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Fire Emblem Heroes (FEH)

Anniversary Marth Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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FEH Anniversary Marth Banner

This is a ranking page for the hero Marth - Love and Courage from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Anniversary Marth.

Heroes With the Same Name
Marth - Love and Courage Icon Anniversary Marth

Mythic Heroes - Duo Marth & Mythic Elm: Year 35! Featured Heroes
Legendary Ayra IconLegendary Ayra
[9.5/10]
Elm IconElm
[9.9/10]
Anniversary Marth IconAnniversary Marth
[9.5/10]
Hræsvelgr IconHræsvelgr
[9.5/10]
Athos IconAthos
[9.5/10]
Nel IconNel
[9.0/10]
Legendary Robin (M) IconLegendary Robin (M)
[9.0/10]
Heiðr IconHeiðr
[9.0/10]
Legendary Camilla IconLegendary Camilla
[9.0/10]
Gullveig IconGullveig
[8.5/10]
Elffin IconElffin
[8.5/10]
Edain IconEdain
[8.5/10]

Anniversary Marth Rating and Basic Information

FEH Anniversary Marth Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Marth - Love and Courage: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Sword of Peace grants Preempt Pulse and 10 HP post-combat healing to Marth and allies within 3 spaces, grants Marth bonus stats, true damage, true DR, true DR on non-AoE Specials, and 50% DR shred.
・The Fire Emblem grants【Fire Emblem】 and 【Null Panic】 to Marth and nearby allies and grants Marth %DR and Distant Counter.
・Shield of Hope grants Marth Null Follow-Up, and these effects based on total bonuses of 3 allies: 【Potent Follow 100%】, Vantage, Null C-Disrupt, and Desperation.

Anniversary Marth Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
For allies within 3 spaces of unit, grants Atk/Spd+5 and grants Special cooldown count-1 to ally before ally's first attack during combat, and restores 10 HP to those allies after their combat.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 50% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces damage from foe's Specials by an additional 50% of X (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 10 HP to unit after combat.

Cooldown Count = 2
Boosts damage by 40% of unit's Spd when Special triggers.
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+7, 【Fire Emblem】, and 【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn.
Reduces damage from foe's attacks by X% during combat (excluding area-of-effect Specials; X = number of allies on the map with the 【Fire Emblem】 effect active, including unit, x 10; max 40%).
Unit can counterattack regardless of foe's range.
【Fire Emblem】
Neutralizes "effective against" bonuses for all movement types.
Grants bonus to unit's Atk/Spd/Def/Res = highest bonus on each stat between unit and allies within 2 spaces of unit (calculates each stat bonus independently) and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Enables 【Canto (2)】.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit x 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Inflicts Atk/Spd/Def-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals during combat (excluding unit):
If value ≥ 20, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】; If value ≥ 40, if foe initiates combat, unit can counterattack before foe's first attack; and if value ≥ 60, neutralizes effects that prevent unit's counterattacks, and also, if it is first combat initiated by foe that turn, unit can make a follow-up attack before foe's next attack.

Allies within 2 spaces of unit can move to any space within 2 spaces of unit.
Unit can move to a space within 2 spaces of any ally within 2 spaces.
Inflicts Spd/Def-4 on foes within 3 spaces of unit during combat.

Anniversary Marth's Duo Skill Effect

Duo Skill
Grants another action to ally with the highest HP that is within 2 spaces of unit and has already acted (excluding unit) and grants 【Potent Follow】 and "neutralizes foe's bonuses during combat" to that ally for 1 turn.
(If multiple allies meet the above conditions, effect will not trigger.)
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 215, treats unit's stats as 215 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Anniversary Marth Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (12) Attack Bane ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (10) No Def IV ★★★☆☆
Res (6) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Anniversary Marth are +Spd and -Res. Anniversary Marth's Spd is his best stat, mostly due to Shield of Hope having a Null Follow-Up effect and a Spd check for the 【Potent Follow 100%】 effect.

Anniversary Marth's Res is his least important stat and can be safely taken as a bane as it won't impact any of his matchups.

+Spd for a +10 merge

We recommend +Spd when merging Anniversary Marth up to +10 for similar reasons above.

Anniversary Marth Best Builds

General Use / Budget Anniversary Marth

HOT
Attuned Skill Icon: -
Updated on 04/28/2025

How to Use, Explanation

Anniversary Marth's base kit already works well for his role as an all-purpose unit. Emblem Eirika ring allows him to use his Vantage and Desperation effects to the fullest with its brave effect, but isn't necessary on a budget.

Source Heroes for All Skills

Anniversary Marth Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
194
HP
HP 40 40
Rank: 519/1317
Atk
Atk 45 45
Rank: 137/1317
Spd
Spd 48 48
Rank: 2/1317
Def
Def 36 36
Rank: 226/1317
Res
Res 25 25
Rank: 717/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 66 52 41 29 233
Lv.40 +10 45 50 52 41 29 217

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 49 52 40 29 217
+Atk
Lv.40 +10
44 52 52 40 29 217
+Spd
Lv.40 +10
44 49 56 40 29 218
+Def
Lv.40 +10
44 49 52 43 29 217
+Res
Lv.40 +10
44 49 52 40 33 218

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 61 48 36 25 210
5★ Lv.40 40 45 48 36 25 194

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 28 9 10 6 71

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
39 43 47 27 39 195
41 47 48 30 28 194
Anniversary Marth Icon Anniversary Marth
40 45 48 36 25 194
40 45 47 37 25 194
43 45 34 47 20 189
38 43 46 35 27 189
40 45 47 23 34 189
37 40 45 26 40 188
37 39 45 21 41 183
44 42 24 44 28 182
41 36 40 32 28 177
38 38 42 33 25 176
41 42 21 41 28 173
37 35 39 27 34 172
43 37 21 35 31 167
36 33 42 25 30 166
42 38 20 30 36 166
41 38 36 27 24 166
40 32 37 26 28 163
42 38 19 36 27 162
35 31 38 27 31 162
41 32 36 36 17 162
41 34 39 28 20 162
40 33 35 31 23 162
38 34 37 27 26 162
42 31 31 28 26 158
35 34 36 24 27 156
36 25 37 24 34 156

Note: Stats bonuses from skills are not taken into account.

Anniversary Marth Roles, Strengths, and Weaknesses

Anniversary Marth Roles

Marth - Love and Courage Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Anniversary Marth is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Anniversary Marth Strengths

Sword of Peace Improves Combat and Provides Support

Anniversary Marth Attack

Anniversary Marth's exclusive weapon Sword of Peace grants Atk/Spd+5, a Preempt Pulse effect, and 10 HP post-combat healing to allies within 3 spaces of unit.

In combat, Sword of Peace grants Marth up to Atk/Spd/Def/Res+14, bonus true damage equal to the total stat bonuses from among Marth and allies within 3 spaces, bonus true damage reduction on foe's first attack and on foe's Special trigger equal to half that amount, 50% damage reduction piercing, a Preempt Pulse effect, and 10 HP post-combat healing.

While Sword of Peace isn't overflowing with effects, it has enough that make it worth using, providing support to allies, bonus stats, true damage, and true damage reduction.

The Fire Emblem Grants 【Fire Emblem】 and 【Null Panic】 to Marth and Allies

Anniversary Marth's exclusive Special The Fire Emblem grants Atk/Spd/Def/Res+7, 【Fire Emblem】, and 【Null Panic】 to unit and allies within 2 spaces at the start of each phase.

【Fire Emblem】 is a new powerful status effect that neutralizes all movement-type based effective damage, a modified Bonus Doubler effect, and 10 true damage reduction on foe's first attack.

The Fire Emblem also has built-in Distant Counter and grants Marth percentage-based damage reduction, up to 40%, based on the number of allies on the map with the 【Fire Emblem】 effect active.

The Fire Emblem is a versatile Special that grants the new and powerful 【Fire Emblem】 status among other effects.

Good allies to grant 【Fire Emblem】 include units like Valentine's Rhea who can withstand multiple attacks and removes one of her only checks which is armor-effective damage.

Shield of Hope has Multiple Effects

Anniversary Marth's exclusive B skill Shield of Hope inflicts Atk/Spd/Def-5 on his foe and grants him a Null Follow-Up effect.

Additionally, based on the total value of stat bonuses on the 3 allies with the highest bonus totals, Shield of Hope grants these additional effects:

  • If value ≥ 20, grants Marth 【Potent Follow 100%】 if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow Marth to trigger a follow-up attack
  • If value ≥ 40, grants Marth a Vantage effect
  • If value ≥ 60, grants Marth a Null C-Disrupt effect, and if it's the first combat initiated by his foe, grants Marth a Desperation effect

Stacking bonuses is easily done using The Fire Emblem, which immediately grants Atk/Spd/Def/Res+7 and 【Null Panic】. With just The Fire Emblem, each ally already accounts for +28 for Shield of Hope's bonus checks, making it easy to reach the top threshold.

Duo Skill Grants Ally an Extra Action and 【Potent Follow】

Anniversary Marth also comes with a Duo Skill which refreshes an ally's actions and grants them 【Potent Follow】 and a neutralize foe's bonuses status effect. This targets the ally with the highest HP within 2 spaces and has already acted this turn.

Take care when using this, because if multiple allies meet the conditions, this skill will have no effect!

Anniversary Marth Weaknesses

Reliance on 【Fire Emblem】 against bow units

As a flying unit, Anniversary Marth takes 1.5x damage from bows and weapons effective on flying units. However, this is negated by the 【Fire Emblem】 status.

Ensure that Anniversary Marth always has the 【Fire Emblem】 active when facing enemy bow units!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Marth - Love and Courage Only Appears as a 5 Star Hero!

Marth - Love and Courage only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Marth - Love and Courage if a 4 Star version is released!

Unlock Potential Tier List

Anniversary Marth - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
For allies within 3 spaces of unit, grants Atk/Spd+5 and grants Special cooldown count-1 to ally before ally's first attack during combat, and restores 10 HP to those allies after their combat.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 50% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces damage from foe's Specials by an additional 50% of X (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 10 HP to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★
(Cooldown Count = 2) Boosts damage by 40% of unit's Spd when Special triggers.
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+7, 【Fire Emblem】, and 【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn.
Reduces damage from foe's attacks by X% during combat (excluding area-of-effect Specials; X = number of allies on the map with the 【Fire Emblem】 effect active, including unit, x 10; max 40%).
Unit can counterattack regardless of foe's range.
【Fire Emblem】
Neutralizes "effective against" bonuses for all movement types.
Grants bonus to unit's Atk/Spd/Def/Res = highest bonus on each stat between unit and allies within 2 spaces of unit (calculates each stat bonus independently) and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★

Passives

Skill Name Effect Learned At
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+2 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit; max 2; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 4; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 6; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
Enables 【Canto (2)】.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit x 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★
Inflicts Atk/Spd/Def-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals during combat (excluding unit):
If value ≥ 20, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】; If value ≥ 40, if foe initiates combat, unit can counterattack before foe's first attack; and if value ≥ 60, neutralizes effects that prevent unit's counterattacks, and also, if it is first combat initiated by foe that turn, unit can make a follow-up attack before foe's next attack.
5★
Inflicts Spd/Def-2 on foes within 2 spaces during combat. 5★
Inflicts Spd/Def-3 on foes within 2 spaces during combat. 5★
Inflicts Spd/Def-4 on foes within 2 spaces during combat. 5★
Allies within 2 spaces of unit can move to any space within 2 spaces of unit.
Unit can move to a space within 2 spaces of any ally within 2 spaces.
Inflicts Spd/Def-4 on foes within 3 spaces of unit during combat.
5★

Anniversary Marth as a Source Hero

Anniversary Marth Avatar

Value of Skills ★★★★★

Anniversary Marth comes with Blue Skies 4 and S/D Hold Guide as inheritable options.

We recommend keeping a copy of Anniversary Marth for use before foddering him off.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Anniversary Marth?

Top tier hero. Must summon. 22
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 2
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Anniversary Marth / Illustrations / Voice Actor / Quotes

How to Get Anniversary Marth

Obtained through a Special Summoning Event!

Anniversary Marth is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Celebratory Hero Fest 2025 (New Players) Banner
Celebratory Hero Fest 2025 (New Players)
Hero Fest Summon
Marth - Love and Courage Icon Anniversary Marth

Starts:Date of Installation
Ends:10 Days after Installing

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Yuri Lowenthal with -
Illustrator Yamada Kotaro
Appears In

Illustration

FEH: Related Guides

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Emblem Ike IconEmblem Ike
[9.0/10]
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Comment

3 FNC FNC 7 months

I still think that is a fair ranking for this unit, thanks for your thought process on it

2 Anonymous Anonymous@Game8 7 months

We initially had Marth ranked 9.5 due to requiring 3 allies nearby to reach the 60 bonus threshold, similar to Winter Alear who needed 3 allies nearby for Emblems' Miracle. Even then, a good chunk of Marth's power when he reaches the 60 bonus threshold is tied to the Vantage and Desperation effects, which can be negated by Hardy Bearing. We are still testing him out in competitive game modes, mostly against the top tier units. We will finalize his rating once we have sufficient testing.

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