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Umamusume: Pretty Derby

List of All Trackblazer Items

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Umamusume All Trackblazer Items
This is a guide to all the items for the Trackblazer career mode in Umamusume: Pretty Derby. Learn all the Trackblazer item types, how to get them, their effects, and what they are used for here.

Trackblazer (MANT) Guides
Trackblazer Scenario Guide Trackblazer Race Schedules
Trackblazer Items and Tier List Trackblazer Epithets
All Trackblazer Events and Choices How to Unlock Long TS Climax

Best Trackblazer Items Tier List

Trackblazer (MANT) Item Rankings

Trackblazer Items
SS Rank Immediate Use:
Speed Scroll Power Scroll Stamina Scroll Guts Scroll Wit Scroll Speed Manual Power Manual Stamina Manual Guts Manual Wit Manual
Immediate Use (only if affordable):
Scholar

Save for Training:
Good-Luck Charm Royal Kale Juice Berry Sweet Cupcake Plain Cupcake Vita 65 Vita 40 Vita 20 Reset Whistle Empowering Megaphone Speed Ankle Weights Power Ankle Weights Stamina Ankle Weights Guts Ankle Weights

Save for Races:
Master Cleat Hammer Artisan Cleat Hammer
S Rank Immediate Use (best used early in career): Grilled Carrots
Save for Training:
Motivating Megaphone

Cure Conditions:
Miracle Cure Rich Hand Cream
A Rank Immediate Use (use early and only if affordable):
Speed Training Application Stamina Training Application Power Training Application Guts Training Application Wit Training Application
B Rank Save for Training:
Coaching Megaphone

Fan Farming Only (best for fan-heavy G1s and TS Climax races))
Glow Sticks

Cure Conditions:
Smart Scale Pocket Planner Aroma Diffuser Fluffy Pillow Practice Drills DVD

Inefficient:
Speed Notepad Power Notepad Stamina Notepad Guts Notepad Wit Notepad Energy Drink MAX Energy Drink MAX EX Tips for Efficient Training Reporter Pretty Mirror Cat Food

SS Tier Items Explanations

SS Tier Flat Stat Boosts

Speed Scroll Power Scroll Stamina Scroll Guts Scroll Wit Scroll Speed Manual Power Manual Stamina Manual Guts Manual Wit Manual

Stat Scrolls (+15) and Manuals (+7) are the best items you can get. Use them immediately after purchasing, as there are no additional benefits to saving/hoarding them.

SS Tier Fast Learner (Scholar's Hat) Item

Scholar

Provides Fast Learner, which offers a 10% cost reduction in acquiring skills. Use it as soon as you buy it since the effect is permanent for the entire run. Know that it is expensive, sitting at a base of 280 coins. This is equivalent to about 3 1st-place race wins. But only if you can earn enough for it before it leaves the shop.

SS Tier Energy and Turn Savers

Good-Luck Charm Royal Kale Juice Berry Sweet Cupcake Plain Cupcake Vita 65 Vita 40 Vita 20

Vita drinks and the Royale Kale Juice are best bought immediately and saved for valuable training turns, such as in the period of Summer Camp. Good-Luck Charms are turn savers for giving 0% failure rate, and are most helpful in letting you train at low or even 0% energy.

Cupcakes are best used as combo items for the Royal Kale Juice. They may also be used in emergencies where you can't quickly restore your trainee's mood back to Great.

SS Tier Training Boosters

Empowering Megaphone Speed Ankle Weights Power Ankle Weights Stamina Ankle Weights Guts Ankle Weights Reset Whistle

Empowering Megaphone (60%) is the best megaphone item saved for strong training opportunities, such as in Summer Camp or on a turn where a big stat boost is present (such as lots of rainbow training). Ankle Weights are best combined with a megaphone to get the most gains out of training.

Reset Whistles are best bought immediately and saved for turns where you want to align partners for stronger training.

SS Tier Race Stat Boosters

Master Cleat Hammer Artisan Cleat Hammer

Cleat Hammers are only active for 1 turn and should be used in a turn where you participate in a race. Best used in G1 races and TS Climax races.

Save the 20% hammers for G1 races, and at least 3 35% hammers for all 3 races of the TS Climax races, since they give the most rewards for each stat. If you have more than 3 35% hammers, you can use the rest on G1 races.

S Tier Items Explanations

S Tier Grilled Carrots Early Bond Builder

Grilled Carrots

Grilled Carrots are best used early on in a career for building friendship bonds with your Support Cards to enable Friendship Training at orange friendship (80+ bond level). You'll want to build as many bonds with them as soon as you can, since more frequent races in career lead to fewer opportunities for growing bonds in training.

S Tier Training Booster

Motivating Megaphone

The Motivating Megaphone is the best secondary training booster item that grants 40% increased training effectiveness. Get and use these if you can't obtain the Empowered Megaphones (60%).

S Tier Cure for Negative Conditions

Miracle Cure Rich Hand Cream

Miracle Cure and Rich Hand Cream are the best cure items you can use. Rich Hand Cream is best used to protect your trainee from Skin Outbreak, which can lead to a stat and mood drop event from frequent racing. Miracle Cure is best as a backup to this and any other negative condition.

You can use these items as a way to safely extend your racing chain, such as those that involve 4 races or more.

A Tier Items Explanations

A Tier Facility Level Up Items

Speed Training Application Stamina Training Application Power Training Application Guts Training Application Wit Training Application

Training Application items are best used early on, when they are available and only if they are affordable. Summer Camp already sets all facility levels to 5, so it's best to use these applications with the intent of better stat-building in free turns (non-racing).

B Tier Items Explanations

B Tier Training Booster

Coaching Megaphone

The last megaphone option you'll want. The Coaching Megaphone only gives 20% training effectiveness and takes up 4 turns (needs to expire to use another megaphone). Not recommended unless you don't have other training options.

B Tier Fan Farm Item

Glow Sticks

Glow Sticks are only recommended if you are trying to farm fans in a run. They are best used in fan-heavy G1 races (such as the Arima Kinen or Japan Cup) or the TS Climax races where a lot of fans are rewarded to first place wins.

B Tier Cure for Negative Conditions

Smart Scale Pocket Planner Aroma Diffuser Fluffy Pillow Practice Drills DVD

Other cure items are not recommended to buy and save since Skin Outbreaks will be the more common negative condition. Best to use the Miracle Cure, the Recreation option in Summer Camp, or the Infirmary option instead on a free turn. Feel free to buy, however, if your trainee has a negative condition and a matching cure appears on the shop.

B Tier Inefficient Items

Speed Notepad Power Notepad Stamina Notepad Guts Notepad Wit Notepad Energy Drink MAX Energy Drink MAX EX Tips for Efficient Training Reporter Pretty Mirror Cat Food

Notepads give small returns for their cost and drinks increasing the energy cap don't help as much as direct energy. With the exception of Fast Learner, other positive conditions don't have a huge impact for their cost, and building bonds with the director is frequent enough through races to justify not buying Cat Food.

List of All Trackblazer Items

Jump to Item Type!
Energy and Mood Recovery Stat Boost Training
Race Cure Conditions Others

Energy and Mood Recovery Items

Items Details
Vita 20 Icon Vita 20 Energy +20
Cost: 35 Shop Coins
Vita 40 Icon Vita 40 Energy +40
Cost: 55 Shop Coins
Vita 65 Icon Vita 65 Energy +65
Cost: 75 Shop Coins
Royal Kale Juice Icon Royal Kale Juice Restores +100 Energy and decreases Mood by 1.
Cost: 70 Shop Coins
Energy Drink MAX Icon Energy Drink MAX Increases Max Energy by 4 and restores Energy by 5.
Cost: 30 Shop Coins
Energy Drink MAX EX Icon Energy Drink MAX EX Increases Max Energy by 8.
Cost: 50 Shop Coins
Plain Cupcake Icon Plain Cupcake Mood +1
Cost: 30 Shop Coins
Berry Sweet Cupcake Icon Berry Sweet Cupcake Mood +2
Cost: 55 Shop Coins

Stat Boost Items

Items Details
Speed Notepad Icon Speed Notepad Speed +3
Cost: 10 Shop Coins
Speed Manual Icon Speed Manual Speed +7
Cost: 15 Shop Coins
Speed Scroll Icon Speed Scroll Speed +15
Cost: 30 Shop Coins
Stamina Notepad Icon Stamina Notepad Stamina +3
Cost: 10 Shop Coins
Stamina Manual Icon Stamina Manual Stamina +7
Cost: 15 Shop Coins
Stamina Scroll Icon Stamina Scroll Stamina +15
Cost: 30 Shop Coins
Power Notepad Icon Power Notepad Power +3
Cost: 10 Shop Coins
Power Manual Icon Power Manual Power +7
Cost: 15 Shop Coins
Power Scroll Icon Power Scroll Power +15
Cost: 30 Shop Coins
Guts Notepad Icon Guts Notepad Guts +3
Cost: 10 Shop Coins
Guts Manual Icon Guts Manual Guts +7
Cost: 15 Shop Coins
Guts Scroll Icon Guts Scroll Guts +15
Cost: 30 Shop Coins
Wit Notepad Icon Wit Notepad Wit +3
Cost: 10 Shop Coins
Wit Manual Icon Wit Manual Wit +7
Cost: 15 Shop Coins
Wit Scroll Icon Wit Scroll Wit +15
Cost: 30 Shop Coins

Training Items

Items Details
Coaching Megaphone Icon Coaching Megaphone Training stat gain +20% for 4 turns.
Cost: 40 Shop Coins
Motivating Megaphone Icon Motivating Megaphone Training stat gain +40% for 3 turns.
Cost: 55 Shop Coins
Empowering Megaphone Icon Empowering Megaphone Training stat gain +60% for 2 turns.
Cost: 70 Shop Coins
Speed Ankle Weights Icon Speed Ankle Weights Increases training effectiveness by 50% but raises energy used by 20%.
Cost: 50 Shop Coins
Stamina Ankle Weights Icon Stamina Ankle Weights Increases training effectiveness by 50% but raises energy used by 20%.
Cost: 50 Shop Coins
Power Ankle Weights Icon Power Ankle Weights Increases training effectiveness by 50% but raises energy used by 20%.
Cost: 50 Shop Coins
Guts Ankle Weights Icon Guts Ankle Weights Increases training effectiveness by 50% but raises energy used by 20%.
Cost: 50 Shop Coins
Speed Training Application Icon Speed Training Application Speed training level +1
Cost: 150 Shop Coins
Stamina Training Application Icon Stamina Training Application Stamina training level +1
Cost: 150 Shop Coins
Power Training Application Icon Power Training Application Power training level +1
Cost: 150 Shop Coins
Guts Training Application Icon Guts Training Application Guts training level +1
Cost: 150 Shop Coins
Wit Training Application Icon Wit Training Application Wit training level +1
Cost: 150 Shop Coins
Good-Luck Charm Icon Good-Luck Charm On the turn it is used, the failure rate of all training becomes 0%.
Cost: 40 Shop Coins
Reset Whistle Icon Reset Whistle Rearrange the Umamusume appearing in training.
Cost: 20 Shop Coins

Race Items

Items Details
Artisan Cleat Hammer Icon Artisan Cleat Hammer Race stat gain +20%.
Cost: 20 Shop Coins
Master Cleat Hammer Icon Master Cleat Hammer Race Stat gain +35%.
Cost: 40 Shop Coins
Glow Sticks Icon Glow Sticks Race fan gain +50%.
Cost: 15 Shop Coins

Cure Condition Items

Items Details
Practice Drills DVD Icon Practice Drills DVD Cures Practice Poor.
Cost: 15 Shop Coins
Pocket Planner Icon Pocket Planner Cures Slacker.
Cost: 15 Shop Coins
Smart Scale Icon Smart Scale Cures Slow Metabolism.
Cost: 15 Shop Coins
Rich Hand Cream Icon Rich Hand Cream Cures Skin Outbreak.
Cost: 15 Shop Coins
Aroma Diffuser Icon Aroma Diffuser Cures Migraine
Cost: 15 Shop Coins
Fluffy Pillow Icon Fluffy Pillow Cure Night Owl.
Cost: 15 Shop Coins
Miracle Cure Icon Miracle Cure Cures all bad conditions.
Cost: 40 Shop Coins

Conditions Guide

Other Items

Items Details
Grilled Carrots Icon Grilled Carrots Supports' Friendship gauges +5.
Cost: 40 Shop Coins
Cat Food Icon Cat Food Director Akikawa's bond +5.
Cost: 10 Shop Coins
Tips for Efficient Training Icon Tips for Efficient Training Acquires Practice Perfect ◯
Cost: 150 Shop Coins
Reporter Reporter's Binoculars Acquires Hot Topic.
Cost: 150 Shop Coins
Pretty Mirror Icon Pretty Mirror Acquires Charming ◯.
Cost: 150 Shop Coins
Scholar Scholar's Hat Acquires Fast Learner.
Cost: 280 Shop Coins

Tips When Using Trackblazer Items

Trackblazer Pro Shop Tips






Same Items Do Not Stack

Effects do not stack when two of the same item types are used; the item with the strongest effect takes priority.

Similarly, items that last multiple turns do not stack and cannot be overwritten, so it is recommended to use the higher-tier version of these items instead of the cheaper, but lower-tier ones.

Use Some Items Immediately

It is ideal to buy certain items early and use them as soon as they are bought to gain an advantage during the career scenario. These items are:

  • Stat Boost items. It is preferable to buy those that give +7 or +15 stats.
  • Training items that raise the facility level.
  • Grilled Carrots are useful early, as they increase the Friendship gauge of all support card characters by 5.

Prioritize Energy Recovery and Stats

TrackblazerEnergy Restoration TrackblazerStat Building

Always aim to get items that restore energy, such as Vita, for later training use. One of the more prized items in this category is the Royal Kale Juice, which restores 100 Energy at the cost of 1 Mood.

The mood debuff can immediately be restored with a Cupcake, so there's almost no downside. Max Energy does not provide enough to compensate for the frequent energy drains from races, so focus on direct energy recovery instead.

For stat books, such as scrolls, we recommend at least you buy +7, and better if it gives +15, whenever they are affordable. It's best to avoid the ones that only give +3 due to their lower efficiency.

Use Training Items in Summer

TrackblazerImproves General Training TrackblazerImproves Specific Training TrackblazerRe-orders Supports in Facilities TrackblazerGrants 0% Failure Rate

Most of your serious training will be done during the Summer Camp period where all facilities are at level 5. Use Megaphones and Ankle Weights here to boost training effectiveness and maximize the stat gain.

It's also best to stack Friendship training on the stat you want, so you can use the Whistle to reroll the support card positions. Lastly, the Good-Luck Charm is great for training even if your energy is out since it reduces failure to 0%.

Raise Bonds Early

TrackblazerRaises All Support Card Bonds

The Grilled Carrots item is great to use early on to raise Friendship with all support cards. Aim to hit orange (80+) by the first Summer in early July, so you can make the most of the training items listed earlier.

Save Gold Cleat Hammers for Twinkle Star Climax

TrackblazerIncreases Race Bonus

Cleat hammers increase race bonus for the turn they're used. They're best used during the Twinkle Star Climax as their stat boosts will be more significant there. Try to save up three gold ones by then.

For regular cleat hammers, you can use them on G1 and G2 races since these give more skill points per win.

Buy the Fast Learner Item if Affordable

TrackblazerIncreases Race Bonus

Of the condition items that can show up in the Pro Shop, the best one to obtain would be the Scholar's Hat which gives Fast Learner. Fast Learner gives a discount on learning skills. Note that this item is expensive, sitting at a base of 280 Shop Coins. You'll have to save up a worth of 3 first-place wins.

Umamusume: Pretty Derby Related Guides

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