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Fire Emblem Heroes (FEH)

Rearmed Hinoka Builds and Best IVs

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FEH Rearmed Hinoka Banner

This is a ranking page for the hero Hinoka - Warrior of Gusto from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rearmed Hinoka.

Heroes With the Same Name
Hinoka - Warrior of Gusto Icon Rearmed Hinoka

New Heroes - Entwined Ash, Attuned & Rearmed Heroes Featured Heroes
Attuned Ryoma IconAttuned Ryoma
[9.5/10]
Rearmed Hinoka IconRearmed Hinoka
[9.0/10]
Scarlet IconScarlet
[8.5/10]
Entwined Ash IconEntwined Ash
[9.5/10]

Rearmed Hinoka Rating and Basic Information

FEH Rearmed Hinoka Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Hinoka - Warrior of Gusto: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Arcane Crimson grants Hinoka bonus stats, true damage, true damage reduction, a Preempt Pulse effect, and inflicts long-distance combat debuffs on her foes.
・Encouragement grants Treachery and Incited to Hinoka and nearby allies and grants Hinoka bonus true damage, a Null Follow-Up effect, and improves the power of Potent Follow effects.

Rearmed Hinoka Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
Inflicts Atk/Spd/Def-5 on foes within 3 rows or 3 columns centered on unit during combat.
If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 9 (max 9; min 0), deals damage = 15% of unit's Atk (including area-of-effect Specials), reduces damage from foe's attacks by 15% of unit's Atk (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.

Cooldown Count = 3
Boosts damage by 35% of unit's Atk when Special triggers.
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).

Enables 【Canto (2)】.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit x 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Unit can move through foes' spaces.
For each foe within 5 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain).
Inflicts Spd/Def-4 on foe and deals damage during combat = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and also, if foe is cavalry or flying, or if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Treachery】, and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn.
For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, neutralizes bonuses, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
If unit initiates combat or is within 2 spaces of an ally, unit deals +7 damage (excluding area- of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if Potent Follow X% has triggered and X ≤ 99, then X = 100.

Rearmed Hinoka Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★★
Spd (9) Spd Boon ★★★★★
Def (12) No Def IV ★★★☆☆
Res (6) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Rearmed Hinoka are +Spd and -Res. Hinoka's Spd is among the highest in the game at base 48, raised to base 52 with a superboon. She will need the additional boost from IVs to compete with the fastest metagame units and avoid receiving follow-up attacks from them.

Hinoka's Res is her least important stat and can be safely taken as a bane as it won't impact any of her matchups.

+Spd for a +10 merge

We recommend +Spd when merging Rearmed Hinoka up to +10 in order to ensure she is able to keep up with all the fastest metagame units.

Rearmed Hinoka Best Builds

Offensive / Budget Rearmed Hinoka

HOT
Attuned Skill Icon: -
Updated on 09/16/2025

How to Use, Explanation

This build mostly uses Hinoka's base kit to be an offensive threat while providing long-distance support. Emblem Eirika Ring isn't necessary when operating on a budget, but it is helpful if you wish to add investment.

Source Heroes for All Skills

Rearmed Hinoka Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
200
HP
HP 40 40
Rank: 545/1322
Atk
Atk 48 48
Rank: 22/1322
Spd
Spd 48 48
Rank: 5/1322
Def
Def 36 36
Rank: 252/1322
Res
Res 28 28
Rank: 553/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 68 52 40 32 237
Lv.40 +10 45 52 52 40 32 221

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 52 52 40 32 223
+Atk
Lv.40 +10
44 55 52 40 32 223
+Spd
Lv.40 +10
44 52 56 40 32 224
+Def
Lv.40 +10
44 52 52 43 32 223
+Res
Lv.40 +10
44 52 52 40 35 223

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 64 48 36 28 216
5★ Lv.40 40 48 48 36 28 200

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 9 12 6 72

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Rearmed Hinoka Icon Rearmed Hinoka
40 48 48 36 28 200
40 44 46 28 26 184
38 44 47 30 25 184
36 38 40 28 42 184
39 40 44 30 31 184
41 44 44 31 23 183
39 40 43 27 34 183
40 44 43 33 23 183
39 38 43 27 31 178
35 41 38 25 37 176
39 36 38 30 30 173
40 39 41 29 23 172
43 35 38 23 33 172
39 37 41 32 23 172
39 32 40 26 30 167
38 32 38 21 37 166
40 35 36 28 23 162
39 30 39 29 25 162
42 33 38 28 21 162
37 34 36 33 21 161
41 35 32 25 24 157
36 34 36 25 25 156

Note: Stats bonuses from skills are not taken into account.

Rearmed Hinoka Roles, Strengths, and Weaknesses

Rearmed Hinoka Roles

Hinoka - Warrior of Gusto Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Rearmed Hinoka is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Rearmed Hinoka Strengths

Arcane Crimson has offensive, defensive, and supportive effects

Rearmed Hinoka's inheritable Arcane Crimson inflicts Atk/Spd/Def-5 on foes within 3 rows or 3 columns centered on her during combat, providing long-distance support for her team while also being relevant in her own battles.

In combat, Arcane Crimson grants Hinoka up to Atk/Spd/Def/Res+9, true damage and true damage reduction equal to 15% of her Atk, a Preempt Pulse effect, and 7 HP post-combat healing.

While it isn't fully loaded with effects like how exclusive weapons are, this Arcane weapon still packs a decent punch, containing all three of the common effects in modern weapons in bonus stats, true damage, and true damage reduction. The long-distance debuffs and the Preempt Pulse effect are also quite useful, giving Arcane Crimson a niche over other weapons.

Encouragement grants Treachery and Incited to Hinoka and her allies

Rearmed Hinoka's exclusive C skill Encouragement grants Atk/Spd+6, 【Treachery】, and 【Incited】 to Hinoka and allies within 2 spaces at the start of each turn.

Encouragement also has a long-distance support effect that inflicts Atk/Spd/Def-5, neutralizes stat bonuses, and cuts percentage-based damage reduction effects in half for all enemies within 3 rows and 3 columns. These effects stack with Arcane Crimson, allowing Hinoka to be a powerful support hero from any distance.

In combat, Encouragement grants Hinoka +7 bonus true damage, a Null Follow-Up effect, and increases the power of Potent Follow effects to 100%.

While neither of Hinoka's exclusive skills grant a Potent Follow-Up attack, her base kit's Air Superiority has this effect. Prioritize skills that grant Potent Follow-Up attacks when equipping Rearmed Hinoka!

Rearmed Hinoka Weaknesses

Weak to Bows

As a flying unit, Rearmed Hinoka takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Hinoka - Warrior of Gusto Only Appears as a 5 Star Hero!

Hinoka - Warrior of Gusto only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hinoka - Warrior of Gusto if a 4 Star version is released!

Unlock Potential Tier List

Rearmed Hinoka - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
Inflicts Atk/Spd/Def-5 on foes within 3 rows or 3 columns centered on unit during combat.
If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 9 (max 9; min 0), deals damage = 15% of unit's Atk (including area-of-effect Specials), reduces damage from foe's attacks by 15% of unit's Atk (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts damage by 35% of unit's Atk when Special triggers.
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+2 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit; max 2; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 4; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 6; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
Enables 【Canto (2)】.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit x 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★
If unit’s HP  = 100%, unit can move to a space adjacent to any infantry, armored or cavalry unit within 2 spaces. 5★
If unit’s HP ≥ 50%, unit can move to a space adjacent to any infantry, armored or cavalry unit within 2 spaces. 5★
Unit can move to a space adjacent to any infantry, armored, or cavalry unit within 2 spaces. 5★
Unit can move through foes' spaces.
For each foe within 5 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain).
Inflicts Spd/Def-4 on foe and deals damage during combat = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and also, if foe is cavalry or flying, or if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).
5★
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Treachery】, and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn.
For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, neutralizes bonuses, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
If unit initiates combat or is within 2 spaces of an ally, unit deals +7 damage (excluding area- of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if Potent Follow X% has triggered and X ≤ 99, then X = 100.
5★

Rearmed Hinoka as a Source Hero

Rearmed Hinoka Avatar

Value of Skills ★★★★★

Rearmed Hinoka has Arcane Crimson, Haze Slice, Blue Skies 4, and Air Superiority as inheritance options.

All of these skills are powerful and worth inheriting onto your favorite units.

Additionally, as a Rearmed Hero, Rearmed Hinoka won't disappear from your barracks upon using her as inheritance fodder once.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 1
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Summon if you like this hero. 1
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If you have feedback about this hero page, let us know in the comments section below!

How to Get Rearmed Hinoka / Illustrations / Voice Actor / Quotes

How to Get Rearmed Hinoka

Obtain Through Regular Summon

Rearmed Hinoka is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Kaori Nazuka
Illustrator Essual
Appears In

Illustration

FEH: Related Guides

New Heroes: Entwined Ash, Attuned & Rearmed Heroes

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Heroes from New Heroes - Entwined Ash, Attuned & Rearmed Heroes
Attuned Ryoma IconAttuned Ryoma
[9.5/10]
Rearmed Hinoka IconRearmed Hinoka
[9.0/10]
Scarlet IconScarlet
[8.5/10]
Entwined Ash IconEntwined Ash
[9.5/10]

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