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This is the battle walkthrough for the mission The Battle of Garreg Mach from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 11: Conflict in the Holy Tomb | Chapter 12: To War | Black Eagles Blue Lions Golden Deers Church of Seiros |
Victory Conditions | |
---|---|
Defeat the enemy commander. | |
Defeat Conditions | |
Casual: All of your units dall in battle, Rhea falls in battle, or the defended location is captured. Classic: Rhea or Byleth falls in battle. |
|
# of Player Units | 11 |
# of Ally Units | 10 + 4 |
# of Enemies | Normal: 33 Hard: 39 |
A | Demon Beats | B | Imperial Soldier (Warrior) |
---|---|---|---|
C | Imperial Soldier (Fortress Knight) | D | Imperial Soldier (Archer) |
E | Imperial Soldier (Pegasus Knight) | F | Imperial Soldier (Cavalier) |
G | Imperial Soldier (Dark Mage) | H | Imperial Soldier (Paladin) |
I | Imperial Soldier (Dark Bishop) | J | Imperial Soldier (Bishop) |
K | Imperial Soldier (Mage) | L | Randolph |
M | Death Knight | N | Hubert |
O | Ladislava | P | Edelgard |
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Level | 30 | HP | 52 | Movement | 7 |
---|---|---|---|---|---|
Class | Death Knight | ||||
Attack | Hit Rate | Critical Hit | |||
44 | 125 | 44 | |||
Attack Speed | 24 | Protection | 25 | Resilience | 21 |
Avoidance | 34 | Range | 1 | ||
Weapon | Scythe of Sariel | Dropped Item | Dark Seal |
Level | 25 | HP | 33 | Movement | - |
---|---|---|---|---|---|
Class | Dark Mage | ||||
Attack | Hit Rate | Critical Hit | |||
44 | 101 | 21 | |||
Attack Speed | 11 | Protection | 10 | Resilience | 26 |
Avoidance | 24 | Range | 1-2 | ||
Weapon | Banshee | Dropped Item | This enemy has no items. | ||
Battalion | Vestra Sorcery Engineers | Level | 3 | ||
Endurance | 75 | Gambit | Resonant Lightning | Uses | 1 |
Level | 25 | HP | 53 | Movement | 5 |
---|---|---|---|---|---|
Class | Warrior | ||||
Attack | Hit Rate | Critical Hit | |||
53 | 99 | 24 | |||
Attack Speed | 13 | Protection | 22 | Resilience | 11 |
Avoidance | 27 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Empire Raiders | Level | 3 | ||
Endurance | 75 | Gambit | Absorption | Uses | 1 |
Level | 25 | HP | 45 | Movement | 7 |
---|---|---|---|---|---|
Class | Wyvern Rider | ||||
Attack | Hit Rate | Critical Hit | |||
50 | 88 | 24 | |||
Attack Speed | 15 | Protection | 25 | Resilience | 11 |
Avoidance | 25 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Empire Elite Wyvern Co. | Level | 3 | ||
Endurance | 75 | Gambit | Assembly | Uses | 2 |
Level | 26 | HP | 57 | Movement | 5 |
---|---|---|---|---|---|
Class | Flame Emperor | ||||
Attack | Hit Rate | Critical Hit | |||
48 | 80 | 16 | |||
Attack Speed | 5 | Protection | 25 | Resilience | 13 |
Avoidance | -1 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Flame Emperor Co. | Level | 3 | ||
Endurance | 75 | Gambit | Raging Flames | Uses | 2 |
There are no chests on this map.
Tiles | Description |
---|---|
Forest | 20% Avo, 1 Prt to all non-fliers |
Edifice | Navigable only by fliers |
Rampart | Navigable only by fliers |
Channel | Navigable only by fliers |
Rampart | Navigable only by fliers |
Stairs | Difficult for cavalry to travers |
Fire Orb | 5 Mt, 15 Durability, 3-12 Rng, Can only be used by Magic Classes |
Onager | 10 Mt, 15 Durability, 3-10 Rng, Cannot be used by mounted or magic units |
Ballista | 5 Mt, 15 Durability, 3-12 Rng, Requires Bow Skill of D or higher |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
Stronghold | 2 Prt, 2 Res, +30% HP each turn for non-fliers |
These walls should or should not be destroyed depending on the units you have on the battlefield.
The enemies fight together with demon beasts. Prepare your battalions to ensure that you can handle the flood of demon beasts that will continue to enter the battlefield.
Alright, that's one stronghold recaptured. Now the other!
Rhea joins the fray but is a unit that must be protected at all costs. Plan out your unit movements with preventing enemies from reaching Rhea in mind.
Defeating Hubert with an Onager.
Demon Beasts appear as enemies on the left side of the battlefield. Capture this stronghold first before the other one on the right.
EnlargeLysithea instantly killing an enemy with a Fire Orb.
Enemies will also use Ballistas on their side of the area. Using Stride on your units can make them instantly reach and defeat these units.
After the monastry area are cleared of enemies. Destroying the walls will allow your archers and magicians to reach the Ballista and Fire Orbs that are placed further below.
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