★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a ranking page for the hero Sharena - Hopeful Princess from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Sharena.
| Heroes With the Same Name | |
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List of Contents
| New Heroes - CYL 9: Shining Resolve Featured Heroes | |||
|---|---|---|---|
Brave Byleth (M)[9.5/10] |
Brave Baldr[9.9/10] |
Brave Sharena[9.5/10] |
Brave Eikþyrnir[9.5/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Glaðsbók grants Sharena bonus stats, true damage, a Null Follow-Up effect, a Potent Follow effect, and grants allies extra actions. ・Just like Mother grants 【Creation Pulse】 and 【Empathy】 to Sharena and allies, grants Sharena bonus stats, true damage, a Miracle effect, and an extra action. |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, unit deals +X × 5 damage (max 25; excluding area- of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat. If ally initiates combat and is within 3 spaces of unit, grants another action to that ally after combat (if a skill belonging to that ally triggers an effect that grants them another action, such as Galeforce, this effect is treated as not having triggered; if a skill not belonging to that ally triggers an effect that grants that ally another action at the same time as this effect, this effect is also considered to have been triggered; once per turn; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). |
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Cooldown Count = 3 When Special triggers, treats foe's Def/Res as if reduced by 50% and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. |
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If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). |
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At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts 【Spd Shackle】 and 【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Spd/Res-4 on foe and deals damage = number of 【Penalty】 effects active on foe, excluding stat penalties, × 2, + 7 during combat (max 15; excluding area-of-effect Specials). |
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Enables 【Canto (Dist.; Max 3)】. At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants 【Creation Pulse】 and 【Empathy】 to unit and allies within 3 spaces of unit for 1 turn. If unit initiates combat or if unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). After unit acts, if an ally within 3 spaces of unit initiates combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
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★★★★☆ |
| Spd (10) |
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★★★★★ |
| Def (6) |
|
★★☆☆☆ |
| Res (5) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Brave Sharena are +Spd and -Res. With Brave Sharena's base 49 Spd, raised to 53 with a superboon, she is the fastest hero in the game as of the time of her release. She needs to exploit this advantage as much as possible by boosting Spd to ensure she outspeeds all her foes and prevents any follow-up attacks as a result of Spd checks.
Brave Sharena's Res is a clear dump stat and can be safely taken as a bane as it won't impact her matchups no matter the amount of investment put into it.
We recommend a +Spd IV when merging Brave Sharena up to +10 to ensure she outspeeds her foes as much as possible.
| HOT | |
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| Updated on 08/15/2025 | |
Brave Sharena's base kit functions well as an offensive unit already. With Emblem Lyn Ring, she can position even better to allow allies to generate extra actions with ease.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 185 | ||
| HP |
40 |
Rank: 538/1322 |
| Atk |
46 |
Rank: 103/1322 |
| Spd |
49 |
Rank: 1/1322 |
| Def |
28 |
Rank: 671/1322 |
| Res |
22 |
Rank: 994/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 65 | 54 | 32 | 26 | 222 | Lv.40 +10 | 45 | 51 | 54 | 32 | 26 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 50 | 53 | 32 | 26 | 208 |
| +Atk Lv.40 +10 | 44 | 53 | 53 | 32 | 26 | 208 |
| +Spd Lv.40 +10 | 44 | 50 | 57 | 32 | 26 | 209 |
| +Def Lv.40 +10 | 44 | 50 | 53 | 35 | 26 | 208 |
| +Res Lv.40 +10 | 44 | 50 | 53 | 32 | 29 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 60 | 49 | 28 | 22 | 199 |
| 5★ Lv.40 | 40 | 46 | 49 | 28 | 22 | 185 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 25 | 10 | 6 | 5 | 64 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
40 | 46 | 49 | 28 | 22 | 185 |
| 39 | 47 | 16 | 26 | 46 | 174 | |
| 41 | 43 | 46 | 23 | 20 | 173 | |
| 39 | 43 | 30 | 17 | 40 | 169 | |
| 40 | 42 | 46 | 18 | 22 | 168 | |
| 38 | 40 | 16 | 35 | 34 | 163 | |
| 38 | 41 | 40 | 23 | 20 | 162 | |
| 39 | 36 | 40 | 19 | 23 | 157 | |
| 42 | 32 | 35 | 27 | 16 | 152 | |
| 39 | 36 | 34 | 22 | 20 | 151 | |
| 36 | 37 | 37 | 17 | 23 | 150 | |
| 37 | 33 | 21 | 27 | 28 | 146 | |
| 34 | 30 | 35 | 19 | 27 | 145 | |
| 37 | 31 | 33 | 19 | 25 | 145 | |
| 34 | 35 | 30 | 20 | 26 | 145 | |
| 36 | 32 | 25 | 22 | 29 | 144 | |
| 36 | 34 | 34 | 17 | 23 | 144 |
Note: Stats bonuses from skills are not taken into account.
Brave Sharena is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Brave Sharena's exclusive tome Glaðsbók grants her an Atk/Spd bonus equal to 6 + 20% of her Spd, up to +25 bonus true damage (based on Bonuses and Penalties), a Null Follow-Up effect, 7 HP post-combat healing, and a Potent Follow-Up effect.
More importantly, once per turn, if an ally initiates combat within 3 spaces of Brave Sharena, Glaðsbók grants that ally an extra action automatically. This effect triggers whether Sharena herself has an action available or not, allowing allies to go in without fear and use this extra action to retreat to safety or defeat more foes!
Glaðsbók is a powerful weapon simply for the extra actions alone, and it is also a formidable weapon in combat.
Brave Sharena's exclusive C skill Just like Mother grants her 【Canto (Dist.; Max 3)】 and grants herself and allies within 3 spaces 【Creation Pulse】 and 【Empathy】 at the start of player and enemy phase.
In combat, Just like Mother grants Brave Sharena Atk/Spd+5, +7 bonus true damage, and a Miracle effect.
More importantly, if an ally within 3 spaces initiates combat, Just like Mother grants Brave Sharena an extra action. In tandem with Glaðsbók, Brave Sharena and her allies can help each other generate extra actions and sweep a group of enemies before they can even move!
Similar to Glaðsbók, Just like Mother has a good amount of the power budget of the skill on the extra actions effect, but the rest of the skill is still good enough to use. Extra actions can be one of the best effects in the game depending on the unit, and Brave Sharena qualifies as a good unit to make great use of extra actions.
List of Status Effects: Bonuses and Penalties
Brave Sharena takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sharena - Hopeful Princess only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sharena - Hopeful Princess if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 5★ | |
| 6 | 2 | No Effect | 5★ | |
| 9 | 2 | No Effect | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, unit deals +X × 5 damage (max 25; excluding area- of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat. If ally initiates combat and is within 3 spaces of unit, grants another action to that ally after combat (if a skill belonging to that ally triggers an effect that grants them another action, such as Galeforce, this effect is treated as not having triggered; if a skill not belonging to that ally triggers an effect that grants that ally another action at the same time as this effect, this effect is also considered to have been triggered; once per turn; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
| (Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ | |
| (Cooldown Count = 3) When Special triggers, treats foe's Def/Res as if reduced by 50% and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 5★ | |
| If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 5★ | |
| If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 5★ | |
| If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). | 5★ | |
| At the start of each turn, inflicts Spd -3 on foe on the enemy team with the highest Spd through its next action. | 5★ | |
| At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action. | 5★ | |
| At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. | 5★ | |
| At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts 【Spd Shackle】 and 【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Spd/Res-4 on foe and deals damage = number of 【Penalty】 effects active on foe, excluding stat penalties, × 2, + 7 during combat (max 15; excluding area-of-effect Specials). |
5★ | |
| Enables 【Canto (Dist.; Max 3)】. At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants 【Creation Pulse】 and 【Empathy】 to unit and allies within 3 spaces of unit for 1 turn. If unit initiates combat or if unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). After unit acts, if an ally within 3 spaces of unit initiates combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Brave Sharena has Magic Light, Atk/Spd Aria, and Spd/Res Shackle as inheritable options.
All of these skills are great and worth inheriting onto your favorite units.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Brave Sharena is a Hero who can be pulled from any summon.
| Event Name | Focus |
|---|---|
![]() Double Mythic Heroes: Alfaðör & Váli Mythic Heroes Summon |
Starts:11/16/2025 Ends:12/04/2025 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Julie Maddalena |
|---|---|
| Illustrator | Niji Hayashi |
| Appears In |
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| Heroes from Mythic Heroes - Double Mythic Heroes: Alfaðör & Váli | |||
|---|---|---|---|
Níðhöggr[9.5/10] |
Elm[9.9/10] |
Brave Byleth (M)[9.5/10] |
Athos[9.5/10] |
Brave Baldr[9.9/10] |
Alfaðör[9.9/10] |
Váli[9.9/10] |
Brave Sharena[9.5/10] |
Mythic Lyn[9.9/10] |
Læraðr[9.5/10] |
Rune[9.5/10] |
Brave Eikþyrnir[9.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Brave Sharena Builds and Best IVs



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