Res+9. Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). At start of player phase or enemy phase, grants Atk/Res+6, 【Creation Pulse】, and 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to Atk = X × 80% (X = A + B; A = highest total bonuses among unit and allies within 3 spaces of unit; B = highest total penalties among foe and foes within 3 spaces of that foe), neutralizes unit's penalties to Atk/Res, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
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Inflicts Atk/Res-4 on foe, inflicts additional penalty on foe's Atk/Res = number of【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Atk/Res, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. |
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At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions. Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (15) |
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★☆☆☆☆ |
| Atk (10) |
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★★★★★ |
| Spd (12) |
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★★★★☆ |
| Def (3) |
|
★☆☆☆☆ |
| Res (14) |
|
★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Aided Lute are +Res and -Def. Despite both Atk and Res being her key stats and Atk being a superboon, we recommend +Res as a boon due to Lute's ease of using Res-check skills (like her base kit's Preempt:Ploy) on her C slot.
If damage output is a priority, +Atk is the better option.
Regardless of her boon, -Def is the ideal bane as it won't impact any of Lute's matchups whether her Def is invested into or not.
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Note: We are currently working to find out the best skills for this Hero to inherit.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 193 | ||
| HP |
34 |
Rank: 1304/1332 |
| Atk |
49 |
Rank: 5/1332 |
| Spd |
45 |
Rank: 214/1332 |
| Def |
16 |
Rank: 1260/1332 |
| Res |
49 |
Rank: 3/1332 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 39 | 76 | 59 | 29 | 63 | 266 | Lv.40 +10 | 39 | 53 | 50 | 20 | 54 | 216 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 42 | 53 | 49 | 20 | 53 | 217 |
| +Atk Lv.40 +10 | 38 | 57 | 49 | 20 | 53 | 217 |
| +Spd Lv.40 +10 | 38 | 53 | 52 | 20 | 53 | 216 |
| +Def Lv.40 +10 | 38 | 53 | 49 | 23 | 53 | 216 |
| +Res Lv.40 +10 | 38 | 53 | 49 | 20 | 56 | 216 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 34 | 72 | 54 | 25 | 58 | 243 |
| 5★ Lv.40 | 34 | 49 | 45 | 16 | 49 | 193 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 15 | 24 | 12 | 3 | 14 | 68 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
34 | 49 | 45 | 16 | 49 | 193 |
| 42 | 47 | 21 | 31 | 47 | 188 | |
| 40 | 48 | 16 | 36 | 48 | 188 | |
| 41 | 44 | 18 | 44 | 41 | 188 | |
| 42 | 46 | 17 | 35 | 43 | 183 | |
| 38 | 46 | 33 | 20 | 45 | 182 | |
| 43 | 40 | 31 | 20 | 37 | 171 | |
| 41 | 40 | 25 | 24 | 40 | 170 | |
| 38 | 37 | 17 | 35 | 38 | 165 | |
| 45 | 38 | 20 | 24 | 38 | 165 | |
| 43 | 38 | 26 | 22 | 36 | 165 | |
| 42 | 38 | 27 | 23 | 32 | 162 | |
| 38 | 41 | 20 | 29 | 34 | 162 | |
| 39 | 41 | 24 | 17 | 40 | 161 | |
| 38 | 35 | 27 | 16 | 35 | 151 | |
| 37 | 32 | 27 | 16 | 35 | 147 | |
| 33 | 37 | 26 | 17 | 34 | 147 | |
| 35 | 37 | 25 | 19 | 31 | 147 |
Note: Stats bonuses from skills are not taken into account.
Aided Lute is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Aided Lute's physical bulk is abysmal with only base 34 HP and 16 Def. An attack from any halfway-decent physical attacker will easily bring Lute down.
Keep her away from enemies that deal physical damage to ensure her survival!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Lute - Limitless Curiosity only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lute - Limitless Curiosity if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 5★ | |
| 6 | 2 | No Effect | 5★ | |
| 9 | 2 | No Effect | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). Unit can move through foes' spaces. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Sabotage】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ | |
| (Cooldown Count = 5) When Special triggers, boosts damage dealt by 200%. At start of turn, grants Special cooldown count-1 to unit. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants Atk/Spd/Def/Res+9. Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). At start of player phase or enemy phase, grants Atk/Res+6, 【Creation Pulse】, and 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to Atk = X × 80% (X = A + B; A = highest total bonuses among unit and allies within 3 spaces of unit; B = highest total penalties among foe and foes within 3 spaces of that foe), neutralizes unit's penalties to Atk/Res, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ | |
| Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
| Inflicts Atk/Res-4 on foe, inflicts additional penalty on foe's Atk/Res = number of【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Atk/Res, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. | 5★ | |
| At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions. Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat. |
5★ |

| Value of Skills | ★★★★★ |
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Aided Lute has Comet, A/R Lull Finish, and Preempt:Ploy as inheritable options.
We recommend acquiring all of these skills at once whenever using Aided Lute as inheritance fodder by inheriting the prerequisite skills first.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Aided Lute is a limited time Aided Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() New Heroes: Rearmed L'Arachel & Aided Lute New Heroes Summon |
Starts:01/05/2026 Ends:01/29/2026 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Brina Palencia |
|---|---|
| Illustrator | Noma Takafumi |
| Appears In |
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| Heroes from New Heroes - New Heroes: Rearmed L'Arachel & Aided Lute | |||
|---|---|---|---|
Aided Lute[9.5/10] |
Franz[8.5/10] |
Morva[9.0/10] |
Rearmed L'Arachel[9.0/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Aided Lute Builds and Best IVs



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