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This is a guide to clearing the Infernal and Lunatic maps for Safy & Tina in Fire Emblem Heroes (FEH). To see strategy for defeating Safy & Tina, enemy information, as well as the best units and party to use, read on!
Table of Contents
| Enemy Units |
|
|---|---|
| Recommended Level | Lv.40 |
| Difficulty | Infernal Lunatic Hard |
| Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
| Dates Active | 08/28/2025 - 09/05/2025 |
| Infernal | Lunatic |
|---|---|
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|
| A
|
HP 61 |
Atk 73 |
Spd 34 |
Def 18 |
Res 57 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
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B
Sword Fighter
|
HP 76 |
Atk 57 |
Spd 57 |
Def 43 |
Res 31 |
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| C
|
HP 70 |
Atk 61 |
Spd 51 |
Def 20 |
Res 34 |
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D
Sword Flier
|
HP 64 |
Atk 54 |
Spd 45 |
Def 34 |
Res 45 |
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E
Lance Knight
|
HP 81 |
Atk 65 |
Spd 23 |
Def 60 |
Res 31 |
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F
Green Mage
|
HP 61 |
Atk 64 |
Spd 45 |
Def 23 |
Res 47 |
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| A
|
HP 53 |
Atk 68 |
Spd 31 |
Def 16 |
Res 53 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
|
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| C
|
HP 61 |
Atk 57 |
Spd 46 |
Def 19 |
Res 31 |
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|
|
|
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B
Sword Flier
|
HP 44 |
Atk 44 |
Spd 35 |
Def 23 |
Res 36 |
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D
Lance Knight
|
HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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|
|
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E
Green Mage
|
HP 44 |
Atk 51 |
Spd 35 |
Def 15 |
Res 35 |
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This map has no reinforcements and no refresher foes, making a Hit and Run strategy viable. The map's layout makes this strategy easy, even with Cavalry units being hindered by the trenches, as you can use Reposition to bring them across and restore their mobility.
To start, use Reposition to have a ranged hero advance, defeat the Lance Knight and retreat to safety using Canto.
The enemies will advance on their turn, but be unable to reach your units. Repeat this process, defeating the closest foes and retreating backwards until all the enemies have been defeated.
Be aware of the Sword Fighter's range, as he has 3 movement with Brutal Tempest and can attack multiple times with Potent Finish.
You can also adopt a tanking strategy to clear this map, as none of the enemies here are too threatening. The exception is Tina, who can steal your bonuses with her Thief staff.
Bring tank units that do not rely on 【Bonus】 effects in order to avoid Tina stealing them away, and simply park them in the danger area, with supports close behind. Ensure your tank unit has high Res, as the strongest enemies here deal magical damage.
Simply allow the enemies to initiate onto your tank and be defeated one at a time until the battle is over.
Just like the player phase strategy above, be aware of the Sword Fighter's range, as he has 3 movement with Brutal Tempest and can attack multiple times with Potent Finish.
| Unit Name | |
|---|---|
|
|
Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
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Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
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Axe Armored Eagle's Heart has built-in Canto and grants Edelgard an extra action and bonus true damage. Pure Storm grants an extra action, debuffs enemies, and grants Edelgard bonus true damage. Inheriting Galeforce can grant a fourth action per turn, but will reduce firepower due to the lack of Armored Blaze. |
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Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
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Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
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Colorless Bow Cavalry Great nuking power with Ylisse Ninja Bow dealing up to +25 true damage. Future Focus is a Swap that also grants 【Future Witness】 and 【Null Follow-Up】 to multiple allies upon use. Duo Skill grants another action post-combat and refreshes Canto. |
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Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
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Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
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Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
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Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
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Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
| Unit Name | |
|---|---|
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Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
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Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
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Sword Armored Fellowship Blade grants 【Bulwark】 to protect allies and grants Hector bonus true damage and true damage reduction. Oath of Ostia applies 【Divine Vein (Stone)】 and grants Hector Special skipping and damage reduction piercing. D Counter Echo allows counterattacks against ranged foes. |
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Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
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Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
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Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
| Unit Name | |
|---|---|
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Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
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Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
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Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
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Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
| Unit Name | |
|---|---|
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Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
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Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
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Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
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Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills

Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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Bound Hero Battles Walkthroughs and Schedule
Safy and Tina Infernal Guide and Recommended Team (BoundHero Battle)



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