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This is a ranking page for the hero Chulainn - Leading Gladiator from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ferox Chulainn.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Beside Kin Featured Heroes | |||
|---|---|---|---|
Ferox Fir[9.9/10] |
Ferox Marth[9.5/10] |
Ferox Chulainn[8.5/10] |
Ferox Chrom[9.5/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Arena Axe+ inflicts Spd Shackle and Def Shackle onto multiple foes and grants Chulainn bonus stats, bonus true damage and true damage on foe's first attack. |
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Might: 14 Range: 1 At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and 【Def Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
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Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
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Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
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At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (19) |
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★★★★☆ |
| Atk (11) |
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★★★★☆ |
| Spd (9) |
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★★★★★ |
| Def (11) |
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★★★☆☆ |
| Res (8) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ferox Chulainn are +Spd and -Res. Ferox Chulainn's base 48 Spd, raised to 52 with a superboon, is among the highest in the game. Due to his lack of an exclusive skill, he will need to maximize his stats to even compete with modern metagame units.
Res is Ferox Chulainn's least important stat and can be safely taken as a bane as it won't impact any of his matchups.
We recommend +Spd when merging Ferox Chulainn up to +10 to ensure he can keep up with all the fast metagame units.
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| Updated on 09/05/2025 | |
This is a budget build using only one combat manual from Divine Codes (Ascended Fir) to have Ferox Chulainn function as a mixed phase unit.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 203 | ||
| HP |
43 |
Rank: 220/1317 |
| Atk |
46 |
Rank: 107/1317 |
| Spd |
48 |
Rank: 3/1317 |
| Def |
39 |
Rank: 146/1317 |
| Res |
27 |
Rank: 618/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 48 | 65 | 52 | 44 | 31 | 240 | Lv.40 +10 | 48 | 51 | 52 | 44 | 31 | 226 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 50 | 50 | 52 | 43 | 31 | 226 |
| +Atk Lv.40 +10 | 47 | 53 | 52 | 43 | 31 | 226 |
| +Spd Lv.40 +10 | 47 | 50 | 56 | 43 | 31 | 227 |
| +Def Lv.40 +10 | 47 | 50 | 52 | 46 | 31 | 226 |
| +Res Lv.40 +10 | 47 | 50 | 52 | 43 | 35 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 43 | 60 | 48 | 39 | 27 | 217 |
| 5★ Lv.40 | 43 | 46 | 48 | 39 | 27 | 203 |
| 4★ Lv.40 | 40 | 44 | 45 | 37 | 25 | 191 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 19 | 25 | 9 | 11 | 8 | 72 |
| 4★ Lv.1 | 18 | 21 | 8 | 11 | 7 | 65 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 48 | 48 | 44 | 24 | 204 | |
| 51 | 49 | 45 | 37 | 21 | 203 | |
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43 | 46 | 48 | 39 | 27 | 203 |
| 43 | 45 | 48 | 32 | 31 | 199 | |
| 46 | 48 | 44 | 32 | 28 | 198 | |
| 49 | 48 | 41 | 35 | 24 | 197 | |
| 42 | 46 | 43 | 36 | 20 | 187 | |
| 43 | 46 | 43 | 32 | 23 | 187 | |
| 38 | 41 | 42 | 32 | 34 | 187 | |
| 46 | 43 | 37 | 34 | 27 | 187 | |
| 46 | 45 | 39 | 35 | 21 | 186 | |
| 42 | 37 | 40 | 31 | 32 | 182 | |
| 45 | 42 | 35 | 35 | 24 | 181 | |
| 50 | 43 | 36 | 31 | 21 | 181 | |
| 50 | 42 | 35 | 33 | 21 | 181 | |
| 42 | 36 | 40 | 28 | 30 | 176 | |
| 45 | 34 | 36 | 30 | 27 | 172 | |
| 47 | 38 | 31 | 32 | 24 | 172 | |
| 42 | 35 | 36 | 30 | 25 | 168 | |
| 42 | 37 | 33 | 32 | 19 | 163 | |
| 41 | 29 | 38 | 22 | 28 | 158 | |
| 46 | 36 | 35 | 22 | 18 | 157 | |
| 41 | 34 | 35 | 25 | 22 | 157 |
Note: Stats bonuses from skills are not taken into account.
| Chulainn - Leading Gladiator Roles | |||
|---|---|---|---|
Harmonized |
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Ferox Chulainn is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Ferox Chulainn's inheritable Arena Axe+ inflicts Spd/Def-7, 【Spd Shackle】, and 【Def Shackle】 on closest foes and foes within 2 spaces of those foes at the start of each turn and after each of Chulainn's actions.
In combat, Arena Axe+ grants Ferox Chulainn Atk/Spd/Def/Res+5, bonus true damage equal to 20% of his Spd, and bonus true damage reduction from foe's first attack equal to 20% of his Spd.
While not as impactful as exclusive weapons released recently, Arena Axe+ is still quite good and is worth inheriting onto your favorite units that don't have exclusive weapons.
Ferox Chulainn suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Axe Infantry units are quite abundant in the game, and lacking an exclusive weapon makes Ferox Chulainn replaceable by better units.
| Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Chulainn - Leading Gladiator from 4 Stars to 5 Stars. Chulainn - Leading Gladiator is a very useful fast axe infantry, so we recommend you Unlock Potential for Chulainn - Leading Gladiator if your team lacks a strong fast axe infantry.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 3★ | |
| 8 | 1 | No Effect | 3★ | |
| 10 | 1 | At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and 【Def Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
3★ | |
| 14 | 1 | At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and 【Def Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
| (Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 4★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-2 on foe during combat. Restores 3 HP to unit after combat. | 3★ | |
| Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-3 on foe during combat. Restores 5 HP to unit after combat. | 3★ | |
| Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat. | 4★ | |
| Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
5★ | |
| At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 3★ | |
| At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 3★ | |
| At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 4★ |

| Value of Skills | ★★★☆☆ |
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Ferox Chulainn has Arena Axe+, A/S Spiked Wall, and Time's Pulse 3 as inheritable options.
Arena Axe+ is a great skill to inherit for units without exclusive Axes.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ferox Chulainn is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Jonathan David Bullock |
|---|---|
| Illustrator | PenekoR |
| Appears In |
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| Heroes from Special Heroes - Beside Kin | |||
|---|---|---|---|
Ferox Fir[9.9/10] |
Ferox Marth[9.5/10] |
Ferox Chulainn[8.5/10] |
Ferox Chrom[9.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Ferox Chulainn Builds and Best IVs



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