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Xenoblade Chronicles X: Definitive Edition

Chapter 6 Walkthrough: Dark Matters

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Xenoblade Chronicles X - Dark Matters Walkthrough

Chapter 6: Dark Matters is a Story Mission in Xenoblade Chronicles X. Check out a full walkthrough of Chapter 6: Dark Matters, how to unlock it, its bosses and enemies, rewards, and Chapter 6's achievements here!

Previous Mission Next Mission
Ma-non Maneuvers Treachery

Chapter 6: Dark Matters Overview

Dark Matters Mission Details

Location Administrative District, BLADE Barracks
Quest Giver Vandham
Areas of Interest Noctilum
Level Requirement 1
Recommended Level 23

Note: Areas of interest are the place(s) you will visit as you progress Dark Matters

Member Restrictions

Required Members
Elma Elma
Lin Lin
Restricted Members No member restrictions

You can add a maximum of 3 characters for the mission, Dark Matters.

Mission Objectives

Chapter 6 Walkthrough: Dark Matters
・Retrieve the alien mech from Noctilum's Dead Man's Gulch.
・Defeat the Tainted Caro x3.
・Defeat the Tainted Sphinx.
・Report to Commander Vandham in front of the Restricted Hangar in New LA's Administrative District.

How to Unlock Chapter 6: Dark Matters

Unlock Requirements

How to Unlock
• Clear Ma-non Maneuvers
• Clear A Friend in Need
• Survey 20% of Noctilum

The table above contains all the requirements needed to unlock the mission, Dark Matters.

Chapter 6 Walkthrough: Dark Matters

Step-by-Step Walkthrough

# Walkthrough
1 Mission Overview
To begin Chapter 5, ensure you have completed the Ma-non Maneuvers mission, the A Friend in Need Affinity Mission, and surveyed at least 20% of Noctilum. Additionally, your party must only include you, Elma, and Lin.

Once these requirements are met, head to the conference room in the BLADE Barracks to accept the mission. A cutscene will play, officially starting the chapter.
Chapter 5: Ma-non Maneuvers
2 Goetia Meeting With Boss
After the cutscene, a battle between the Ganglions and another alien race will be shown.

Back at the barracks, Lao will discuss an alien mech that needs to be located. Fast travel to Noctilum using FN Site 210, as it is the closest point to the mission objective in Dead Man’s Gulch.
3 Germivore
Upon arriving in Noctilum, follow the quest marker toward the objective.

You will encounter Germivore enemies ranging from Level 16 to 22. Avoid engaging higher-level enemies, as they can easily defeat your team at this stage.
4 =Pizelle
Midway to the objective, a fork in the road will lead to a brief cutscene.

Continue forward through the caves until you reach Dead Man’s Gulch. Be cautious of Level 31 flying enemies and Pizelle, the Purple Lightning, a Level 40 indigen that can defeat you instantly if provoked.
5 Tainted
Upon reaching Dead Man’s Gulch, a cutscene will reveal that the enemies here remain passive unless attacked.

You can choose to fight them for experience, but they are not required for progression. Follow the quest marker to reach the next destination.
6 Tainted Caro
At the objective marker, another cutscene will play, where the team examines the alien mech.

Tatsu will join the party, causing the previously dormant enemies to become hostile. Immediately after, three Tainted Caros will attack, initiating a battle.
7 3 Tainted Caro
The Tainted Caros have low HP and can be defeated quickly.

Focus on attacking one at a time to prevent being overwhelmed. Utilize Soul Voices and team synergy to maximize damage while ensuring party members remain healed. Once all three are defeated, the battle will end.
8 Tainted Sphinx
A cutscene will play, leading into another battle against a much stronger enemy, the Tainted Sphinx.

This enemy can summon a Tainted Caro as backup, but there is no need to engage with it. The Tainted Sphinx will summon another if it is defeated. Focus all attacks on the Sphinx while avoiding unnecessary battles with its reinforcements. Maintain a defensive approach, using healing and buffs when necessary.
9 Saved By an Indigen
After defeating the Tainted Sphinx, another cutscene will trigger, revealing three additional Tainted Sphinxes preparing to attack.

However, a powerful indigen will arrive and engage them, allowing you to escape without a fight. This creature will not turn hostile and will leave shortly after.
10 Chapter End
Once the cutscene ends, fast travel back to New LA and head to the BLADE Barracks to report the incident to Commander Vandham.

A final cutscene will play, marking the end of Chapter 5.
▶ Chapter 7: Treachery

Chapter 6 Bosses, Tyrants, and Enemies

Bosses

Name Qty
Tainted Sphinx

List of Bosses

Enemies

Name Qty
Tainted Caro
x3

List of Enemies

Chapter 6 Rewards

All Dark Matters Mission Rewards
650 EXP
35000 Credits
Storage Probe x1

Chapter 6 Achievements

Progress Parts 1 to 4 of Chapter 6

# Achievement How to Get
28 Chapter 6 in Progress (1/4) Completed part 1 of 4 of Chapter 6.
29 Chapter 6 in Progress (2/4) Completed part 2 of 4 of Chapter 6.
30 Chapter 6 in Progress (3/4) Completed part 3 of 4 of Chapter 6.
31 Chapter 6 in Progress (4/4) Completed part 4 of 4 of Chapter 6.

Clearing Xenoblade Chronicles X's Chapter 6 unlocks the 4 achievements shown above.

List of All Achievements and Rewards

Xenoblade Chronicles X: Definitive Edition Related Guides

Walkthrough

All Story Missions | Chapter Walkthrough

All Story Mission Walkthroughs

No. List of Story Missions
0 Prologue - Awakening
1 New Los Angeles
2 The New Frontier
3 Builders of a Legacy
4 The Ganglion Menace
5 Ma-non Maneuvers
6 Dark Matters
7 Treachery
8 The Gathering Storm
9 Warriors of Wroth
10 The Zu Pharg Menace
11 Consequences
12 Into the Core

All Epilogue Walkthroughs

No. List of Story Missions
13 Cause and Effect
14 The Second Project Exodus
15 Hero

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