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This is a guide to beating the Boss Reno in the game Final Fantasy 7 Remake (FF7R). This article explains Reno's attack patterns, weaknesses, and tips and strategies for defeating him on both Normal and Hard Mode.
List of Contents
Reno | ||
---|---|---|
Species | Movement | Type |
Human | Grounded | Boss |
An operative with the Turks unit of Shinra's General Affairs Division. Fast and extremely agile, he leaps in to attack with his special Shinra-made security baton.
Magic and lightning attacks have only a slight effect on his stagger gauge.
Easy | Normal | Hard | |
---|---|---|---|
HP | 3343 | 6079 | 15563 |
Attack | 124 | 328 | |
Magic Attack | 124 | 328 | |
Defense | 103 | 268 | |
Magic Defense | 103 | 268 |
Weakness / Status Ailments | - | |
---|---|---|
Lesser Resistances | - | |
Greater Resistances | Lightning, Proportional Damage | |
Immunities | Silence, Slow, Berserk | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1 | ×1 | ×0.5 | ×1 |
Ice |
Lightning |
Wind |
- |
×1 | ×0.5 | ×1 | - |
Stagger Length | 7 seconds |
---|
Easy/Normal | Hard | |
---|---|---|
Gil | 600 | 2250 |
AP | 10 | 30 |
Exp | 600 | 4500 |
Items Dropped | Ether (100%) | |
Rare Items Dropped | - | |
Steal | Ether (10%) |
No Enemy Skills can be learned from Reno.
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Beatdown
|
- | Yes | No | - |
Swings at a target 4 times if contact is made (cannot be stopped on Hard mode) followed by a kick. | ||||
Rushdown
|
- | Yes | No | - |
Does a jumping attack with his stun rod. Kicks 3 times if contact is made (cannot be stopped on Hard mode). | ||||
Shock Swipe
|
- | Yes | Yes | - |
Charges himself with electricity and dashes at a target. | ||||
Counterattack
|
- | No | No | - |
Dodges an attack or ability and counters. | ||||
EM Shot
|
No | No |
Stun (5 sec)
|
|
Shoots an orb of electricity that homes in on a target, stunning them. | ||||
EM Flail
|
Yes | Yes | - | |
Grabs an EM Mine and swings it at a target. | ||||
EM Charge
|
- | - | - | - |
Charges up an EM Mine with electricity. | ||||
Bright Spark
|
No | Yes | - | |
Uses EM Mines to stun a target and slams down on the target. | ||||
EM Mine Toss
|
- | - | - | - |
Tosses out 2 EM Mines. |
*Status Effects and Ailments Guide
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Electric Current
|
Yes | No | - | |
Creates a chain of electricity with other EM Mines. | ||||
Discharge
|
No | No |
Stun (5 sec)
|
|
Expels a burst of energy that stuns. | ||||
EM Pulse
|
Yes | Yes | - | |
Explodes after receiving a charge of electricity from Reno. |
*Status Effects and Ailments Guide
Cloud |
Only Cloud is available for this battle.
Cloud | Role: Attacker Weapon: Buster Sword Armor: Titanium Bangle Accessory: Power Wristguards |
---|
Weapon (3 Slots) | |
---|---|
Armor (2 Slots) | |
Summon | |
This fight is all about dodging projectiles and using Punisher Mode's auto-counter on Reno's melee attacks. Use Triple Slash on the EM Mines and heal yourself if needed.
Objectives | |
---|---|
1 | Uses Shock Swipe to rush you with lightning charge attacks |
2 | Also uses EM Charge, a slowly charging energy ball that he throws at you |
3 | Uses a series of quick swipes and kicks |
Objectives | |
---|---|
1 | Starts when Reno reaches 50% health |
2 | Will summon 5 EM Mines |
3 | Get rid of the Mines quickly as they make electrical links between them that deal damage |
4 | Reno will use Beatdown to unleash a series of blows |
★How to Beat Reno on Hard Mode★ | ||
---|---|---|
|
As Reno moves quickly around the stage, he'll frequently dodge attacks you throw at him if you try to simply swing at him with your sword. Instead, switch to Punisher Mode and wait for him to come at you in order to counter his blows. Most of Reno's Physical attacks can be countered in this way.
On top of that, Reno will be susceptible to further blows upon being countered. When comboing a counter with Punisher Mode's Strong Attacks, you can fill his Focus Gauge easily, scoring a Stagger and making the fight go much more smoothly.
Focus Gauge and How to Stagger Enemies
When Reno's HP gets below 50%, he'll enter Phase 2 of the battle. He'll start to move faster and his attacks will get more powerful, and on top of that, he'll pull out 5 EM Mines which he can use to execute additional Abilities. It becomes much more difficult to avoid his attacks in this stage, so keep your distance from Reno and move away after landing a few hits on him.
The EM mines should be taken out quickly and you can use both attacks and magic to deal with them.
When Reno gets down to about 50% HP, he'll release 5 EM Mines onto the stage. These can be used to stun and bind Cloud, so before Reno is able to use Abilities with them, take these out first before the battle wears on. You can use Iron Blade's Triple Slash Ability to hit multiple EM Mines in a single attack. They don't have much resilience, so you can take them out fairly quickly if you focus on attacking them.
Keep in mind that Reno can use EM Mine Toss after the first five are destroyed to bring out two new EM Mines; when he does so, be sure to take out the newly released Mines quickly before he can take advantage of them.
Reno's EM Shot attack will definitely cause a Stun, preventing Cloud from moving for several seconds. Reno will take a few seconds to charge this attack, so be sure to move out of the way when you see this one coming.
When Reno uses EM Flail, he'll shoot out a single bolt of electricity ahead of him. If Cloud gets caught by it, he'll be Bound with no other character to free him. Then, Reno will run a current through his rod and make an explosion, dealing around 600 damage on Normal Mode. He'll need to have the EM Mines active to use this Ability, so be sure to take out the EM Mines quickly to prevent him from using his most danagerous Abilities.
Cloud | Weapon: Hardedge Armor: Chain Bangle Accessory: Champion Belt |
---|
Focusing on Physical damage is a good idea to save MP for the rest of the Chapter. Magic attacks are not effective for staggering Reno and he has a Greater Resistance against Lightning magic. Equipping Hardege and Champion Belt is the way to go for this fight!
The number of slots in your Weapon may vary depending on your Weapon Level.
Weapon (6 Slots) | |||
---|---|---|---|
Armor (4 Slots) | |||
Summon | |||
★How to Beat Reno on Hard Mode★ | ||
---|---|---|
|
On Hard Mode, Reno does not show significant differences from his Normal Mode counterpart, and you can take him down in essentially the same manner as on Normal Mode. Now that you have Twin Stinger, you can use Counterstance to hit back against most of his moves.
On Hard Mode, Reno will execute additional techniques with his EM MInes. It's best to take these out as quickly as possible using Iron Blade's Triple Slash Ability. While he's summoning the EM Mines, Reno will be vulnerable to attack, so use powerful Abilities like Braver and Infinity's End to hit Reno hard during this period.
Having Lightning materia linked with Elemental Lv.2 will make you immune to his Lightning attacks and even the EM Mines attacks. With Lv.3 they can even heal you without you having to spend any MP. Even with just Lv.2 you can ignore the EM Mines and Reno's Lightning attacks allowing you to stay in Punisher mode and counter the whole fight.
All Major Story Bosses | |
---|---|
Chapter 1 | Scorpion Sentinel |
Chapter 4 | Roche |
Chapter 5 | Crab Warden |
Chapter 7 | Airbuster |
Chapter 8 | Reno Rude |
Chapter 9 | Hell House |
Chapter 10 | Abzu |
Chapter 11 | Ghoul Eligor |
Chapter 13 | Failed Experiment |
Chapter 14 | Abzu (2nd Fight) |
Chapter 15 | The Valkyrie |
Chapter 16 | Specimen H0512 |
Chapter 17 | Jenova Dreamweaver Rufus The Arsenal |
Chapter 18 | Motor Ball Whisper Harbinger Sephiroth |
All VR Mission Bosses | |
---|---|
Chapter 8 | Shiva |
Chapter 9 | Fat Chocobo |
Chapter 13 | Leviathan |
Secret Boss | Bahamut |
Superboss | Pride and Joy Prototype |
All Story Sub-Bosses | |
---|---|
Chapter 2 | The Huntsman |
Chapter 3 | The Hoodlums |
Chapter 4 | Enigmatic Spectre |
Chapter 12 | Enigmatic Spectre |
Chapter 17 | M.O.T.H. Unit Brain Pod Swordipede |
All Monster Variants & Optional Sub-Bosses | |
---|---|
Chapter 3 | Doomrat Cerulean Drake Wrath Hound |
Chapter 8 | Hedgehog Pie King Mark II Monodrive Venomantis Chromogger |
Chapter 14 | Rust Drake Tonberry Trypapolis Type-0 Behemoth |
Chapter 17 | Malboro |
Intergrade and INTERmission Bosses | |
---|---|
Chapter 1 | Levrikon Gigantipede |
Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Optional | Ramuh Weiss the Immaculate Pride and Joy Mk. 0.5 (Top Secrets) |
How to Beat Reno | Boss Fight Guide (Normal & Hard Mode)
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Somehow I rolled toward him and cloud jumped over his shoulders in like a quick cutscene but this left him pressured for an extended period unlike anything else. Not even counter attacks can do this. I tried to do it again but couldnt figure it out and cant find anything online about it. Pretty crazy I'm halfway through the game on hard bow and just realized there is some other mechanic to certain bosses