Fire Emblem: Three Houses (FE3H)

Chapter 12: The Battle of Garreg Mach Walkthrough

This is the battle walkthrough for the mission The Battle of Garreg Mach from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 11: Conflict in the Holy Tomb Chapter 12: To War Black Eagles
Blue Lions
Golden Deers
Church of Seiros

Chapter 12 - Map and Overview

Fire Emblem 3 Houses

Victory Conditions
Defeat the enemy commander.
Defeat Conditions
Casual: All of your units dall in battle, Rhea falls in battle, or the defended location is captured.

Classic: Rhea or Byleth falls in battle.
# of Player Units 11
# of Ally Units 10 + 4
# of Enemies Normal: 33
Hard: 39

Chapter 12 - Enemies

Chapter 12 Enemies

A Demon Beats B Imperial Soldier (Warrior)
C Imperial Soldier (Fortress Knight) D Imperial Soldier (Archer)
E Imperial Soldier (Pegasus Knight) F Imperial Soldier (Cavalier)
G Imperial Soldier (Dark Mage) H Imperial Soldier (Paladin)
I Imperial Soldier (Dark Bishop) J Imperial Soldier (Bishop)
K Imperial Soldier (Mage) L Randolph
M Death Knight N Hubert
O Ladislava P Edelgard

Enemy Stats

Death Knight

Enemy data will be gathered soon.

Hubert

Enemy data will be gathered soon.

Randolph

Enemy data will be gathered soon.

Ladislava

Enemy data will be gathered soon.

Edelgard

Enemy data will be gathered soon.

Death Knight

Level 30 HP 52 Movement 7
Class Death Knight
Attack Hit Rate Critical Hit
44 125 44
Attack Speed 24 Protection 25 Resilience 21
Avoidance 34 Range 1
Weapon Scythe of Sariel Dropped Item Dark Seal

Hubert

Level 25 HP 33 Movement -
Class Dark Mage
Attack Hit Rate Critical Hit
44 101 21
Attack Speed 11 Protection 10 Resilience 26
Avoidance 24 Range 1-2
Weapon Banshee Dropped Item This enemy has no items.
Battalion Vestra Sorcery Engineers Level 3
Endurance 75 Gambit Resonant Lightning Uses 1

Randolph

Level 25 HP 53 Movement 5
Class Warrior
Attack Hit Rate Critical Hit
53 99 24
Attack Speed 13 Protection 22 Resilience 11
Avoidance 27 Range 1
Weapon Silver Axe Dropped Item This enemy has no items.
Battalion Empire Raiders Level 3
Endurance 75 Gambit Absorption Uses 1

Ladislava

Level 25 HP 45 Movement 7
Class Wyvern Rider
Attack Hit Rate Critical Hit
50 88 24
Attack Speed 15 Protection 25 Resilience 11
Avoidance 25 Range 1
Weapon Silver Axe Dropped Item This enemy has no items.
Battalion Empire Elite Wyvern Co. Level 3
Endurance 75 Gambit Assembly Uses 2

Edelgard

Level 26 HP 57 Movement 5
Class Flame Emperor
Attack Hit Rate Critical Hit
48 80 16
Attack Speed 5 Protection 25 Resilience 13
Avoidance -1 Range 1
Weapon Silver Axe Dropped Item This enemy has no items.
Battalion Flame Emperor Co. Level 3
Endurance 75 Gambit Raging Flames Uses 2

Chapter 12 - Chests

There are no chests on this map.

Chapter 12 - Map Features

Tiles

Tiles Description
Forest 20% Avo, 1 Prt to all non-fliers
Edifice Navigable only by fliers
Rampart Navigable only by fliers
Channel Navigable only by fliers
Rampart Navigable only by fliers
Stairs Difficult for cavalry to travers
Fire Orb 5 Mt, 15 Durability, 3-12 Rng, Can only be used by Magic Classes
Onager 10 Mt, 15 Durability, 3-10 Rng, Cannot be used by mounted or magic units
Ballista 5 Mt, 15 Durability, 3-12 Rng, Requires Bow Skill of D or higher
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers
Stronghold 2 Prt, 2 Res, +30% HP each turn for non-fliers

Breakable Walls

Fe3h Breakable walls
These walls should or should not be destroyed depending on the units you have on the battlefield.

Demon Beasts

The enemies fight together with demon beasts. Prepare your battalions to ensure that you can handle the flood of demon beasts that will continue to enter the battlefield.

Strongholds


FE3H Claiming Strongholds
Alright, that's one stronghold recaptured. Now the other!


Enemy units will continue to appear if the 2 strongholds are left untouched. Prioritize defeating the enemies that are positioned on the 2 areas to claim them and stop enemies from entering the fight.

Protecting Allies

Rhea joins the fray but is a unit that must be protected at all costs. Plan out your unit movements with preventing enemies from reaching Rhea in mind.

Ballistae, Fire Orbs, and Onagers


Using an Onager to Defeat Hubert

Defeating Hubert with an Onager.


There are ballistae, fire orbs, and onagers scattered on the battlefield. Place units on these tiles to maximize the area you can cover with your attacks.

Chapter 12 - Tips and Tricks

Focus Units on the Left

FE3H 3 DemonBeasts
Demon Beasts appear as enemies on the left side of the battlefield. Capture this stronghold first before the other one on the right.

Utilize the Ballistas, Fire Orbs, and Onagers

Lysithea instantly killing an enemy with a Fire Orb.


Your units are greatly outnumbered so using attacks that can attack them from afar before they reach you is a must.

Prepare a Stride Gambit

Enemies will also use Ballistas on their side of the area. Using Stride on your units can make them instantly reach and defeat these units.

Destroy the Walls

After the monastry area are cleared of enemies. Destroying the walls will allow your archers and magicians to reach the Ballista and Fire Orbs that are placed further below.

Fire Emblem: Three Houses - Related Links

Part 1 - White Clouds Battle Walkthroughs

Battle Walkthrough.png
Part 1 - White Clouds
Prologue: A Skirmish At Dawn Chapter 1: Rivalry of the Houses
Chapter 2: Red Canyon Dominance Chapter 3: The Magdred Ambush
Chapter 4: Assault at the Rite of Rebirth Battle Chapter 5: The Gautier Inheritance
Chapter 6: The Underground Battle Chapter 7: Battle of The Eagle and Lion Battle
Chapter 8: The Remire Calamity Chapter 9: Salvation at the Chapel
Chapter 10: Sealed Forest Snare Chapter 11: Conflict in the Holy Tomb
Chapter 12: The Battle of Garreg Mach Chapter 12: The Battle of Garreg Mach (Black Eagles)

Author

    Walkthrough Menu

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