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This is a ranking page for the hero Melíai - Warrior Wanderer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Melíai.
List of Contents
| New Heroes - New Heroes: Attuned & Rearmed Heroes & Melíai Featured Heroes | |||
|---|---|---|---|
Machyua[9.0/10] |
Melíai[9.5/10] |
Attuned Leif[9.0/10] |
Linoan[8.0/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Wandering Horn allows two-space warping for Melíai and nearby allies, grants Atk/Def+6, 【Resonance: Blades】, and 【Resonance: Shields】 to Melíai and nearby allies, grants a Time's Pulse 4 effect to Melíai and nearby allies, inflicts Atk/Def penalties on foe during combat, and grants Melíai bonus true damage and true damage reduction. |
|
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Unit can move to any space within 2 spaces of an ally within 2 spaces of unit. At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit's HP ≥ 25%, grants Atk/Def+6, 【Resonance: Blades】, and 【Resonance: Shields】 to unit and allies within 2 spaces of unit for 1 turn, and also, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1. For allies within 2 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1. If foe initiates combat or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, + 6, deals damage = 20% of unit's Def (including area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
|
Cooldown Count = 3 Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials). |
|
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Def+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat. |
|
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat. |
|
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 1, grants Atk/Def+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (21) |
|
★★★★☆ |
| Atk (10) |
|
★★★★★ |
| Spd (3) |
|
★☆☆☆☆ |
| Def (14) |
|
★★★★★ |
| Res (13) |
|
★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Melíai are +Def and -Spd. Boosting Def improves her performance as a tank unit, especially with her base A/D Briar N Save and the Def checks of Wandering Horn. Most threats in today's metagame attack with physical damage, and only a small handful attack with magical damage, making Def a higher priority to invest into.
Spd is Melíai's least important stat and can be safely taken as a bane as it won't impact any of her matchups.
We recommend +Def when merging Melíai up to +10 to maximize her bulk.
| HOT | |
|---|---|
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|
|
| Updated on 07/18/2025 | |
Melíai's base kit is already good enough to function as a Near Save tank. Equipping Hardy Bearing prevents units with Desperation effects from attacking consecutively, while Emblem Eirika Ring allows Melíai to attack twice and defeat her foes.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 206 | ||
| HP |
47 |
Rank: 52/1317 |
| Atk |
49 |
Rank: 3/1317 |
| Spd |
18 |
Rank: 1165/1317 |
| Def |
49 |
Rank: 2/1317 |
| Res |
43 |
Rank: 77/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 52 | 67 | 22 | 54 | 48 | 243 | Lv.40 +10 | 52 | 53 | 22 | 54 | 48 | 229 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 54 | 53 | 22 | 53 | 47 | 229 |
| +Atk Lv.40 +10 | 51 | 57 | 22 | 53 | 47 | 230 |
| +Spd Lv.40 +10 | 51 | 53 | 25 | 53 | 47 | 229 |
| +Def Lv.40 +10 | 51 | 53 | 22 | 56 | 47 | 229 |
| +Res Lv.40 +10 | 51 | 53 | 22 | 53 | 51 | 230 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 47 | 63 | 18 | 49 | 43 | 220 |
| 5★ Lv.40 | 47 | 49 | 18 | 49 | 43 | 206 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 21 | 24 | 3 | 14 | 13 | 75 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 53 | 50 | 16 | 50 | 43 | 212 | |
| 52 | 48 | 21 | 49 | 41 | 211 | |
| 50 | 49 | 17 | 48 | 43 | 207 | |
| 50 | 48 | 17 | 44 | 48 | 207 | |
| 49 | 47 | 16 | 49 | 46 | 207 | |
| 50 | 48 | 16 | 49 | 44 | 207 | |
| 49 | 49 | 17 | 49 | 43 | 207 | |
|
|
47 | 49 | 18 | 49 | 43 | 206 |
| 46 | 44 | 15 | 46 | 44 | 195 | |
| 45 | 42 | 14 | 44 | 39 | 184 | |
| 47 | 37 | 23 | 37 | 30 | 174 |
Note: Stats bonuses from skills are not taken into account.
Melíai is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Melíai's exclusive weapon Wandering Horn allows Melíai to warp to any space within 2 spaces of an ally within 2 spaces, and allows allies within 2 spaces to warp to any space within 2 spaces of Melíai. This effect essentially removes the generic armored unit mobility weakness, allowing Melíai to move freely around the map.
At the start of each turn and enemy phase, Wandering Horn grants Atk/Def+6, 【Resonance: Blades】, and 【Resonance: Shields】 to Melíai and allies within 2 spaces, and also grants Special cooldown count -1 to Melíai and those allies if their Special cooldown count is at its maximum value.
For allies within 2 spaces of Melíai, after combat, grants Special cooldown count -1 to those allies if their Special cooldown count is at its maximum value.
In combat, Wandering Horn inflicts Atk/Def penalties on Melíai's foe equal to 6 + 20% of her Def, grants Melíai bonus true damage and true damage reduction equal to 20% of her Def (including area-of-effect Specials), and if Melíai's special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to Melíai after combat.
Wandering Horn also has the standard Armored Beast transformation effects, granting Atk+2 and a Distant Counter effect.
Wandering Horn is a complete weapon, granting mobility, offense, defense, and support all simultaneously.
Melíai takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Melíai takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Melíai - Warrior Wanderer only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Melíai - Warrior Wanderer if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 5★ | |
| 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 5★ | |
| 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 5★ | |
| 14 | 1 | Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Unit can move to any space within 2 spaces of an ally within 2 spaces of unit. At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit's HP ≥ 25%, grants Atk/Def+6, 【Resonance: Blades】, and 【Resonance: Shields】 to unit and allies within 2 spaces of unit for 1 turn, and also, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1. For allies within 2 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1. If foe initiates combat or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, + 6, deals damage = 20% of unit's Def (including area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ | |
| (Cooldown Count = 3) Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 5★ | |
| Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 5★ | |
| Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 5★ | |
| If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Def+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat. |
5★ | |
| If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ | |
| If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ | |
| If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ | |
| If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat. | 5★ | |
| If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 1, grants Atk/Def+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Melíai has Sturdy Beast, Atk/Def Fortune, Slick Fighter 4, and A/D Briar N Save as inheritable options.
These are all fantastic skills to inherit to your favorite units.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Melíai is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Lily Emil Lammers |
|---|---|
| Illustrator | ekao |
| Appears In |
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| Heroes from Mythic Heroes - Heimdallr: God of Foresight | |||
|---|---|---|---|
Emblem Ike[9.0/10] |
Anniversary Marth[9.5/10] |
Baldr[9.5/10] |
Emblem Sigurd[9.9/10] |
Heimdallr[9.5/10] |
Höðr[9.5/10] |
Heiðrún[9.5/10] |
Melíai[9.5/10] |
Attuned Leif[9.0/10] |
Eikþyrnir[9.5/10] |
Legendary Sakura[9.5/10] |
Emblem Micaiah[9.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Melíai Builds and Best IVs



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