Fire Emblem: Three Houses (FE3H)

Chapter 9: Salvation at the Chapel Walkthrough

This is the battle walkthrough for the mission Salvation at the chapel from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 8: The Remire Calamity Chapter 9: The Cause of Sorrow Chapter 10: Sealed Forest Snare

Chapter 9 - Map and Overview

Salvation at the Chapel Map.jpg

Victory Conditions
Rout the enemy.
Defeat Conditions
All of your units are defeated, or Jeralt falls in battle.
# of Player Units 10
# of Enemies Normal: 4
Hard: 5
# of Ally Units 4

Chapter 9 - Enemies

Chapter 6 Enemies

Enemy Stats

Demon Beast (A)

Level 17 HP 42(x2) Movement 4
Class Demonic Beast
Attack Hit Rate Critical Hit
28 92 6
Attack Speed 6 Protection 14 Resilience 5
Avoidance 6 Range 1-2
Weapon Crest Stone Shard Dropped Item This enemy has no items.

Demon Beast (A)

Level 18 HP 54 Movement 4
Class Demonic Beast
Attack Hit Rate Critical Hit
31 95 7
Attack Speed 9 Protection 17 Resilience 7
Avoidance 9 Range 1-2
Weapon Crest Stone Shard Dropped Item This enemy has no items.

Chapter 9 - Chests

Salvation at the Chapel Chest.jpg
The lone chest on the map contains a Healing Staff. Bring a Chest Key or use a unit with a Locktouch ability to open it.

Chapter 9 - Map Features

Tiles

Tiles Description
Forest 20% Avo, 1 Prt to all non-fliers
Edifice Navigable only by fliers
Rampart Navigable only by fliers
Stairs Difficult for cavalry to travers
Ballista 5 Mt, 15 Durability, 3-12 Rng, Requires Bow Skill of D or higher
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers

Ballista

Ballista
There is a ballista in the far left side of the map. Placing an archer there can make that archer safe from the attacks while being able to support units from the left until the center of the map.

Rescuing Students

Rescuing the Students
High mobility units and battalions that have the Stride command are again useful in battles that involves rescuing characters. The students have some restorative items but they won't last forever. Rescuing all 4 students will net you an Energy Drop and a piece of Umbral Steel.

Tips and Tricks

Equip Battalions with Stride

Stride increases nearby allies' movement stat by 5 for 1 turn, allowing your characters to reach far areas easily to save the students quick.

Rescue or Warp Magic

The Rescue magic allows you to move a unit near the caster's position. Incredibly useful for rescuing the students that are in danger from the beasts. Alternatively, if one of your students has learned the Warp spell this can also be utilized.

Spread Out Your Units

Do not focus your army in one area. Separate them and have a mobile character head to the beasts that are attacking the students and have them use battalions to stun the said beasts.

Fire Emblem: Three Houses - Related Links

Part 1 - White Clouds Battle Walkthroughs

Battle Walkthrough.png
Part 1 - White Clouds
Prologue: A Skirmish At Dawn Chapter 1: Rivalry of the Houses
Chapter 2: Red Canyon Dominance Chapter 3: The Magdred Ambush
Chapter 4: Assault at the Rite of Rebirth Battle Chapter 5: The Gautier Inheritance
Chapter 6: The Underground Battle Chapter 7: Battle of The Eagle and Lion Battle
Chapter 8: The Remire Calamity Chapter 9: Salvation at the Chapel
Chapter 10: Sealed Forest Snare Chapter 11: Conflict in the Holy Tomb
Chapter 12: The Battle of Garreg Mach Chapter 12: The Battle of Garreg Mach (Black Eagles)

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved