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Fire Emblem: Three Houses (FE3H)

Chapter 5: The Gautier Inheritance Walkthrough

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This is the battle walkthrough for the mission The Gautier Inheritance from Fire Emblem: Three Houses (FETH, FE3H). Read more to see all the map, enemies, chests, features and tips and tricks to guide you through the level.

Previous Battle Story Walkthrough Next Battle
Chapter 4: Assault at the Rite of the Godesses' Rebirth Chapter 5: Tower of Black Winds Chapter 6: The Underground Battle Walkthrough

Chapter 5 - Map and Overview

Victory Conditions
Defeat the enemy commander.
Defeat Conditions
Byleth or your House Leader falls in battle.
Player Units 10
Enemy Units 18 - normal
19 - Hard
Ally Units 1

Chapter 5 - Enemies

Enemy Placements - Normal

Fire Emblem 3 Houses Gautier inheritance

Pos Enemy Pos Enemy
A Rogue (Fighter) B Rogue (Armored Knight)
C Rogue (Archer) D Rogue (Thief)
E Rogue (Mage) F Miklan

Miklan - (Normal)

Level 11 HP 36 Movement -
Class Armored Knight
Attack Hit Rate Critical Hit
37 92 28
Attack Speed 0 Protection 18 Resilience 3
Avoidance 10 Range 1
Weapon Lance of Ruin Dropped Item This enemy has no items.
Battalion Miklan Private Militia Level 3
Endurance 75 Gambit Assault Troop Uses 2

Black Beast - (Normal)

Level 11 HP 43 (x3) Movement 4
Class Black Beast
Attack Hit Rate Critical Hit
26 75 15
Attack Speed 4 Protection 11 Resilience 9
Avoidance 4 Range 1-2
Weapon Dropped Item This enemy has no items.

Enemy Placements - Hard

FE3H Enemy Placements

Pos Enemy Pos Enemy
A Rogue (Fighter) B Rogue (Armored Knight)
C Rogue (Archer) D Rogue (Thief)
E Rogue (Mage) F Miklan

Miklan - Hard

Level 12 HP 38 Movement 4
Class Armored Knight
Attack Hit Rate Critical Hit
39 93 29
Attack Speed 0 Protection 19 Resilience 3
Avoidance 10 Range 1
Weapon Lance of Ruin Dropped Item This enemy has no items.
Battalion Miklan Private Militia Level 3
Endurance 75 Gambit Assault Troop Uses 2

Loots

An Accuracy ring can be obtained from the armored knight at the upperleft most corner of the map. The Accuracy ring is specially helpful for axe users who has low hit rates.

Chapter 5 - Chests

FE3H Armorslayer Sword

Armorslayer (A)

There is one lone chest containing an Armorslayer sword, found in the bottom-right corner beside the starting positions, separated by a long wall. The key to the chest is found with the rouge guarding the chest.

Chapter 5 - Map Features

The map is a spiral, going clockwise into the center. There is only one special tile, where Miklan stands.

Tiles Description
Heal Tile+ +1 Def, +1 Res, and +30%HP per turn

Enemy Reinforcements

FE3H  Reinforcements Gautier inheritance.

During enemy turn 2 and 6, two rogues wielding swords will enter the map to the left of your starting position. This will expose your backline and can be potentially dangerous.

Enemy Ambush

Once your units reach the northernmost corridor, two Rogues will spawn from the top-right corner for two turns.

Chapter 5 - Tips and Tricks

Gilbert Is Strong

You will have Gilbert as an AI controlled ally. While there will be enemies flanking your backline, if Gilbert gets left behind he can handle them easily, as they cannot damage him.

Keep Away From Walls

Keep your units away from the tiles adjacent to the walls of the center room where Miklan is located. Archers in there can shoot at your units from the safety of the wall. Alternatively, you can position your archers and mages there to retaliate.

Harassing Miklan with Curved Shot

If you have a high level enough archer like Claude, you can position yourself in the wall on the top of Miklan's chamber, and shoot him with Curved Shot. Take note that this will take a long time if done alone, as Miklan heals every turn, but great if you need to soften him up before your troops arrive.

Take Out the Enemies Carrying Vulenaries

There are five enemies in this level that drop Vulneraries. This will be useful when fighting the Black Beast, as it can do high damage over a wide area.

Use Gambits on the Black Beast

FE3H Gambits
As Gambits prevent you from taking damage, a unit that last used a battalion against a demon beast will take its agro. Using another battalion while it's focused on a target will stun the beast and will prevent it from countering.

Battling with a Demon Beast

FE3H Destroying all armor
This is your first encounter with a Demon Beast. Demon Beasts have yellow tiles beneath them that indicate a higher defense when attacked on that specific tile. These tiles can be destroyed by attacking it or using a battalion. Destroying all tiles will severely weaken the beast making it easier kill and will net you some crafting items.

Fire Emblem: Three Houses - Related Links

Story Walkthrough.png
Part 1 - White Clouds Walkthrough
Part 1 - White Clouds
Prologue: An Inevitable Encounter Chapter 1: Three Houses
Chapter 2: Familiar Scenery Chapter 3: Mutiny in the Mist
Chapter 4: The Goddess' Rite of Rebirth Chapter 5: Tower of Black Winds
Chapter 6: Rumors of a Reaper Chapter 7: Field of the Eagle and Lion
Chapter 8: The Flame in the Darkness Chapter 9: The Cause of Sorrow
Chapter 10: Where the Goddess Dwells Chapter 11: Throne of Knowledge
Chapter 12: To War Chapter 12: Outset of a Power Struggle (Black Eagles)

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