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This is the battle walkthrough for the mission The Underground Chamber from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 5: Tower of Black Winds | Chapter 6: Rumors of a Reaper | Chapter 7: Battle of The Eagle and Lion |
Victory Conditions | |
---|---|
Defeat the Death Knight or rout all other enemies. | |
Defeat Conditions | |
Byleth falls in battle or 25 turns have passed. | |
# of Player Units | 8 |
# of Enemies | Normal: 26 + 3 Hard: 28 + 3 |
Phase 1 | |||
---|---|---|---|
Pos | Enemy | Pos | Enemy |
A | Flame Emperor Soldier (Myrmidon) | B | Flame Emperor Soldier (Archer) |
C | Flame Emperor Soldier (Soldier) | D | Flame Emperor Soldier (Cavalier) |
E | Flame Emperor Soldier (Armored Knights) | F | Flame Emperor Soldier (Mage) |
G | Flame Emperor Soldier (Dark Mage) | H | Death Knight |
Phase 2 | |||
---|---|---|---|
Pos | Enemy | Pos | Enemy |
A | Flame Emperor Soldier (Cavalier) | B | Flame Emperor Soldier (Archer) |
Level | 20 | HP | 44 | Movement | - |
---|---|---|---|---|---|
Class | Death Knight | ||||
Attack | Hit Rate | Critical Hit | |||
35 | 124 | 43 | |||
Attack Speed | 15 | Protection | 17 | Resilience | 18 |
Avoidance | 25 | Range | 1 | ||
Weapon | Scythe of Sariel | Dropped Item | Dark Seal |
Level | 20 | HP | 46 | Movement | - |
---|---|---|---|---|---|
Class | Death Knight | ||||
Attack | Hit Rate | Critical Hit | |||
37 | 124 | 43 | |||
Attack Speed | 17 | Protection | 19 | Resilience | 18 |
Avoidance | 27 | Range | 1 | ||
Weapon | Scythe of Sariel | Dropped Item | Dark Seal |
There are treasure chests that are placed in seemingly inaccessible parts of the area. These chests contain rare items which will be listed below.
Treasure Chest A: Contains a Levin Sword, a sword that has lightning properties.
Treasure Chest B: Contains a March Ring, a valuable accessory that increases the user's move by 1.
There are warp points in the map that can be used to move your units to otherwise, inaccessible areas. Below are the points the warp gates will lead you to.
There are also levers in the map that triggers events which will be listed below.
Lever A: Activates all Warp Tiles.
Lever B: Deactivates the stat boosting tiles in the area.
There are two routes available at the start of the battle. A seemingly narrow route and a wider route. The route to take will vary upon the chosen victory condition the player chooses to do.
Send the majority of your forces to the left side then send about 2 units to the right (preferably a Thief and a healer). Have the two groups press forward on their chosen routes until they meet again at the center.
Requirement: At least 2 units with an offensive battalion, an archer with a light weapon, and a high level spear user with the Knightkneeler Combat Art.
Note that the Death Knight won't attack the party as long as no unit stands adjacent to it or damages it.
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Chapter 6: The Underground Chamber Walkthrough
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