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This is a ranking page for the hero Ryoma - Warrior of Bonds from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Ryoma.
| Heroes With the Same Name | |
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List of Contents
| New Heroes - Entwined Ash, Attuned & Rearmed Heroes Featured Heroes | |||
|---|---|---|---|
Attuned Ryoma[9.5/10] |
Rearmed Hinoka[9.0/10] |
Scarlet[8.5/10] |
Entwined Ash[9.5/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Hoshido Raijinto has built-in Distant Counter, grants Dodge and debuff neutralization to Ryoma and nearby allies, grants Ryoma bonus stats, true damage, and true damage reduction, and access to Style. ・Bushido Tenet grants Fringe Bonus and Null Follow-Up to Ryoma and nearby allies, inflicts stat debuffs on Ryoma's foe, neutralizes foe's percentage-based damage reduction, grants Ryoma bonus true damage, true damage reduction, and damage reflection. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Def/Res+6, 【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, deals damage = 40% of unit's Spd (excluding area-of-effect Specials). Unit can use the following 【Style】: Hoshido Raijinto Style |
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Cooldown Count = 3 Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
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If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
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If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, grants 【Fringe Bonus】 and 【Null Follow-Up】 to unit and allies within 2 spaces of unit for 1 turn. Inflicts Atk/Spd/Def-5 on foe during combat. When unit's Special triggers, deals damage = 15 + unit's max Special cooldown count value × 5 (excluding area-of-effect Specials) and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. Restores 7 HP to unit after combat. |
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At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Bulwark】 to unit for 1 turn. If 【Bulwark】 is active on unit, grants Atk/Spd+4 to unit, reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before foe's first attack during combat. |
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Enables 【Canto (Dist. +1; Max 4)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). |
| Hoshido Raijinto Style |
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| Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Decreases Spd difference necessary for unit to make a follow-up attack by 10 during combat. Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (10) |
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★★★★★ |
| Spd (9) |
|
★★★★★ |
| Def (10) |
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★★★☆☆ |
| Res (11) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Attuned Ryoma are +Spd and -Res. Ryoma's Spd is among the highest in the game at base 48, raised to base 52 with a superboon. He will need the additional boost from IVs to compete with the fastest metagame units and avoid receiving follow-up attacks from them.
Ryoma's Res is his least important stat and can be safely taken as a bane as it won't impact any of his matchups.
We recommend +Spd when merging Attuned Ryoma up to +10 in order to ensure he is able to keep up with all the fastest metagame units.
| HOT | |
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| Updated on 09/16/2025 | |
Attuned Ryoma's base kit already functions well as both an omnitank and an offensive unit. Emblem Celica Ring works well with his kit, allowing warping to defeat enemies and then using Tumultuous Echo to retreat back to safety afterwards.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 204 | ||
| HP |
40 |
Rank: 545/1322 |
| Atk |
47 |
Rank: 60/1322 |
| Spd |
48 |
Rank: 5/1322 |
| Def |
36 |
Rank: 252/1322 |
| Res |
33 |
Rank: 336/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 67 | 52 | 40 | 37 | 241 | Lv.40 +10 | 45 | 51 | 52 | 40 | 37 | 225 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 51 | 52 | 40 | 37 | 227 |
| +Atk Lv.40 +10 | 44 | 54 | 52 | 40 | 37 | 227 |
| +Spd Lv.40 +10 | 44 | 51 | 56 | 40 | 37 | 228 |
| +Def Lv.40 +10 | 44 | 51 | 52 | 43 | 37 | 227 |
| +Res Lv.40 +10 | 44 | 51 | 52 | 40 | 40 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 63 | 48 | 36 | 33 | 220 |
| 5★ Lv.40 | 40 | 47 | 48 | 36 | 33 | 204 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 26 | 9 | 10 | 11 | 74 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 48 | 49 | 31 | 36 | 204 | |
| 41 | 46 | 49 | 37 | 31 | 204 | |
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40 | 47 | 48 | 36 | 33 | 204 |
| 41 | 47 | 48 | 38 | 30 | 204 | |
| 41 | 46 | 48 | 38 | 31 | 204 | |
| 40 | 47 | 48 | 35 | 29 | 199 | |
| 41 | 44 | 48 | 35 | 31 | 199 | |
| 40 | 46 | 48 | 34 | 31 | 199 | |
| 40 | 46 | 47 | 35 | 31 | 199 | |
| 40 | 44 | 48 | 36 | 31 | 199 | |
| 42 | 45 | 47 | 32 | 33 | 199 | |
| 45 | 46 | 46 | 40 | 21 | 198 | |
| 46 | 44 | 47 | 36 | 24 | 197 | |
| 41 | 45 | 47 | 33 | 27 | 193 | |
| 40 | 46 | 45 | 35 | 27 | 193 | |
| 42 | 43 | 47 | 37 | 24 | 193 | |
| 40 | 44 | 45 | 34 | 30 | 193 | |
| 41 | 43 | 46 | 31 | 32 | 193 | |
| 40 | 43 | 46 | 43 | 21 | 193 | |
| 42 | 43 | 47 | 35 | 25 | 192 | |
| 40 | 46 | 46 | 31 | 25 | 188 | |
| 40 | 44 | 47 | 32 | 25 | 188 | |
| 43 | 43 | 46 | 28 | 28 | 188 | |
| 41 | 41 | 45 | 29 | 32 | 188 | |
| 42 | 44 | 46 | 34 | 21 | 187 | |
| 40 | 44 | 45 | 33 | 25 | 187 | |
| 40 | 41 | 45 | 29 | 32 | 187 | |
| 43 | 43 | 43 | 33 | 25 | 187 | |
| 40 | 43 | 46 | 32 | 26 | 187 | |
| 40 | 39 | 43 | 32 | 28 | 182 | |
| 41 | 41 | 43 | 32 | 25 | 182 | |
| 40 | 41 | 40 | 35 | 26 | 182 | |
| 43 | 37 | 42 | 32 | 28 | 182 | |
| 40 | 43 | 41 | 36 | 22 | 182 | |
| 40 | 40 | 43 | 34 | 25 | 182 | |
| 41 | 40 | 41 | 36 | 23 | 181 | |
| 44 | 38 | 41 | 36 | 22 | 181 | |
| 40 | 36 | 43 | 30 | 28 | 177 | |
| 43 | 37 | 42 | 30 | 24 | 176 | |
| 43 | 39 | 41 | 30 | 23 | 176 | |
| 40 | 37 | 40 | 30 | 25 | 172 | |
| 40 | 35 | 40 | 23 | 34 | 172 | |
| 41 | 36 | 37 | 32 | 26 | 172 | |
| 41 | 36 | 40 | 30 | 25 | 172 | |
| 41 | 35 | 42 | 31 | 23 | 172 | |
| 42 | 33 | 41 | 29 | 23 | 168 | |
| 40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Attuned Ryoma is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Attuned Ryoma's Hoshido Raijinto has built-in Distant Counter and grants Def/Res+6, 【Dodge】, and neutralizes penalties on unit during combat
to himself and allies within 2 spaces at the start of each phase.
In combat, Hoshido Raijinto grants Ryoma up to Atk/Spd/Def/Res+14, bonus true damage reduction and true damage reduction on Specials equal to 20% of Ryoma's Spd, and bonus true damage when Ryoma's Special triggers equal to 40% of his Spd.
More importantly, Hoshido Raijinto grants Ryoma access to Hoshido Raijinto Style, which allows him to attack enemies 2 spaces away and decreases the Spd difference necessary for follow-up attacks by 10.
Hoshido Raijinto is an amazing weapon, allowing both melee and ranged attacks using its Style, and has all the common effects modern weapons have (bonus stats, true damage, and true damage reduction) that make them good in today's metagame.
Attuned Ryoma's exclusive B skill Bushido Tenet has a built-in Phantom Spd effect and grants 【Fringe Bonus】 and 【Null Follow-Up】 to Ryoma and nearby allies at the start of player and enemy phase.
In combat, Bushido Tenet inflicts Atk/Spd/Def-5 on Ryoma's foe, grants Ryoma bonus true damage equal to 15 + 5x his maximum Special cooldown count whenever he triggers his Special, neutralizes his foe's non-Special percentage-based damage reduction effects, and 7 HP post-combat healing.
Finally, Bushido Tenet also grants Ryoma +15 true damage reduction and damage reflection equal to the total amount of damage reduced from his foe's first attack.
Damage reflection is one of the most powerful effects in FEH and having access to this as well as all these other effects make Attuned Ryoma a formidable unit compared to his peers.
Attuned Ryoma is yet another Sword Infantry unit, placing him in the same archetype as many other strong heroes.
While Hoshido Raijinto Style sets him apart from his competition, it may be difficult to find room to fit Ryoma on your teams.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Ryoma - Warrior of Bonds only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ryoma - Warrior of Bonds if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Def/Res+6, 【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, deals damage = 40% of unit's Spd (excluding area-of-effect Specials). Unit can use the following 【Style】: Hoshido Raijinto Style |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit initiates combat, grants Spd+2 during combat. | 5★ | |
| If unit initiates combat, grants Spd+4 during combat. | 5★ | |
| If unit initiates combat, grants Spd+6 during combat. | 5★ | |
| If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
| If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, grants 【Fringe Bonus】 and 【Null Follow-Up】 to unit and allies within 2 spaces of unit for 1 turn. Inflicts Atk/Spd/Def-5 on foe during combat. When unit's Special triggers, deals damage = 15 + unit's max Special cooldown count value × 5 (excluding area-of-effect Specials) and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. Restores 7 HP to unit after combat. |
5★ | |
| At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. | 5★ | |
| At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. | 5★ | |
| At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. | 5★ | |
| At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Bulwark】 to unit for 1 turn. If 【Bulwark】 is active on unit, grants Atk/Spd+4 to unit, reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before foe's first attack during combat. |
5★ | |
| Enables 【Canto (Dist. +1; Max 4)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Attuned Ryoma has Gust, Duelist's Blow, Atk/Spd Faith, and Tumultuous Echo as inheritable options.
Prioritize Tumultuous Echo when using Ryoma for inheritance, as it is his rarest skill.
As an Attuned Hero, Attuned Ryoma won't disappear from your barracks upon using him for inheritance.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Attuned Ryoma is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Matt Mercer |
|---|---|
| Illustrator | Kita Senri |
| Appears In |
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| Heroes from New Heroes - Entwined Ash, Attuned & Rearmed Heroes | |||
|---|---|---|---|
Attuned Ryoma[9.5/10] |
Rearmed Hinoka[9.0/10] |
Scarlet[8.5/10] |
Entwined Ash[9.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Attuned Ryoma Builds and Best IVs



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