★ Missions: Normal | Basic | Affinity
☆ Tier List: Characters, Classes, Skells
★ Best Divisions | How to Change Divisions
☆ Character Customization and Fashion Gear
★ 104 FN Site Locations | 99 Lobster Locations
☆ All Heart to Heart Locations

The best Arts in Xenoblade Chronicles X: Definitive Edition can deal massive damage or provide extensive utility. Check out all the best Arts for each kind by reading below!
List of Contents
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 1 |
Beam Barrage
|
Raygun | Deals weapon damage, With an aura: Boosts damage |
This Art is instantly available with the Enforcer class. With its damage boost aura, you can build around this Art to do massive Ranged damage.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 10 |
Quick Cannon
|
Assault Rifle | Deals thermal damage, inflicts Blaze, deals more damage when triggering melee combo |
This Art will deal thermal damage in its initial attack and through overtime damage with Blaze. Make sure to use this after a Melee Art to increase its damage output.
You can get this powerful Ranged Art from Irina via the Fathers and Sons quest.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 4 |
Executioner
|
Dual Guns | Requires TP, Deals Weapon damage, boosts damage in ranged combos |
Another powerful Ranged Arts is Executioner with Dual Guns. Not only does it do good damage, but it will boost the damage for your ranged combos.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 11 |
Hercules Blow
|
Longsword | Deals weapon damage, Lower HP = higher damage |
Hercules Blow is the strongest melee art in the game, making Longsword builds one of the strongest builds in-game. Upgrading Hercules Blow to max stats gives it 2400% hit scaling, causing insane damage. Not to mention that it does not require any TP to execute!
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 10 |
Blossom Dance
|
Longsword | Deals weapon damage, inflicts stagger, ignores enemy attribute resistances |
Blossom Dance is one of the most damaging Arts in the game. Since it ignores the target's resistances, you can easily build around it for maximum damage with any type.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 1 |
Assault Hammer
|
Assault Rifle | Deals physical damage, Inflicts Topple |
This is a consistent Art that you start with as a Drifter. It can consistently Topple down enemies, forcing them to take attacks and momentarily knock them down.
You can further lockdown enemies by following it up with Assault Breaker.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 3 |
Starfall Rondo
|
Photon Saber | Deals weapon damage, Boosts damage in melee combos |
Just like Executioner, Starfall Rondo will buff your next melee combos after dealing damage. It is highly recommended for a full melee build.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 5 |
Smooth Recovery
|
Knife | Restores HP, Grants Evasion Up |
Smooth recovery is the best healing art in the game, since it provides a party-wide heal on top of granting Evasion III on max upgrades without any TP costs!
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 8 |
Primer
|
Dual Guns | Grants Critical Power, Boosts TP |
Primer grants Critical Power, which increases crit damage. This is used in a lot of builds to maximize damage outputs.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 1 |
Astral Heal
|
Photon Saber | Requires TP, Restores HP, Restores Appendage HP when in Skell |
This is a good Art if you want to heal yourself outside of Soul Challenges. When using a Skell, it will heal its appendages.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 2 |
Ghostwalker
|
Dual Guns | Grants Decoy, grants total evasion during execution |
This is the main defensive skill for Dual Guns builds. It will create a Decoy that will absorb any attacks for you.
It will also allow you to completely dodge attacks while it is being cast.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 8 |
Last Stand
|
Assault Rifle | Requires TP, boosts Ally TP |
If your build does not use TP often, you can use Last Stand to give it to your ally. When you fully upgrade it, the Art will give 2000 TP for 1000 TP, giving your party an extra 1000 TP.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 6 |
Combat Limbo
|
Dual Guns | Grants Effect Stasis |
Combat Limbo pauses the duration of active buffs and auras, essentially extending their duration. This will help you deal more damage and/or survive longer, since buffs affecting your overall damage and evasion will have an extended duration.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 1 |
Screamer
|
Knife | Inflicts Sleep |
Disabling an enemy with Sleep can be useful under the right circumstances. While fighting multiple enemies, you can change your target to another enemy to avoid waking the asleep one.
It can also give you some time to fully prepare an attack by stacking Buff Arts and Aura Arts.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 8 |
Magnum Edge
|
Longsword | Deals weapon damage, Inflicts Physical Res Down |
The Longsword has different attacks that reduce the target's resistance to a certain damage type. For an auto attack-focused build or to boost your allies' damage, you should use Magnun Edge.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 1 |
Overwhelm
|
Javelin | Deals weapon damage, Inflicts Fatigue, Increases damage at High HP |
The Javelin has a great opening attack in Overwhelm. After dealing damage, it will lower the target's damage via Fatigue.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 1 |
Astral Protection
|
Psycho Launcher | Requires TP, Boosts all Attribute Resistance, Restores HP when using Arts |
This Aura Art can make you incredibly durable by giving you additional resistances and lifegain when you use Arts. Use this before or after a powerful attack to lessen its impact.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 1 |
Offensive Stance
|
Longsword | Requires TP, boosts Melee Accuracy, boosts Melee Attack, Increases Damage Taken |
Offensive Stance is also used on melee builds, since it boosts melee attack and accuracy. However, it also increases damage taken, so it should be used with caution, as it leaves you vulnerable during the duration. Use arts for sustainability like Ghostwalker for evasion so you won't get hit easily.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 8 |
Supershield
|
Shield | Requires TP, Reflects Physical Attacks, reduces damage taken, Nullifies Stun |
For shield builds that taunt enemies, Supershield is one of the best defensive Aura Arts. It allows the user to counterattack, take reduce damage, and remove Stun to help you recover from devastating attacks.
| Rank | Art | Weapon | Description |
|---|---|---|---|
| 6 |
Shadowrunner
|
Dual Swords | Requires TP, Boosts potential, From Behind: Boosts damage and disables enemy detection |
Shadowrunner is an offensive Aura Art that raises your potential stat and damage done when hitting an enemy's back.
It also has utility in the overworld. It will make your entire party invisible to enemies, letting you pass by them or escape battles.

Though some Arts are better than others, it is best to include one of each type in your loadout.
This will let you trigger Soul Voices often, no matter what Art your party member uses.
The best way to maximize Arts is to build around its damage type or effect.
You can do this by raising a certain stat, focusing on TP gain, and/or equipping the right skills for your party.

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