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This is a guide to beating the Boss M.O.T.H. Unit in the game Final Fantasy 7 Remake (FF7R). This article explains M.O.T.H. Unit's attack patterns, weaknesses, and tips and strategies for defeating them.
List of Contents
M.O.T.H. Unit | ||
---|---|---|
Species | Movement | Type |
Mechanical | Grounded | Normal |
A self-piloting antipersonnel weapon manufactured by Shinra's Advanced Weaponry Division. This consummate killing machine is armed with a drill on its head, claws on its arms, and rotating blades on its torso.
Once it charges up enough electricity, it unleashes a highly potent special attack. For a short time after this attack, the unit is susceptible to staggering. In fact, this is the only time its stagger gauge can be filled.
Easy | Normal | Hard | |
---|---|---|---|
HP | 6732 | 12240 | 17685 |
Attack | 174 | 283 | |
Magic Attack | 248 | 418 | |
Defense | 183 | 268 | |
Magic Defense | 183 | 268 |
Weakness / Status Ailments | Lightning, Wind | |
---|---|---|
Lesser Resistances | - | |
Greater Resistances | - | |
Immunities | Poison, Sleep | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1 | ×1 | ×1 | ×1 |
Ice |
Lightning |
Wind |
- |
×1 | ×1 | ×1 | - |
Stagger Length | 10 seconds |
---|
Easy/Normal | Hard | |
---|---|---|
Gil | 500 | 1312 |
AP | 6 | 18 |
Exp | 750 | 3960 |
Items Dropped | - | |
Rare Items Dropped | - | |
Steal | Iron Maiden (5%) |
No Enemy Skills can be learned from M.O.T.H. Unit.
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Double Claw
|
- | Yes | Yes | - |
Slices at a target with its claws while charging towards them. | ||||
Speed Rush
|
- | Yes | No | - |
Moves in a figure eight while spinning its saw. | ||||
Drillstrike
|
- | Yes | Yes | - |
Charges at a target at high speed. | ||||
Chainsaw
|
- | Yes | No | - |
Spins its saw while acting. | ||||
Chainstorm
|
- | Yes | No | - |
Shoots 8 smaller saw blades towards a target that move around the arena. | ||||
Shock
|
Yes | No | - | |
Charges an electric shock that knocks the target down. | ||||
HIgh Voltage
|
Yes | Yes | - | |
Shoots a small charge of electric energy. | ||||
Ultra High Voltage
|
Yes | Yes | - | |
Charges up electrical energy and fires it off at a target. Often follows up with High Voltage and Shock. |
*Status Effects and Ailments Guide
Cloud | Barret |
You will fight M.O.T.H Units in Chapter 17 while controlling Cloud and Barret so they are the only available characters in this fight.
M.O.T.H Unit's rotating blades will be active at the beginning, which makes it difficult for Cloud to get close as the rotating blades can whittle down his HP quickly. During this time, have Barret do most of the attacking. Equip his weapon with Elemental + Lightning / Wind materias to make him deal more damage.
After it charges itself with electricity, it will withdraw its rotating blades. Cloud can now get close safely once this happens and deliver his melee attacks. You can also use his Punisher Mode's auto-counter against M.O.T.H Unit's close-ranged attacks and Drillstrike.
Phase Point Summary | |
---|---|
1 | M.O.T.H Unit's rotating blades will be active at the beginning. It will attack using its arms and rotating blades by getting close to its target. Most of the time, it will send out smaller rotating blades flying across the room. |
2 | After the M.O.T.H Unit charges electricity once, it will withdraw its rotating blades, but will still send out smaller rotating blades occassionally. M.O.T.H Unit will start attacking with High Voltage after charging with electricity once. |
3 | M.O.T.H Unit will continue using the same attack pattern as before, except its High Voltage becomes Ultrahigh Voltage. After it uses Ultrahigh Voltage, it will become vulnerable for a few seconds before starting over from its initial state. |
★ Strategy Checklist ★ (Click to jump) |
||
---|---|---|
|
At the beginning, M.O.T.H. Unit's rotating blades are active so getting close to it or attacking it with melee attacks is dangerous as the blades can whittle down your party members' HP quickly. Use Barret during this phase to deal damage from afar safely.
If you really like using Cloud, use long-ranged attacks like Blade Burst and lightning / wind spells or use the Punisher Mode's auto-counter against its melee attacks and Drillstrike.
You can also resort to using Barrier to increase your defense against most of M.O.T.H. Unit's attacks.
After a while, M.O.T.H. Unit will charge itself with electricity and withdraw its rotating blades. This will be an opening for Cloud's melee attacks so make the most out of this opportunity.
M.O.T.H. Unit will occassionally send out flying blades from its torso. These blades will bounce across the room, making it very difficult to dodge, so your safest option is to have your guard up as soon as M.O.T.H. Unit opens up its torso for these blades.
The first time M.O.T.H. Unit charges electricity gives it access to High Voltage, which deals heavy lightning-based damage to a single target. Its second charge gives it access to Ultrahigh Voltage, an improved version of High Voltage, which deals even more damage.
Do not try to dodge these attacks as they are extremely fast. Your only way out of these attacks is by blocking and hoping that your HP and magic defense are enough to keep you from losing consciousness.
...or just simply link Elemental + Lightning materias on your armor. Problem solved.
As the assessment suggests, M.O.T.H. Unit will become vulnerable for staggering after it uses Ultrahigh Voltage. Use this opportunity to make it regret its existence by bombarding it with your most devastating attacks, preferably lightning and wind attacks.
After this short period, M.O.T.H. Unit will regain mobility and start over from its initial state.
All Major Story Bosses | |
---|---|
Chapter 1 | Scorpion Sentinel |
Chapter 4 | Roche |
Chapter 5 | Crab Warden |
Chapter 7 | Airbuster |
Chapter 8 | Reno Rude |
Chapter 9 | Hell House |
Chapter 10 | Abzu |
Chapter 11 | Ghoul Eligor |
Chapter 13 | Failed Experiment |
Chapter 14 | Abzu (2nd Fight) |
Chapter 15 | The Valkyrie |
Chapter 16 | Specimen H0512 |
Chapter 17 | Jenova Dreamweaver Rufus The Arsenal |
Chapter 18 | Motor Ball Whisper Harbinger Sephiroth |
All VR Mission Bosses | |
---|---|
Chapter 8 | Shiva |
Chapter 9 | Fat Chocobo |
Chapter 13 | Leviathan |
Secret Boss | Bahamut |
Superboss | Pride and Joy Prototype |
All Story Sub-Bosses | |
---|---|
Chapter 2 | The Huntsman |
Chapter 3 | The Hoodlums |
Chapter 4 | Enigmatic Spectre |
Chapter 12 | Enigmatic Spectre |
Chapter 17 | M.O.T.H. Unit Brain Pod Swordipede |
All Monster Variants & Optional Sub-Bosses | |
---|---|
Chapter 3 | Doomrat Cerulean Drake Wrath Hound |
Chapter 8 | Hedgehog Pie King Mark II Monodrive Venomantis Chromogger |
Chapter 14 | Rust Drake Tonberry Trypapolis Type-0 Behemoth |
Chapter 17 | Malboro |
Intergrade and INTERmission Bosses | |
---|---|
Chapter 1 | Levrikon Gigantipede |
Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Optional | Ramuh Weiss the Immaculate Pride and Joy Mk. 0.5 (Top Secrets) |
How to Beat M.O.T.H. Unit | Boss Fight Guide
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Elemental + Lightning on our armor.