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This is a guide to beating the Boss Sephiroth in the game Final Fantasy 7 Remake (FF7R). This article explains Sephiroth's attack patterns, weaknesses, and tips and strategies for defeating him on both Normal and Hard Mode.
List of Contents
Sephiroth | ||
---|---|---|
Species | Movement | Type |
Unreadable | Grounded | Boss |
Unable to read.
Unable to read.
Easy | Normal | Hard | |
---|---|---|---|
HP | 35836 | 65157 | 87246 |
Attack | 205 | 301 | |
Magic Attack | 205 | 301 | |
Defense | 251 | 342 | |
Magic Defense | 251 | 342 |
Weakness / Status Ailments | - | |
---|---|---|
Lesser Resistances | Fire, Ice, Lightning, Wind, Magic | |
Greater Resistances | Fixed Damage | |
Immunities | Poison, Silence, Sleep, Slow, Stop, Berserk, Proportional Damage | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1 | ×1 | ×1 | ×1 |
Ice |
Lightning |
Wind |
- |
×1 | ×1 | ×1 | - |
Stagger Length | 5 seconds |
---|
Easy/Normal | Hard | |
---|---|---|
Gil | 0 | 0 |
AP | 0 | 0 |
Exp | 0 | 0 |
Items Dropped | - | |
Rare Items Dropped | - | |
Steal | - |
No Enemy Skills can be learned from Sephiroth.
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Slash
|
- | Yes | No | - |
Raises his sword to the upper left and slashes down to the right. | ||||
Aeolian Onslaught (Side)
|
- | Yes | No | - |
Spins his body clockwise while slashing at a target. | ||||
Aeolian Onslaught (Down)
|
- | No | No | - |
Uppercuts a target then slams down with his sword. | ||||
Telluric Fury
|
- | Yes | No | - |
Charges at a target and hits 3 times with his sword. | ||||
Scintilla
|
- | Yes | No | - |
Crouches down with his sword behind him. If attacked, will counter attack with a series of blows. | ||||
Firaga
|
Yes | No | - | |
Cast Firaga on a target. | ||||
Blizzaga
|
Yes | Yes | - | |
Casts Blizzaga on a target. | ||||
Masamune in Waiting (Hard)
|
- | - | - | - |
Raises his sword in front of him, blocking any incoming damage. | ||||
Moon Slash
|
- | Yes | Yes | - |
Pulls his sword back to his right and sweeps it to the left. | ||||
Boundless Void
|
- | No | Yes | - |
Sephiroth pierces the ground with his sword, dragging a target towards him before uppercutting them. | ||||
Zanshin
|
- | Yes | No | - |
Readies his sword and fires off waves of energy at a target. | ||||
Hell's Gate
|
- | No | Yes | - |
Jumps into the air and lands on top of a target, followed by a 6 directional wave of energy from the ground. | ||||
Thundaga
|
Yes | No | - | |
Casts Thundaga on a target | ||||
Aeroga
|
Yes | No | - | |
Casts Aeroga on a target. | ||||
Elemental Infusion
|
- | - | - | - |
Changes his elemental affinity and weakness. | ||||
Octaslash
|
- | No | Yes | - |
Rushes to a target and deals 8 blows that cannot be blocked. | ||||
Flamewall
|
No | No | - | |
Sends fire running across the ground 4 times for 12 seconds that erupt into walls of fire. The walls of fire will last for 10 seconds. | ||||
Frostspike
|
No | Yes | - | |
Summons 4 ice crystals that will explode in 8 seconds if not destroyed. | ||||
Thunderstorm
|
Yes | No | - | |
Sends lightning bolts across the battlefield 6 times over 8 seconds. Each lightning bolt will strike twice. | ||||
Windwail
|
Yes | Yes | - | |
Will use wind imbued Telluric Fury and Aeolian Onslaught that have an extra 3 hits after execution. Casting Aeroga leaves a gust of wind on the battlefield for 5 seconds to deal damage to anyone who enters it. | ||||
Shadowflare
|
- | Yes | Yes | - |
During phase 3 summons a single orb of energy under a target, while in phase 4 causes them to appear randomly on the battlefield. Each orb lasts for 2 seconds. | ||||
Blade of Ruin
|
- | No | Yes | - |
Brings his sword above his head and slashes down after 2.5 seconds. | ||||
Shadow Slice
|
- | Yes | No | - |
Shoots dark orbs that will home in on a target. If a target is hit, they will become unable to move for 7 seconds. While in the sky will shoot less but stronger orbs that do not halt movement. | ||||
Wave of Nihility
|
- | Yes | No | - |
After emitting a dark aura, stabs his sword towards the ground and releases a shockwave. | ||||
Divine Proclamation
|
- | - | - | - |
Starts counting down from 9 to 1. If the countdown completes, the entire party will wipe. | ||||
Heartless Angel
|
- | No | Yes | - |
Jumps into the sky and dives into the ground, creating a large explosion with a wide radius that reduces anyone hit's HP to 1. |
*Status Effects and Ailments Guide
Cloud | Barret | Tifa | Aerith |
In Phase 1 of the fight, only Cloud will be available. Another party member will join in Phase 2, and finally, one of the remaining two characters will join in Phase 3.
While initially believed to be random, the party members who join you when you fight Sephiroth is actually decided by a point system based on actions performed in the battle with the Whisper Harbinger. Depending on the point values at the end of the fight with Whisper Harbinger, different characters will show up during the final fight.
How to Choose Who Fights Sephiroth
By the time your other party members join the fight, Sephiroth will be using powerful magic attacks that can knock out your entire party. It's a good idea to have a tank character like Barret who cna potentially weather attacks like Heartless Angel with a few HP Up Materia under his belt. Having Aerith as a healer and offensive magic user during Phase 3, when Sephiroth gains a weakness to a certain element, will help back up Cloud effectively.
Phase Point Summary | |
---|---|
1 | Cloud will fight Sephiroth one-on-one. |
Phase Point Summary | |
---|---|
1 | Another party member will join to help Cloud fight Sephiroth. |
Phase Point Summary | |
---|---|
1 | One more character from the remaining two will join the fight to help Cloud and the first character. |
Phase Point Summary | |
---|---|
1 | Sephiroth will start using his most dangerous attacks, like Heartless Angel, and begin counting down Divine Proclamation. |
★ Strategy Checklist ★ (Click to jump) |
||
---|---|---|
|
Sephiroth taking reduced damage from a sword equipped with Fire Materia + Elemental Materia.
Sephiroth has a Lesser Resistance to all four elements – Fire, Ice, Lightning, and Wind. If you have an Elemental Materia equipped to Cloud's sword, all your attacks will have Reduced damage This becomes even more dangerous in phase 3 when he will start to absorb a random element. Instead of Elemental, use the extra slot for something like Steadfast Block which will help you weather Sephiroth's attacks.
Although he does not take much damage from attacks, Sephiroth's Focus Gauge fills more quickly than other bosses. When you see his Focus Gauge rising, continue hammering hard with attacks to max out his Focus Gauge and stagger him, then follow through with a Limit Break or powerful Ability.
Cloud using Counterstance to hit directly after Blizzaga.
Particularly in Phase 1 of the battle, in which Cloud goes toe-to-toe and sword-to-sword with Sephiroth, you'll want to take advantage of Twin Stinger's Counterstance Ability. Unlike Punisher Mode's auto-counter, Counterstance is able to counterattack even against offensive Magic, so you'll be able to use it to hit back against Sephiroth regardless of what he uses against you.
As Sephiroth has a Lesser Resistance to Magic for most of the fight, casting offensive Magic against him won't always be the best way to take him down. You're better off buffing Cloud with bonuses like Barrier and Manaward to protect from both Physical and Magic attacks, as well as Haste, to ensure he can use Counterstance as much as possible.
During phase 3, Sephiroth will use a random Elemental Infusion ability that will allow him to absorb the element as well as become weak to another. Targetting this weakness will help to increase the Focus Gauge quicker so this is the best time to use offensive magic.
Infusion Skill | Weakness |
---|---|
Fire Infusion | Blizzard |
Ice Infusion | Fire |
Lightning Infusion | Aero |
Wind Infusion | Lightning |
When Sephiroth uses Heartless Angel, anyone in range will have their HP reduced to 1, which can lead to a swift death. As there is a range involved, steering clear of Sephiroth during this attack will prevent you from taking damage. In the event you do get hit by it, there is a small window where you can pull off a clutch heal, so not all is lost.
When Sephiroth becomes low on health, he will begin counting down to Divine Proclamation. When the number reaches 0, your entire party will take 9999 damage and instantly game over, so go all out with your strongest abilities during this time.
Recommended Materia for Cloud | ||
---|---|---|
Until the final phase, it is best to make Cloud your tank and counter every attack possible. With the Steadfast Block materia equipped, guarding will also increase your ATB gauge so you can continue to use Counterstance.
As healing magic's potency is reliant on your Magic Attack, you should equip the Chakra materia if you go with the Hardedge or the Healing materia if you choose the Iron Blade which has higher Magic Attack.
Recommended Materia for your Party | ||
---|---|---|
Fire, Ice, Lightning, Wind |
Use the above to support Cloud with healing and offensive magic. You especially want to take advantage of the times when Sephiroth has an elemental weakness to lay on the hurt.
Characters that aren't being targetted tend to guard more often so giving everyone Steadfast Block will help you to keep your party member's ATB gauges up as well.
During the first few phases, put Cloud into Punisher Mode and prepare his auto-counter to quickly stagger Sephiroth and push him through phases. Choosing a route other than countering will make progressing past the first phase more difficult, so unless you're looking for more challenge, counter your way to victory. Once one of your party members has joined the battle, things get a little trickier and countering is less effective. Once you've countered an attack start going to town on Sephiroth.
When Sephiroth starts imbuing himself with an element, take his attention with Cloud and have your other party members attack him with their strongest magic.
During the final phase it's okay to play it safe and guard from a distance. When Sephiroth teleports himself to you and starts to prepare Heartless Angel, immediately run away and wait until it goes off before continuing your assault. It is much easier to get away if you run in the opposite direction of him rather than using the O button to evade Heartless Angel.
This is also the best time to pull of any Limit Breaks you may have been holding on to.
All Major Story Bosses | |
---|---|
Chapter 1 | Scorpion Sentinel |
Chapter 4 | Roche |
Chapter 5 | Crab Warden |
Chapter 7 | Airbuster |
Chapter 8 | Reno Rude |
Chapter 9 | Hell House |
Chapter 10 | Abzu |
Chapter 11 | Ghoul Eligor |
Chapter 13 | Failed Experiment |
Chapter 14 | Abzu (2nd Fight) |
Chapter 15 | The Valkyrie |
Chapter 16 | Specimen H0512 |
Chapter 17 | Jenova Dreamweaver Rufus The Arsenal |
Chapter 18 | Motor Ball Whisper Harbinger Sephiroth |
All VR Mission Bosses | |
---|---|
Chapter 8 | Shiva |
Chapter 9 | Fat Chocobo |
Chapter 13 | Leviathan |
Secret Boss | Bahamut |
Superboss | Pride and Joy Prototype |
All Story Sub-Bosses | |
---|---|
Chapter 2 | The Huntsman |
Chapter 3 | The Hoodlums |
Chapter 4 | Enigmatic Spectre |
Chapter 12 | Enigmatic Spectre |
Chapter 17 | M.O.T.H. Unit Brain Pod Swordipede |
All Monster Variants & Optional Sub-Bosses | |
---|---|
Chapter 3 | Doomrat Cerulean Drake Wrath Hound |
Chapter 8 | Hedgehog Pie King Mark II Monodrive Venomantis Chromogger |
Chapter 14 | Rust Drake Tonberry Trypapolis Type-0 Behemoth |
Chapter 17 | Malboro |
Intergrade and INTERmission Bosses | |
---|---|
Chapter 1 | Levrikon Gigantipede |
Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Optional | Ramuh Weiss the Immaculate Pride and Joy Mk. 0.5 (Top Secrets) |
It’s a point system, the more you use a character to heal, stagger or beat a whisper, they get more pts and will show up during the sephiroth fight.
How to Beat Sephiroth | Boss Fight Guide (Normal & Hard Mode)
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