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This is the battle walkthrough for the mission Red Canyon Dominance from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 2 Battle: Practice Battle | Chapter 2: Familiar Scenery | Chapter 3 Battle: The Magdred Ambush |
Victory Conditions | |
---|---|
Defeat the enemy commander. | |
Defeat Conditions | |
All of your units fall in battle. | |
# of Player Units | 9 |
# of Enemies | 16 |
A | Thief (Fighter) | B | Thief (Thief) |
---|---|---|---|
C | Thief (Archer) | D | Thief (Priest) |
E | Kostas | - | - |
A | Thief (Fighter) | B | Thief (Thief) |
---|---|---|---|
C | Thief (Archer) | D | Thief (Priest) |
E | Kostas | - | - |
Level | 4 | HP | 30 | Movement | - |
---|---|---|---|---|---|
Class | Thief | ||||
Attack | Hit Rate | Critical Hit | |||
18 | 96 | 10 | |||
Attack Speed | 8 | Protection | 8 | Resilience | 2 |
Avoidance | 15 | Range | 1 | ||
Weapon | Iron Axe | Dropped Item | This enemy has no items. | ||
Battalion | Iron King's Thieves | Level | 3 | ||
Endurance | 75 | Gambit | Disturbance | Uses | 2 |
Level | 6 | HP | 32 | Movement | - |
---|---|---|---|---|---|
Class | Thief | ||||
Attack | Hit Rate | Critical Hit | |||
19 | 96 | 10 | |||
Attack Speed | 8 | Protection | 9 | Resilience | 2 |
Avoidance | 15 | Range | 1 | ||
Weapon | Iron Axe | Dropped Item | This enemy has no items. | ||
Battalion | Iron King's Thieves | Level | 3 | ||
Endurance | 75 | Gambit | Disturbance | Uses | 2 |
There is a locked chest with a Large Bullion inside. You can open it by getting the chest key from the thief nearest to the chest, or have it opened by a unit with the Locktouch ability.
The map is split into three areas, all of which are connected by bridges.The map is surrounded by a valley which is only accessible by fliers.
Tiles | Description |
---|---|
Wasteland | Difficult for cavalry to traverse |
Valley | Navigable only by fliers |
Rubble | Navigable only by fliers |
Rock | Navigable only by fliers |
Thicket | 1 Prt, +20% Avo, except for fliers |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
The enemies are grouped into two or three. You can split up your units to take them on simultaneously.
Gambits are helpful for units that want to attack and not wanting to be countered. Some gambits can also cause status ailments which can prove beneficial for your team.
When you reach the end, take the last group of thieves before battling Kostas head-on. Kostas will not move from the Heal Tile so all attacks onto him will be rendered useless unless you leave him for last.
Kostas has a small attack range, so you can surround him with tanks and melee units in front, and have archers and mages behind them.
Do not forget to use Divine Pulse when a unit falls, or when you make a wrong choice of action. Its charges will reset after the battle, so do not be afraid to use it.
Part 1 - White Clouds Battle Walkthroughs
Chapter 2: Red Canyon Dominance Walkthrough
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