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Fire Emblem Heroes (FEH)

Emblem Micaiah Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

FEH Emblem Micaiah Banner

This is a ranking page for the hero Micaiah - Of Dawn from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Emblem Micaiah.

Heroes With the Same Name
Micaiah - Of Dawn Icon Emblem Micaiah

Emblem Heroes - Micaiah: Of Dawn Featured Heroes
Legendary Elincia IconLegendary Elincia
[9.0/10]
Rafal IconRafal
[9.0/10]
Ancient Gotoh IconAncient Gotoh
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Ratatoskr IconRatatoskr
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Emblem Sigurd IconEmblem Sigurd
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Hræsvelgr IconHræsvelgr
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Heiðr IconHeiðr
[9.0/10]
Legendary Camilla IconLegendary Camilla
[9.0/10]
Nomah IconNomah
[9.0/10]
Legendary Sakura IconLegendary Sakura
[9.5/10]
Attuned Alm IconAttuned Alm
[9.5/10]
Emblem Micaiah IconEmblem Micaiah
[9.5/10]

Emblem Micaiah Rating and Basic Information

FEH Emblem Micaiah Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Micaiah - Of Dawn: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Maiden's Tome has built-in Spectrum Detect, inflicts additional stat debuffs on foes with 【Exposure】 and forces those foes to receive follow-ups, grants Micaiah bonus stats, bonus true damage based on penalties, 7 true DR on foe's attacks, and a Preempt Pulse effect.
・Great Sacrifice neutralizes foe's percentage DR and grants Micaiah 40% DR, heals 20 HP and cleanses penalties onto multiple allies whenever Micaiah uses a Rally or movement Assist, and grants Micaiah an extra action.

Emblem Micaiah Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against armored and cavalry foes.
If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-6 and 【Exposure】 on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and on foes within 2 spaces of those foes through their next actions.
Inflicts Atk/Spd/Def/Res-5 on foes on the map with the 【Exposure】 effect active, and those foes suffer guaranteed follow-up attacks during combat.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials; X = highest total penalties among target and foes within 2 spaces of target), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.

Range: 1
Swap places with an adjacent ally.

Cooldown Count = 3
When Special triggers, boosts damage by 60% of unit's Res and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills.
If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
If a Rally or movement Assist skill is used by unit, restores 20HP to allies within 2 spaces of both unit and target ally after movement (including target ally; excluding unit), and neutralizes any 【Penalty】 on those allies (does not stack even if effect ranges of unit and target overlap), and grants another action to unit (additional action granted once per turn only; if another effect that grants additional action to unit has been triggered at the same time, this effect is also considered to have been triggered).

Grants Atk/Res+8. Inflicts Def-8.
At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time.

At start of player phase or enemy phase, inflicts Atk/Res-7, 【Sabotage】, and 【Schism】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.
After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】 effect active on the map ≥ 2, grants 【Canto (1)】 to unit for 1 turn.
Inflicts Atk/Res-4 on foe and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).

For allies within 2 spaces of unit, grants Atk/Res+4 and neutralizes effects that prevent ally's counterattacks during combat, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before ally's first attack during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+4 to unit and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat.

Emblem Micaiah's Emblem Effect 1

Enhanced Engage Special
When Special triggers, boosts damage by unit's max Special cooldown count value x 4 (excluding area-of-effect Specials).
If a Rally or movement Assist skill is used by unit, restores 20 HP to target ally and neutralizes any 【Penalty】 on that ally, and grants another action to unit and inflicts 【Isolation】 on unit and Pair Up cohort through their next action, and also, if unit's or Pair Up Cohort's Range = 2, inflicts "restricts movement to 1 space" on unit and Pair Up cohort, respectively, through their next action ("grants another action" effect and onward is once per turn; if another effect that grants additional action to unit has been triggered at the same time, this effect is also considered to have been triggered).

Emblem Effect 2

Bonus Engaged Stats
Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena).

Emblem Micaiah Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (10) Attack Boon ★★★★★
Spd (8) Spd Bane ★★★☆☆
Def (7) Def Bane ★★☆☆☆
Res (10) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Emblem Micaiah are +Atk and -Spd. Atk is a superboon and boosts Micaiah's Atk from base 49 to 53, increasing her damage output and nuking power.

Due to Micaiah's subpar base 30 Spd, she isn't expected to prevent follow-up attacks from speedy foes. Additionally, most Far Save units in the current metagame are physical attackers, making Micaiah reliant on her Def stat to mitigate damage. Hence, we opt for a -Spd bane instead.

+Atk for a +10 merge

We recommend a +Atk IV when merging Emblem Micaiah up to +10 to maximize her nuking power, especially against fully built tanks.

Emblem Micaiah Best Builds

General Use / Budget Emblem Micaiah

HOT
Assist Skill IconSwap
Attuned Skill Icon: -
Updated on 06/30/2025

How to Use, Explanation

Emblem Micaiah's base kit already functions well as a nuke and support hybrid. Emblem Lyn Ring is great at gaining extended threat range when paired with her self-refresh. Emblem Sigurd Ring also works for similar reasons.

Pure Offensive Emblem Micaiah

HOT
Assist Skill IconSwap
Attuned Skill Icon: -
Updated on 06/30/2025

How to Use, Explanation

Emblem Micaiah makes great use of Sly Mirror and its guaranteed follow-up attack due to her middling Spd. Fatal Smoke 4 is used to burst through Miracle effects, most notably Valentine's Rhea's due to the metagame relying on Savior armors.

Source Heroes for All Skills

Emblem Micaiah Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
188
HP
HP 40 40
Rank: 529/1322
Atk
Atk 49 49
Rank: 3/1322
Spd
Spd 30 30
Rank: 860/1322
Def
Def 20 20
Rank: 1031/1322
Res
Res 49 49
Rank: 2/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 76 34 16 62 233
Lv.40 +10 45 54 34 24 54 211

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 53 34 24 53 211
+Atk
Lv.40 +10
44 57 34 24 53 212
+Spd
Lv.40 +10
44 53 37 24 53 211
+Def
Lv.40 +10
44 53 34 27 53 211
+Res
Lv.40 +10
44 53 34 24 57 212

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 71 30 12 57 210
5★ Lv.40 40 49 30 20 49 188

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 32 8 -1 18 75

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 47 49 30 28 194
Emblem Micaiah Icon Emblem Micaiah
40 49 30 20 49 188
40 49 17 33 49 188
39 47 16 38 48 188
37 47 35 21 48 188
40 45 47 30 26 188
42 47 49 30 17 185
41 42 45 38 17 183
40 47 16 32 47 182
39 46 30 24 43 182
42 41 16 39 42 180
38 47 48 21 25 179
40 48 47 20 24 179
37 20 47 28 46 178
37 39 45 16 40 177
38 45 18 35 41 177
40 44 27 23 43 177
40 42 16 42 37 177
40 42 14 38 42 176
37 45 47 27 18 174
37 46 27 18 46 174
39 41 43 26 24 173
38 46 46 20 22 172
38 42 42 23 26 171
38 40 41 17 35 171
38 42 31 19 41 171
36 42 33 17 43 171
36 42 34 16 43 171
40 43 42 21 25 171
41 35 35 28 28 167
37 35 39 15 40 166
47 30 34 25 30 166
38 42 30 16 37 163
38 42 40 19 23 162
39 40 27 21 35 162
39 39 20 19 38 155

Note: Stats bonuses from skills are not taken into account.

Emblem Micaiah Roles, Strengths, and Weaknesses

Emblem Micaiah Roles

Micaiah - Of Dawn Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Emblem Micaiah is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Emblem Micaiah Strengths

Maiden's Tome has built-in Spectrum Detect and grants true damage

Emblem Micaiah Attack

Emblem Micaiah's exclusive weapon Maiden's Tome has built-in Spectrum Detect, inflicting Atk/Spd/Def/Res-6 and 【Exposure】 on closest foes within 5 spaces of both Micaiah and the target ally or Micaiah and the ally targeting her after movement and on foes within 2 spaces of those foes.

Maiden's Tome also inflicts an additional Atk/Spd/Def/Res-5 onto all foes with the 【Exposure】 status active during combat and those foes suffer guaranteed follow-up attacks in combat as well.

In combat, Maiden's Tome grants Emblem Micaiah up to Atk/Spd/Def/Res+14 based on the number of allies within 3 rows and 3 columns, bonus true damage equal to the highest total penalties among target foe and nearby foes, 7 true damage reduction on all of her foe's attacks, and a Preempt Pulse effect.

Maiden's Tome is a great support weapon, inflicting multiple debuffs to her foes while retaining high damage output.

Great Sacrifice grants healing, cleansing, and an extra action upon using an Assist

Emblem Micaiah's exclusive Special skill Great Sacrifice has 3 cooldown (2 after her accelerated trigger), boosts damage by 60% of her Res, neutralizes her foe's non-Special percentage-based damage reduction skills whenever it triggers, and grants Micaiah 40% true damage reduction once per combat whenever a Special is either ready or triggered for that combat.

More importantly, if Micaiah uses a Rally or movement Assist, Great Sacrifice restores 20 HP to allies within 2 spaces of both Micaiah and the target unit (including the target ally, but excluding Micaiah herself), cleanses 【Penalty】 effects on those allies, and grants Micaiah an extra action.

Great Sacrifice allows Emblem Micaiah to double as a support hero by healing allies and cleansing their penalties, while also retaining her action to perform an offensive nuker role as well with her high damage output.

Emblem Ring grants equipped ally an extra action

Whenever an ally equipped with Emblem Micaiah Ring uses a Rally or movement Assist, they restore 20 HP and cleanse 【Penalty】 effects on the target ally and Emblem Micaiah Ring grants the equipped unit an extra action.

However, it also inflicts 【Isolation】 on the equipped unit and their Pair Up cohort (if any), and also, if either the equipped unit or their Pair Up cohort is a ranged unit, inflicts 【Gravity】 on both the equipped unit and their Pair Up cohort.

Emblem Micaiah Ring is best used on melee units to avoid the 【Gravity】 debuff, and can be set up properly to create various Rally or movement traps to catch unsuspecting foes unaware and extend your unit's overall threat range.

List of Bonus and Penalty Status Effects

Emblem Micaiah Weaknesses

Low Def

Emblem Micaiah's base 20 Def leaves her vulnerable to physical damage, especially from fast units that can take advantage of her base 30 Spd to generate follow-up attacks against her.

Keep Micaiah away from physical attackers to ensure her survival!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Micaiah - Of Dawn Only Appears as a 5 Star Hero!

Micaiah - Of Dawn only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Micaiah - Of Dawn if a 4 Star version is released!

Unlock Potential Tier List

Emblem Micaiah - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1).
Effective against armored and cavalry foes.
If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-6 and 【Exposure】 on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and on foes within 2 spaces of those foes through their next actions.
Inflicts Atk/Spd/Def/Res-5 on foes on the map with the 【Exposure】 effect active, and those foes suffer guaranteed follow-up attacks during combat.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials; X = highest total penalties among target and foes within 2 spaces of target), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.
5★

Assists

Skill Name Range Effect Learned At
1 Swap places with an adjacent ally. 5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Restores HP = 30% of damage dealt. 5★
(Cooldown Count = 3) Restores HP = 50% of damage dealt. 5★
(Cooldown Count = 3) When Special triggers, boosts damage by 60% of unit's Res and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills.
If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
If a Rally or movement Assist skill is used by unit, restores 20HP to allies within 2 spaces of both unit and target ally after movement (including target ally; excluding unit), and neutralizes any 【Penalty】 on those allies (does not stack even if effect ranges of unit and target overlap), and grants another action to unit (additional action granted once per turn only; if another effect that grants additional action to unit has been triggered at the same time, this effect is also considered to have been triggered).
5★

Passives

Skill Name Effect Learned At
Grants Atk/Res+3. Inflicts Def-3. 5★
Grants Atk/Res+4. Inflicts Def-4. 5★
Grants Atk/Res+5. Inflicts Def-5. 5★
Grants Atk/Res+8. Inflicts Def-8.
At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time.
5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. 5★
At start of player phase or enemy phase, inflicts Atk/Res-7, 【Sabotage】, and 【Schism】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.
After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】 effect active on the map ≥ 2, grants 【Canto (1)】 to unit for 1 turn.
Inflicts Atk/Res-4 on foe and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).
5★
For allies within 2 spaces of unit, grants Atk/Res+1 and neutralizes effects that prevent ally's counterattacks during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+1 to unit and neutralizes effects that prevent unit's counterattacks during combat.
5★
For allies within 2 spaces of unit, grants Atk/Res+2 and neutralizes effects that prevent ally's counterattacks during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+2 to unit and neutralizes effects that prevent unit's counterattacks during combat.
5★
For allies within 2 spaces of unit, grants Atk/Res+3 and neutralizes effects that prevent ally's counterattacks during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+3 to unit and neutralizes effects that prevent unit's counterattacks during combat.
5★
For allies within 2 spaces of unit, grants Atk/Res+4 and neutralizes effects that prevent ally's counterattacks during combat, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before ally's first attack during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+4 to unit and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat.
5★

Emblem Micaiah as a Source Hero

Emblem Micaiah Avatar

Value of Skills ★★★★★

Emblem Micaiah has Crystalline Water, Atk/Res Havoc, and Silence Ward 4 as inheritable options.

These are all good skills for high Res units. However, Emblem Micaiah is an Emblem Hero, and having her in your barracks unlocks Emblem Micaiah Ring. Ensure you have at least one copy in your barracks.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Emblem Micaiah?

Top tier hero. Must summon. 22
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 1
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If you have feedback about this hero page, let us know in the comments section below!

How to Get Emblem Micaiah / Illustrations / Voice Actor / Quotes

How to Get Emblem Micaiah

Obtained through a Special Summoning Event!

Emblem Micaiah is a limited time Hero who can be pulled from a Legendary, Mythic, or Emblem Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Veronica Taylor
Illustrator Suzuki Rika
Appears In

Illustration

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