FF7 Remake Intergrade
Intergrade, the PS5 Upgrade for FF7 Remake, is available now with a new Yuffie Episode!
★Intergrade Complete Guide and Walkthrough
This is a guide for Status Effects and Ailments in Final Fantasy 7 Remake (FF7R). Read on to learn the various types of buffs and debuffs in the game and how to apply or cure them.
List of Contents
Status Ailments are negative effects afflicted by enemies. The negative effect will disappear over time. Do note that you can remove them right away by using recovery items like Antidotes or the Cleansing Materia.
|State Change||Effect / How to Cure|
Gradually saps HP
Cure: Poisona, Esuna, Antidote, Remedy
Unable to cast spells
Cure: Esuna (From another character), Echo Mist, Remedy
Unable to act
Cure: Esuna, Smelling Salts, Remedy
Decrease the rate at which the ATB gauge fills
Cure: Esuna, Haste, Remedy
Unable to act
Cure: Esuna, Remedy
Greatly lowers battle capabilities
Cure: Esuna, Maiden's Kiss, Remedy
Exchange defense for strength (more damage is dealt and received)
Cure: Esuna, Remedy
Quickens limit break gauge charge, but takes more damage
Cure: Esuna, Sedative, Remedy
Takes less damage, but slows limit break gauge charge
Cure: Esuna, Adrenaline, Elixir
Status Ailments such as Sleep, Stop, and Poison are detrimental to you in battle. When selecting accessories, It is best to use one that prevents Status Ailments to protect your character.
Status Ailments are powerful as they both affect allies and enemies alike. Bio (Poison Materia) deals continuous damage that hits any enemy. Thus, Bio is the best choice among all negative status ailments to inflict.
Sleep (Binding Materia) is a powerful spell that is highly useful in battle, as it prevents foes from executing any harmful action until awakened. However, it is necessary to check in advance whether it will work against an enemy by using the Assess Materia (this is true of all status ailments).
Beneficial Status Effects provide buffs to Characters. Using buffs help you increase your survivability in battle.
|State Change||Effect / How to Apply|
Gradually restores HP
How to cast: Regen Spell (Healing Materia Level 3)
Reduces physical damage taken
How to cast: Barrier Spell (Barrier Materia Level 1)
Reduces magic damage taken
How to cast: Manaward Spell (Barrier Materia Level 2)
|Shield||Nullifies physical damage taken|
|Reflect||Reflects magic spells|
Quickens the rate at which the ATB gauge fills
How to cast: Haste Spell (Time Materia Level 1), Celeris (Item)
Prevents status ailments
How to cast: Resist Spell (Cleansing Materia Level 3)
Revives target from incapacitation once during battle
How to cast: Equip Revival Earrings
Haste (Time Materia) increases the rate at which the ATB gauge fills. It is a very convenient and helpful spell that you can use in any situation, especially in cases where the battle extends for a long time.
|Playing the Game|
|Camera Controls and Camera Settings|
|Map Navigation Guide|
|How to Change Difficulty|
|What is Classic Mode?|
|Menu & Equipment|
|Weapon Upgrade Guide | How to Learn Weapon Abilities|
|Battle Icons Guide|
|Status Effects and Ailments|
|Combat & Battle System|
|Battle System Guide and How to Fight|
|How to Stagger Enemies to 200% and 300%|
|Understanding the ATB Gauge|
|How to Change Characters|
|How to Get Unbound|
|How to Use Items|
|How to Restore HP and MP|
|How to Run Away|
|How to Summon|
|How to Use Shortcuts|
|Game Mechanics for Advanced Players|
|How Do Critical Hits Work?|
|How Does Stunning Work? | Enemy Interruption|
|How to Recover MP in Hard Mode|
|Can You Break the Damage Cap?|
|FF7R Intergrade Features|
|Photo Mode and How to Use|
|Synergy Guide: How to Synergize Yuffie and Sonon|
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