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This is the battle walkthrough for the mission Conflict in the Holy Tomb from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 10: Sealed Forest Snare | Chapter 11: Throne of Knowledge | Chapter 12: Battle at Garreg Mach |
Victory Conditions | |
---|---|
Defeat the enemy commander. | |
Defeat Conditions | |
Casual: All of your units fall in battle. Classic: Your character or your house leader falls in battle. |
|
# of Player Units | 9 |
# of Enemies | Normal: 29 Hard: 35 |
Pos | Enemy | Pos | Enemy |
---|---|---|---|
A | Imperial Soldier (Brigand) | B | Imperial Soldier (Armored Knight) |
C | Imperial Soldier (Thief) | D | Imperial Soldier (Archer) |
E | Mysterious Mage (Dark Bishop) | F | Imperial Soldier (Priest) |
G | Metodey | H | Demonic Beast |
I | Flame Emperor | - | - |
Level | 22 | HP | 39 | Movement | 6 |
---|---|---|---|---|---|
Class | Assassin | ||||
Attack | Hit Rate | Critical Hit | |||
32 | 108 | 15 | |||
Attack Speed | 23 | Protection | 15 | Resilience | 10 |
Avoidance | 30 | Range | 1 | ||
Weapon | Venin Edge | Dropped Item | This enemy has no items. | ||
Battalion | Empire Raiders | Level | 3 | ||
Endurance | 75 | Gambit | Absorption | Uses | 1 |
Level | 23 | HP | 51 | Movement | - |
---|---|---|---|---|---|
Class | Flame Emperor | ||||
Attack | Hit Rate | Critical Hit | |||
38 | 85 | 13 | |||
Attack Speed | 0 | Protection | 25 | Resilience | 10 |
Avoidance | -3 | Range | 1 | ||
Weapon | Steel Axe | Dropped Item | This enemy has no items. | ||
Battalion | Flame Emperor Co. | Level | 3 | ||
Endurance | 75 | Gambit | Raging Flames | Uses | 2 |
Level | 23 | HP | 42 | Movement | 6 |
---|---|---|---|---|---|
Class | Assassin | ||||
Attack | Hit Rate | Critical Hit | |||
34 | 112 | 19 | |||
Attack Speed | 27 | Protection | 19 | Resilience | 10 |
Avoidance | 34 | Range | 1 | ||
Weapon | Venin Edge | Dropped Item | This enemy has no items. | ||
Battalion | Empire Raiders | Level | 3 | ||
Endurance | 75 | Gambit | Absorption | Uses | 1 |
Level | 24 | HP | 55 | Movement | 5 |
---|---|---|---|---|---|
Class | Flame Emperor | ||||
Attack | Hit Rate | Critical Hit | |||
42 | 87 | 15 | |||
Attack Speed | 2 | Protection | 25 | Resilience | 13 |
Avoidance | -1 | Range | 1 | ||
Weapon | Steel Axe | Dropped Item | This enemy has no items. | ||
Battalion | Flame Emperor Co. | Level | 3 | ||
Endurance | 75 | Gambit | Raging Flames | Uses | 2 |
When you successfully protect all the Crest Stones by not letting the enemies flee with the items, you will receive a Rusted Bow which you can forge into a Silver Bow. You will also receive a Knowledge Gem, and an Advanced Seal.
There are no chests on this map.
There are blue tiles that are basically chests that contain crest stones, which your enemies will loot and then return to the exit. The Flame Emperor sits in the middle of a platform at the bottom of the map, with only two staircases to the left and right that will allow melee units to get there.
Enemies who loot crest stones will then rush back to the escape point right behind position O. There is a bonus for making sure none of them get stolen. Have cavalry units chase down the opponents with crest stones with their high movement. Alternatively you can have your ranged units take them out from afar and still get the crest stones back.
Since enemies with crest stones need to return to the tile behind Position O for it to be counted as stolen, another way to easily retrieve them would be to take the two staircases and block it.
Defeating the Flame Emperor before any of the soldiers return to the escape point counts as protecting all of the crest stones, regardless of whether or not any of them still have crest stones in their inventory.
A Sniper class unit with Curved Shot, Deadeye, or a Longbow can attack the Flame Emperor from the position right in front of the trench, allowing you to attack without even going up the hill. The Flame Emperor however, has counter-attack and will damage your Sniper regardless of range, so have a healer nearby.
Likewise, it is also possible to lure both Metodey and the Flame emperor to the left and right side of their starting point. This allows units with an attack range of 2 such as mages to snipe them with ease.
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