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This is a ranking page for the hero Miriel - Rapier Intellect from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Miriel.
List of Contents
Overall Rating | 8.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill buffs Atk of herself and her allies ・Can use positional assists to boost Spd/Res |
Might: 12 Range: 2 At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. |
Range: 1 Unit moves 1 space away from target ally, who moves to unit’s former position. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. |
If a movement Assist skill (like Reposition, Shove, Pivot etc. ) is used by unit or targets unit, grants Spd\Res +6 to unit and target ally or unit and targeting ally for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (9) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (6) | ★★☆☆☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Miriel are +Spd and -Def. Miriel's base Spd of 40 is quite high compared to other units in the game, and it's a Superboon as well. Her Spd should be boosted as much as possible to guarantee follow-up attacks.
Miriel's Def is quite low at base 25, and lowering it should not change most of her matchups, especially with her also low base 37 HP. Thus Def is safe to take as a bane.
We recommend a +Spd IV when merging Miriel to +10 for the same reasons mentioned above. Her Spd needs to be boosted as much as possible.
HOT | |
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Iceberg
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This is a budget build using Miriel's base kit as a starting point. The Oath and Bond skills work well with Draw Back as well as Spd/Res Link 3, ensuring that Miriel is adjacent to an ally.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
170 | ||
HP |
37 |
Rank: 972/1184 |
Atk |
37 |
Rank: 584/1184 |
Spd |
40 |
Rank: 309/1184 |
Def |
25 |
Rank: 737/1184 |
Res |
31 |
Rank: 337/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 42 | 56 | 45 | 29 | 35 | 207 | Lv.40 +10 | 42 | 42 | 45 | 29 | 35 | 193 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 41 | 44 | 29 | 35 | 194 |
+Atk Lv.40 +10 | 41 | 44 | 44 | 29 | 35 | 193 |
+Spd Lv.40 +10 | 41 | 41 | 48 | 29 | 35 | 194 |
+Def Lv.40 +10 | 41 | 41 | 44 | 33 | 35 | 194 |
+Res Lv.40 +10 | 41 | 41 | 44 | 29 | 38 | 193 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 51 | 40 | 25 | 31 | 184 |
5★ Lv.40 | 37 | 37 | 40 | 25 | 31 | 170 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 23 | 10 | 6 | 7 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
38 | 43 | 34 | 18 | 45 | 178 | |
40 | 42 | 44 | 25 | 26 | 177 | |
Miriel
|
37 | 37 | 40 | 25 | 31 | 170 |
39 | 38 | 32 | 17 | 40 | 166 | |
40 | 37 | 34 | 15 | 39 | 165 | |
41 | 36 | 33 | 19 | 28 | 157 | |
36 | 33 | 30 | 18 | 34 | 151 | |
42 | 32 | 20 | 23 | 34 | 151 | |
35 | 36 | 31 | 16 | 30 | 148 | |
39 | 32 | 35 | 17 | 25 | 148 | |
43 | 22 | 32 | 25 | 25 | 147 |
Note: Stats bonuses from skills are not taken into account.
Miriel is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Miriel easily doubles and defeats the Sword Cavalier with Blárlion+.
Miriel comes with the inheritable blue tome Blárlion+.
It grants Atk+6 at the start of the turn to adjacent allies, and grants Miriel an Atk/Res+5 boost during combat if her foe's HP ≥ 75%.
Proper positioning will maximize this weapon!
Miriel comes with the skills Atk/Spd Ideal 3 and Spd/Res Link 3.
While the conditions of Ideal skills are usually hard to meet without investment, Miriel's Spd/Res Link 3 ensures that you can use Draw Back to guarantee Atk/Spd+5 at the very least.
When playing Miriel defensively, ensure that you use Draw Back to trigger Spd/Res Link 3 and meet the check for Atk/Spd Ideal 3!
Miriel's base HP and Def are quite low at base 37 and 25 respectively.
In today's metagame, it'll only take one physical attack to bring her down.
Keep her away from foes that inflict physical damage to maximize her potential!
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Miriel - Rapier Intellect from 4 Stars to 5 Stars. Miriel - Rapier Intellect is very useful as a Gen VI infantry blue mage, so you may find using Unlock Potential on Miriel - Rapier Intellect helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 3★ | |
6 | 2 | No Effect | 3★ | |
8 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 3★ | |
12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Unit moves 1 space away from target ally, who moves to unit’s former position. | 3★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 3★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 4★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot etc. ) is used by unit or targets unit, grants Spd\Res +2 to unit and target ally or unit and targeting ally for 1 turn. | 3★ | |
If a movement Assist skill (like Reposition, Shove, Pivot etc. ) is used by unit or targets unit, grants Spd\Res +4 to unit and target ally or unit and targeting ally for 1 turn. | 3★ | |
If a movement Assist skill (like Reposition, Shove, Pivot etc. ) is used by unit or targets unit, grants Spd\Res +6 to unit and target ally or unit and targeting ally for 1 turn. | 4★ |
Value of Skills | ★★★★☆ |
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Miriel has Blárlion+, Atk/Spd Ideal 3, and Spd/Res Link 3 as good options for inheritance.
Blárlion+ is unique to Miriel (as of December 2021) and Atk/Spd Ideal 3 can be used as pre-inheritance for the premium skill Atk/Spd Ideal 4 from other heroes.
Miriel is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Tara Platt |
---|---|
Illustrator | Hirooka Masaki |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Miriel Builds and Best IVs
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