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Auras in Xenoblade Chronicles X: Definitive Edition are special abilities that enhance the player character's combat performance, granting various buffs or effects. Learn more about how Auras work, see a list of all Auras, and discover their impact on both allies and enemies in this guide.
List of Contents
In Xenoblade Chronicles X, Auras are a type of buff or state that characters can activate during battle. They grant various boosts, such as increased damage, defense, or other specialized effects. Auras are tied to specific Arts and usually last for a limited amount of time, adding a strategic layer to combat.
You'll know an Aura is active when your character glows with a certain visual effect.
Here are some key details about Auras:
| Aura Details |
|---|
|
・Only one Aura can be active at a time. If a second Aura is triggered, it replaces the first. ・Auras can be refreshed by reactivating the associated Art. They can also be extended using Aura Burst or the Extend Aura armor augment.. ・Activating an Aura costs 1000 TP, making efficient management of resources critical in battle. |
Auras in are tied to specific Battle Arts that you unlock as you progress through the game. These Arts are associated with certain classes, so advancing through the class tree is key to gaining access to more powerful Auras.
| Arts | Class | Effect |
|---|---|---|
Astral Horizon
|
Galactic Knight
|
Requires TP, Grants Astral Heal and Astral Purge to all Allies, Expands AOE radius |
Astral Protection
|
Galactic Knight
|
Requires TP, Boosts all Attribute Resistance, Restores HP when using Arts |
Astrolibrium
|
Blast Fencer
|
Requires TP, Reflects Beam Attacks, Boosts Beam damage |
Crisis Zone
|
Winged Viper
|
Reduces auto-attack cooldown, inflicts damage over time, damage scales with low HP |
Defensive Stance
|
Striker
|
Reduces damage taken, restores HP over time, reduces total melee attack |
Dual Dynamo
|
Shield Trooper
|
Boosts Melee and Ranged Attack and Potential |
Early Bird
|
Commando
|
Requires TP, Raises Critical Power tier, Boosts Crit chance, boosts evasion. |
Enhanced Stand
|
Bastion Warrior
|
Requires TP, boosts auto-attack damage, continually restores HP |
Flamehand
|
Shield Trooper
|
Boosts debuff resist, adds Ether counter range spike damage, immunity to terrain damage |
Full Specs
|
Enforcer
|
Requires TP, boosts potential, Boosts Ranged Attack, Boosts Ether Resistance |
Geolibrium
|
Blast Fencer
|
Requires TP, Boosts Beam Resistance, Continually restores HP, Nullifies Terrain Effects |
Ghost Sniper
|
Astral Crusader
|
Requires TP, boosts crit chance, boost TP with criticals, boost ranged accuracy |
Gunforce
|
Duelist
|
Requires TP, boosts Ranged Attack, critical chance, reduces secondary cooldown |
Iron Prison
|
Shield Trooper
|
Requires TP, Grants Physical Res Up, Enables Proximity Spike Damage |
Killing Machine
|
Winged Viper
|
Requires TP, boosts Melee Accuracy, Boosts Melee Attack, Boosts Potential |
Master Gunner
|
Blast Fencer
|
Boosts appendage damage, potential, ranged attack |
Medic Free
|
Samurai Gunner
|
Requires TP, boosts Debuff Resist, Revives on Incapacitation |
Novalibrium
|
Galactic Knight
|
Requires TP, Grants Supercharge on taking damage, enable counter spike damage |
Offensive Stance
|
Samurai Gunner
|
Requires TP, boosts Melee Accuracy, boosts Melee Attack, Increases Damage Taken |
Overclock
|
Partisan Eagle
|
Requires TP, Restores HP when using Arts, boosts fuel recovery of parked skills |
Raijin
|
Partisan Eagle
|
Requires TP, Boosts critical chance, Restores HP when using Arts, Reflects electric attacks. |
Recuperate
|
Drifter
|
Boosts Evasion, Heals HP over time |
Samurai Soul
|
Duelist
|
Requires TP, adds AOE damage to melee auto attacks, increases auto-attack damage, reduces secondary cooldown. |
Secondary Speed
|
Psycorruptor
|
Reduces Secondary and Auto-Attack Cooldown |
Shadowrunner
|
Commando
|
Requires TP, Boosts potential, From Behind: Boosts damage and disables enemy detection |
Speed Demon
|
Astral Crusader
|
Requires TP, reduces cooldown when sprinting, restores HP |
Supershield
|
Bastion Warrior
|
Requires TP, Reflects Physical Attacks, reduces damage taken, Nullifies Stun |
Thirsty Edge
|
Winged Viper
|
Requires TP, Restores HP when landing melee attacks |
Titan Recharge
|
Samurai Gunner
|
Negates enemy damage reflection, reduces secondary cooldown, recovers HP when expiring |

Enemies in Xenoblade Chronicles X also use auras to gain advantages in battle, just like the player. Enemy Auras are special states that enhance their stats or modify their behavior, making them more dangerous and unpredictable.
These auras often activate under specific conditions, such as when an enemy's health drops below a certain threshold or when a particular appendage is destroyed.
Some common enemy Auras:

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