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Fire Emblem Heroes (FEH)

Melíai Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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FEH Melíai Banner

This is a ranking page for the hero Melíai - Warrior Wanderer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Melíai.

New Heroes - New Heroes: Attuned & Rearmed Heroes & Melíai Featured Heroes
Machyua IconMachyua
[9.0/10]
Melíai IconMelíai
[9.5/10]
Attuned Leif IconAttuned Leif
[9.0/10]
Linoan IconLinoan
[8.0/10]

Melíai Rating and Basic Information

FEH Melíai Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Melíai - Warrior Wanderer: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Wandering Horn allows two-space warping for Melíai and nearby allies, grants Atk/Def+6, 【Resonance: Blades】, and 【Resonance: Shields】 to Melíai and nearby allies, grants a Time's Pulse 4 effect to Melíai and nearby allies, inflicts Atk/Def penalties on foe during combat, and grants Melíai bonus true damage and true damage reduction.

Melíai Skills at 5★


Might: 14  Range: 1
Accelerates Special trigger (cooldown count-1).
Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Unit can move to any space within 2 spaces of an ally within 2 spaces of unit.
At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit's HP ≥ 25%, grants Atk/Def+6, 【Resonance: Blades】, and 【Resonance: Shields】 to unit and allies within 2 spaces of unit for 1 turn, and also, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
For allies within 2 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1.
If foe initiates combat or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, + 6, deals damage = 20% of unit's Def (including area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.

Cooldown Count = 3
Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials).

If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
If unit is transformed or if foe initiates combat, grants Atk/Def+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat.

If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Atk/Def+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).

Melíai Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (21) Normal HP ★★★★☆
Atk (10) Attack Boon ★★★★★
Spd (3) No Spd IV ★☆☆☆☆
Def (14) No Def IV ★★★★★
Res (13) Res Boon ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Spd

The best IVs for Melíai are +Def and -Spd. Boosting Def improves her performance as a tank unit, especially with her base A/D Briar N Save and the Def checks of Wandering Horn. Most threats in today's metagame attack with physical damage, and only a small handful attack with magical damage, making Def a higher priority to invest into.

Spd is Melíai's least important stat and can be safely taken as a bane as it won't impact any of her matchups.

+Def for a +10 merge

We recommend +Def when merging Melíai up to +10 to maximize her bulk.

Melíai Best Builds

Near Save Tank Melíai

HOT
Assist Skill IconSwap
Attuned Skill Icon: -
Updated on 07/18/2025

How to Use, Explanation

Melíai's base kit is already good enough to function as a Near Save tank. Equipping Hardy Bearing prevents units with Desperation effects from attacking consecutively, while Emblem Eirika Ring allows Melíai to attack twice and defeat her foes.

Source Heroes for All Skills

Melíai Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
206
HP
HP 47 47
Rank: 52/1317
Atk
Atk 49 49
Rank: 3/1317
Spd
Spd 18 18
Rank: 1165/1317
Def
Def 49 49
Rank: 2/1317
Res
Res 43 43
Rank: 77/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 52 67 22 54 48 243
Lv.40 +10 52 53 22 54 48 229

HP Atk Spd Def Res Total
+HP
Lv.40 +10
54 53 22 53 47 229
+Atk
Lv.40 +10
51 57 22 53 47 230
+Spd
Lv.40 +10
51 53 25 53 47 229
+Def
Lv.40 +10
51 53 22 56 47 229
+Res
Lv.40 +10
51 53 22 53 51 230

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 47 63 18 49 43 220
5★ Lv.40 47 49 18 49 43 206

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 21 24 3 14 13 75

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
53 50 16 50 43 212
52 48 21 49 41 211
50 49 17 48 43 207
50 48 17 44 48 207
49 47 16 49 46 207
50 48 16 49 44 207
49 49 17 49 43 207
Melíai Icon Melíai
47 49 18 49 43 206
46 44 15 46 44 195
45 42 14 44 39 184
47 37 23 37 30 174

Note: Stats bonuses from skills are not taken into account.

Melíai Roles, Strengths, and Weaknesses

Melíai Roles

Melíai - Warrior Wanderer Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Melíai is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Melíai Strengths

Wandering Horn grants two-space warping and has built-in Joint Drive Time's Pulse 4

Melíai Attack

Melíai's exclusive weapon Wandering Horn allows Melíai to warp to any space within 2 spaces of an ally within 2 spaces, and allows allies within 2 spaces to warp to any space within 2 spaces of Melíai. This effect essentially removes the generic armored unit mobility weakness, allowing Melíai to move freely around the map.

At the start of each turn and enemy phase, Wandering Horn grants Atk/Def+6, 【Resonance: Blades】, and 【Resonance: Shields】 to Melíai and allies within 2 spaces, and also grants Special cooldown count -1 to Melíai and those allies if their Special cooldown count is at its maximum value.

For allies within 2 spaces of Melíai, after combat, grants Special cooldown count -1 to those allies if their Special cooldown count is at its maximum value.

In combat, Wandering Horn inflicts Atk/Def penalties on Melíai's foe equal to 6 + 20% of her Def, grants Melíai bonus true damage and true damage reduction equal to 20% of her Def (including area-of-effect Specials), and if Melíai's special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to Melíai after combat.

Wandering Horn also has the standard Armored Beast transformation effects, granting Atk+2 and a Distant Counter effect.

Wandering Horn is a complete weapon, granting mobility, offense, defense, and support all simultaneously.

Melíai Weaknesses

Weak to Armor Effective Weapons

Melíai takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Weak to Beast Effective Weapons

Melíai takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Melíai - Warrior Wanderer Only Appears as a 5 Star Hero!

Melíai - Warrior Wanderer only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Melíai - Warrior Wanderer if a 4 Star version is released!

Unlock Potential Tier List

Melíai - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
14 1 Accelerates Special trigger (cooldown count-1).
Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Unit can move to any space within 2 spaces of an ally within 2 spaces of unit.
At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit's HP ≥ 25%, grants Atk/Def+6, 【Resonance: Blades】, and 【Resonance: Shields】 to unit and allies within 2 spaces of unit for 1 turn, and also, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
For allies within 2 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1.
If foe initiates combat or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, + 6, deals damage = 20% of unit's Def (including area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.) 5★
Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) 5★
Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) 5★
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
If unit is transformed or if foe initiates combat, grants Atk/Def+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
5★
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 5★
If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 5★
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 5★
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat. 5★
If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Atk/Def+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
5★

Melíai as a Source Hero

Melíai Avatar

Value of Skills ★★★★★

Melíai has Sturdy Beast, Atk/Def Fortune, Slick Fighter 4, and A/D Briar N Save as inheritable options.

These are all fantastic skills to inherit to your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Melíai?

Top tier hero. Must summon. 3
Votes
Summon if you need his/her hero archetype. 3
Votes
Summon if you like this hero. 9
Votes
Summon for his/her Skill Inheritance options. 4
Votes
Pass on this hero. 2
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Melíai / Illustrations / Voice Actor / Quotes

How to Get Melíai

Obtain Through Regular Summon

Melíai is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Lily Emil Lammers
Illustrator ekao
Appears In

Illustration

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