FF7 Remake

Abilities and Best Weapon Upgrades for Marshalist's Staff

This page lists the stats and abilities of the Marshalist's Staff, one of Sonon's Weapons in Final Fantasy 7 Remake (FF7R). Read on to learn how to get the Marshalist's Staff, as well as the best Marshalist's Staff skills to upgrade first!

Marshalist's Staff Stats and Information

Marshalist's Staff Base Fully Upgraded
Marshalist Attack 59 86
Magic Attack 43 70
User
Materia Slots
(Fully Upgraded)
○-○
○-○○-○○-○
Fully Upgraded Bonus Stats
Defense +6 Magic Defense +6
Max HP +550 Max MP +10
Description
A simple, easy-to-wield staff used in Wutaian training exercises.

Marshalist's Staff Abilities

Ability Swirling Storm
Ability Effect Strike a foe myriad times, dealing a large amount of damage.
Proficiency Bonus Finish off an enemy.

How to Get the Marshalist's Staff

Obtaining Marshalist's Staff

How to Obtain Marshalist's Staff
Equipped to Sonon by default (INTERmission Only).

Best Marshalist's Staff Upgrades

List of Cores

Marshalist's Staff Core
(Req. SP 6)
Weapon Level: 1
・Attack Power +5
・Magic Attack Power +5
・Defense +6
・Magic Defense +6
・Max HP +100
・Incendiary Limit Breaks (Fills limit break gauge when inciting or provoking enemies)
・New Materia Slot (Or link two existing slots)
Marshalist's Staff Sub-Core I
(Req. SP 12)
Weapon Level: 3
・Attack Power +10
・Magic Attack Power +10
・Max HP +100
・Attack Damage 5% Boost
・New Materia Slot (Or link two existing slots)
Marshalist's Staff Sub-Core II
(Req. SP 14)
Weapon Level: 4
・Max HP +150
・Max MP +10
・Synergized Limit Breaks
・ATB Charge Rate 10% Boost
・New Materia Slot (Or link two existing slots)
・New Materia Slot (Or link two existing slots)
Marshalist's Staff Sub-Core III
(Req. SP 16)
Weapon Level: 5
・Attack Power +12
・Magic Attack Power +12
・Max HP +200
・Limit Break 5% Boost with Low HP
・New Materia Slot (Or link two existing slots)
Marshalist's Staff Sub-Core IV
(Req. SP 18)
Weapon Level: 6
・Attack Power +19
・Magic Attack Power +19
・Max HP +225
・Max MP +16
・New Materia Slot (Or link two existing slots)

Focus on raising HP and skills to make Sonon more tanky

Increasing maximum HP by the full amount, and unlocking Incendiary Limit Breaks allows Sonon to make the most of this weapon by using Incite to draw enemies' attention off of Yuffie and to him instead. In addition, Synergized Limit, and the skills that raise defensive stats should be unlocked as well.

Related Links

Related Weapons
MarshalistMarshalist's Staff Indurate StaffIndurate Staff Djinn StaffDjinn Staff

Full List of Weapons Stats and Materia Slots

Comment

1 Anonymous2 months

Some of this information is incorrect. The "fully upgraded" stats don't seem to include the bonuses from Sub-Core IV. Fully upgraded, Attack is 105, Magic is 89, Max HP is 775, and MP is 26. I checked this in my own game, and the math on this page also supports those numbers.

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved