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Dune: Awakening

A Sign From Above Walkthrough

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This is a walkthrough for A Sign From Above from the Assassin's Handbook questline in Dune: Awakening. See a complete guide on A Sign From Above, including rewards, unlockables, and tips for the mission!

A Sign From Above Mission Summary

Rewards and Obtainable Items

Location Wreck of the Hephaestus
Rewards ・100 XP

A Sign From Above Walkthrough

Note: Bring a Cutteray to the Wreck of the Hephaestus, as you'll need to cut down walls in the ship to proceed. The wreck is also dark inside, so a personal light or glowtube are also recommended.
A Sign From Above Objectives
1. Investigate the Wreck of the Hephaestus

Investigate the Wreck of the Hephaestus

Step Guide
1
The Wreck of the Hephaestus can be found in the Overland Map. You can reach it by heading southeast from Hagga Basin. Keep in mind that you will need to pass through water and fuel depots to reach the wreck safely.
2
Once you arrive at the Wreck of the Hephaestus, speak with the Dashing Nobleman to learn about the current situation. Then, go directly forward and use a Cutteray to get past the wall to find a large room.
3
Take out the enemies in the room and use the Cutteray again to free and speak to an Ixian Crewmate. He will tell you that the pentashield uses an eye scanner, and that you'll have to find a corpse with authorization to get through.
4
Look for a corpse in the center of the room, on the floor. Take its eyeball and use it to unlock the pentashield. Then, when you enter the large room behind the pentashield, be prepared to fight off enemies until the Noble repowers the area.
5
During the period where the Noble is getting power back up, you will have to constantly take out any of the Suboids that spawn. This is required for progressing the progress of the power restoration.
6
Once the Noble gets the power running, look for the blue glow in one of the corners of the Cargo Bay. Head up to it and interact with the suspensor crane, then proceed through the door that the now-lifted crate was blocking.
7
Proceed down the hallway until you reach the Cargo Container Bay. Use a Cutteray to open this cargo container near the suspensor crane in the middle of the room, then describe the Bene Gesserit garb to the Noble once it's open.
8
From here, exit out the other side of the container, and go straight ahead until you see a working overhead light on your left. Use the cutteray to open the wall under this light, and proceed into a fiery section of the wreck.
9
Follow the linear path ahead. You will encounter a wall; climb it, and keep going until you re-enter another section of the wreck. Head to the back section of the room you find yourself in to find another pentashield, and approach it.
10
After the cutscene, make your way to the center of the room and use a Cutteray to scan and open the contol panel to shut off the Emergency Override.
11
The second control panel is in the hallway behind the first one, where radiation is present. Open this one to remove the Fuse Capacitor.
12
The third control panel you need to cut open is on the wall that the pentashield is on. From the pentashield, go right and follow the wall to find the panel. Cut it open and restart the Power Nacelles.
13
For the last control panel, return back from the doorway you passed by to enter the bridge. There, you will see another console you can open up to restart the Auxiliary Power.
14
Once this is done, pass through the door with the pentashield. You will find the Ixian Decoder on the table with the planet projection be ready to run as soon as you pick it up.
15
Make your way to the back of the room, and head right to find a small corridor; it leads to a path that isn't burning. Follow it out, then, once you leave the Wreck, head back to your home base to complete the quest.

Dune Awakening Related Guides

Dune Story Walkthrough Partial

Story Walkthrough

All Walkthrough Guides
All Trial Locations -

Questlines

Questlines Quests
The Fall of Proteus Escape
A New Beginning Getting Equipped
The Attitude of the Knife
Shelter and Shields
Water from Blood
Echoes of the Past
A Touch of Civilization
The Wreck of The Alcyon
Across the Gap
Vermillius Gap Moving On
Preparing for Life in Vermillius
Styles of Sand
Reap and Stow
Weapons of War
Touring the Gap
The Vermillius Contract
Maintenance
Interior Decoration
Buried Treasure
Jabal Eifrit & Hagga Rift Specialized Fabrication
A Bigger Haul
Weapons of War II
The Jabal Spires
Depths of the Rift
A Light in the Darkness
Calling The Worm
Find the Fremen The First Trial of Aql
The Second Trial of Aql
The Third Trial of Aql
The Fourth Trial of Aql
The Fifth Trial of Aql
The Sixth Trial of Aql
The Seventh Trial of Aql
The Eighth Trial of Aql
Shield Wall and O'odham Radiation Mitigation
Weapons of War III
The Spice Must Flow
Airborne
The Wall and the Valley
The Sheol The Graveyard
Mitigation Iteration
Deep Desert Charting the Depths
Operational Readiness
Logistical Issues
Smoke Trail
There is Never Enough
Miscellaneous A Wider World
A Backup Plan
Location, Location, Location
Banking Solaris
Taxation
Assassin's Handbook Black Market Tech
The Paranoid
The Glutton
The Next Target
Further Instructions
A Sign From Above
New Targets
Water Fat
Last Target
The Jackal
A Rendezvous with Ari

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