Fire Emblem: Three Houses (FE3H)

Chapter 2: Red Canyon Dominance Walkthrough

Red Canyon Dominance.jpg
This is the battle walkthrough for the mission Red Canyon Dominance from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

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Chapter 2 Battle: Practice Battle Chapter 2: Familiar Scenery Chapter 3 Battle: The Magdred Ambush

Chapter 2 - Map and Overview

Chapter 2 Red Canyon Dominance Map.jpg

Victory Conditions
Defeat the enemy commander.
Defeat Conditions
All of your units fall in battle.
# of Player Units 9
# of Enemies 16

Chapter 2 - Enemies

Enemy Placement - (Normal)

FE3H Red Canyon Dominance Enemy ( Normal )

A Thief (Fighter) B Thief (Thief)
C Thief (Archer) D Thief (Priest)
E Kostas - -

Enemy Placement - (Hard)

Red Canyon Dominance Hard Enemy Placements .

A Thief (Fighter) B Thief (Thief)
C Thief (Archer) D Thief (Priest)
E Kostas - -

Kostas - (Normal)

Level 4 HP 30 Movement -
Class Thief
Attack Hit Rate Critical Hit
18 96 10
Attack Speed 8 Protection 8 Resilience 2
Avoidance 15 Range 1
Weapon Iron Axe Dropped Item This enemy has no items.
Battalion Iron King's Thieves Level 3
Endurance 75 Gambit Disturbance Uses 2

Kostas - (Hard)

Level 6 HP 32 Movement -
Class Thief
Attack Hit Rate Critical Hit
19 96 10
Attack Speed 8 Protection 9 Resilience 2
Avoidance 15 Range 1
Weapon Iron Axe Dropped Item This enemy has no items.
Battalion Iron King's Thieves Level 3
Endurance 75 Gambit Disturbance Uses 2

Chapter 2 - Chests

Large Bullion - (A)

Red Canyon Dominance Chest
There is a locked chest with a Large Bullion inside. You can open it by getting the chest key from the thief nearest to the chest, or have it opened by a unit with the Locktouch ability.

Chapter 2 - Map Features

The map is split into three areas, all of which are connected by bridges.The map is surrounded by a valley which is only accessible by fliers.

Terrain Types

Tiles Description
Wasteland Difficult for cavalry to traverse
Valley Navigable only by fliers
Rubble Navigable only by fliers
Rock Navigable only by fliers
Thicket 1 Prt, +20% Avo, except for fliers
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers

Chapter 2 - Tips and Tricks

Split Up To Take Out Enemies

The enemies are grouped into two or three. You can split up your units to take them on simultaneously.

Use Gambits

FE3H Gambit
Gambits are helpful for units that want to attack and not wanting to be countered. Some gambits can also cause status ailments which can prove beneficial for your team.

Finish Off All The Thieves Before Kostas

When you reach the end, take the last group of thieves before battling Kostas head-on. Kostas will not move from the Heal Tile so all attacks onto him will be rendered useless unless you leave him for last.

Kostas' Attack Range is Limited

Kostas has a small attack range, so you can surround him with tanks and melee units in front, and have archers and mages behind them.

Use The Divine Pulse If You Have To

FE3H Using a Divine Pulse
Do not forget to use Divine Pulse when a unit falls, or when you make a wrong choice of action. Its charges will reset after the battle, so do not be afraid to use it.

Fire Emblem: Three Houses - Related Links

Part 1 - White Clouds Battle Walkthroughs

Battle Walkthrough.png
Part 1 - White Clouds
Prologue: A Skirmish At Dawn Chapter 1: Rivalry of the Houses
Chapter 2: Red Canyon Dominance Chapter 3: The Magdred Ambush
Chapter 4: Assault at the Rite of Rebirth Battle Chapter 5: The Gautier Inheritance
Chapter 6: The Underground Battle Chapter 7: Battle of The Eagle and Lion Battle
Chapter 8: The Remire Calamity Chapter 9: Salvation at the Chapel
Chapter 10: Sealed Forest Snare Chapter 11: Conflict in the Holy Tomb
Chapter 12: The Battle of Garreg Mach Chapter 12: The Battle of Garreg Mach (Black Eagles)

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