Fire Emblem: Three Houses (FE3H)

Chapter 4: Assault at the Rite of Rebirth Battle Walkthrough

This is a walkthrough for the battle Assault at the Rite of Rebirth, from Chapter 4: Godesses' Rite of Rebirth in Fire Emblem: Three Houses. Read more to see all the map, enemies, chests, features and tips and tricks to guide you through the level.

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Chapter 3 Battle: The Magdred Ambush Chapter 4: Rite of the Godesses' Rebirth Chapter 5: The Gautier Inheritance

Chapter 4 - Map and Overview

Fire Emblem - Assault at the Rite of Rebirth Map.jpg

Victory Conditions
Defeat the enemy commander.
Defeat Conditions
Your Character or your House Leader falls in battle, or 25 turns pass.
Player Units 10
Enemy Units 14

Chapter 4 - Enemies

Enemy Placements (Normal)

Assault at the rite of rebirth - normal

Pos Enemy Pos Enemy
A Western Church Soldier (Archer) B Western Church Soldier (Dark Bishop)
C Western Church Soldier (Monk) D Western Church Soldier (Myrmidon)
E Western Church Soldier (Priest) F Western Church Soldier (Mage)
G Mysterious Mage H Death Knight

Enemy Placements (Hard)

Pos Enemy Pos Enemy
A Western Church Soldier (Archer) B Western Church Soldier (Dark Bishop)
C Western Church Soldier (Monk) D Western Church Soldier (Fighter)
E Western Church Soldier (Myrmidon) F Western Church Soldier (Mage)
G Western Church Soldier (Priest) H Mysterious Mage
I Death Knight - -

Enemy Stats

Death Knight

Level 16 HP 42 Movement -
Class Death Knight
Attack Hit Rate Critical Hit
33 122 43
Attack Speed 14 Protection 16 Resilience 18
Avoidance 22 Range 1
Weapon Scythe of Sariel Dropped Item Dark Seal

Mysterious Mage

Level 9 HP 29 Movement -
Class Dark Mage
Attack Hit Rate Critical Hit
21 88 8
Attack Speed 1 Protection 4 Resilience 14
Avoidance -4 Range 1-2
Weapon Miasma Δ Dropped Item This enemy has no items.
Battalion Mysterious Magic Users Level 3
Endurance 75 Gambit Resonant Flames Uses 1

Mysterious Mage

Level 10 HP 30 Movement -
Class Dark Mage
Attack Hit Rate Critical Hit
23 88 8
Attack Speed 3 Protection 5 Resilience 12
Avoidance -2 Range 1-2
Weapon Miasma Δ Dropped Item This enemy has no items.
Battalion Mysterious Magic Users Level 3
Endurance 75 Gambit Resonant Flames Uses 1

Death Knight

Level 16 HP 42 Movement -
Class Death Knight
Attack Hit Rate Critical Hit
33 122 43
Attack Speed 14 Protection 16 Resilience 18
Avoidance 22 Range 1
Weapon Scythe of Sariel Dropped Item Dark Seal

Chapter 4 - Chests

Assault at the rite of rebirth treasure chests

Spirit Dust (A)

A Spirit Dust can be obtained from the chest at the rightmost area of the map.

Intermediate Seal (B)

One treasure chest on the left side of the map contains an Intermediate Seal.

Chapter 4 - Map Features

Tiles

Tiles Description
Cover + 2 Def, No Effect on Fliers
Wardwood + 2 Res, No Effect on Fliers
Avo Floor + 40% Avo, No Effect on Fliers
Pray Stone + 30% HP per turn, + 30% Avo, + 2 Def, No Effect on Fliers

Idle Enemy

FE3H Death Knight
A foe you will encounter often called the Death Knight makes his first appearance in this battle. The Death Knight drops the valuable item called Dark Seal but can be difficult to fell. On the sidenote, the Death Knight will not attack and chase the party unless provoked.

Tile Buffs

There are tiles in the map that provides certain bonuses. Try to place your units accordingly to maximize its benefits.

Enemy Reinforcements

FE3H Reinforcements
Three enemy mages will appear as reinforcements from the southern part of the map.

Chapter 4 - Tips and Tricks

Do Not Engage The Death Knight

The Death Knight is incredibly overpowered, much above your level. He can kill you in one or two hits. Do not engage him, and he will not engage you. However, if you attack him, or go within his attack range, he will go after you.

Engaging The Death Knight

FE3h Knightheeler
If you decide to battle against the Death Knight then it is completely possible to do so.Use battalions so the Death Knight would not be able to counter then use the spear combat art Knight Heeler to possibly kill the Death Knight.

Heal Tile

The Mysterious Mage recovers health per turn due to the heal tile he stands on. Engage him with both melee and range to kill him in one turn.

Keyholders Are Initially Close to Chests

The chests are right next to their keyholders, however, if you consolidate in one area they will go towards you and end up dropping their keys away from their chests. They are in small enough groups that it is viable to split your party in two and engage them in their aisles.

Fire Emblem: Three Houses - Related Links

Story Walkthrough.png
Part 1 - White Clouds Walkthrough
Part 1 - White Clouds
Prologue: An Inevitable Encounter Chapter 1: Three Houses
Chapter 2: Familiar Scenery Chapter 3: Mutiny in the Mist
Chapter 4: The Goddess' Rite of Rebirth Chapter 5: Tower of Black Winds
Chapter 6: Rumors of a Reaper Chapter 7: Field of the Eagle and Lion
Chapter 8: The Flame in the Darkness Chapter 9: The Cause of Sorrow
Chapter 10: Where the Goddess Dwells Chapter 11: Throne of Knowledge
Chapter 12: To War Chapter 12: Outset of a Power Struggle (Black Eagles)

Author

    Walkthrough Menu

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