Chapter 13: Diabolical Bloodline (Book I) | Fire Emblem Heroes

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This page is about the Chapter 13 Story Maps from Book I in Fire Emblem Heroes (FEH). Read on if you would like more information about the quests within this chapter.

Chapter 13: Part 1 - Bruno's Secret

Chapter 13-Part 1 mapEnlarge Enemy Weapon Types
Red Tome img Blue Tome img Colorless bow img Sword img Green Tome img
Walkthrough Recommended Level Stamina
13-1 (Lunatic) 40 10
13-1 (Hard) 32 10
13-1 (Normal) 26 10

Chapter 13: Part 2 - A Triple Decker

Chapter 13-Part 2 mapEnlarge Enemy Weapon Types
Lance img Sword img Axe img Lance img Sword img
Walkthrough Recommended Level Stamina
13-2 (Lunatic) 40+ 10
13-2 (Hard) 33 10
13-2 (Normal) 27 10

Chapter 13: Part 3 - Shadow over the Port

Chapter 13-Part 3 mapEnlarge Enemy Weapon Types
Green Tome img Sword img Lance img Axe img Sword img Lance img Colorless bow img Sword img Sword img Axe img Green Tome img
Walkthrough Recommended Level Stamina
13-3 (Lunatic) 40+ 10
13-3 (Hard) 34 10
13-3 (Normal) 28 10

Chapter 13: Part 4 - Armies Clash

Chapter 13-Part 4 mapEnlarge Enemy Weapon Types
Lance img Axe img Sword img Red Tome img Lance img
Walkthrough Recommended Level Stamina
13-4 (Lunatic) 40+ 10
13-4 (Hard) 35 10
13-4 (Normal) 29 10

Chapter 13: Part 5 - A Bond Renewed

Chapter 13-Part 5 mapEnlarge Enemy Weapon Types
Blue Tome img Lance img Sword img Axe img Sword img
Walkthrough Recommended Level Stamina
13-5 (Lunatic) 40+ 10
13-5 (Hard) 37 10
13-5 (Normal) 31 10

Story Maps by Chapter

Book I Story Map Information

Prologue Chapter
1
Chapter
2
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Chapter
7
Chapter
8
Chapter
9
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Intermission
1
Intermission
2

Book II Story Map Information

Chapter
1
Chapter
2
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Chapter
7
Chapter
8
Chapter
9
Chapter
10
Chapter
11
Chapter
12
Chapter
13
- -

Book III Story Map Information

Chapter
1
Chapter
2
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Chapter
7
Chapter
8
Chapter
9
Chapter
10
Chapter
11
Chapter
12
Chapter
13
- -

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    New Comment

    • >>[157]
      Young Caeda is wonderful as a generalist Player Phase unit.
      F!Ike has amazing offensive power, along with Julia and Lysithea. These are all some of the strongest options out there.
      However, Spring Idunn really is far and away the best Red unit; she's just an exceptionally strong omni-tank with strong sustain in the right set-up, along with a Duo Skill. She's basically B!Edelgard without the sustain and movement in exchange for a Duo Skill.

    • >>[20]
      Idunn is best built as a sustain omni-tank. Sol or Aether are both good options (I would personally prefer Sol). Atk Smoke 3 and her default B skills are good. You should switch the A skill to at least Distant Ward and ideally Distant Counter. The S Seal should be a Sturdy or Mirror Stance skill, whichever you think would fill the niche better on your team.

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