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This is a walkthrough for the battle Assault at the Rite of Rebirth, from Chapter 4: Godesses' Rite of Rebirth in Fire Emblem: Three Houses. Read more to see all the map, enemies, chests, features and tips and tricks to guide you through the level.
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 3 Battle: The Magdred Ambush | Chapter 4: Rite of the Godesses' Rebirth | Chapter 5: The Gautier Inheritance |
Victory Conditions | |
---|---|
Defeat the enemy commander. | |
Defeat Conditions | |
Your Character or your House Leader falls in battle, or 25 turns pass. | |
Player Units | 10 |
Enemy Units | 14 |
Pos | Enemy | Pos | Enemy |
---|---|---|---|
A | Western Church Soldier (Archer) | B | Western Church Soldier (Dark Bishop) |
C | Western Church Soldier (Monk) | D | Western Church Soldier (Myrmidon) |
E | Western Church Soldier (Priest) | F | Western Church Soldier (Mage) |
G | Mysterious Mage | H | Death Knight |
Pos | Enemy | Pos | Enemy |
---|---|---|---|
A | Western Church Soldier (Archer) | B | Western Church Soldier (Dark Bishop) |
C | Western Church Soldier (Monk) | D | Western Church Soldier (Fighter) |
E | Western Church Soldier (Myrmidon) | F | Western Church Soldier (Mage) |
G | Western Church Soldier (Priest) | H | Mysterious Mage |
I | Death Knight | - | - |
Level | 16 | HP | 42 | Movement | - |
---|---|---|---|---|---|
Class | Death Knight | ||||
Attack | Hit Rate | Critical Hit | |||
33 | 122 | 43 | |||
Attack Speed | 14 | Protection | 16 | Resilience | 18 |
Avoidance | 22 | Range | 1 | ||
Weapon | Scythe of Sariel | Dropped Item | Dark Seal |
Level | 9 | HP | 29 | Movement | - |
---|---|---|---|---|---|
Class | Dark Mage | ||||
Attack | Hit Rate | Critical Hit | |||
21 | 88 | 8 | |||
Attack Speed | 1 | Protection | 4 | Resilience | 14 |
Avoidance | -4 | Range | 1-2 | ||
Weapon | Miasma Δ | Dropped Item | This enemy has no items. | ||
Battalion | Mysterious Magic Users | Level | 3 | ||
Endurance | 75 | Gambit | Resonant Flames | Uses | 1 |
Level | 10 | HP | 30 | Movement | - |
---|---|---|---|---|---|
Class | Dark Mage | ||||
Attack | Hit Rate | Critical Hit | |||
23 | 88 | 8 | |||
Attack Speed | 3 | Protection | 5 | Resilience | 12 |
Avoidance | -2 | Range | 1-2 | ||
Weapon | Miasma Δ | Dropped Item | This enemy has no items. | ||
Battalion | Mysterious Magic Users | Level | 3 | ||
Endurance | 75 | Gambit | Resonant Flames | Uses | 1 |
Level | 16 | HP | 42 | Movement | - |
---|---|---|---|---|---|
Class | Death Knight | ||||
Attack | Hit Rate | Critical Hit | |||
33 | 122 | 43 | |||
Attack Speed | 14 | Protection | 16 | Resilience | 18 |
Avoidance | 22 | Range | 1 | ||
Weapon | Scythe of Sariel | Dropped Item | Dark Seal |
A Spirit Dust can be obtained from the chest at the rightmost area of the map.
One treasure chest on the left side of the map contains an Intermediate Seal.
Tiles | Description |
---|---|
Cover | + 2 Def, No Effect on Fliers |
Wardwood | + 2 Res, No Effect on Fliers |
Avo Floor | + 40% Avo, No Effect on Fliers |
Pray Stone | + 30% HP per turn, + 30% Avo, + 2 Def, No Effect on Fliers |
A foe you will encounter often called the Death Knight makes his first appearance in this battle. The Death Knight drops the valuable item called Dark Seal but can be difficult to fell. On the sidenote, the Death Knight will not attack and chase the party unless provoked.
There are tiles in the map that provides certain bonuses. Try to place your units accordingly to maximize its benefits.
Three enemy mages will appear as reinforcements from the southern part of the map.
The Death Knight is incredibly overpowered, much above your level. He can kill you in one or two hits. Do not engage him, and he will not engage you. However, if you attack him, or go within his attack range, he will go after you.
If you decide to battle against the Death Knight then it is completely possible to do so.Use battalions so the Death Knight would not be able to counter then use the spear combat art Knight Heeler to possibly kill the Death Knight.
The Mysterious Mage recovers health per turn due to the heal tile he stands on. Engage him with both melee and range to kill him in one turn.
The chests are right next to their keyholders, however, if you consolidate in one area they will go towards you and end up dropping their keys away from their chests. They are in small enough groups that it is viable to split your party in two and engage them in their aisles.
Chapter 4: Assault at the Rite of Rebirth Battle Walkthrough
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