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This is a guide to beating the Boss Failed Experiment in the game Final Fantasy 7 Remake (FF7R). This article explains Failed Experiment's attack patterns, weaknesses, and tips and strategies for defeating it on both Normal and Hard Mode.
List of Contents
Failed Experiment | ||
---|---|---|
Species | Movement | Type |
Artificial Life | Grounded | Boss |
An experimental specimen kept in the Shinra underground research facility. It was human once, but cellular transplants from various large creatures have turned it ito a terrifying creature. It leads a group of failed test subjects.
Ice spells rapidly fill its stagger gauge, while melee attacks have oly a slight effect on it, and long-range and other element attacks have no effect. Crippling its tentacles will cause it to reveal its heart, and attacking its heart will rapidly fill its stagger gauge.
Easy | Normal | Hard | |
---|---|---|---|
HP | 11229 | 20417 | 40086 |
Attack | 184 | 391 | |
Magic Attack | 156 | 328 | |
Defense | 159 | 312 | |
Magic Defense | 137 | 268 |
Weakness / Status Ailments | Ice | |
---|---|---|
Lesser Resistances | - | |
Greater Resistances | Sleep | |
Immunities | Poison, Slow, Stop, Berserk, Fixed Damage, Proportional Damage | |
Absorbed Elements | Lightning |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×0.25 | ×No effect | ×1 | ×No effect |
Ice |
Lightning |
Wind |
- |
×1.5 | ×No effect | ×No effect | - |
Stagger Length | 13 seconds |
---|
Catch and Release |
Toxic Volley |
Claim |
Fling |
Fury |
Fling |
Intimidate |
Livewire |
Energize |
Plasma Discharge |
Easy/Normal | Hard | |
---|---|---|
Gil | 950 | 2250 |
AP | 10 | 30 |
Exp | 950 | 4500 |
Items Dropped | Mythril Claws (100%) | |
Rare Items Dropped | - | |
Steal | Poison Materia (12%) |
No Enemy Skills can be learned from Failed Experiment.
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Claim
|
- | Yes | No | - |
Pulls an Unknown Entity towards itself and throws it at a target. Party members can take damage from the Unknown Entity while it's being held by the Failed Experiment. In phase 2 can grab up to 4 Unknown Entities. | ||||
Fling
|
- | Yes | Yes | - |
Throws the claimed Unknown Entity at a target. | ||||
Fury
|
- | Yes | Yes | - |
Lashes out twice with its tentacles. | ||||
Hammer Punch
|
- | Yes | Yes | - |
Punches at a target. | ||||
Leap
|
- | Yes | Yes | - |
Leaps towards a target. | ||||
Catch and Release
|
- | No | Yes | - |
Grabs a target with its tentacles, binding them, and hurls them at the ground. | ||||
Toxic Volley
|
- | Yes | No |
(240 sec)
|
Shoots poison orbs from its tentacles that turn into toxic gas when hitting the ground or a wall. The gas will persist for 10 seconds. | ||||
Rally
|
- | - | - | - |
Summons more Unknown Entities. | ||||
Demolish
|
- | No | Yes | - |
Jumps into the air and crashes down onto the platform, breaking it and releasing a shockwave that damages allies and enemies. | ||||
Ground Smash
|
- | Yes | No | - |
Jumps at a target and smashes down on their position. | ||||
Intimidate
|
- | No | No |
Stun (7 sec)
|
Screams and stuns anyone in range. | ||||
Torment
|
- | - | Yes | - |
Grabs a target with its tentacles, binding them, and repeatedly strikes them with its claws. | ||||
Defensive Action
|
- | - | - | - |
Has Unknown Entities cast Shield on themselves. | ||||
Reflective Action
|
- | - | - | - |
Has Unknown Entities cast Reflect on themselves. | ||||
Voltaic Action
|
- | - | - | - |
Has Unknown Entities cast Thundaga on itself. | ||||
Energize
|
Yes | Yes | - | |
Absorbs the Unknown Entities cast Thundaga to charge itself and heal. | ||||
Livewire
|
Yes | Yes | - | |
Channels electricity around itself and prepares to use Plasma Discharge. | ||||
Plasma Discharge
|
Yes | Yes | - | |
Releases large orbs of electricity that shoot across the arena, homing in on party members. |
*Status Effects and Ailments Guide
Barret | Tifa |
When the Failed Experiment shows up, Barret is the best for attacking its Appendages which are weak to his gun attacks. Once the weakpoint appears, switch to Tifa to quickly stagger it and lay down the hurt.
Phase Point Summary | |
---|---|
1 | Unknown Entities will attack the party in waves until Failed Experiment appears |
2 | Some will attack with Paralyzing Fluid from afar, paralyzing their target |
Phase Point Summary | |
---|---|
1 | Failed Experiment will begin by chipping away at the platform Tifa is on |
2 | It will use Rally to call more Unknown Entities to the battlefield |
3 | Jumps to characters and lashes out with Fury |
4 | Once it takes enough damage, it will destroy the platform Tifa is on and start phase 3 |
Phase Point Summary | |
---|---|
1 | Will stop calling more Unknown Entities and continue using phase 2 mechanics |
2 | Begins to pick up Unknown Entities and throw them at the party |
3 | Can heal itself with Voltaic Action and Shield the Unknown Entities with Defensive Action |
★ Strategy Checklist ★ (Click to jump) |
||
---|---|---|
|
While physical damage may be more than enough for this boss, having ice magic is always safe. Shiva will do massive damage as well.
Before the boss will even appear you will have to fight a few waves of these. They are weak but make up for it in numbers. Hit them with Barret's Focused Shot when grouped up or combo Tifa's Whirling Uppercut into Divekick to take them out quickly. Once the boss spawns you will want to keep taking them out, as during phase 3 Failed Experiment will use them to heal itself.
With Barret, shoot its Appendages to briefly stun it, revealing its weakpoint. Dealing damage to the Heart will increase its stagger gauge much quicker so this should be your main goal throughout the fight.
Like every other enemy and boss before it, you can deal a huge amount of damage when it's staggered. If you have Tifa use Unbridled Strength twice and use her unique ability Rise and Fall, she can increase the damage done to Failed Experiment to make the most of the short time.
Tifa | Weapon: Mythril Claws7) Armor: Force Bracelet Accessory: Champion Belt |
---|---|
Barret | Weapon: EKG Cannon Armor: Chain Bangle Accessory: Healing Carcanet |
The number of slots in your Weapon may vary depending on your Weapon Level.
Weapon (6 Slots) | |||
---|---|---|---|
Armor (4 Slots) | |||
Summon | |||
Weapon (6 Slots) | ||||
---|---|---|---|---|
Armor (4 Slots) | ||||
Summon | ||||
★How to Beat Failed Experiment on Hard Mode★ | ||
---|---|---|
|
Ice Magic is extremely effective against Failed Experiment on Normal Mode as well, but on Hard Mode, the importance of using Ice has been raised once again. You'll want to try ending this fight quickly by dishing out heavy damage from the start with Ice attacks. Equip Elemental Materia + Ice Materia to Barret's weapon to take out its Appendages quickly. Magnify Materia can also be useful combined with Ice, but since this will limit your healing potential, you might want to keep Magnify attached to your Healing Materia instead.
The Failed Experiment can cause both of your party members to Sleep. Have Headband equipped on at least one party member to make sure it does not happen! You can also equip Subersion linked with Warding Lv.3 to be immune to Sleep if you have the materia slots to spare.
Enlarge |
→ | Enlarge |
When Failed Experiment jumps onto one of your characters, be sure to hold R1 to guard immediately. This attack will do major damage even when blocked, but if it hits a party member who fails to block it, they'll have a difficult time recovering and getting back into the battle.
Enlarge |
→ | Enlarge |
On Hard Mode, Failed Experiment will deal significantly more damage with each attack, and if you play too defensively, this battle can stretch out and wear your party down. Wait for the Appendages to appear, and use Barret's Elemental + Ice attacks to hit hard, while slamming them with Ice Magic. Once you've destroyed the Appendages, target the Heart, which will allow you to Stagger Failed Experiment. If you can deal enough damage while Staggered, you can wrap this fight up quickly.
Unknown Entities will continue harassing you throughout the fight, but by casting Silence on Failed Experiment, you can significantly limit their effectiveness, and won't have to spend too much time destroying them. Focus on hitting Failed Experiment and ignore the little guys for the most part.
Enlarge |
→ | Enlarge |
Failed Experiment will use its ultimate attack Plasma Discharge to strike almost the entire field in one blow. However, you can avoid this attack by hiding behind the obstacles on the map.
These obstacles are not close to the position from where you start the battle, so you'll have to move closer to these obstacles during the battle in preparation for Plasma Discharge.
All Major Story Bosses | |
---|---|
Chapter 1 | Scorpion Sentinel |
Chapter 4 | Roche |
Chapter 5 | Crab Warden |
Chapter 7 | Airbuster |
Chapter 8 | Reno Rude |
Chapter 9 | Hell House |
Chapter 10 | Abzu |
Chapter 11 | Ghoul Eligor |
Chapter 13 | Failed Experiment |
Chapter 14 | Abzu (2nd Fight) |
Chapter 15 | The Valkyrie |
Chapter 16 | Specimen H0512 |
Chapter 17 | Jenova Dreamweaver Rufus The Arsenal |
Chapter 18 | Motor Ball Whisper Harbinger Sephiroth |
All VR Mission Bosses | |
---|---|
Chapter 8 | Shiva |
Chapter 9 | Fat Chocobo |
Chapter 13 | Leviathan |
Secret Boss | Bahamut |
Superboss | Pride and Joy Prototype |
All Story Sub-Bosses | |
---|---|
Chapter 2 | The Huntsman |
Chapter 3 | The Hoodlums |
Chapter 4 | Enigmatic Spectre |
Chapter 12 | Enigmatic Spectre |
Chapter 17 | M.O.T.H. Unit Brain Pod Swordipede |
All Monster Variants & Optional Sub-Bosses | |
---|---|
Chapter 3 | Doomrat Cerulean Drake Wrath Hound |
Chapter 8 | Hedgehog Pie King Mark II Monodrive Venomantis Chromogger |
Chapter 14 | Rust Drake Tonberry Trypapolis Type-0 Behemoth |
Chapter 17 | Malboro |
Intergrade and INTERmission Bosses | |
---|---|
Chapter 1 | Levrikon Gigantipede |
Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Optional | Ramuh Weiss the Immaculate Pride and Joy Mk. 0.5 (Top Secrets) |
How to Beat Failed Experiment | Boss Fight Guide (Normal & Hard Mode)
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Havent played the game yet but im guessing this guy is made by Hojo.