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Fire Emblem Heroes (FEH)

Baldr Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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FEH Baldr Banner

This is a ranking page for the hero Baldr - Celestial Sun God from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Baldr.

Heroes With the Same Name
Baldr - Celestial Sun God Icon Baldr

Mythic Heroes - Double Mythic Heroes: Baldr & Höðr Featured Heroes
Legendary Ayra IconLegendary Ayra
[9.5/10]
Elm IconElm
[9.9/10]
Baldr IconBaldr
[9.5/10]
Athos IconAthos
[9.5/10]
Nuibaba IconNuibaba
[9.0/10]
Höðr IconHöðr
[9.5/10]
Legendary Robin (M) IconLegendary Robin (M)
[9.0/10]
Legendary Corrin (M) IconLegendary Corrin (M)
[9.0/10]
Heiðrún IconHeiðrún
[9.5/10]
Mythic Gotoh IconMythic Gotoh
[8.5/10]
Legendary Alear (M) IconLegendary Alear (M)
[9.0/10]
Rune IconRune
[9.5/10]

Baldr Rating and Basic Information

FEH Baldr Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Baldr - Celestial Sun God: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Sun Sword neutralizes flying weakness, applies a Panic effect on multiple foes at start of enemy phase, grants Baldr bonus stats, bonus Special charges per attack, bonus true damage, true DR, and applies 【Divine Vein (Flame)】 when Baldr initiates combat.
・Justice Enforcer destroys Safety Fence, inflicts 【Exposure】 on multiple foes at start of turn, inflicts stat penalties on foes, grants Baldr bonus true damage, true DR, a Null Follow-Up effect, and a Potent Follow-Up attack.

Baldr Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses.
After start-of-turn effects trigger on enemy phase, converts bonuses on closest foes and foes within 2 spaces of those foes into penalties (does not convert bonuses applied at the same time).
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (if foe is red, green, or colorless, X = 50% of unit's Spd; otherwise, X = 20% of unit's Spd; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials).
If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat.

Cooldown Count = 3
Boosts damage by X% of unit's Spd when Special triggers (if any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, X = 60; otherwise, X = 40).
If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Spd ≥ foe's Spd-4 or any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Enables 【Canto (2)】.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit x 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

If defending in Aether Raids during Dark or Chaos season, after combat for unit or allies on the map, destroy's foe's Safety Fence (O) structure (triggers even if unit or ally is defeated in combat).
At start of turn, if unit's HP ≥ 25%, inflicts 【Exposure】 on closest foes and foes within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, unit deals +Y damage (max 15; excluding area-of-effect Specials; Y = number of foes within 3 rows or 3 columns centered on unit x 5), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
At start of combat, if unit's HP ≥ 25%, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if 【Exposure】 if active on foe, X = 100; otherwise, X = 40).

Allies within 2 spaces of unit can move to any space within 2 spaces of unit.
Unit can move to a space within 2 spaces of any ally within 2 spaces.
Inflicts Atk/Spd-4 on foes within 3 spaces of unit during combat.

Baldr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (12) No Attack IV ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (6) No Def IV ★★☆☆☆
Res (9) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Baldr are +Spd and -Res. Spd is a superboon and boosts Baldr's Spd from base 48 to base 52, keeping up with all the fast metagame units.

Additionally, Spd is the basis for Sun Sword's true damage reduction effects. Boosting Spd greatly improves Baldr's overall bulk on top of improving her offenses, and is the ideal boon to take.

Res is Baldr's least important stat and can be safely taken as a bane.

+Spd for a +10 Merge

We recommend +Spd when merging Baldr up to +10 for similar reasons above.

Baldr Best Builds

Invested Offensive Baldr

HOT
Weapon Skill IconSun Sword
Attuned Skill Icon: -
Updated on 07/29/2025

How to Use, Explanation

Baldr makes great use of both Brutal Tempest and Emblem Celica Ring to extend her range and trigger the Defense Team to attack right away. Having Brutal Tempest is insurance against anti-warp effects. With this build, Baldr becomes a great frontline unit with her multiple true damage reduction effects.

Budget Baldr

Weapon Skill IconSun Sword
Emblem Icon: -
Attuned Skill Icon: -
Updated on 07/29/2025

How to Use, Explanation

Baldr's base kit also functions well as an offensive unit along with mobility support for her allies through A/S Hold Guide.

Source Heroes for All Skills

Baldr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
194
HP
HP 41 41
Rank: 372/1317
Atk
Atk 47 47
Rank: 50/1317
Spd
Spd 48 48
Rank: 2/1317
Def
Def 30 30
Rank: 561/1317
Res
Res 28 28
Rank: 545/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 68 53 34 32 233
Lv.40 +10 46 52 53 34 32 217

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 51 52 34 32 217
+Atk
Lv.40 +10
45 54 52 34 32 217
+Spd
Lv.40 +10
45 51 56 34 32 218
+Def
Lv.40 +10
45 51 52 37 32 217
+Res
Lv.40 +10
45 51 52 34 36 218

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 63 48 30 28 210
5★ Lv.40 41 47 48 30 28 194

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 28 9 6 9 71

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
39 43 47 27 39 195
Baldr Icon Baldr
41 47 48 30 28 194
40 45 48 36 25 194
40 45 47 37 25 194
43 45 34 47 20 189
38 43 46 35 27 189
40 45 47 23 34 189
37 40 45 26 40 188
37 39 45 21 41 183
44 42 24 44 28 182
41 36 40 32 28 177
38 38 42 33 25 176
41 42 21 41 28 173
37 35 39 27 34 172
43 37 21 35 31 167
36 33 42 25 30 166
42 38 20 30 36 166
41 38 36 27 24 166
40 32 37 26 28 163
42 38 19 36 27 162
35 31 38 27 31 162
41 32 36 36 17 162
41 34 39 28 20 162
40 33 35 31 23 162
38 34 37 27 26 162
42 31 31 28 26 158
35 34 36 24 27 156
36 25 37 24 34 156

Note: Stats bonuses from skills are not taken into account.

Baldr Roles, Strengths, and Weaknesses

Baldr Roles

Baldr - Celestial Sun God Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Baldr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Baldr Strengths

Sun Sword Grants Massive True Damage Reduction

Baldr Attack

Baldr's exclusive weapon Sun Sword neutralizes her flying weakness and has multiple effects that directly or indirectly impact combat.

Below is a summary of these effects:

Condition(s) Effect
Always Accelerates Special trigger (cooldown count-1).
Always Neutralizes "effective against flying" bonuses.
After start-of-turn effects trigger on enemy phase Converts bonuses on closest foes and foes within 2 spaces of those foes into penalties.
Baldr initiates combat or is within 2 spaces of an ally Grants Baldr bonus Atk/Spd/Def/Res equal to 5 + number of foes within 3 rows or 3 columns x 3 (up to Atk/Spd/Def/Res+14).
Baldr initiates combat or is within 2 spaces of an ally Grants Baldr Special cooldown charge +1 per attack during combat.
Baldr initiates combat or is within 2 spaces of an ally Grants Baldr bonus true damage equal to 20% of her Spd.
Baldr initiates combat or is within 2 spaces of an ally Grants Baldr bonus true damage reduction equal to:
・If facing Red, Green, or Colorless foes: 50% of Baldr's Spd
・If facing Blue foes: 20% of Baldr's Spd
Baldr initiates combat or is within 2 spaces of an ally
Foe's attack triggers foe's Special
Grants Baldr bonus true damage reduction equal to:
・If facing Red, Green, or Colorless foes: 50% of Baldr's Spd
・If facing Blue foes: 20% of Baldr's Spd
Baldr initiates combat Applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat.

Sun Sword is a loaded weapon that heavily improves Baldr's combat, granting her multiple sources of true damage reduction and making her mitigate a large amount of damage against non-Blue foes.

Justice Enforcer Destroys Safety Fence and Inflicts Exposure

Baldr's exclusive B skill Justice Enforcer destroys the foe's Safety Fence (O) after the first combat on the current map, whether Baldr herself or her allies are involved in that combat.

This effect is a direct counter to the current Aether Raids Offense metagame of abusing Safety Fence (O) by defeating key enemies and then retreating back to the range of Safety Fence (O) to prevent the Defense from acting.

At the start of each turn, Justice Enforcer inflicts 【Exposure】 on closest foes and foes within 2 spaces of those foes, further weakening them for Baldr and her allies.

In combat, Justice Enforcer inflicts Atk/Spd/Def-5 on Baldr's foe, grants Baldr up to +15 bonus true damage, +7 true damage reduction on all attacks, and a Null Follow-Up effect.

Justice Enforcer also grants Baldr 【Potent Follow X%】 if Baldr can generate a follow-up attack after a modified Spd check, and the Potent Follow-Up attack damage is set at 100% if her foe has the 【Exposure】 status active (and 40% otherwise).

Justice Enforcer is a powerful B skill that improves Baldr's combat and counters the Aether Raids Offense metagame by destroying Safety Fence (O), making it a must-equip skill.

Incredibly Bulky with True Damage Reduction

Sun Sword's true damage reduction effect being calculated at 50% of Baldr's Spd against non-Blue foes is incredibly powerful, making her one of the bulkiest units in the game.

Using an unmerged, +Spd IV Baldr with no other investment, she can reach up to 52 true damage reduction on regular attacks and 89 true damage reduction on foe's Specials.

First, we compute for Baldr's Spd stat in combat:

  • Base 52 Spd with a superboon
  • +14 Spd from Sun Sword's bonus stats effect (66 total)
  • +8 from Blue Skies 4's bonus Atk/Spd (74 total)

Just from these easy-to-meet conditions, Baldr can reach 74 Spd. Sun Sword's true damage reduction effect against non-Blue units is set at 50%, giving Baldr 37 true damage reduction to start.

Baldr will receive 52 true damage reduction from regular attacks. If the non-Blue enemy triggers their Special, add on another +37 true damage reduction, giving Baldr 89 true damage reduction in total. This doesn't even include Celestial Form's 40% true damage reduction, an equipped Sacred Seal boosting Spd, Dragonflowers, Merges, or Aide's Essence!

Attacking Baldr with non-Blue units will rarely even damage her, making her one of the bulkiest units in the entire game.

Baldr Weaknesses

Not as Powerful Against Blue Foes

Baldr's Sun Sword grants massive damage reduction equal to 50% of her Spd against Red, Green, and Colorless foes, but only 20% against Blue foes.

Attack Baldr with Blue units to minimize her damage reduction effects and reduce her survivability during combat!

Vulnerable to Multiple Strong Attacks

Despite having a massive amount of true damage reduction, Baldr still takes damage from the best nukers in the game like Young Camilla and Emblem Eirika. Young Camilla equipped with Emblem Eirika Ring can outright defeat her, and Emblem Eirika herself can also defeat her with her brave attacks.

Baldr is not a pure tank unit, and shouldn't be used as such.

Vulnerable to Area-of-Effect Damage

Baldr's true damage reduction effects do not apply against area-of-effect damage, leaving her vulnerable to damage done outside combat.

By reducing her HP to a low amount using these effects, it becomes significantly easier to defeat Baldr in combat.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Baldr - Celestial Sun God Only Appears as a 5 Star Hero!

Baldr - Celestial Sun God only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Baldr - Celestial Sun God if a 4 Star version is released!

Unlock Potential Tier List

Baldr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses.
After start-of-turn effects trigger on enemy phase, converts bonuses on closest foes and foes within 2 spaces of those foes into penalties (does not convert bonuses applied at the same time).
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (if foe is red, green, or colorless, X = 50% of unit's Spd; otherwise, X = 20% of unit's Spd; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials).
If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 4) Boosts damage dealt by 150%. 5★
(Cooldown Count = 3) Boosts damage by X% of unit's Spd when Special triggers (if any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, X = 60; otherwise, X = 40).
If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Spd ≥ foe's Spd-4 or any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+2 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit; max 2; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 4; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 6; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
Enables 【Canto (2)】.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit x 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★
If defending in Aether Raids during Dark or Chaos season, after combat for unit or allies on the map, destroy's foe's Safety Fence (O) structure (triggers even if unit or ally is defeated in combat).
At start of turn, if unit's HP ≥ 25%, inflicts 【Exposure】 on closest foes and foes within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, unit deals +Y damage (max 15; excluding area-of-effect Specials; Y = number of foes within 3 rows or 3 columns centered on unit x 5), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
At start of combat, if unit's HP ≥ 25%, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if 【Exposure】 if active on foe, X = 100; otherwise, X = 40).
5★
Inflicts Atk/Spd-2 on foes within 2 spaces during combat. 5★
Inflicts Atk/Spd-3 on foes within 2 spaces during combat. 5★
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. 5★
Allies within 2 spaces of unit can move to any space within 2 spaces of unit.
Unit can move to a space within 2 spaces of any ally within 2 spaces.
Inflicts Atk/Spd-4 on foes within 3 spaces of unit during combat.
5★

Baldr as a Source Hero

Baldr Avatar

Value of Skills ★★★★★

Baldr has Celestial Form, Blue Skies 4, and A/S Hold Guide as inheritable options.

Baldr is one of the most powerful heroes in the entire game. Consider keeping a copy of her in your barracks before foddering her off.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Baldr?

Top tier hero. Must summon. 21
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Summon if you need his/her hero archetype. 2
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Summon if you like this hero. 0
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Summon for his/her Skill Inheritance options. 0
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Pass on this hero. 0
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If you have feedback about this hero page, let us know in the comments section below!

How to Get Baldr / Illustrations / Voice Actor / Quotes

How to Get Baldr

Obtained through a Special Summoning Event!

Baldr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Sam Slade
Illustrator Maeshima Shigeki
Appears In

Illustration

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Comment

4 Anonymous Anonymous 3 months

She barely lasted just over a month at 9.9 lol Emblem Sigurd and Emblem Lyn shouldn't be at 9.9 any longer either tbh. Emblem Micaiah already got demoted to 9.9 and she was definitely superior to Lyn in combat Yes Sigurd and Lyn have insane threat range but neither of them can scratch the sturdiest tanks. If they are still this high then Tea Felix also needs to be 9.9 because he has ans even longer threat range than Sigurd, and his True Damage is significantly better than either of them

3 Anonymous Anonymous@Game8 4 months

Baldr on her Hero Battle map and on the Story isn't exactly difficult to defeat. It's in PvP modes where she'll be formidable, especially when she's given support from heroes like Legendary Black Knight and has debuffing allies like Mythic Loki to cripple her foes. As for Aether Raids, we've gone from a Turn One meta to a Turn Three meta. Use the first two turns to clear structures/traps, then attack on Turn Three and clear as many foes as you can.

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