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This is a ranking page for the hero Chrom - Pivotal Blow from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ferox Chrom.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Beside Kin Featured Heroes | |||
|---|---|---|---|
Ferox Fir[9.9/10] |
Ferox Marth[9.5/10] |
Ferox Chulainn[8.5/10] |
Ferox Chrom[9.5/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Gladiator Bow inflicts Exposure, Discord, and Null Miracle upon assist use and grants Chrom bonus stats, true damage, a Desperation effect, and neutralizes foe's Atk/Def bonuses. ・Conquering Fate grants Change of Fate to Chrom and target ally, and grants Chrom bonus stats and true damage during combat. |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Def-7, 【Exposure】, 【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = number of Bonus effects and Penalty effects active on unit × 2, excluding stat bonuses and stat penalties + 10% of unit's Def at start of combat + 5), neutralizes foe's bonuses to Atk/Def, and unit deals +Y × 5 damage during combat (excluding area-of-effect Specials; Y = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. |
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Range: 1 Moves target ally to opposite side of unit. Grants another action to unit, inflicts 【Isolation】 on unit and Pair Up cohort, grants 【Change of Fate】 to unit and target ally for 1 turn, grants Special cooldown count-1 to unit and target ally, and grants any Bonus active on unit to target ally, and any active on target ally to unit (once per turn; granted bonuses exclude stat bonuses inverted by Panic). 【Change of Fate】 Enables 【Canto (2)】. Grants Atk/Spd/Def/Res+5 to unit and unit deals damage = 3 × the total of the number of Bonus and Penalty effects active on unit, excluding stat bonuses and stat penalties, during combat (max 15; including area-of-effect Specials). |
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Cooldown Count = 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). |
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If unit initiates combat, grants Atk+8 and Def+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). |
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If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Def+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Atk/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Def bonuses among unit and allies with 【Empathy】 active). |
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At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Grants bonus to unit's Atk/Def during combat = unit's maximum Special cooldown count value + 2. If unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (10) |
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★★★★★ |
| Spd (10) |
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★★★☆☆ |
| Def (12) |
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★★★★★ |
| Res (5) |
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★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ferox Chrom are +Atk and -Res. Atk is a superboon and brings up Chrom's Atk from base 49 to base 53, allowing him to hit harder and utilize his high damage output to defeat enemies in one hit.
Ferox Chrom's Res is a clear dump stat and can be safely taken as a bane as it will not change any of his matchups against enemies that deal magic damage.
We recommend +Atk when merging Ferox Chrom up to +10 for similar reasons above.
| HOT | |
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| Updated on 09/05/2025 | |
Ferox Chrom is a heavy nuke unit that requires support to be maximized. Using Conquering Fate, he makes for a great ballista unit using Emblem Lyn ring. Astra is the preferred Special to deal burst damage against a target foe, ensuring they are defeated in combat.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 199 | ||
| HP |
40 |
Rank: 541/1322 |
| Atk |
49 |
Rank: 5/1322 |
| Spd |
43 |
Rank: 244/1322 |
| Def |
49 |
Rank: 3/1322 |
| Res |
18 |
Rank: 1185/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 68 | 47 | 54 | 22 | 236 | Lv.40 +10 | 45 | 54 | 47 | 54 | 22 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 53 | 47 | 53 | 22 | 222 |
| +Atk Lv.40 +10 | 44 | 57 | 47 | 53 | 22 | 223 |
| +Spd Lv.40 +10 | 44 | 53 | 50 | 53 | 22 | 222 |
| +Def Lv.40 +10 | 44 | 53 | 47 | 56 | 22 | 222 |
| +Res Lv.40 +10 | 44 | 53 | 47 | 53 | 25 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 63 | 43 | 49 | 18 | 213 |
| 5★ Lv.40 | 40 | 49 | 43 | 49 | 18 | 199 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 24 | 10 | 12 | 5 | 69 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 46 | 48 | 19 | 46 | 199 | |
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40 | 49 | 43 | 49 | 18 | 199 |
| 40 | 46 | 48 | 29 | 31 | 194 | |
| 41 | 47 | 47 | 30 | 28 | 193 | |
| 40 | 46 | 48 | 34 | 25 | 193 | |
| 39 | 43 | 46 | 30 | 24 | 182 | |
| 41 | 37 | 42 | 16 | 36 | 172 | |
| 40 | 38 | 42 | 27 | 24 | 171 | |
| 41 | 40 | 40 | 25 | 24 | 170 | |
| 42 | 37 | 38 | 25 | 24 | 166 | |
| 40 | 37 | 37 | 26 | 22 | 162 | |
| 42 | 30 | 25 | 26 | 31 | 154 | |
| 35 | 32 | 37 | 16 | 31 | 151 | |
| 36 | 31 | 36 | 21 | 27 | 151 | |
| 36 | 32 | 36 | 27 | 20 | 151 | |
| 36 | 35 | 35 | 19 | 22 | 148 | |
| 40 | 32 | 33 | 25 | 18 | 148 | |
| 34 | 30 | 37 | 19 | 28 | 148 | |
| 35 | 33 | 34 | 14 | 31 | 147 |
Note: Stats bonuses from skills are not taken into account.
Ferox Chrom is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Ferox Chrom's Gladiator Bow has multiple effects that impact his combat as well as inflict penaties on his foes.
| Condition(s) | Effect |
|---|---|
| Always | Accelerates Special trigger (cooldown count-1) |
| Always | Effective against flying foes |
| Ferox Chrom or his ally uses a Rally or movement Assist targeting the other unit | Inflicts Atk/Def-7, 【Exposure】, 【Discord】, and 【Null Miracle】 on the closest foes to both Chrom and the ally, and to foes within 2 spaces of those foes |
| Ferox Chrom initiates combat OR Ferox Chrom is within 2 spaces of an ally |
Grants Ferox Chrom Atk/Spd/Def/Res+X (X = twice the number of non-stat Bonus and Penalty effects active on Chrom, + 10% of Chrom's Def, +5) |
| Ferox Chrom initiates combat OR Ferox Chrom is within 2 spaces of an ally |
Neutralizes foe's bonuses to Atk/Def |
| Ferox Chrom initiates combat OR Ferox Chrom is within 2 spaces of an ally |
Grants Ferox Chrom up to +25 bonus true damage (based on number of Bonus effects active on Chrom and his foe) |
| Ferox Chrom initiates combat | Grants Ferox Chrom a Desperation effect |
Gladiator Bow has multiple offensive effects that amplify Ferox Chrom's damage output, making him one of the hardest hitting nukes in the game.
Ferox Chrom's Conquering Fate exclusive assist is a modified Reposition that also inflicts 【Isolation】 onto Chrom (and his pair-up cohort, if any) and grants 【Change of Fate】, Special cooldown count -1 to Chrom and the target ally, and also copies each other's 【Bonus】 effects and grants them to both units.
【Change of Fate】 is a new Bonus effect that grants 【Canto (2)】 , Atk/Spd/Def/Res+5 to the affected unit, and up to +15 bonus true damage based on the number of non-stat Bonus and Penalty effects active on the affected unit.
Conquering Fate is one of the best assists in the game, capable of both mobility and support. Duplicating Bonus effects for both Chrom and his target ally mid-turn is a very powerful effect and can be abused in teambuilding by bringing units that grant different Bonus effects to ensure maximum effectiveness.
Ferox Chrom's abysmal 18 Res leaves him vulnerable to enemy units that target his Res stat. Additionally, he lacks a true damage reduction effect to mitigate incoming damage.
Keep him away from mages, Staff units, and units with adaptive damage to ensure his survival!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Chrom - Pivotal Blow only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Chrom - Pivotal Blow if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | Effective against flying units. | 5★ | |
| 6 | 2 | Effective against flying units. | 5★ | |
| 9 | 2 | Effective against flying units. | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Def-7, 【Exposure】, 【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = number of Bonus effects and Penalty effects active on unit × 2, excluding stat bonuses and stat penalties + 10% of unit's Def at start of combat + 5), neutralizes foe's bonuses to Atk/Def, and unit deals +Y × 5 damage during combat (excluding area-of-effect Specials; Y = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. |
5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Moves adjacent ally to opposite side of unit. | 5★ | |
| 1 | Moves target ally to opposite side of unit. Grants another action to unit, inflicts 【Isolation】 on unit and Pair Up cohort, grants 【Change of Fate】 to unit and target ally for 1 turn, grants Special cooldown count-1 to unit and target ally, and grants any Bonus active on unit to target ally, and any active on target ally to unit (once per turn; granted bonuses exclude stat bonuses inverted by Panic). 【Change of Fate】 Enables 【Canto (2)】. Grants Atk/Spd/Def/Res+5 to unit and unit deals damage = 3 × the total of the number of Bonus and Penalty effects active on unit, excluding stat bonuses and stat penalties, during combat (max 15; including area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 5★ | |
| (Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants Def +2 during combat if unit initiates the attack. | 5★ | |
| If unit initiates combat, grants Atk/Def +2 during combat. | 5★ | |
| If unit initiates combat, grants Atk/Def +4 during combat. | 5★ | |
| If unit initiates combat, grants Atk+8 and Def+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot etc. ) is used by unit or targets unit, grants Atk\Def +2 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot etc. ) is used by unit or targets unit, grants Atk\Def +4 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot etc. ) is used by unit or targets unit, grants Atk\Def +6 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Def+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Atk/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Def bonuses among unit and allies with 【Empathy】 active). |
5★ | |
| At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
| At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Grants bonus to unit's Atk/Def during combat = unit's maximum Special cooldown count value + 2. If unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit. |
5★ |

| Value of Skills | ★★★★★ |
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Ferox Chrom has Sly Sturdy Blow, Atk/Def Favor, and Time Pulse Arms as inheritable options.
All of these skills are quite good and worth using for your favorite units.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ferox Chrom is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Matt Mercer |
|---|---|
| Illustrator | argon |
| Appears In |
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| Heroes from Special Heroes - Beside Kin | |||
|---|---|---|---|
Ferox Fir[9.9/10] |
Ferox Marth[9.5/10] |
Ferox Chulainn[8.5/10] |
Ferox Chrom[9.5/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Ferox Chrom Builds and Best IVs



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