Season 1 Reloaded is the mid-season update for Call of Duty: Modern Warfare 2 (MW2) and Warzone 2.0, which came out on December 14, 2022. Read on for the Season 1 Reloaded update patch notes, release date, and all available content, including new maps, weapons, operators, and the new Raids mode!
Season 1 Reloaded Release Countdown |
00:00:00 Sesaon 1 Reloaded Update is now live! |
Season 1 Reloaded update is now up and running on Modern Warfare 2 and Warzone 2.0! Everyone can now download the update and start accessing all the content once it's finished downloading.
Content for Season 1 Reloaded |
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Platforms |
Availability Dates |
PlayStation |
12/14/2022 10 AM PT to 12/15/2022 10 AM PT |
All Platforms |
12/15/2022 at 10 AM PT to 12/19/2022 10 AM PT |
Players across all platforms will get an active double XP reward to celebrate the Season 1 Reloaded update. PlayStation users will have advanced 1-day access to the Double XP event, starting on December 14, 2022, at 10 AM PT. Use these times to grind for weapon and XP levels and obtain gun attachments and progression rewards in the game!
Double XP Event Guide
Shipment will be launching with the Season 1 Reloaded update. This will be an updated version of the fan-favorite map from Call of Duty 4: Modern Warfare. Instead of the original map's shipping yard location, this version will be set on a cargo ship in the middle of the ocean.
This is a compact map with tight spaces, meaning there will be plenty of action and firefights at every corner. Due to the abundance of engagements, players will definitely use this map to complete camo challenges.
Shipment Map Guide
Availability Date |
December 21, 2022 to January 4, 2023 |
Shipment will have a decorated holiday season look to commemorate with the current season. It will start on December 21, 2022 and ends on January 4, 2023.
Klaus, a new operator will be part of Season 1 Reloaded. While details of his appearance remain scarce, he's known for having natural night vision, indicating that he may be part of the stealthier group of Operators.
Currently, the only known way to unlock him will be to get a bundle from the Store.
Tracer Pack: Klaus Operator Shop Bundle
Gaz will also become a playable Operator once the mid-season update comes. He'll be appearing in one of his combat outfits from the game's campaign.
You can unlock Gaz by completing the first Raid, Atomgrad, this coming Season 1 Reloaded!
How to Unlock All Operators
The new Chimera Assault Rifle will be available with the mid-season update. It will have an integrated suppressor so you won't have to unlock that attachment, and will be great for close engagements. This a weapon geared towards players who excel at stealth, especially since it uses Subsonic Ammo, which hides death markers/skulls from the enemy team.
You can unlock this by purchasing a Store bundle or doing Weapon Unlock challenges.
All Assault Rifles
Raids will be a cooperative game mode for Trios that will act as a continuation of the main game's Campaign. Similar to Spec-Ops, it will have you doing a variety of objectives, from stealthily sneaking through a base to solving puzzles.
List of Game Modes
Atomgrad Raid is the first Raid coming to Modern Warfare II. On this map, you will be helping Captain Price, Farah, and Gaz discover the hidden secrets of the highly fortified bunker underground.
Completing this Raid will unlock Gaz as a playable Operator in Multiplayer and Warzone 2.0, a new high-difficulty playlist, and intel that will give out cosmetic rewards for you to use.
Atomgrad EP. 01 Raids Walkthrough
To access a Raid, you will need do one of the methods above. Choose whichever seems easy to you to get the rewards for completing a Raid quickly!
Raids Guide: How to Unlock and Play Raids
There will be new keys in Al Mazrah that will lead you inside the biological laboratory called Building 21. You will get a high-tier Contraband inside the building which you can use on the current DMZ match or the next one to get the upper hand against other players, including AI Combatants.
How to Find Building 21 Key and Location
Warzone Cup is a new game mode available for the Modern Warfare FC Event. It is a game mode where every player on the field will have an ATV with a pulse ability to push the football to score against the opposing team. The first team to score five goals or have the most goals after five minutes in the mtach will win the game.
Modern Warfare FC Event
Another traditional Battle Royale game mode called Mini Royale is coming on Warzone 2.0. It features a smaller map to fight in to test your abilities in close combat.
How to Play Battle Royale
Season 1 Reloaded will not be complete without new Bundles available on the store. There will be three new limited-time bundles that will feature new weapon Blueprints and exclusive Operator Skins in the game.
All Call of Duty Store Bundles
The Trace Pack features one of the new Operators, Klaus, coming in for Modern Warfare II and Warzone 2.0. It also comes with two new Blueprints and festive items in the game.
Bundle Price |
$9.99 |
Blueprints |
Scarab SMG and Duster Sniper Rifle |
Cosmetics |
Golden Beetle APC Skin Golden Beetle Weapon Charm Desert Starter Pack Emblem |
Dune Stalker is the Season 1 Reloaded recommended starter pack to be the mid-season update with new and increased firepower in the game. It comes with a new SMG Blueprint and Sniper Rifle Blueprint alongside other cosmetics such as a Vehicle Skin, Weapon Charm, and Animated Emblem.
Blueprints |
Dash of Luck SMG and Tokki Assault Rifle |
Cosmetics |
Zodiac Rabbit Operator Skin Year of the Rabbit Weapon Charm Fortune Punch Weapon Charm Two Animated Emblems |
A Chinese new year themed bundle will also make its way to the in-game store. It highlights the Zodiac Rabbit Operator Skin for Zimo and two new Weapon Blueprints in the game. There are also Weapon Charms and Animated Emblems included in the bundle.
There is a new feature in MWII and Warzone 2.0 called Groups, where players can create their own group and invite players to make new friends, find someone to form a party or talk about other things. It is similar to making a Clan in other Call of Duty titles.
Note that a single group can hold up to 5,000 players in the game.
Combat Record won't be coming out along with the Mid-Season update on December 14, contrary to the recent blog post announcement. It means we won't be able to check our KD stats and other combat info for Warzone 2.0 when the update drops.
Warzone 2.0 Stats (Combat Record)
From December 15 to December 18, Major I for the Call of Duty League, with a prize pool of $500,000, will be held at the Raleigh Convention Center in Raleigh, North Carolina. The Call of Duty: Mobile 2022 World Championship Finals will also be held at the same place and time.
You can watch the stream live on the official Twitch channel of Call of Duty.
You can grab dedicated skin packs for the Call of Duty League for the upcoming Major I to support your teams on Warzone 2.0 and MWII.
Activision has organized new merchs to their shop celebrate this holiday season. There are plenty of items to choose from with different Call of Duty designed items.
- The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
- XP Tokens can now be equipped in the pause menu while in-game.
- XP Tokens can no longer be accidentally activated during Double XP events.
- Players who join a game in progress will no longer get a loss if their team loses the match.
- Attachments now have a tuning icon on them in preview,, indicating which ones can be tuned and which ones cannot.
- Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
- "Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
- Operator bios are no longer cut off part of the way through.
- Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
- Players will no longer seeing a black screen on some platforms when trying to purchase CP.
- Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.
- Added Toggle vs. Hold for Ping Wheel.
- Merged Hub & Friends tabs together.
- Switched to smaller Player Card widgets for Friends.
- Added support for batch/bulk sending of friend requests.
- Fixed various bugs impacting the join and/or invite to party features.
- Transition to Grid view when scrolling in Friends list.
- Camera positions on Operators have been adjusted for better positioning with the UI
- Adjustments to Filter/Sort
- Fixed the Player Browser so it no longer scrolls when it isn’t full.
- Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
- Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
- Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.
- Adjusted member list states (muted, talking, connected, etc.) to be more clear.
- Adjusted text message states in game channel to be more clear who they were sent to.
- Players in member list will now be divided by team in lobbies.
- Fixed an issue where lobby players were still able to be heard when connected to a custom channel.
- Added the ability to text chat with "Group" members.
- Find or create communities with this new social feature
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- Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents.
- Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker.
- Shotguns can no longer kill fully armored players in one shot.
MX9
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• Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine
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M13B
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• Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel
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Kastov-74u
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• Small reduction to close damage; three hits to kill requires at least one chest hit
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Kastov 545
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• Rate of fire increase
• Increase to muzzle velocity
• Small decrease to hip spread
• Increase close damage
• Increase to chest damage multiplier
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VEL 46
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• Reduced hip spread.
• Increased movement speed.
• Increased far damage.
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Basilisk
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• Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel.
Adding muzzle attachment usage on the FTAC ARROW barrel: • LOCKSHOT KT85 • SA LEVELER 55 • CRONEN DARK KX30
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.50 GS
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• Reduced hip spread
• Increased 1 hit headshot range
• Increased damage range
• Increased neck and upper shoulder location damage multipliers
• Increased bullet velocity
• Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel
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Expedite 12
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Added guard category: • TV CF40 Guard • AZ-40 Shotguard • AZAROV T15
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Riot Shield
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• Reduced movement speed
• Reduced melee damage to 3 hit kill
• Shield movement animation improvement
• Longer switch time pulling out throwing knife when riot shield is equipped
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JOKR
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• Missiles no longer land out of bounds when targeting a wall on the edge of a map
• Improved the thermal readability when aiming in
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Back to MW2 Patch Notes Categories
- Reduced collision damage taken by the Heavy Chopper, especially from landing.
- Increase health and damage resistance of the UTV.
- Increased falling damage to the ATV & UTV.
- Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.
- Increased damage done by A.I to both LTV versions.
- Reduced distance that boats can be piloted when completely out of water
- Adjusted vehicle exits to limit chances of not being able to exit on steep slopes.
- Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy's restricted area in Ground War, and driving out of the zone.
- Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
- Players will no longer seeing a black screen on some platforms when trying to purchase CP.
- Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone.
- Added dynamic crosshair for Tank.
- Ally nameplates disappear when an enemy is in the direct path of an ally, to prevent mistaking enemies for allies.
- In Tier 1 mode, this change only applies to allies behind geo. Allies with line of sight will always show nameplates to prevent friendly fire.
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- Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner, or Gunship.
- Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death.
- Fixed an issue that prevented players from calling out the MGB while swimming underwater.
- The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water
- Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc...) should now inflict more damage against it
- Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1
- Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles.
- Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations.
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- Portable Radars can now stick to vehicles
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- Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
- This should resolve a few issues where players no longer had their weapon, or could not interact with items.
- Thermites will no longer persist on a player that was stuck, then died, and respawned again.
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- Most beneficial Tuning value magnitudes have been increased.
- Some harmful Tuning value magnitudes have been decreased.
- Increased range of all optics thermal target identification range
- Enemies’ heat signature fades when they are killed.
- Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass).
- Fixed rangefinder to fit in lens on the .50 GS.
- Increased contrast on optic thermal rendering for improved target acquisition.
- Added thermal toggle feature.
- Increased contrast on optic thermal rendering for improved target acquisition.
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- Default weapon attachments graph contribution no longer shows up as modification on stat graphs.
- Prevents seeing red or green on a default weapon’s stat graph.
- Fixes miscalculations shown in attachment tuning spider graph.
- Issue was prominent in sniper weapon optic’s category, Chimera’s barrel category, Bryson 800 stock category, SP-R 208 stock category, SO-14 stock category, and LA-B 330 stock category.
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- Added accent colors to goggles and straps for enhanced visibility.
- Adjusted accent colors for NYSL branding.
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- Fixed an issue causing the game client to freeze upon unlocking Sector A15 in the Battle Pass.
- Fixed an issue causing reward previews to not appear as intended while navigating the Battle Pass.
- Fixed audio cutting off when skidding.
- Fixed attacking with fists causing players to lean out of vehicles.
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- Added 3D models for Operators and Blueprints when previewing Store Bundles.
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- Fixed Dolby Atmos data issue where some sounds were not panning to ceiling speakers.
- Audio occlusion remains disabled in multiplayer as we investigate continuity issues impacting some players.
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- Fixed an issue related to the menus causing FPS drops in the Firing Range.
- Fixed an issue that would make controllers vibrate even when the game wasn't the main window (tab/minimized).
- Fixed Night Vision Goggles prompt in the HUD.
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- Fixed an issue where the minimap was not always appearing, or staying up, when calling in a UAV or Advanced UAV
- Friendly AI will no longer set off Suppression Mines from the same team.
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- Fixed player collision issues in Santa Sena.
- Fixed for various tactical camera exploits.
- Fixed bullet collision exploits.
- Fixed various tactical camera exploits
- Fixed for bullet penetration issues across some of the core maps
- Fixed a few exploits where players could get to unintended areas
- Fixed issues relating to lethal and tactical collision on the environment
- Shoot House can once again be played in Private Matches
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- Added a popup hint for players attempting to reuse an armor box they’ve already used.
- Fixed issue that caused ammo discrepancies when firing/reloading.
- Fixed last stand zoom camera to no longer clip through ceilings.
- Fixed “drop ammo” not functioning for equipped weapon when viewing backpack.
- Game will end if player leaves before picking a role if timeout to select a role has occurred.
- Fix to prevent player from leaving chopper gunner physics.
- Fix for players accessing hidden intel without a key.
- Fixed rare loss of functionality issue that could occur if a player joined on an already matchmaking player.
- Fix for “run over 10 enemies” daily challenge not tracking properly.
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- General improvements to lighting and shadows across several major Points of Interest on Al Mazrah.
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- Increased number of active Strongholds to 5, up from 3
- AI combatants damage per bullet reduced by 26%
- Number of units per site reduced by 50%. Further reductions based on Squad sizes
- Doubled time between waves
- Number of units per wave reduced by 30%
- Black Site AI Combatants now have additional Armor
- Black Site rewards an upgraded version of the Stronghold UAV which will sweep twice as far and about 30% faster
- General changes to valuable items
- Changes to cash rewards for Contracts
- Increased Self Revives, Gas Masks, and Field Upgrades in First Aid Kits
- Increased Plate Carriers, Backpacks, and Field Upgrades in Weapon Stashes
- Number of units per wave reduced by 30%
- Decreased electronic components in Computer Towers
- Decreased Toothpaste in Medical Cabinets
- Decreased number of items found in Black Markets
- Eliminated Players are now able to request help from enemy Players, resulting in them joining the enemy Squad as a new member
- Can now be activated in the main lobby menu
- Successfully extracting multiple times in a row will provide Players with random Perks for their next Infil
- Medium and Large Backpacks now allow for a third Weapon Slot
- Made improvements to descriptions for better clarity on the Faction Missions
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- Players with 3 Armor Plates on the outer radius of an explosion will survive but receive critical damage.
- Now prevents the use of the equipment when performing a number of different actions such as slotting in Armor Plates.
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- Default Loadouts have been updated.
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- Time allowed outside of the playable area has been increased to 10 seconds.
- When Players drop a Weapon, the respective Ammunition will also drop to the ground. Moving forward, this Ammunition will be automatically looted should other Players with a partial stack of the same Ammunition type walk over it.
- Made improvements to ground loot priority so that interacting with desired items is easier.
- Items purchased via Buy Stations will spawn spread out rather than stacked for easier interaction.
- A sound will play to notify the Squad when a member in the Gulag has eliminated an opponent or been eliminated.
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- Although previously announced, Warzone 2.0 Combat Records will not be launching with Season 01 Reloaded due to concerns about the accuracy of the data population.
Back to WZ 2.0 Patch Notes Categories
- Fixed various issues that prevented Player nameplates from appearing while spectating.
- Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
- Fixed an issue that prevented Players from hearing Bomb Drone audio (beeps) at intended distances.
- Fixed an issue that caused the Enemy Marking Your Squad progress bar to not fill correctly when being interrogated.
- Fixed an issue that caused black, widescreen bars to appear at the top and bottom of the screen.
- Fixed an issue that caused Players and AI combatants to not render properly during a match.
- Fixed an issue that prevented Players from editing Custom Loadouts while in the Firing Range.
- Fixed an issue that prevented Players from pinging a Loadout Drop.
- Fixed an issue that caused Players to Redeploy further from their team than intended when a Jailbreak became active.
- Fixed an issue that caused Weapons to function incorrectly when dropped and picked up on the Train.
- Fixed an issue that caused the Daily Challenges to overlap the Squad window.
- Fixed an issue that prevented Players from interacting with Loot Cache while crouched or proned.
- Fixed an issue that caused the Circle Closing countdown audio to not play after opening the Tac Map.
- Fixed an issue that caused a Black Site Person of Interest to follow Players further from the Black Site than intended.
- Fixed an issue that caused Bounty Contract UI to remain on screen after a Player was assimilated.
- Fixed an issue that caused the Resupply Perk UI not displaying its progress bars correctly.
- Fixed an issue that caused placeholder text to appear instead of Player IDs.
- Fixed an issue that allowed Players to operate most vehicles while leaning out of the window.
- Fixed issues with textures on various destroyed vehicles.
- Fixed an issue that allowed Players to use a Finishing Move on their own teammate after a Gulag win.
- Fixed an issue that caused the screen to flash if a Player attempted to return to the main menu during the victory phase at the end of a match.
- Fixed an issue that caused the game client to freeze or remove Players from the match when interacting with Buy Stations.
- Fixed an issue that prevented the defuse option from consistently appearing while interacting with Bombs in Strongholds.
- Fixed an issue that prevented eliminations from appearing in the Kill Feed.
- Fixed an issue that prevented Kill Feed notifications when friendly Players were downed.
- Fixed an issue that prevented Players using keyboard and mouse input from pinging elements on the Tac Map.
- Fixed an issue that prompted Players to install Single Player Campaign content while attempting to queue for Modes in the Battle Royale Playlist.
- Fixed an issue that caused incorrect match placement to appear on screen after a Players Squad is eliminated.
- Fixed an issue that caused Players to skip the downed state despite having a Revive Pistol.
- Fixed an issue that prevented Players from interacting with end of match options including Spectate, Play Again With Squad, Play Again, and Leave Game.
- Fixed an issue that resulted in Contract failure when eliminating the Black Site Person of Interest with a Vehicle, Killstreak, or Bomb Drone.
- Fixed an issue that caused Weapon selections to default back to an M4 or P890 while editing Custom Loadouts.
- Fixed an issue that caused the game client to crash while navigating Warzone 2.0 Playlist options.
- Fixed an issue that caused a performance drop when attempting to navigate the Social menu during a live match.
- Fixed an issue that caused placeholder images to appear in the Vehicle Customization menu.
- Fixed an issue that caused the engine audio of certain Vehicles to disappear while being driven.
- Fixed an issue that caused the screen to flicker during live matches.
- Fixed an issue that allowed Players to max out Cash while interacting with ground loot.
- Fixed an issue that caused Tactical Equipment to not render properly when using the “Strzyga” Gromsko Operator skin.
- Fixed an issue that allowed Players to avoid drowning by holding a Revive Pistol in hand.
- Fixed an issue that allowed a Player to loot multiple Loadouts after completing a Stronghold contract.
- Fixed an issue that prevented ATVs from taking fall damage.
- Fixed an issue that caused Loadout Drops to provide equipment that did not match the intended Custom Loadout selection.
- Fixed various issues that caused performance drops and environmental artifacting while spectating a Squad member.
- Fixed an issue that caused performance drops when a Player was eliminated in smoke from a Smoke Grenade.
- Fixed an issue that caused Contract Phones to not render properly in close proximity.
- Fixed an issue that prevented Players from picking up the Contract Phones on some surfaces.
- Fixed an issue that caused visual corruption while using the VLK x4.0 Scope.
- Fixed an issue that prevented a Squad’s total cash from updating correctly after Assimilating a Player.
- Fixed an issue that caused the HUD to disappear when a Player was eliminated while holding a Precision Airstrike Killstreak.
- Fixed various visual issues with elements across Al Mazrah.
- Fixed an issue that prevented Players from picking up awarded Stronghold Keys from loot piles upon completing a Stronghold.
- Fixed an issue that caused the Infil plane to spawn in the middle of the field and causing Players to receive the Out of Bounds warning while deploying.
- Fixed an issue that caused certain items to float in the air after being placed on a vehicle prior to it moving.
- Fixed an issue that prevented Battle Royale victories from counting towards Mastery Challenge progress.
- Fixed an issue that caused active Players to be incorrectly removed from the match due to inactivity.
- Fixed an issue that allowed Players to use melee attacks while swapping seats in a vehicle.
- Fixed an issue that caused Champion’s Quest HUD elements to disappear during the mission.
- Fixed a visual issue with parachutes while using the Akimbo Grip attachments.
- Fixed an issue that caused the incorrect information to appear on the distance indicator on the left side of the screen when using a Spotter Scope.
- Fixed an issue that prevented spectators from switching between Player View and Helmet Cam while viewing a Player parachuting.
- Fixed an issue that caused Safecracker Contract loot to clip into the area around an opened safe.
- Fixed an issue that caused the Jailer to stand still and not engage Players after appearing in the Gulag.
- Fixed an issue that caused Players to see Loadout Drop icons while in the Gulag.
- Fixed an issue that caused a pinged Stronghold to not appear on the minimap.
- Fixed an issue that caused a Player’s arm to be stuck in the air after hanging on a ledge and jumping off.
- Fixed an issue that caused the Player XP summary to overlap with match placement text after being eliminated.
- Fixed an issue that caused Supply Boxes to drop the same loot after a Restock Event.
- Fixed an issue that caused a safe from a Safecracker Contract to spawn inside an inactive Stronghold.
- Fixed an issue that allowed Players to enter vehicles while uploading data during Intel Contracts.
- Fixed an issue that caused the Champion’s Quest bomb objective to spawn underground.
- Fixed an issue that caused Loot Card icons to overlap.
- Fixed an issue that allowed the turret on the back of the Armored Patrol Boat to damage the boat.
- Fixed an issue with missing descriptions for items in the Buy Station.
- Fixed an issue that caused match disconnect messages to appear in the Kill Feed.
- Fixed an issue that allowed eliminations and loot caches in DMZ to count towards Battle Royale Mastery Challenges.
- Fixed an issue that caused some Blueprints to not be usable in DMZ.
- Fixed an issue that caused Lethal and Tactical Equipment to not count towards Faction Missions when extracting.
- Fixed an issue where some “use” prompts did not work correctly for some faction missions.
- Fixed an issue that caused the “Hunt Squad” contract to reward cash when the target squad exfils.
- Fixed an issue that caused the “Hunt Squad” contract to reward cash when the target squad exfils.
- Fixed an issue that caused the sensitive documents in the “'Caved In” mission to not be usable.
- Fixed an issue that caused caches in the Secure Nuclear Material contract to sometimes spawned in locked areas.
- Fixed an issue that caused destroyed Reinforcement Helicopters to not track reliably in Faction Missions.
- Fixed an issue that caused the Weapons Research mission to not track properly.
- Fixed an issue where players were unable to view tier 3 missions for Legion or White Lotus and tier 4 missions for Black Mous.
- Fixed an issue that caused some missions progress to reset when deselected and reselected.
- Fixed an issue that caused charges from the Destroy Supplies contract not doing damage.
- Fixed an issue that prevented players from being able to destroy some contraband weapons properly.
- Fixed an issue that resulted in some key/intel note pickups randomly going missing after a few minutes of gameplay.
Back to WZ 2.0 Patch Notes Categories
Updates and Patch Notes
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