This is a guide to beating the Boss Scarlet & The Crimson Mare in the game Final Fantasy 7 Remake (FF7R) from the INTERmission DLC in the Intergrade PS5 version. This article explains Scarlet & The Crimson Mare's attack patterns, weaknesses, and tips and strategies for defeating them on both Normal and Hard.
List of Contents
The Crimson Mare | ||
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Species | Movement | Type |
Mechanical | Grounded | Boss |
Blood-red battle armor for Scarlet's personal use. Its creator's personality can be seen in every facet of this machine, from its extravagantly outfitted cockpit--That emphasizes form over function--to its arm's oversized weapons loadout.
When its pilot is incapacitated, it will be susceptible to staggering. It is capable of equipping a variety of lethal artillery, but destorying these weapons will temporarily eliminate the threat they pose.
Easy | Normal | Hard | |
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HP | Currently Unknown | 34140 | Currently Unknown |
Weakness / Status Ailments | Lightning | |
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Lesser Resistances | Fire | |
Greater Resistances | - | |
Immunities | Poison, Silence, Sleep, Slow, Stop, Berserk, Fixed Damage, Proportional Damage | |
Absorbed Elements | - |
Easy/Normal | Hard | |
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Gil | 1400 | |
AP | 10 | |
Exp | 1400 | |
Items Dropped | - | |
Rare Items Dropped | - | |
Steal | - |
Once you defaet Scarlet, she dropst the Firebird Armlet. It is an armlet with only 3 slots, but has an effect of allowing you to survive fatal damage once per battle.
Firebird Armlet Materia Slots and Stats
Yuffie | Sonon |
You can only use Yuffie and Sonon for this fight.
Yuffie | Weapon: Boomerang Armor: Chthonian Armlet Accessory: Ribbon |
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Sonon | Weapon: Marshalist's Staff Armor: Ninja Armlet Accessory: Kindred Cord |
You will want to put Yuffie in the role of a mage for this fight in order to deal high amount of Fire damage to incapacitate Scarlet quickly. With your Ninjutsu you can also switch to Lightning when you have to deal with The Crimson Mare itself.
Sonon will be dealing a mix of physical and magical damage to deal with The Crimson Mare. Whenever you need to have an arm broken or to dish damage to the staggered the Crimson Mare, make sure to use the most out of Synergy and synergized abilities.
Weapon (4 Slots) | ||
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Armor (4 Slots) | ||
Summon | ||
Weapon (3 Slots) | |
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Armor (4 Slots) | |
★ Strategy Checklist ★ (Click to jump) |
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In this fight, you will want to swap between fire and lightning. Use Fire to deal the most damage to Scarlet, then lightning when you need to deal damage to the Crimson Mare. It's up to you which one to prioritize, just make sure you're using the right element on the target!
At the start, there will be Sentry Rays around the battlefield. It is a good idea to focus on the first and take them out ASAP. They don't have much health so they are fairly easy to get rid of. Sentry Launchers will also appear higher up to bother you. Use range attacks to destroy them quickly and focus on The Crimson Mare.
If you want to stagger the Crimson Mare, your best bet is to try and take out Scarlet. Once you deplete her health and knock her out, the Crimson Mare will become vulnerable and go into the pressured state. This is the best time to throw everything at it!
The Crimson Mare has sets of weapons it is going to equip during the battle with you. It has a long-range set with the Makocannon arms and a close-range set with the Claymore and Shield, you will wanna focus on those and destroy them. Destroying one will reduce combat capabilities while destroying both arms will completely render it useless until it equips new weapons. Synergize with Sonon to take out the arms swiftly!
The Crimson Mare's weakness is lightning and Ramuh's element is lightning, a perfect match for this fight! Using Ramuh can give you a huge edge with its large area lightning attacks! If you do not have Ramuh yet, check out our guide on getting this summon!
How to Get Ramuh Materia
In this fight, Scarlet will start with a default weapon of dual sword guns. After enough damage is dealt it will switch to Makocannon weapons. It will then switch to a claymore and shield after more damage is dealt to it. Every time you cripple both its arms it will swap between the cannons and the claymore and shield.
The Crimson Mare fires its guns at a target. This attack does not deal that much damage, but it will put you in hit-stun, making you an easier target for other enemies. Keep your eye out for this attack and block or avoid it!
Scarlet summons a pillar of fire at a location. The location where this attack will appear is pretty easy to see. You will see sparks erupting from the ground, get out of the way to completely avoid attack!
Scarlet summons Sentry Launchers around the battlefield. They can deal heavy damage if not dealt with immediately. It is advisable to focus on them and quickly take them out.
The Crimson Mare will move around and strike with its swords to deal damage. Each strike by itself won’t deal too much damage, but being hit consecutively will add up.
The Crimson Mare puts its sword in front of it and dashes forward. This can deal a lot of damage if it hits. Once you see its swords glow red, get ready to block or dodge out of the way!
The Crimson Mare charges up one of its arms and fires a beam that deals heavy damage. This attack is easy to avoid and block as it is telegraphed clearly when it puts up an arm and charges the beam.
The Makocannon fires orbs that deal some damage. They don’t deal too much damage per orb but adds up if you get hit by too many. The attack is pretty quick so you might wanna block it if you don’t think you have time to dodge.
The makocannon is pointed upwards and fired into the air with the blasts falling back down scattered around the battlefield. This is a large area of effect attack so try and gain some distance when you see the Crimson Mare point its cannon into the air.
Scarlet fires multiple rockets from a rocket launcher.
The Claymore is raised and drop to deal massive damage to its target. The attack itself is quick but has a long wind-up time with the claymore being raised into the air.
The Crimson Mare spins around rapidly with the claymore extended out. A quick multi-hit attack, is better to try to block as it can be tough to avoid with its big area.
A drill emerges from the shield and the Crimson Mare charges forward and strikes its target. This is a quick attack but it telegraphed when it pulls out the drill.
A uses its shield drill and quickly thrusts into its target. Deals low damage but multi-hit when successful. This attack can be tough to see coming so keep your finger on the block button and be ready!
Materia | Reason |
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HP Up | Required ・Try and give 2 to each character ・Attach 4 to the Ninja Armlet to level them up ・Try to start leveling them up as early as possible |
Healing | Required ・Link to Magnify for best effects ・Still useful without Magnify |
Revival | Required ・Only give to Yuffie ・Sonon will revive Yuffie by sacrificing himself if she dies |
Chakra | Helpful ・A way to heal without using MP ・Heals more based on how much HP you've lost |
Prayer | Helpful ・Heal all party members without using HP ・Requires 2 ATB so it can prevent you from using other attacks |
MP Up | Helpful ・Gives you a boost to your MP ・Great for Hard Mode where you can't recover MP easily ・Equip 2 to each character if possible |
Steadfast Block | Helpful ・Fills the ATB Gauge when blocking attacks ・Sonon can also make use of it |
ATB Stagger | Helpful ・You'll be staggering this boss more frequently so you can make use of the extra ATB |
Synergy | Helpful ・Equip on Sonon ・Every time Yuffie uses a command Sonon will follow up with the weakest linked magic ・Does not require ATB or MP |
Summary | |
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① | Prioritize the sentries that spawn |
② | Throw your Shuriken at Scarlet and use Windstorm |
③ | When Crimson Mare is Pressured, press L2 to Synergize with Sonon and use Synergized Art of War |
└ | When staggered, use Yuffie's Art of War and Sonon's Swirling Storm |
④ | When it switches to Makocannons use Lightning Ninjutsu and destroy both arms |
⑤ | While it has a sword and shield, use Banishment on the sword and then target the shield |
└ | Repeat steps 4 and 5 until victory |
Makocannon Phase: Fusillade |
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※Block the projectiles then block or use Brumal Form to avoid the large laser |
Sword and Shield Phase: Fulgent Blade |
※Blocking every hit can still deal a lot of damage so make use of Brumal Form or a perfect guard to negate damage |
In Chapter 2 you'll be facing bosses in quick succession. To conserve MP, try to get rid of any sentries that spawn and the Crimson Mare's arms to cut down on damage and be aware of long range attacks.
Intergrade and INTERmission Guide
Chapter 1 | Chapter 2 |
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Chapter 1: Wutai's Finest | Chapter 2: Covert Ops |
Chapter 1 | Levrikon Gigantipede Ramuh |
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Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Shinra Combat Simulator | vs. Shinra's Dark Secrets vs. Midgarian Monsters Weiss the Immaculate Pride and Joy Mk 0.5 (Top Secrets) |
Happy Turtle Flyers | Shinra Box Buster |
Fort Condor Guide | Condor Coin Farming |
Fort Condor Units | |
Fort Condor Boards |
How to Beat Scarlet & The Crimson Mare | Boss Guide (Normal & Hard)
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