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This is a guide to beating the Boss Abzu (2nd Fight) in the game Final Fantasy 7 Remake (FF7R). This article explains Abzu's attack patterns, weaknesses, and tips and strategies for defeating it on both Normal and Hard Mode.
List of Contents
Abzu | ||
---|---|---|
Species | Movement | Type |
Biological | Grounded | Boss |
A giant beast that Don Corneo keeps in the sewers. Much more intelligent than it appears, it uses the surrounding environment to its advantage and attacks with sewer water.
Magic attacks have only a slight effect on its stagger gauge, and ice attacks have no effect on the gauge at all.
Easy | Normal | Hard | |
---|---|---|---|
HP | 21450 | 39000 | 93420 |
Attack | 151 | 382 | |
Magic Attack | 151 | 382 | |
Defense | 110 | 268 | |
Magic Defense | 140 | 342 |
Weakness / Status Ailments | Fire | |
---|---|---|
Lesser Resistances | Ice | |
Greater Resistances | - | |
Immunities | Poison, Silence, Slow, Proportional Damage | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×1 | ×1 | ×0.25 | ×1 |
Ice |
Lightning |
Wind |
- |
×No effect | ×1 | ×1 | - |
Phase 1 | Phase 2 |
---|---|
10 seconds | 10 seconds |
Abzu Shoat | ||
---|---|---|
Species | Movement | Type |
Biological | Grounded | Boss |
Offspring of Don Corneo's pet, Abzu. These feocious creatures live in herds down in the sewers. They immediately attack anything that moves.
All attacks have only a slight effect on its stagger gauge.
Easy | Normal | Hard | |
---|---|---|---|
HP | 2204~2950 | 4008~5364 | 7074 |
Attack | 190~253 | 373 | |
Magic Attack | 148~196 | 283 | |
Defense | 111~145 | 194 | |
Magic Defense | 111~145 | 194 |
Weakness / Status Ailments | Fire | |
---|---|---|
Lesser Resistances | - | |
Greater Resistances | - | |
Immunities | - | |
Absorbed Elements | - |
Melee |
Ranged |
Magic |
Fire |
---|---|---|---|
×0.25 | ×0.25 | ×0.25 | ×1 |
Ice |
Lightning |
Wind |
- |
×1 | ×1 | ×1 | - |
Stagger Length | 10 seconds |
---|
Easy/Normal | Hard | |
---|---|---|
Gil | 350 | 1125 |
AP | 10 | 30 |
Exp | 840 | 5400 |
Items Dropped | Phoenix Down (100%) | |
Rare Items Dropped | - | |
Steal | Turbo Ether (10%) |
No Enemy Skills can be learned from Abzu.
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Smash
|
- | Yes | Yes | - |
Slams its left fist into a target. | ||||
Bash and Smash
|
- | Yes | Yes | - |
Moves towards a target, swinging its fists 3 times (5 once its HP goes below 75%). | ||||
Ground Pound
|
- | Yes | Yes | - |
Raises both arms and smashes them into the ground. | ||||
Pounce
|
- | No | Yes | - |
From up on a wall jumps down on top of a target, binding them while smashing its fists 5 times. If Abzu takes damage from abilities twice or a Limit Break, it will release them. If Pounce misses, Abzu will fall over instead but can still deal damage in this state. | ||||
Provoke
|
- | No | No | |
Does a little dance, inflicting fury on a target. | ||||
Playtime
|
- | - | - | - |
Roars and commands the Abzu Shoats to use Diving Tackle and Headbutt. | ||||
Tailspin
|
- | Yes | No | - |
Spins while waving its tail around. Doesn't deal any damage after Abzu's tail is destroyed. | ||||
Charge
|
- | Yes | Yes | - |
Charges at a target and swings its horns upwards at them. | ||||
Backwash
|
- | No | No |
(120 sec)
|
Dirty water in the ground will come out of a few of the 4 puddles dealing damage to the party. All 4 puddles will release dirty water during phase 2 (and occurs twice on Hard mode). | ||||
Backwater Blast
|
- | No | Yes |
(120 sec)
|
Releases a large wave of sewage water from the drains on either side of the arena. | ||||
Reversal
|
- | Yes | Yes | - |
Spins in a half circle and swings out with its left fist. Often used directly after Tailspin. | ||||
Triple Charge
|
- | Yes | Yes | - |
Charges at a target 2-4 times (2-5 time on Hard mode). | ||||
Blackwater Deluge
|
- | No | Yes |
(120 sec)
|
Sewage water comes pouring out of each drain one at a time. Abzu and the Abzu Shoats can both be hit by this, however Abzu takes very little damage. | ||||
Enrage
|
- | - | - | - |
Beats its chest and its horns turn red, increasing its attack power but decreasing its defense. |
*Status Effects and Ailments Guide
Name | Element | Blockable? | Knockdown? | Status |
---|---|---|---|---|
Charge
|
- | Yes | No | - |
Rams into a target. | ||||
Headbutt
|
- | Yes | No | - |
Runs a short distance before headbutting a target. | ||||
Diving Tackle
|
- | Yes | No | - |
Dives into a target. | ||||
Collect
|
- | - | - | - |
Picks up something from the ground and uses it as a weapon. | ||||
Typhoon
|
- | Yes | Yes | - |
Spins around in circles throwing the items previously picked up with Collect. Damage is dependent on the items. | ||||
Toss
|
- | Yes | No | - |
Throws the item picked up with Collect. Damage depends on the item. | ||||
Spit Up
|
- | Yes | No | - |
Spits water from its mouth at a target. |
*Status Effects and Ailments Guide
Cloud | Barret | Tifa |
Unlike the previous fight, you'll have Barret in your party this time to attack Abzu from long range. Equip Elemental Materia + Fire Materia to Barret to deal consistent damage to him throughout the fight, even when he moves out of range.
Otherwise, consider placing the Elemental + Fire combination on Cloud instead and using Iron Blade's Triple Slash to wipe out the Abzu Shoats that cause a nuisance this time around.
How to Get the Elemental Materia
Abzu is encountered for the second time in the sewers in Chapter 14. Compared to the first time you battle him, he can dish out heavy damage with each attack, so don't take him too lightly just because you beat him the first time.
He'll also have Abzu Shoats to back him up this time, which continue to grow stronger throughout the fight. Be sure to keep track of each of your characters' HP, as they can go down quickly if you're not paying attention.
★ Strategy Checklist ★ (Click to jump) |
||
---|---|---|
|
Like in the first battle with Abzu, he will be weak to Fire Magic, so equipping Fire Materia and summoning Ifrit will deal big damage to Abzu each time.
Equpping Elemental Materia together with Fire Materia will allow your standard attacks to hit with increased damage as well.
In Phase 1 of the fight, they won't pose much of a threat, but the Abzu Shoats fighting alongside Abzu this time will start to use new moves like Headbutt and Diving Tackle in Phase 2 of the fight. At this point, take them down with Fire Magic before they cause too much of a hassle to your party.
Unlike the first time you fight him, Abzu's Tail has been added as a target, and he will use it together with new Abilities. By destroying his Tail, you can shorten his attack range and disable his Tail attacks, so be sure to target it right off the bat.
When Abzu's HP is cut down to 30%, his horns will get red and he will use the Enrage Ability. His Attack will be significantly increased, and any of his attacks will deal about 1000 damage apiece, so be sure to watch your characters' HP carefully until the fight is won.
Abzu will use Backwater Deluge to unleash waves of sewer water onto your party, hitting for about 1500 damage if you get caught by it. When you see Abzu preparing this attack, move to a position out of the line of fire of the drains. The left and right drain will start the attack at different times, so be wary and watch carefully when avoiding this attack.
Cloud | Weapon: Mythril Saber Armor: Force Bracelet Accessory: Criclet |
---|---|
Tifa | Weapon: Feathered Gloves Armor: Force Bracelet Accessory: Champion Belt |
Barret | Weapon: Light Machinge Gun Armor: Chain Bangle Accessory: Healing Carcanet |
The number of slots in your Weapon may vary depending on your Weapon Level.
Weapon (6 Slots) | |||
---|---|---|---|
Armor (4 Slots) | |||
Summon | |||
Weapon (6 Slots) | |||
---|---|---|---|
Armor (4 Slots) | |||
Summon | |||
Weapon (6 Slots) | ||||
---|---|---|---|---|
Armor (4 Slots) | ||||
Summon | ||||
★How to Beat Abzu (2nd Fight) on Hard Mode★ (Click to jump) |
||
---|---|---|
|
Enlarge
|
→ | Enlarge
|
Compared to the first battle with Abzu on Hard Mode, he's become significantly harder to Stagger by simply throwing Fire Magic at him. Although it continues to be an effective method of dealing damage, you won't be able to disable him the way you were in Chapter 10.
While you can target both Abzu's horn and tail, they both take awhile to break. It is better to focus on the horn first. It has less health and can be broken first.
You can cast Sleep on Abzu to temporarily disable it. It is useful during the later phases when you are starting to get overwhelmed by the Shoats. You cast Sleep on Abzu to give yourself more spave to deal with the Shoats. Watch out for Abzu using Enrage. Sleep will no longer work after it uses it.
By equipping Cloud with the Elemental + Fire Materia, he can deal increased damage to the Abzu Shoats with Iron Blade's Ability Triple Slash. Wait for the right moment and you can hit multiple Abzu Shoats in a single attack, and up to three out in one blow.
Enlarge
|
→ | Enlarge
|
Backwater Deluge works the same way on Hard Mode – avoid the drains to avoid eating a mouthful of sewer water. When you have trouble figuring out when and where it will hit, check how your uncontrolled characters move after the Ability name appears. Although they sometimes make a mistake, characters avoiding the move will tend to stand near Abzu while guarding. Follow their example as a good rule of thumb for finding a safe space to evade the attack.
All Major Story Bosses | |
---|---|
Chapter 1 | Scorpion Sentinel |
Chapter 4 | Roche |
Chapter 5 | Crab Warden |
Chapter 7 | Airbuster |
Chapter 8 | Reno Rude |
Chapter 9 | Hell House |
Chapter 10 | Abzu |
Chapter 11 | Ghoul Eligor |
Chapter 13 | Failed Experiment |
Chapter 14 | Abzu (2nd Fight) |
Chapter 15 | The Valkyrie |
Chapter 16 | Specimen H0512 |
Chapter 17 | Jenova Dreamweaver Rufus The Arsenal |
Chapter 18 | Motor Ball Whisper Harbinger Sephiroth |
All VR Mission Bosses | |
---|---|
Chapter 8 | Shiva |
Chapter 9 | Fat Chocobo |
Chapter 13 | Leviathan |
Secret Boss | Bahamut |
Superboss | Pride and Joy Prototype |
All Story Sub-Bosses | |
---|---|
Chapter 2 | The Huntsman |
Chapter 3 | The Hoodlums |
Chapter 4 | Enigmatic Spectre |
Chapter 12 | Enigmatic Spectre |
Chapter 17 | M.O.T.H. Unit Brain Pod Swordipede |
All Monster Variants & Optional Sub-Bosses | |
---|---|
Chapter 3 | Doomrat Cerulean Drake Wrath Hound |
Chapter 8 | Hedgehog Pie King Mark II Monodrive Venomantis Chromogger |
Chapter 14 | Rust Drake Tonberry Trypapolis Type-0 Behemoth |
Chapter 17 | Malboro |
Intergrade and INTERmission Bosses | |
---|---|
Chapter 1 | Levrikon Gigantipede |
Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Optional | Ramuh Weiss the Immaculate Pride and Joy Mk. 0.5 (Top Secrets) |
How to Beat Abzu (2nd Fight) | Boss Fight Guide (Normal & Hard Mode)
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I did not like the recommended Materia Slot settings for HARD mode. I just stuck with ELEMENTAL + FIRE for Cloud and TIFA and Made Mr T aka Barret the MAGE