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This is a guide to beating the Boss Crab Warden in the game Final Fantasy 7 Remake. This article explains Crab Warden's attack patterns, weaknesses, and tips and strategies for defeating it on both Normal and Hard Mode.
List of Contents
Crab Warden | ||
---|---|---|
Species | Movement | Type |
Mechanical | Grounded | Boss |
A large sentry weapon manufactured by Shinra's Advanced Weapon Division. It is an outdated model used during the last war, so it is kept in storage in the corkscrew tunnel. Slow but heavily armored and bristling with powerful weapons.
Crippling its parts significantly fills its stagger gauge.
Easy | Normal | Hard | |
---|---|---|---|
HP | 14755 | 26828 | 89604 |
Attack | 124 | 463 | |
Magic Attack | 124 | 463 | |
Defense | 114 | 379 | |
Magic Defense | 115 | 385 |
Weakness / Status Ailments | Lightning | |
---|---|---|
Lesser Resistances | Stop | |
Greater Resistances | - | |
Immunities | Poison, Silence, Sleep, Slow, Berserk, Proportional Damage | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1※ | ×1※ | ×1※ | ×1 |
Ice |
Lightning |
Wind |
- |
×1 | ×1 | ×1 | - |
Phase 1 | Phase 2 | Phase 3 |
---|---|---|
15 seconds | 15 seconds | 4 seconds |
Easy/Normal | Hard | |
---|---|---|
Gil | 400 | 2250 |
AP | 10 | 30 |
Exp | 400 | 4500 |
Items Dropped | Metal Knuckles (100%) | |
Rare Items Dropped | - | |
Steal | Molotov Cocktail (12%) |
No Enemy Skills can be learned from Crab Warden.
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Stomp
|
- | Yes | Yes | - |
Raises its front legs and slams them on the ground. Will stomp with its back legs shortly after during phase 3. | ||||
Wildfire
|
Yes | Yes | - | |
Shoots orbs of fire leaving patches of fire that persist for 10 seconds (20 seconds on Hard) while spinning in a circle. The fire goes further during phase 3. | ||||
Revolving Volley
|
- | Yes | No | - |
Rotates from left to right while firing its guns for 5 seconds. Rotation speeds up during phase 3. | ||||
Missile Assault
|
- | Yes | No | - |
Fires missiles from its top gun. Missiles fired increase during phase 3. | ||||
Missile Barrage
|
- | Yes | No | - |
Fires missiles in an arch. Missiles fired increases during phase 3. | ||||
Reverse Cannon
|
- | Yes | Yes | - |
Launches missiles from its backside, causing it to charge forward. | ||||
Flamethrower
|
No | No | - | |
Sprays fire for 2 seconds in the direction it faces. | ||||
EM Field
|
- | Yes | No | - |
Releases an electric wave into the surrounding area. | ||||
Target Lock
|
- | No | No | - |
Targets a party member. | ||||
Air Support
|
- | - | - | - |
Summons 3 Slug-Rays. | ||||
Charge
|
- | Yes | Yes | - |
Charges at a target. | ||||
Surge
|
- | No | Yes | - |
Channels electricity through the rails on the ground for 8 seconds, 6 seconds on consecutive uses (3 seconds on Hard), resulting in an explosion. |
*Status Effects and Ailments Guide
Cloud | Barret | Tifa |
The Crab Warden is encountered during Chapter 5. In this chapter, Cloud. Barret, and Tifa are available.
Cloud | Role: Attacker & Healer Weapon: Iron Blade Armor:Star Bracelet Accessory: Power Wristguards |
---|---|
Barret | Role: Support Weapon: Gatling Gun Armor: Star Bracelet Accessory: Crescent Moon Charm |
Tifa | Role: Attacker Weapon: Leather Gloves Armor: Leather Bracer Accessory: Power Wristguards |
Weapon (3 Slots) | |
---|---|
Armor (2 Slots) | |
Summon | |
Use Triple Slash to damage multiple legs or Thunder or Thundara to deal massive damage to one leg. Summon Ifrit as soon as possible and spam Radiant Plume to cripple each of Crab Warden's parts one by one.
Weapon (3 Slots) | |
---|---|
Armor (2 Slots) | |
Cast Barrier to your main attacker (Cloud or Tifa) and try to conserve as much MP as possible for Auto-Cure's emergency healing. Remember to use Overcharge for a huge ATB boost.
Weapon (3 Slots) | |
---|---|
Armor (2 Slots) | |
Use Unbridled Strength until you reach Chi level 3 (unique ability becomes Rise and Fall) for damage boost then spam Divekick. Use Rise and Fall before it expires then use Unbridled Strength again to return to Chi level 3.
Objectives | |
---|---|
1 | Attacks are slow but deal a lot of damage |
2 | Weak to Thunder |
2 | Uses EM Field, an AOE attack |
2 | Take out Legs to Stagger it |
3 | When Staggered, aim for the Generator |
Objectives | |
---|---|
1 | 5 Slug-Rays will join the fight, get rid of them first |
2 | Crab Warden open with Missile Barrage |
3 | It also uses Wildfire, a flamethrower attack |
4 | You can summon from this phase |
5 | Use Thunder and go for the Legs again |
Objectives | |
---|---|
1 | Instead of Legs, you can target Auxiliary Weapons |
2 | It uses Surge to electrify the metal bits and wires on the ground, damaging all characters and destroying objects to hide behind |
3 | Staggering it will expose the Pilot |
4 | Cripple the Pilot to immobilize it |
5 | Keep up healing and Thunder magic attacks |
Crab Warden is the first multi-phase Boss since Scorpion Sentinel. As they are both based on shelled insects, they seem to be part of a set. Be aware of the differences between each of its three Phases before fighting it.
★ Strategy Checklist ★ (Click to jump) |
||
---|---|---|
|
Crab Warden is weak to Thunder, so prepare or purchase and equip Lightning Materia.
The Crab Warden can be Staggered by destroying its Legs, so aim for those and take out one at a time. If you use Cloud's Abilities or Thunder magic, it should be fairly easy.
Once you Stagger it, the Generator will appear so hit that weak spot with your most powerful attacks.
In Phase 3, the Crab Warden uses the Surge attack to electrify the rails and wires, so make sure you and your party members are standing on the tiles.
Also in Phase 3, the Crab Warden will bring out two Auxiliary weapons. The attacks from these are hard to dodge, so just keep on attacking and destroying them with Thunder.
Cloud | Role: Mage Weapon: Mythril Saber Armor: Force Bracelet Accessory: Circlet |
---|---|
Tifa | Role: Attacker Weapon: Metal Knuckles Armor: Force Bracelet Accessory: Champion Belt |
Barret | Role: Healer & Tank Weapon: Gatling Gun or Big Bertha Armor: Supreme Bracer Accessory: Survival Vest |
Cloud has the best Magic damage output and potential with his Mythril Saber combined with the Circlet. You will want to use him whenever you need to stagger with the help of Lightning magic.
Once Airbuster is staggered switch to Tifa and let her rip. Make sure you have max Chi lv. when you stagger it. Use Rise and Fall and Omnistrike to increase the stagger bonus damage and use True Strike for maximum damage.
With Barret's large health pool and ability to fight from afar, he has the best chances of living the longest, making him an effective healer. Switch to him whenevery you need to heal, revive or simply need to attack from afar.
The number of slots in your Weapon may vary depending on your Weapon Level.
Weapon (6 Slots) | |||
---|---|---|---|
Armor (3 Slots) | |||
Summon | |||
Weapon (6 Slots) | ||
---|---|---|
Armor (4 Slots) | ||
Summon | ||
Weapon (6 Slots) | ||
---|---|---|
Armor (4 Slots) | ||
Summon | ||
When Crab Warden uses its Wildfire attack it will cover the battlefield in fire. This can make it hard to approach the Crab Warden and can deal a lot of damage. Having Fire linked with Elemental Lv.2 will completely negate the damage and having it at Lv.3 will even heal your party member equipped.
Take advantage of Tifa's damage output after staggering the Crab Warden. Make sure you have max Chi level and immediately use Rise and Fall and Omnistrike to maximize the Stagger damage.
The Crab Warden will lock-on to the character you are controlling at the moment, you will know when this is happening with a red circle over your character. It is better to switch to a different character as whoever is locked-on will be blocking most of the time to tank the attacks. While they tank the attacks you can use your other party members to continue the assautl!
★How to Beat Crab Warden on Hard Mode★ | ||
---|---|---|
|
Beating the Crab Warden on Hard Mode will reward you with Barret's Manuscript: Sharpshooter's Companion Vol. V. Make sure to fight and beat this boss if you want to collect all the manuscript for each character!
On Hard Mode, the battle with Crab Warden is not significantly different from on Normal Mode. Its attack power is significantly higher, and it will use more bullets, making it impossible to fight back under heavy fire. Equip the Healing Materia and Revival Materia to at least two of your party members to make sure you can continue the fight and attack when you have an opening.
Stick to the same major strategies you employed when fighting Crab Warden on Normal Mode, destroying its legs to Stagger it. Its defensive stats are higher this time around, so you'll need to focus more directly on the legs to yield a Stagger.
Crab Warden will summon Slug-Rays to serve as a nuisance during the battle. Take these out in one swoop by using the Magnify Materia together with the Lightning Materia to hit all of them in a single attack. Even with a Magic Attack of 285, Thunder wasn't enough to take these out, so use Thundara to make sure you can finish them off in one hit.
How to Get the Magnify Materia
All Major Story Bosses | |
---|---|
Chapter 1 | Scorpion Sentinel |
Chapter 4 | Roche |
Chapter 5 | Crab Warden |
Chapter 7 | Airbuster |
Chapter 8 | Reno Rude |
Chapter 9 | Hell House |
Chapter 10 | Abzu |
Chapter 11 | Ghoul Eligor |
Chapter 13 | Failed Experiment |
Chapter 14 | Abzu (2nd Fight) |
Chapter 15 | The Valkyrie |
Chapter 16 | Specimen H0512 |
Chapter 17 | Jenova Dreamweaver Rufus The Arsenal |
Chapter 18 | Motor Ball Whisper Harbinger Sephiroth |
All VR Mission Bosses | |
---|---|
Chapter 8 | Shiva |
Chapter 9 | Fat Chocobo |
Chapter 13 | Leviathan |
Secret Boss | Bahamut |
Superboss | Pride and Joy Prototype |
All Story Sub-Bosses | |
---|---|
Chapter 2 | The Huntsman |
Chapter 3 | The Hoodlums |
Chapter 4 | Enigmatic Spectre |
Chapter 12 | Enigmatic Spectre |
Chapter 17 | M.O.T.H. Unit Brain Pod Swordipede |
All Monster Variants & Optional Sub-Bosses | |
---|---|
Chapter 3 | Doomrat Cerulean Drake Wrath Hound |
Chapter 8 | Hedgehog Pie King Mark II Monodrive Venomantis Chromogger |
Chapter 14 | Rust Drake Tonberry Trypapolis Type-0 Behemoth |
Chapter 17 | Malboro |
Intergrade and INTERmission Bosses | |
---|---|
Chapter 1 | Levrikon Gigantipede |
Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Optional | Ramuh Weiss the Immaculate Pride and Joy Mk. 0.5 (Top Secrets) |
Does my allies automatically go to safe areas during this guys electrocute attack or do I need to move them one by one?
How to Beat Crab Warden | Boss Fight Guide (Normal & Hard Mode)
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A bit late but you just might want to manually move them. I dont think they're that smart. The AI of compa ions in ff7 aint the brightest of the bunch.