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★ Missions: Normal | Basic | Affinity
☆ Tier List: Characters, Classes, Skells
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Soul Voices are prompts during battle that provide bonuses when triggered in Xenoblade Chronicles X: Definitive Edition. See a list of all soul voices in the game and learn how to trigger them.
Soul Voice | Trigger | Effects |
---|---|---|
Activate Overdrive | Character activates Overdrive |
・+10 seconds to Overdrive (A) ・Removes debuffs and grants Invincibility II (B) ・Aura effect has a +1 Tier increase, and aura cooldown duration is halved (C) |
Artful Execution | Additional effect of an art is utilized |
・+50% extra damage, or +100% if hitting from behind (A) ・+50% extra damage, or 100% if hitting from the side (B) ・Debuff art has a +1 Tier increase, and enemy resistances are ignored (C) |
Aura Ready | Character activates an aura |
・+50% extra healing from soul voice, and cooldown of activating art reduced by 20% (A) ・+50% extra healing from soul voice, and removes debuffs (B) ・+250 TP to target, or 50% chance of +500 TP (C) |
Binder | Character binds an enemy with their skell |
・+150% extra damage, or +200% if hitting from behind (A) ・+150% extra damage, or +200% if hitting from the side (B) ・+1 second to duration of binding per hit (C) |
Critical Combination | Character lands three consecutive critical hits |
・+10% critical chance boost, and grants Critical Power II (A) ・+10% critical chance boost, and grants Critical Power II (B) ・+80% critical chance (C) |
Daredevil | Character uses a damaging art whilst their HP is below 30% |
・+25% extra damage and +100 TP per hit (A) ・+25% extra damage and +50 TP per hit (B) ・+100% extra healing from soul voice (C) |
Dismemberer | Enemy appendage is destroyed |
・+150% extra damage, or +400% if hitting from behind (A) ・Topple I inflicted as an additional effect (B) ・Debuff art has a +2 Tier increase, and enemy resistances are ignored (C) |
Draw Melee | Melee weapon is drawn at the start of a battle |
・+100% extra damage (A) ・Inflict Stagger 1 (B) ・+200 TP per hit (C) |
Draw Ranged | Ranged weapon is drawn at the start of a battle |
・+50% extra damage (A) ・Buff art has a +1 Tier increase (B) ・Debuff art has a +1 Tier increase, and enemy resistances are ignored (C) |
Finishing Blow | The finishing blow is dealt to an enemy whilst other enemies are still in battle |
・Art cooldown duration is halved (A) ・Art cooldown duration is halved (B) ・+50% extra healing from soul voice, and +1000 TP on rare occasions (C) |
Heavy Hitter | Critical hit is landed on an enemy |
・+50% extra damage (A) ・+25% critical chance boost, and grants Critical Power I (B) ・Debuff art has a +1 Tier increase, and enemy resistances are ignored (C) |
Higher Ground | Character attacks from above an enemy |
・+50% extra damage and +10% to critical chance (A) ・+50 TP per hit and +10% to critical chance (B) ・Grants Critical Power I and +25% to critical chance on rare occasions (C) |
HP Peril | Character's HP falls below 30% |
・+100% extra healing from soul voice, or 300% on rare occasions (A) ・+25% extra healing from soul voice, and grants Invincibility I (B) ・+500 TP per hit, or +1000 TP on rare occasions (C) |
HP Risk | Character's HP falls below 60% |
・+50% extra healing from soul voice (A) ・Buff art has a +1 Tier increase (B) ・+250 TP per hit, or +500 TP on rare occasions (C) |
Last Words | Character is knocked out |
・+500 TP per hit (A) ・+300 TP per hit (B) ・Grants Invincibilty III (C) |
Medicine Man | A male ally heals/buffs the character |
・Fatigue I inflicted as an additional effect (A) ・Physical Res Down I inflicted as an additional effect (B) ・Grants Supercharge II (C) |
Medicine Woman | A female ally heals/buffs the character |
・Removes debuffs, and +500 TP on rare occasions (A) ・Grants Critical Power IV (B) ・Aura's cooldown duration is halved, or by 75% on rare occasions (C) |
Opening Art | Battle initiated by an art being used |
・+100% extra damage, or +200% if hitting from behind (A) ・+100 TP per hit (B) ・Aura's cooldown time is halved (C) |
Running on Empty | The fuel of a character's skell falls below 30% |
・Restores 15% of a skell's fuel (A) ・Restores 10% of a skell's fuel and +1000 GP (B) ・Restores 10% of a skell's fuel and restores 10% of a skell appendage's HP (C) |
Sandman | Character inflicts sleep on an enemy |
・+100% extra damage (A) ・+100% extra damage (B) ・Blaze I inflicted as an additional effect (C) |
Skell Crush | Character's skell loses an appendage |
・Restores 30% of a skell appendage's HP (A) ・+400% extra appendage damage (B) ・+200% extra appendage damage (C) |
Sprinter | Character sprints for three or more seconds |
・Grants Terrain Immunity III (A) ・Grants Invincibilty I (B) ・Grants Effect Stasis III (C) |
Stunner | Character stuns an enemy |
・+25% extra damage, and +100 TP per hit (A) ・+25% extra damage, and +50 TP per hit (B) ・Debuff art has a +1 Tier increase, and enemy resistances are ignored (C) |
Toppler | Character topples an enemy |
・+200% extra damage, or +400% if hitting from behind (A) ・+200% extra damage, or +300% if hitting from the side (B) ・Debuff art has a +2 Tier increase, and enemy resistances are ignored (C) |
Underdog | HP of a larger enemy falls below 50% |
・+25% critical chance boost, and grants Critical Power II (A) ・Buff art has a +1 Tier increase, and grants Invincibility I (B) ・+10 seconds to Overdrive (C) |
Untouchable | Character evades three consecutive attacks |
・Grants Decoy III (A) ・Grants Evasion Up III (B) ・Shock I inflicted as an additional effect (C) |
Wayward Weather | Weather changes during combat |
・Grants Weather Immunity I (A) ・Grants Weather Immunity II (B) ・Debuff art has a +3 Tier increase, and enemy resistances are ignored (C) |
Wrecked Skell | Character's skell is destroyed in battle |
・+400% extra healing from soul voice, and grants Invincibility II (A) ・+3000 TP (B) ・Restores 50% of a skell appendage's HP and nullifies cooldown duration of all arts (C) |
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Your character has several soul voices in the game and each have different trigger conditions such as starting a battle in a specific way, performing specific actions during battle, or suffering a specific affliction. You can find all the possible triggers in the soul voices screen accessed through the party menu.
After performing the associated trigger action of a Soul Voice, a quick-time event called a Soul Challenge will initiate. Succeed in the QTE to apply the Soul Voice bonus.
Party members also have their own Soul Voices that can be triggered. A prompt will appear in the form of a voice line both written on the screen and voiced out as audio by the character.
Once the prompt appears, look for and activate the highlighted art in your arts palette to activate their Soul Voice and get a specific bonus.
Soul Voices provide a specific bonus when activated such as increased damage, defense, and so on. Each Soul Voice has three options of bonuses that can be selected from the Soul Voice screen. Be sure to customize your Soul Voices to better fit your playstyle.
Activating a Soul Voice of a team member raises the affinity towards the associated character.
Affinity refers to the relationships between characters, whether it be between you and other characters or other characters and each other. You can view these connections in the Affinity Chart menu.
Xenoblade Chronicles X: Definitive Edition Wiki
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