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This is a ranking page for the hero Haitaka - Persistent General from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Haitaka.
List of Contents
| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・High Spd free-to-play unit that has well-rounded base stats. ・Hexblade Lance+ provides terrainwalk, Hexblade, and true damage. |
|
Might: 14 Range: 1 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). |
|
Cooldown Count = 4 Boosts Atk by 50%. |
|
If 【Bonus】 is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7). |
|
At start of odd-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (19) |
|
★★★★☆ |
| Atk (9) |
|
★★★★★ |
| Spd (11) |
|
★★★★☆ |
| Def (10) |
|
★★★☆☆ |
| Res (9) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Haitaka will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Haitaka are +Spd and -Res. While Haitaka's Spd at base 46 (base 49 with a boon) isn't enough to generate follow-up attacks against the fastest enemies, it is enough to prevent them from generating follow-up attacks against Haitaka, assuming equal investment. This allows Haitaka to increase his bulk by reducing the amount of attacks he takes.
Haitaka's Res is his least important stat and can be safely taken as a bane as it won't impact any of his matchups.
We recommend +Spd when merging Haitaka up to +10 for similar reasons above.
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| Updated on 09/16/2025 | |
This budget build uses Divine Codes to have Haitaka function as a speedy Lance Infantry unit capable of functioning on both offense and defense.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 203 | ||
| HP |
43 |
Rank: 221/1322 |
| Atk |
48 |
Rank: 22/1322 |
| Spd |
46 |
Rank: 124/1322 |
| Def |
38 |
Rank: 166/1322 |
| Res |
28 |
Rank: 553/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 48 | 66 | 50 | 42 | 32 | 238 | Lv.40 +10 | 48 | 52 | 50 | 42 | 32 | 224 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 50 | 52 | 50 | 42 | 32 | 226 |
| +Atk Lv.40 +10 | 47 | 56 | 50 | 42 | 32 | 227 |
| +Spd Lv.40 +10 | 47 | 52 | 53 | 42 | 32 | 226 |
| +Def Lv.40 +10 | 47 | 52 | 50 | 45 | 32 | 226 |
| +Res Lv.40 +10 | 47 | 52 | 50 | 42 | 36 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 43 | 62 | 46 | 38 | 28 | 217 |
| 5★ Lv.40 | 43 | 48 | 46 | 38 | 28 | 203 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 19 | 23 | 11 | 10 | 9 | 72 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 46 | 49 | 38 | 31 | 204 | |
|
|
43 | 48 | 46 | 38 | 28 | 203 |
| 41 | 45 | 48 | 35 | 30 | 199 | |
| 40 | 45 | 48 | 35 | 31 | 199 | |
| 41 | 47 | 47 | 36 | 28 | 199 | |
| 40 | 34 | 47 | 47 | 31 | 199 | |
| 41 | 47 | 48 | 38 | 24 | 198 | |
| 40 | 44 | 46 | 41 | 27 | 198 | |
| 41 | 42 | 46 | 30 | 34 | 193 | |
| 40 | 44 | 46 | 47 | 16 | 193 | |
| 42 | 46 | 44 | 34 | 27 | 193 | |
| 40 | 42 | 47 | 30 | 34 | 193 | |
| 37 | 41 | 45 | 45 | 25 | 193 | |
| 37 | 41 | 46 | 46 | 23 | 193 | |
| 39 | 38 | 44 | 34 | 32 | 187 | |
| 41 | 40 | 42 | 31 | 28 | 182 | |
| 41 | 40 | 38 | 35 | 28 | 182 | |
| 40 | 42 | 40 | 38 | 17 | 177 | |
| 40 | 41 | 41 | 37 | 18 | 177 | |
| 42 | 37 | 39 | 31 | 27 | 176 | |
| 44 | 38 | 38 | 35 | 21 | 176 | |
| 41 | 39 | 42 | 31 | 23 | 176 | |
| 41 | 40 | 36 | 40 | 19 | 176 | |
| 40 | 41 | 40 | 28 | 27 | 176 | |
| 46 | 38 | 35 | 32 | 21 | 172 | |
| 40 | 37 | 40 | 30 | 25 | 172 | |
| 38 | 35 | 40 | 28 | 31 | 172 | |
| 39 | 30 | 31 | 30 | 34 | 164 | |
| 43 | 32 | 32 | 29 | 22 | 158 | |
| 35 | 32 | 34 | 28 | 29 | 158 | |
| 46 | 36 | 32 | 24 | 19 | 157 | |
| 41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
| Haitaka - Persistent General Roles | |||
|---|---|---|---|
Harmonized |
|||
Haitaka is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Haitaka's inheritable Hexblade Lance+ grants him unit cannot be slowed by terrain (does not apply to impassable terrain)
and 【Hexblade】 at the start of each turn.
In combat, Hexblade Lance+ grants Jesse Atk/Spd/Def/Res+5 and bonus true damage equal to 10% of his Atk.
While not as good as exclusive or even Arcane lances, Hexblade Lance+ provides enough to be worth using on a budget.
Haitaka suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Lance Infantry units are quite abundant in the game, and lacking an exclusive weapon makes Haitaka replaceable by better units.
| Should You Unlock Potential for this Hero? |
|
|---|
We recommend that you use Unlock Potential to bring Haitaka - Persistent General from 4 Stars to 5 Stars. Haitaka - Persistent General is very useful as a modern lance infantry, so you may find using Unlock Potential on Haitaka - Persistent General helpful if your team lacks a party member with this role.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 3★ | |
| 8 | 1 | No Effect | 3★ | |
| 10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). |
3★ | |
| 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts Atk by 30%. | 3★ | |
| (Cooldown Count = 4) Boosts Atk by 50%. | 4★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If 【Bonus】 is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3). | 3★ | |
| If 【Bonus】 is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5). | 4★ | |
| If 【Bonus】 is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7). | 5★ | |
| At start of odd-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 3★ | |
| At start of odd-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 3★ | |
| At start of odd-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ |

| Value of Skills | ★★☆☆☆ |
|---|
Haitaka comes with Hexblade Lance+, Atk/Spd Prime 3, and Odd Def Wave 3 as inheritable options.
Unless you need Atk/Spd Prime 3 as bridge fodder, we recommend merging your Haitaka copies instead.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Haitaka is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
| Voice Actor (English) |
Ernesto Jason Liebrecht |
|---|---|
| Illustrator | Meisai |
| Appears In |
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▶︎Return to the Blue Heroes Page
| Close-Range | Ranged |
|---|---|
Lance |
Blue Tome |
Blue Breath |
Blue Dagger |
Blue Beast |
Blue Bow |
Haitaka Builds and Best IVs



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Why are builds from Divine Codes 5 being recommended? A!Fir's kit is severely outdated, AS Finish 4 is the only skill that would still be useful for Arena, which is likely the game mode he would be used for because he scores as high as Panette