FF7 Remake

How to Get the Time Materia | Haste, Slow, and Stop Effects

FF7 Rebirth, Part 2 of FF7 Remake is coming Early 2024!
Final Fantasy 16 is now available to play!

The Intergrade DLC has arrived on Steam!
Intergrade Complete Guide and Walkthrough


This is a page about the Time materia in Final Fantasy 7 Remake (FF7R). Learn how to get the Time materia and use the Haste, Slow, and Stop spells, as well as how much AP it takes to level up the Time materia.

Time Materia Skills and Information

Basic Information

Time Materia
Materia Type Magic Materia
Effect Allows you to use time magic
Resistances Slow/Stop


Attack (±) Magic Attack (±) Defense (±) Magic Defense (±)
- 2 - 1
Strength (±) Magic (±) Vitality (±) Spirit (±)
- 1 - 1
Luck (±) Speed (±) Max HP (±) Max MP (±)
- - - 2

Time Spells

Magic Effect MP Cost Element
Haste Increase the rate at which the ATB gauge fills. 4 -
Slow Decrease the rate at which the ATB gauge fills. 3 -
Stop Halt all movement and actions. 14 -

Time Materia Growth and Required AP

Level AP Required Acquired Skill
★1 - Use Haste
★2 300 Use Slow
★3 900 Use Stop

How to Get the Time Materia

How to Get the Time Materia
FF7 Remake Complete the Odd Job: Missing Children (Chapter 14)
INTERmission DLC Found on B13 Advanced Weaponry Development in Chapter 2.

This materia can be obtained as a reward from rescuing the children of Sector 5 Slums from two Phantoms. Click the link below for a guide through this Odd Job.

Missing Children Walkthrough

Magic Materia Related Links

Magic Materia

List of Magic Materia and How to Get Them

List of Magic Materia
Wind Lightning Ice Fire
Healing Cleansing Revival Barrier
Poison Binding Subversion Time

Other Materia

List of Materia

Magic Materia.pngMagic Command Materia.pngCommand Complete Materia.pngComplete Support Materia.pngSupport Summon Materia.pngSummon
Best Materia Combos | Best Materia for Hard Mode


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