This is a build guide for Special Week (Hopp'n♪Happy Heart), also known as Summer Special Week, in Umamusume: Pretty Derby. Find out how to build Summer Special Week, her preferred tracks, distances, and style, as well as her basic character information, here!
| Special Week Related Guides | |
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List of Contents
| Special Week (Hopp'n♪Happy Heart) | |||||||||||||||||||
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| Overall | Ease (TB) | T.Trials | CM11 | ||||||||||||||||
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| Track Aptitude | |||||||||||||||||||
| Turf: A | Dirt: G | ||||||||||||||||||
| Distance Aptitude | |||||||||||||||||||
| Sprint: F | Mile: C | Med: A | Long: A | ||||||||||||||||
| Pace Aptitude | |||||||||||||||||||
| Front: G | Pace: A | Late: A | End: C | ||||||||||||||||
| Stat Growth | |||||||||||||||||||
| SPD: 0% | STA: 10% | POW: 10% | GUT: 10% | WIT: 0% | |||||||||||||||
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Recover endurance by relaxing after activating 2 skills when positioned midpack mid-race. |
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Dazzl'n ♪ Diver is as strong as a unique recovery skill like Swinging Maestro that activates in the mid-race when meeting the following conditions:
Skills of any type can contribute to the unique skill's trigger, as long as they activate in the mid-race. Fast and Furious and It's On are two examples of Special Week's potential kit that can trigger Dazzl'n ♪ Diver in the mid-race.
For Special Week herself, this is effectively 1 gold recovery skill already. If the skill is passed down as an inheritance, it will be as strong as a white recovery skill.
| All Innate Skills |
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| Skill Per Potential Level |
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| Potential 2: Potential 3: Potential 4: Potential 5: |
| All Career Event Skills |
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Special Week (Hopp'n♪Happy Heart) is a good Late Surger primarily trained for Long races but can alternatively work with Medium distance. Her unique skill recovers her stamina, similar to a rare Recovery Skill, making her a more suitable candidate for surviving Longs.
Her having an easy-to-use recovery unique skill means you can allocate Skill points for other relevant skills, such as the gold skills in her potential kit Fast & Furious and It's On!
In the competitive environment, unique speed skills (or hybrids like Festive Miracle) typically outclass unique recoveries, since gold recovery options are usually given through support cards anyway. Lacking her own native speed option, Special Week will have to look further for options to get her into the lead, such as No Stopping Me! and On Your Left! for her usual Late style.
| Training Tips |
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When training Special Week, use the brand new Trackblazer (MANT) scenario, as this will allow you to get higher stats than before. Try to participate in 30 to 35 races during your career runs while making sure to prioritize winning G1 races.
Special Week's C aptitude for Mile races will allow rivals to appear in them. We recommend getting at least 1 Mile spark to increase her aptitude to B, improving her chances of winning in them. You can also get 4 Mile sparks if you want to entirely remove the Speed penalty.
Trackblazer (Make a New Track) Scenario Guide
Unlike her original counterpart, Special Week should be run as a Late Surger thanks to her access to various Late Surger skills, as well as skills that synergize well with the running style.
Make sure to get Late Surger Sparks to improve her aptitude for the running style.
For Team Trial and Champions Meeting purposes, maximizing her Long aptitude is usually the best choice since her unique skill is suitable for helping her survive Long races, which require a lot of stamina.
Raising Special Week's Mile Aptitude from C to B can help with Special Week's first career race, and only requires one Mile Spark to do. This is not required as she only has one Mile race, but doing so will help you accomplish the goal with ease. This will also help if you are training in the Trackblazer scenario.
Special Week's Unique Skill requires her to use two skills mid-race before it can activate. As such, learning at least two mid-race skills is required to make sure that she can use her Unique Skill. To increase your chances of activating a skill, make sure to train Special Week's Wit.
Examples of good mid-race skills include Ramp Up and Position Pilfer, as well as their upgraded forms It's On! and Fast & Furious respectively. All four skills are available to Special Week as Innate Skills (base) and Awakening Skills (upgraded). Other generic skills can also work as long as they activate mid-race.
Special Week has access to numerous velocity skills (including her Unique Skill), with Fighter as her only acceleration skill. To complement this, make sure to get acceleration skills from either Support Cards or as inherited skills from Legacies and Sparks.
| 1200 | 1000 | 1000 | 500 | 800 |
As a Late Surger for your Long Team in Team Trials, Special Week will need Speed and Power to help her get to the front in the later parts of the race, as well as enough Stamina to survive her Long Races. Try to get one other Gold Recovery Skill to go along with her Unique Skill Dazzl'n ♪ Diver.
When training Special Week, make sure to have at least 400 stamina before the Kikuka Sho on Classic Year Late October, and at least 500 stamina before the Tenno Sho (Spring) on Senior Year Late April to help you win both races.
If you are only planning to clear a career run with Special Week, then you can aim for lower stat numbers, as the stats above are for Team Trials.
For Special Week, we recommend running a mixed deck consisting of 2 Speed, 1 Stamina, 2 Wit, and 1 Race Bonus card. This will help Special Week get the stats that she needs as a Late Surger in her Long races, as well as get a high Race Bonus, which will help when training in the Trackblazer (MANT) Scenario.
If you are having trouble reaching the recommended Stamina, you can swap Admire Vega for Manhattan Cafe (My Solo Drawn to Raindrop Drums). This should, however, not be that big of a problem thanks to Special Week's 10% Stamina growth.
This deck consists mostly of SR cards and is meant for players who do not have many SSR Support Cards. Despite the lower rarity, this deck can still hold up and perform well in the latest scenario. Take advantage of the game's borrowing feature to borrow strong MLB SSR cards, like Super Creek (Piece of Mind).
These cards will help Special Week level her needed Stats (especially with Rainbow/Friendship Training), as well as provide some needed skills. Try to prioritize cards with a high Race Bonus, as you want at least 50% Race Bonus in your deck.
If you plan to run the Unity Cup, we recommend using either a Speed-Power deck or a Speed-Stamina deck to help Special Week get the stats she needs.
Unity Cup (Aoharu Hai) Scenario Guide
If you plan to run the URA Finale, we recommend using either a Speed-Stamina or a Speed-Power deck to help Special Week get the stats she needs.
| Recommended | |
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| 9★ Stamina 9★ Power |
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| 3★ Long 3★ Turf 3★ Late Surger |
For Legacy Sparks, we recommend trying to find Stamina and Power sparks to help with Special Week's races. As for running style and race length aptitudes, get Late Surger to improve her running style, as well as Long Sparks to potentially improve them to S aptitude. You can also get a Mile Spark to improve your Mile aptitude to B and make your first race easier.
If you are training in the Trackblazer scenario, we recommend getting 1-4 Mile sparks so Special Week can participate and win in even more races.
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
As a Late Surger in Long Races, Special Week will want a good mix of velocity and acceleration skills. Mid-race skills are especially important because they help activate her Unique Skill. Good mid-race skills include the corner skills Professor of Curvature and Long and Late Surger Corners, as well as positional skills like It's On!, Uma Stan, and Fast and Furious.
Once in the late race, acceleration skills like On Your Left! and Nimble Navigator will help you accelerate to the front and take the win. As for recovery skill, getting a Gold Recovery Skill like Swinging Maestro is enough, as Special Week's Unique Skill counts as a Gold Recovery Skill.
If you cannot get the recommended skills, you can replace them with similar skills that you have access to. You will just need to make sure that Special Week can activate said skills in a race.
| Choice | Outcome |
|---|---|
| Choice 1 |
・ Practice Perfect ◯ (random) ・ Fighter +2 Skill Hint |
| Choice 2 |
・ 20 Guts ・ Practice Perfect ◯ (random) |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Speed ・ 15 Skill Pts |
| Choice 2 | ・ 20 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Stamina ・ 10 Power |
| Choice 2 |
・ 10 Energy ・ 2 All Stats |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Wit |
| Choice 2 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
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Choice 1
(Where do you usually go with your mom?) |
・ 10 Stamina |
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Choice 2
(Where do you usually go with your friends?) |
・ 10 Speed |
| Choice | Outcome |
|---|---|
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Choice 1
(Let's work on your finishing dashes.) |
・ Homestretch Haste Skill Hint |
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Choice 2
(Let's work on your cornering.) |
・ Corner Adept ◯ Skill Hint |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ Tokyo Racecourse ◯ Skill Hint |
| Choice 2 | ・ Nakayama Racecourse Skill Hint |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 30 Skill Pts |
| Choice 2 |
・ 5 Stamina ・ 5 Guts |
| Choice 3 |
・ 5 Speed ・ 5 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(Trust your reflexes and take the front position!) |
・ 10 Speed |
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Choice 2
(Trust your stamina and take the back position!) |
・ 10 Stamina |
| Choice | Outcome |
|---|---|
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Choice 1
(The most important thing is to fully express yourself when you dance.) |
・ 10 Guts |
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Choice 2
(It's crucial to move to the beat.) |
・ 10 Stamina |
| Choice | Outcome |
|---|---|
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Choice 1
(Just have fun eating!) |
・ 5 Energy ・ 5 Wit |
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Choice 2
(I'm afraid I've got nothing!) |
・ Pace Strategy Skill Hint |
| Choice | Outcome |
|---|---|
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Choice 1
(For everyone's sake and for your own, get some energy!) |
・ 10 Energy |
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Choice 2
(For everyone's sake and for your own, strengthen your resolve!) |
・ 10 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(It's important for your meals to be balanced right now!) |
・ 10 Energy ・ 5 Skill Pts |
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Choice 2
(Success)
(You'll be fine as long as you exercise afterward!) |
・ 30 Energy ・ 10 Skill Pts |
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Choice 2
(Fail)
(You'll be fine as long as you exercise afterward!) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
| Choice 1 (Success) |
・ 30 Energy ・ 10 Power ・ 10 Skill Pts |
| Choice 1 (Fail) |
・ 30 Energy ・ -5 Speed ・ 15 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice 2 |
・ 10 Energy ・ 5 Power ・ 5 Skill Pts |
| Choice 3 (Success) | ・ 100 Energy |
| Choice 3 (Fail) |
・ 100 Energy ・ -5 Speed ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
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Choice 1
(You need to get stronger.) |
・ 10 Power |
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Choice 2
(You need to strengthen your resolve.) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(Let's work on improving your strong points!) |
・ 10 Stamina |
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Choice 2
(You should be mindful of your health!) |
・ 20 Energy |
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Choice 3
(You should learn the top techniques in Japan!) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
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Choice 1
(To get stronger!) |
・ 30 Energy |
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Choice 2
(To elevate your abilities!) |
・ 5 All Stats |
|
Choice 3
(To learn a variety of skills!) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice | Outcome |
|---|---|
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Choice 1
(Got it! Then let's do some more laps until you're satisfied!) |
・ -5 Energy ・ Last trained stat +5 ・ 5 Friendship with Director |
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Choice 2
(Don't get too excited, or you might overdo it.) |
・ 5 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Success) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Fail) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 10 Skill Pts |
| Choice 2 (Success) |
・ -15 Energy ・ 10 Skill Pts |
| Choice 2 (Fail) |
・ -35 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Success) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Fail) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Notes on Hidden Events |
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The Hidden Event rewards listed below are the base values, and can increase based on your Race Bonus. Hidden Events do not occur in the following scenarios: ・Trackblazer (Make a New Track) |
| Condition | Win the Satsuki Sho, Kikuka Sho, Japan Cup (Classic), Takarazuka Kinen (Senior), Arima Kinen (Senior) |
|---|---|
| Event Time | Senior Year Late Dec |
| Event Rewards |
・ Speed +30 ・ Power +30 ・ Stamina to Spare +2 ・ Slick Surge +2 |
Special Week's secret event Rivals in Arms requires her to win five specific races: the Satsuki Sho, Kikuka Sho, Japan Cup (Classic), Takarazuka Kinen (Senior), and the Arima Kinen (Senior).
Doing so provides Speed and Power, as well as Skill hints for Stamina to Spare and Slick Surge.
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Place top 5 in Kisaragi Sho |
Kisaragi Sho
(Mile - 1800m) Classic Year Early Feb |
| Place top 5 in Japenese Derby |
Japanese Derby (Tokyo Yushun)
(Medium - 2400m) Classic Year Late May |
| Place top 3 in Kikuka Sho |
Kikuka Sho
(Long - 3000m) Classic Year Late Oct |
| Place top 3 in Tenno Sho (Spring) |
Tenno Sho (Spring)
(Long - 3200m) Senior Year Late Apr |
| Place top 2 in Japan C. |
Japan Cup
(Medium - 2400m) Senior Year Late Nov |
| Place 1st in Arima Kinen |
Arima Kinen
(Long - 2500m) Senior Year Late Dec |
Special Week"I gotta make my moms proud! I'll become the top Umamusume in all of Japan!" | Voice Actress | Azumi Waki |
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| Height | 158cm / 5'2" | |
| Weight | Slight decrease (pre-race nerves) | |
| Birthday | May 2 | |
| Three Sizes | B 81 | W 56 | H 81 | |
| Born in Hokkaido, Special Week is a bright and cheery, hardworking Umamusume. After losing her birth mother, Special Week was raised by her mother's friend. Now, she hopes to make both her moms proud by fulfilling her promise of becoming Japan's top racer. Though she may falter along the way, her indomitable spirit ensures that she runs ever forward. | ||

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
Special Week (Hopp'n♪Happy Heart) Build Guide and Character Info

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