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Fire Emblem Heroes (FEH)

Attuned Ryoma Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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FEH Attuned Ryoma Banner

This is a ranking page for the hero Ryoma - Warrior of Bonds from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Ryoma.

Heroes With the Same Name
Ryoma - Warrior of Bonds Icon Attuned Ryoma

New Heroes - Entwined Ash, Attuned & Rearmed Heroes Featured Heroes
Attuned Ryoma IconAttuned Ryoma
[9.5/10]
Rearmed Hinoka IconRearmed Hinoka
[9.0/10]
Scarlet IconScarlet
[8.5/10]
Entwined Ash IconEntwined Ash
[9.5/10]

Attuned Ryoma Rating and Basic Information

FEH Attuned Ryoma Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Ryoma - Warrior of Bonds: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Hoshido Raijinto has built-in Distant Counter, grants Dodge and debuff neutralization to Ryoma and nearby allies, grants Ryoma bonus stats, true damage, and true damage reduction, and access to Style.
・Bushido Tenet grants Fringe Bonus and Null Follow-Up to Ryoma and nearby allies, inflicts stat debuffs on Ryoma's foe, neutralizes foe's percentage-based damage reduction, grants Ryoma bonus true damage, true damage reduction, and damage reflection.

Attuned Ryoma Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.
At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Def/Res+6, 【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.
If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, deals damage = 40% of unit's Spd (excluding area-of-effect Specials).
Unit can use the following 【Style】:
Hoshido Raijinto Style

Cooldown Count = 3
Boosts Special damage by 50% of unit's Spd when Special triggers.
If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).

If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.
At start of player phase or enemy phase, grants 【Fringe Bonus】 and 【Null Follow-Up】 to unit and allies within 2 spaces of unit for 1 turn.
Inflicts Atk/Spd/Def-5 on foe during combat. When unit's Special triggers, deals damage = 15 + unit's max Special cooldown count value × 5 (excluding area-of-effect Specials) and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
Restores 7 HP to unit after combat.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Bulwark】 to unit for 1 turn.
If 【Bulwark】 is active on unit, grants Atk/Spd+4 to unit, reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before foe's first attack during combat.

Enables 【Canto (Dist. +1; Max 4)】.
At start of turn, unit can move 1 extra space (that turn only; does not stack).

Style Effect

Hoshido Raijinto Style
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Decreases Spd difference necessary for unit to make a follow-up attack by 10 during combat.
Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn.
【Style】
Change Style using the Style button at the bottom of the screen.
A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

Attuned Ryoma Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (10) No Attack IV ★★★★★
Spd (9) Spd Boon ★★★★★
Def (10) No Def IV ★★★☆☆
Res (11) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Attuned Ryoma are +Spd and -Res. Ryoma's Spd is among the highest in the game at base 48, raised to base 52 with a superboon. He will need the additional boost from IVs to compete with the fastest metagame units and avoid receiving follow-up attacks from them.

Ryoma's Res is his least important stat and can be safely taken as a bane as it won't impact any of his matchups.

+Spd for a +10 merge

We recommend +Spd when merging Attuned Ryoma up to +10 in order to ensure he is able to keep up with all the fastest metagame units.

Attuned Ryoma Best Builds

General Use / Budget Attuned Ryoma

HOT
Special Skill IconGust
Updated on 09/16/2025

How to Use, Explanation

Attuned Ryoma's base kit already functions well as both an omnitank and an offensive unit. Emblem Celica Ring works well with his kit, allowing warping to defeat enemies and then using Tumultuous Echo to retreat back to safety afterwards.

Source Heroes for All Skills

Attuned Ryoma Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
204
HP
HP 40 40
Rank: 545/1322
Atk
Atk 47 47
Rank: 60/1322
Spd
Spd 48 48
Rank: 5/1322
Def
Def 36 36
Rank: 252/1322
Res
Res 33 33
Rank: 336/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 67 52 40 37 241
Lv.40 +10 45 51 52 40 37 225

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 51 52 40 37 227
+Atk
Lv.40 +10
44 54 52 40 37 227
+Spd
Lv.40 +10
44 51 56 40 37 228
+Def
Lv.40 +10
44 51 52 43 37 227
+Res
Lv.40 +10
44 51 52 40 40 227

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 63 48 36 33 220
5★ Lv.40 40 47 48 36 33 204

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 26 9 10 11 74

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 48 49 31 36 204
41 46 49 37 31 204
Attuned Ryoma Icon Attuned Ryoma
40 47 48 36 33 204
41 47 48 38 30 204
41 46 48 38 31 204
40 47 48 35 29 199
41 44 48 35 31 199
40 46 48 34 31 199
40 46 47 35 31 199
40 44 48 36 31 199
42 45 47 32 33 199
45 46 46 40 21 198
46 44 47 36 24 197
41 45 47 33 27 193
40 46 45 35 27 193
42 43 47 37 24 193
40 44 45 34 30 193
41 43 46 31 32 193
40 43 46 43 21 193
42 43 47 35 25 192
40 46 46 31 25 188
40 44 47 32 25 188
43 43 46 28 28 188
41 41 45 29 32 188
42 44 46 34 21 187
40 44 45 33 25 187
40 41 45 29 32 187
43 43 43 33 25 187
40 43 46 32 26 187
40 39 43 32 28 182
41 41 43 32 25 182
40 41 40 35 26 182
43 37 42 32 28 182
40 43 41 36 22 182
40 40 43 34 25 182
41 40 41 36 23 181
44 38 41 36 22 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
40 37 40 30 25 172
40 35 40 23 34 172
41 36 37 32 26 172
41 36 40 30 25 172
41 35 42 31 23 172
42 33 41 29 23 168
40 34 40 33 21 168

Note: Stats bonuses from skills are not taken into account.

Attuned Ryoma Roles, Strengths, and Weaknesses

Attuned Ryoma Roles

Ryoma - Warrior of Bonds Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Attuned Ryoma is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Attuned Ryoma Strengths

Hoshido Raijinto has built-in Distant Counter and grants Dodge and access to Style

Attuned Ryoma's Hoshido Raijinto has built-in Distant Counter and grants Def/Res+6, 【Dodge】, and neutralizes penalties on unit during combat to himself and allies within 2 spaces at the start of each phase.

In combat, Hoshido Raijinto grants Ryoma up to Atk/Spd/Def/Res+14, bonus true damage reduction and true damage reduction on Specials equal to 20% of Ryoma's Spd, and bonus true damage when Ryoma's Special triggers equal to 40% of his Spd.

More importantly, Hoshido Raijinto grants Ryoma access to Hoshido Raijinto Style, which allows him to attack enemies 2 spaces away and decreases the Spd difference necessary for follow-up attacks by 10.

Hoshido Raijinto is an amazing weapon, allowing both melee and ranged attacks using its Style, and has all the common effects modern weapons have (bonus stats, true damage, and true damage reduction) that make them good in today's metagame.

Bushido Tenet grants Fringe Bonus, Null Follow-Up, and damage reflection

Attuned Ryoma's exclusive B skill Bushido Tenet has a built-in Phantom Spd effect and grants 【Fringe Bonus】 and 【Null Follow-Up】 to Ryoma and nearby allies at the start of player and enemy phase.

In combat, Bushido Tenet inflicts Atk/Spd/Def-5 on Ryoma's foe, grants Ryoma bonus true damage equal to 15 + 5x his maximum Special cooldown count whenever he triggers his Special, neutralizes his foe's non-Special percentage-based damage reduction effects, and 7 HP post-combat healing.

Finally, Bushido Tenet also grants Ryoma +15 true damage reduction and damage reflection equal to the total amount of damage reduced from his foe's first attack.

Damage reflection is one of the most powerful effects in FEH and having access to this as well as all these other effects make Attuned Ryoma a formidable unit compared to his peers.

Attuned Ryoma Weaknesses

Saturation

Attuned Ryoma is yet another Sword Infantry unit, placing him in the same archetype as many other strong heroes.

While Hoshido Raijinto Style sets him apart from his competition, it may be difficult to find room to fit Ryoma on your teams.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ryoma - Warrior of Bonds Only Appears as a 5 Star Hero!

Ryoma - Warrior of Bonds only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ryoma - Warrior of Bonds if a 4 Star version is released!

Unlock Potential Tier List

Attuned Ryoma - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.
At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Def/Res+6, 【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.
If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, deals damage = 40% of unit's Spd (excluding area-of-effect Specials).
Unit can use the following 【Style】:
Hoshido Raijinto Style
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage dealt by 50%. 5★
(Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers.
If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Spd+2 during combat. 5★
If unit initiates combat, grants Spd+4 during combat. 5★
If unit initiates combat, grants Spd+6 during combat. 5★
If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 5★
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.
At start of player phase or enemy phase, grants 【Fringe Bonus】 and 【Null Follow-Up】 to unit and allies within 2 spaces of unit for 1 turn.
Inflicts Atk/Spd/Def-5 on foe during combat. When unit's Special triggers, deals damage = 15 + unit's max Special cooldown count value × 5 (excluding area-of-effect Specials) and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
Restores 7 HP to unit after combat.
5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. 5★
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Bulwark】 to unit for 1 turn.
If 【Bulwark】 is active on unit, grants Atk/Spd+4 to unit, reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before foe's first attack during combat.
5★
Enables 【Canto (Dist. +1; Max 4)】.
At start of turn, unit can move 1 extra space (that turn only; does not stack).
5★

Attuned Ryoma as a Source Hero

Attuned Ryoma Avatar

Value of Skills ★★★★★

Attuned Ryoma has Gust, Duelist's Blow, Atk/Spd Faith, and Tumultuous Echo as inheritable options.

Prioritize Tumultuous Echo when using Ryoma for inheritance, as it is his rarest skill.

As an Attuned Hero, Attuned Ryoma won't disappear from your barracks upon using him for inheritance.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Attuned Ryoma?

Top tier hero. Must summon. 4
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Attuned Ryoma / Illustrations / Voice Actor / Quotes

How to Get Attuned Ryoma

Obtain Through Regular Summon

Attuned Ryoma is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Matt Mercer
Illustrator Kita Senri
Appears In

Illustration

FEH: Related Guides

New Heroes: Entwined Ash, Attuned & Rearmed Heroes

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Heroes from New Heroes - Entwined Ash, Attuned & Rearmed Heroes
Attuned Ryoma IconAttuned Ryoma
[9.5/10]
Rearmed Hinoka IconRearmed Hinoka
[9.0/10]
Scarlet IconScarlet
[8.5/10]
Entwined Ash IconEntwined Ash
[9.5/10]

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